SameBoy/Shaders
2020-06-03 06:30:42 +02:00
..
AAOmniScaleLegacy.fsh Fixed Metal warnings, made everything static for performance 2018-06-15 19:18:30 +03:00
AAScale2x.fsh Fixed Metal warnings, made everything static for performance 2018-06-15 19:18:30 +03:00
AAScale4x.fsh Fixed Metal warnings, made everything static for performance 2018-06-15 19:18:30 +03:00
Bilinear.fsh Fixed Metal warnings, made everything static for performance 2018-06-15 19:18:30 +03:00
CRT.fsh Merge remote-tracking branch 'origin/master' into wasm 2020-06-03 06:30:42 +02:00
HQ2x.fsh Merge remote-tracking branch 'origin/master' into wasm 2020-06-03 06:30:42 +02:00
LCD.fsh Work with WebGL 1.0 and WebGL 2.0 2019-06-17 18:39:26 +02:00
MasterShader.fsh Add accurate frame blending option 2020-03-26 20:54:18 +02:00
MasterShader.metal Slightly reduce the scanline-ish LCD effect 2020-05-29 16:51:20 +03:00
MonoLCD.fsh Add drop shadows to the Monochrome LCD shader 2020-03-06 17:37:47 +02:00
NearestNeighbor.fsh Fixed Metal warnings, made everything static for performance 2018-06-15 19:18:30 +03:00
OmniScale.fsh Merge remote-tracking branch 'origin/master' into wasm 2020-06-03 06:30:42 +02:00
OmniScaleLegacy.fsh Fixed Metal warnings, made everything static for performance 2018-06-15 19:18:30 +03:00
Scale2x.fsh Fixed Metal warnings, made everything static for performance 2018-06-15 19:18:30 +03:00
Scale4x.fsh Fixed Metal warnings, made everything static for performance 2018-06-15 19:18:30 +03:00
SmoothBilinear.fsh Fixed Metal warnings, made everything static for performance 2018-06-15 19:18:30 +03:00
WasmMasterShader.fsh Work with WebGL 1.0 and WebGL 2.0 2019-06-17 18:39:26 +02:00