Write back to GBAThread.audioBuffers if not previously initialized
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@ -126,6 +126,8 @@ static THREAD_ENTRY _GBAThreadRun(void* context) {
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if (threadContext->audioBuffers) {
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GBAAudioResizeBuffer(&gba.audio, threadContext->audioBuffers);
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} else {
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threadContext->audioBuffers = GBA_AUDIO_SAMPLES;
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}
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if (threadContext->renderer) {
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