SameBoy/Core
Lior Halphon af7309b98d Moved the call to display_run to advance_cycle.
This fixes games with delicate timings such as X/Ekkusu, that expect STAT to change *during* an opcode.
2016-04-02 19:15:07 +03:00
..
apu.c Initial public commit 2016-04-01 21:27:01 +03:00
apu.h Initial public commit 2016-04-01 21:27:01 +03:00
debugger.c Debugger's next command can now exit a function 2016-04-02 19:06:43 +03:00
debugger.h Initial public commit 2016-04-01 21:27:01 +03:00
display.c Correct OAM interrupt behavior 2016-04-02 16:29:27 +03:00
display.h Initial public commit 2016-04-01 21:27:01 +03:00
gb.c Moved the call to display_run to advance_cycle. 2016-04-02 19:15:07 +03:00
gb.h Correct OAM interrupt behavior 2016-04-02 16:29:27 +03:00
joypad.c Initial public commit 2016-04-01 21:27:01 +03:00
joypad.h Initial public commit 2016-04-01 21:27:01 +03:00
memory.c Correct read of IF and write of IE 2016-04-02 16:29:02 +03:00
memory.h Initial public commit 2016-04-01 21:27:01 +03:00
timing.c Moved the call to display_run to advance_cycle. 2016-04-02 19:15:07 +03:00
timing.h Initial public commit 2016-04-01 21:27:01 +03:00
z80_cpu.c Initial public commit 2016-04-01 21:27:01 +03:00
z80_cpu.h Initial public commit 2016-04-01 21:27:01 +03:00
z80_disassembler.c Initial public commit 2016-04-01 21:27:01 +03:00