GBA: const-correctness in GBAMap*ToContext
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4115b240eb
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@ -220,7 +220,7 @@ static THREAD_ENTRY _GBAThreadRun(void* context) {
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return 0;
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}
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void GBAMapOptionsToContext(struct GBAOptions* opts, struct GBAThread* threadContext) {
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void GBAMapOptionsToContext(const struct GBAOptions* opts, struct GBAThread* threadContext) {
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threadContext->bios = VFileOpen(opts->bios, O_RDONLY);
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threadContext->frameskip = opts->frameskip;
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threadContext->logLevel = opts->logLevel;
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@ -238,7 +238,7 @@ void GBAMapOptionsToContext(struct GBAOptions* opts, struct GBAThread* threadCon
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}
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}
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void GBAMapArgumentsToContext(struct GBAArguments* args, struct GBAThread* threadContext) {
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void GBAMapArgumentsToContext(const struct GBAArguments* args, struct GBAThread* threadContext) {
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if (args->dirmode) {
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threadContext->gameDir = VDirOpen(args->fname);
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threadContext->stateDir = threadContext->gameDir;
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@ -95,8 +95,8 @@ struct GBAThread {
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int rewindBufferWriteOffset;
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};
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void GBAMapOptionsToContext(struct GBAOptions*, struct GBAThread*);
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void GBAMapArgumentsToContext(struct GBAArguments*, struct GBAThread*);
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void GBAMapOptionsToContext(const struct GBAOptions*, struct GBAThread*);
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void GBAMapArgumentsToContext(const struct GBAArguments*, struct GBAThread*);
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bool GBAThreadStart(struct GBAThread* threadContext);
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bool GBAThreadHasStarted(struct GBAThread* threadContext);
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