204 lines
6.1 KiB
HTML
204 lines
6.1 KiB
HTML
<!doctype html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"/>
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<title>SameBoy</title>
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<style>
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body {
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margin: 0;
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padding: 0;
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}
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.center {
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text-align: center;
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}
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.canvas-wrapper {
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border: 1px solid black;
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display: inline-block;
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}
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/* the canvas *must not* have any border or padding, or mouse coords will be wrong */
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.canvas-wrapper > canvas {
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border: 0px none;
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background-color: black;
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display: block;
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}
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.crisp {
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image-rendering: optimizeSpeed;
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image-rendering: -moz-crisp-edges;
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image-rendering: -o-crisp-edges;
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image-rendering: -webkit-optimize-contrast;
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image-rendering: optimize-contrast;
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image-rendering: crisp-edges;
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image-rendering: pixelated;
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-ms-interpolation-mode: nearest-neighbor;
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}
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#end {
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display: none;
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}
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/* if an element has been placed after the end marker it is the CPU profiler */
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#end + div > div {
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margin-bottom: 10px;
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margin-left: 5px;
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margin-right: 5px;
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margin-top: 5px;
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}
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/* if an element has been placed after the CPU profiler it is the memory profiler */
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#end + div + div > div {
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margin-bottom: 10px;
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margin-left: 5px;
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margin-right: 5px;
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margin-top: 5px;
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}
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</style>
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</head>
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<body>
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<ul id="demo-roms">
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<li><a href="ressources/demos/oh.gb">Oh!</a></li>
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<li><a href="ressources/demos/pocket.gb">Is that a demo in your pocket?</a></li>
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<li><a href="ressources/demos/gejmboj.gb">Gejmboj</a></li>
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<li><a href="ressources/demos/video.gbc">GBVP1</a></li>
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<li><a href="ressources/demos/mezase.gbc">GBVP2</a></li>
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<li><a href="ressources/demos/pht-mr.gbc">Mental Respirator</a></li>
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<li><a href="ressources/demos/pht-pz.gbc">It came from planet Zilog</a></li>
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</ul>
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<input type="file" id="file" name="file" accept=".gb,.gbc,.bin">
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<hr/>
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<div class="center">
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<div id="status">Downloading...</div>
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<progress value="0" max="100" id="progress" hidden=1></progress>
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</div>
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<div class="center">
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<div class="canvas-wrapper">
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<canvas class="crisp" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
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</div>
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</div>
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<hr/>
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<div class="center">
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<input type="checkbox" id="resize">Resize canvas
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<input type="checkbox" id="pointerLock" checked>Lock/hide mouse pointer
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<input type="button" value="Fullscreen" onclick="Module.requestFullscreen(document.querySelector('#pointerLock').checked, document.querySelector('#resize').checked)">
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</div>
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<script type='text/javascript'>
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const statusElement = document.querySelector('#status');
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const progressElement = document.querySelector('#progress');
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var Module = {
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get_models: function () {
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const ptr = Module._get_models_string_pointer();
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const ptr_size = Module._get_models_string_pointer_size();
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const size = Module._get_models_string_size() - ptr_size; // last element is a end marker
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const models = [];
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for (let i = 0; i < size; i += ptr_size) {
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const key = AsciiToString(getValue(ptr + i, '*'));
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models.push(key.replace(/^MODEL_/, ''));
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}
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return models
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},
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get_sgb_revisions: function () {
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const ptr = Module._get_sgb_revisions_string_pointer();
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const ptr_size = Module._get_sgb_revisions_string_pointer_size();
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const size = Module._get_sgb_revisions_string_size() - ptr_size; // last element is a end marker
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const revisions = [];
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for (let i = 0; i < size; i += ptr_size) {
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const key = AsciiToString(getValue(ptr + i, '*'));
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revisions.push(key.replace(/^SGB_/, ''));
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}
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return revisions
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},
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sync_fs: function () {
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console.log("Syncing file system ...");
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FS.syncfs(function (err) {
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if (!err) {
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console.log("File system synchronized.")
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}
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else {
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console.error(err);
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}
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});
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},
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preRun: [],
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postRun: [],
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print: function () {
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const text = Array.prototype.slice.call(arguments).join(' ');
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console.log(text);
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},
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printErr: function() {
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const text = Array.prototype.slice.call(arguments).join(' ');
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console.error(text);
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},
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canvas: (function() {
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const canvas = document.querySelector('#canvas');
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// As a default initial behavior, pop up an alert when webgl context is lost. To make your
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// application robust, you may want to override this behavior before shipping!
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// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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return canvas;
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})(),
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setStatus: function (text) {
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if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
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if (text === Module.setStatus.last.text) return;
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const m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
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const now = Date.now();
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if (m && now - Module.setStatus.last.time < 30) return; // if this is a progress update, skip it if too soon
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Module.setStatus.last.time = now;
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Module.setStatus.last.text = text;
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if (m) {
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text = m[1];
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progressElement.value = parseInt(m[2])*100;
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progressElement.max = parseInt(m[4])*100;
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progressElement.hidden = false;
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}
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else {
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progressElement.value = null;
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progressElement.max = null;
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progressElement.hidden = true;
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}
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statusElement.innerHTML = text;
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},
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totalDependencies: 0,
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monitorRunDependencies: function (left) {
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this.totalDependencies = Math.max(this.totalDependencies, left);
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Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
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}
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};
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Module.setStatus('Downloading...');
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window.onerror = function() {
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Module.setStatus('Exception thrown, see JavaScript console');
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Module.setStatus = function(text) {
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if (text) Module.printErr('[post-exception status] ' + text);
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};
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};
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</script>
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{{{ SCRIPT }}}
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<a href="#bottom" id="end"></a>
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</body>
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</html> |