GBA Serialize: Remove unused function
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@ -334,9 +334,6 @@ struct VDir;
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void GBASerialize(struct GBA* gba, struct GBASerializedState* state);
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bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state);
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struct GBASerializedState* GBAAllocateState(void);
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void GBADeallocateState(struct GBASerializedState* state);
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CXX_GUARD_END
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#endif
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@ -206,11 +206,3 @@ bool GBADeserialize(struct GBA* gba, const struct GBASerializedState* state) {
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}
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return true;
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}
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struct GBASerializedState* GBAAllocateState(void) {
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return anonymousMemoryMap(sizeof(struct GBASerializedState));
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}
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void GBADeallocateState(struct GBASerializedState* state) {
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mappedMemoryFree(state, sizeof(struct GBASerializedState));
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}
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