SDL: Fix audio sync
This commit is contained in:
parent
1c6b98a2b4
commit
2e0ee682a5
@ -110,7 +110,9 @@ static void _mSDLAudioCallback(void* context, Uint8* data, int len) {
|
||||
double fauxClock = 1;
|
||||
if (audioContext->thread) {
|
||||
fauxClock = GBAAudioCalculateRatio(1, audioContext->thread->fpsTarget, 1);
|
||||
mCoreSyncLockAudio(&audioContext->thread->sync);
|
||||
}
|
||||
if (audioContext->sync) {
|
||||
mCoreSyncLockAudio(audioContext->sync);
|
||||
}
|
||||
blip_set_rates(left, clockRate, audioContext->obtainedSpec.freq * fauxClock);
|
||||
blip_set_rates(right, clockRate, audioContext->obtainedSpec.freq * fauxClock);
|
||||
|
Loading…
x
Reference in New Issue
Block a user