[shader]
name=xBR
author=Hyllian
description=xBR upsampling filter
passes=1

[pass.0]
integerScaling=1
vertexShader=xbr.vs
fragmentShader=xbr.fs

[pass.0.uniform.XBR_Y_WEIGHT]
type=float
default=48
readableName=Y Weight
min=0
max=100

[pass.0.uniform.XBR_EQ_THRESHOLD]
type=float
readableName=Eq Threshold
default=10.0
min=0.0
max=50.0

[pass.0.uniform.XBR_EQ_THRESHOLD2]
type=float
readableName=Eq Threshold2
default=2.0
min=0.0
max=4.0

[pass.0.uniform.XBR_LV2_COEFFICIENT]
type=float
readableName=Lv2 Coefficient
default=2.0
min=1.0
max=3.0
