6 lines
157 B
GLSL
6 lines
157 B
GLSL
vec4 scale(sampler2D image)
|
|
{
|
|
vec2 texCoord = vec2(gl_FragCoord.x, uResolution.y - gl_FragCoord.y) / uResolution;
|
|
|
|
return texture(image, texCoord);
|
|
} |