Properly init and deinit renderers
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@ -44,10 +44,12 @@ void GBAVideoInit(struct GBAVideo* video) {
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}
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}
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void GBAVideoAssociateRenderer(struct GBAVideo* video, struct GBAVideoRenderer* renderer) {
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void GBAVideoAssociateRenderer(struct GBAVideo* video, struct GBAVideoRenderer* renderer) {
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video->renderer->deinit(video->renderer);
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video->renderer = renderer;
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video->renderer = renderer;
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renderer->palette = video->palette;
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renderer->palette = video->palette;
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renderer->vram = video->vram;
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renderer->vram = video->vram;
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renderer->oam = &video->oam;
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renderer->oam = &video->oam;
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video->renderer->init(video->renderer);
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}
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}
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int32_t GBAVideoProcessEvents(struct GBAVideo* video, int32_t cycles) {
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int32_t GBAVideoProcessEvents(struct GBAVideo* video, int32_t cycles) {
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