SameBoy/Core/apu.h

77 lines
1.8 KiB
C

#ifndef apu_h
#define apu_h
#include <stdbool.h>
#include <stdint.h>
#include "gb_struct_def.h"
#ifdef GB_INTERNAL
/* Divides nicely and never overflows with 4 channels */
#define MAX_CH_AMP 0x1E00
#define CH_STEP (MAX_CH_AMP/0xF)
#endif
/* Lengths are in either DIV ticks (256Hz, triggered by the DIV register) or
APU ticks (2MHz, triggered by an internal APU clock)*/
typedef struct
{
int16_t left;
int16_t right;
} GB_sample_t;
typedef struct
{
double left;
double right;
} GB_double_sample_t;
enum GB_CHANNELS {
GB_SQUARE_1,
GB_SQUARE_2,
GB_WAVE,
GB_NOISE,
GB_N_CHANNELS
};
typedef struct
{
bool global_enable;
uint8_t left_volume;
uint8_t right_volume;
uint8_t samples[GB_N_CHANNELS];
bool left_enabled[GB_N_CHANNELS];
bool right_enabled[GB_N_CHANNELS];
bool is_active[GB_N_CHANNELS];
struct {
bool enable; // NR30
uint8_t pulse_length; // Reloaded from NR31 (xorred), in DIV ticks
uint8_t shift; // NR32
uint16_t sample_length; // NR33, NR34, in APU ticks
bool length_enabled; // NR34
uint16_t sample_countdown; // in APU ticks
uint8_t current_sample_index;
uint8_t current_sample; // Current sample before shifting.
int8_t wave_form[32];
bool wave_form_just_read;
} wave_channel;
} GB_apu_t;
void GB_set_sample_rate(GB_gameboy_t *gb, unsigned int sample_rate);
void GB_apu_copy_buffer(GB_gameboy_t *gb, GB_sample_t *dest, unsigned int count);
unsigned GB_apu_get_current_buffer_length(GB_gameboy_t *gb);
#ifdef GB_INTERNAL
void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value);
uint8_t GB_apu_read(GB_gameboy_t *gb, uint8_t reg);
void GB_apu_div_event(GB_gameboy_t *gb);
void GB_apu_init(GB_gameboy_t *gb);
void GB_apu_run(GB_gameboy_t *gb, uint8_t cycles);
#endif
#endif /* apu_h */