SameBoy/gtk3/widgets/main_window.c

148 lines
4.8 KiB
C

#include "main_window.h"
#include "gb_screen.h"
#include "main_menu.h"
struct _MainWindow {
GtkApplicationWindowClass parent_class;
GtkBox *container;
GbScreen *screen;
bool force_software_renderer;
MainMenu *main_menu;
};
G_DEFINE_TYPE(MainWindow, main_window, GTK_TYPE_APPLICATION_WINDOW);
typedef enum {
PROP_FORCE_SOFTWARE_RENDERER = 1,
N_PROPERTIES
} MainWindowProperty;
static GParamSpec *obj_properties[N_PROPERTIES] = { NULL, };
static void main_window_set_property(GObject *object, guint property_id, const GValue *value, GParamSpec *pspec) {
MainWindow *self = (MainWindow *) object;
switch ((MainWindowProperty) property_id) {
case PROP_FORCE_SOFTWARE_RENDERER: self->force_software_renderer = g_value_get_boolean(value); break;
default: G_OBJECT_WARN_INVALID_PROPERTY_ID(object, property_id, pspec);
}
}
static void main_window_get_property(GObject *object, guint property_id, GValue *value, GParamSpec *pspec) {
MainWindow *self = (MainWindow *) object;
switch ((MainWindowProperty) property_id) {
case PROP_FORCE_SOFTWARE_RENDERER: g_value_set_boolean(value, self->force_software_renderer); break;
default: G_OBJECT_WARN_INVALID_PROPERTY_ID(object, property_id, pspec);
}
}
static void main_window_constructed(GObject *object) {
MainWindow *self = (MainWindow *) object;
self->screen = gb_screen_new(self->force_software_renderer);
gtk_box_pack_end(GTK_BOX(self->container), GTK_WIDGET(self->screen), true, true, 0);
}
static void main_window_init(MainWindow *self) {
gtk_widget_init_template(GTK_WIDGET(self));
gtk_window_set_title(GTK_WINDOW(self), "SameBoy");
gtk_application_window_set_show_menubar(GTK_APPLICATION_WINDOW(self), false);
g_signal_new(
"break-debugger-keyboard", // signal name
G_TYPE_FROM_INSTANCE(self), // itype
G_SIGNAL_RUN_FIRST | G_SIGNAL_NO_RECURSE | G_SIGNAL_ACTION, // signal_flags
0, // class_offset
NULL, // accumulator
NULL, // accumulator_data
NULL, // c_marshaller,
G_TYPE_NONE, // return_type
0 // n_params
);
// Connect signal handlers
gtk_widget_add_events(GTK_WIDGET(self), GDK_KEY_PRESS_MASK);
gtk_widget_add_events(GTK_WIDGET(self), GDK_KEY_RELEASE_MASK);
GtkAccelGroup *accelGroup = gtk_accel_group_new();
gtk_window_add_accel_group(GTK_WINDOW(self), accelGroup);
gtk_widget_add_accelerator(GTK_WIDGET(self), "break-debugger-keyboard", accelGroup, GDK_KEY_C, GDK_CONTROL_MASK, GTK_ACCEL_VISIBLE);
}
static void main_window_class_init(MainWindowClass *class) {
gtk_widget_class_set_template_from_resource(GTK_WIDGET_CLASS(class), RESOURCE_PREFIX "ui/main_window.ui");
gtk_widget_class_bind_template_child(GTK_WIDGET_CLASS(class), MainWindow, container);
gtk_widget_class_bind_template_child(GTK_WIDGET_CLASS(class), MainWindow, main_menu);
obj_properties[PROP_FORCE_SOFTWARE_RENDERER] = g_param_spec_boolean(
"force_software_renderer", "Software Renderer", "Forces the use of software rendering via Cairo",
false,
G_PARAM_CONSTRUCT_ONLY | G_PARAM_READWRITE
);
G_OBJECT_CLASS(class)->set_property = main_window_set_property;
G_OBJECT_CLASS(class)->get_property = main_window_get_property;
G_OBJECT_CLASS(class)->constructed = main_window_constructed;
g_object_class_install_properties(G_OBJECT_CLASS(class), N_PROPERTIES, obj_properties);
}
MainWindow *main_window_new(GApplication *application, bool force_software_renderer) {
return g_object_new(MAIN_WINDOW_TYPE, "application", application, "force_software_renderer", force_software_renderer, NULL);
}
void main_window_fullscreen(MainWindow *self, bool make_fullscreen) {
if (make_fullscreen) {
gtk_window_unfullscreen(GTK_WINDOW(self));
}
else {
gtk_window_fullscreen(GTK_WINDOW(self));
}
}
void main_window_setup_menu(MainWindow *self, char *model_string) {
main_menu_setup(self->main_menu, model_string);
}
// GbScreen wrappers
void main_window_clear(MainWindow *self) {
return gb_screen_clear(self->screen);
}
uint32_t *main_window_get_pixels(MainWindow *self) {
return gb_screen_get_pixels(self->screen);
}
uint32_t *main_window_get_current_buffer(MainWindow *self) {
return gb_screen_get_current_buffer(self->screen);
}
uint32_t *main_window_get_previous_buffer(MainWindow *self) {
return gb_screen_get_previous_buffer(self->screen);
}
void main_window_flip(MainWindow *self) {
return gb_screen_flip(self->screen);
}
void main_window_set_resolution(MainWindow *self, unsigned width, unsigned height) {
return gb_screen_set_resolution(self->screen, width, height);
}
void main_window_set_blending_mode(MainWindow *self, GB_frame_blending_mode_t mode) {
return gb_screen_set_blending_mode(self->screen, mode);
}
void main_window_set_shader(MainWindow *self, const char *shader_name) {
return gb_screen_set_shader(self->screen, shader_name);
}
void main_window_queue_render(MainWindow *self) {
return gb_screen_queue_render(self->screen);
}