change division to multiplication in gba-color shader
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@ -30,5 +30,5 @@ void main() {
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color *= adjust;
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color *= adjust;
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screen = clamp(screen * lum, 0.0, 1.0);
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screen = clamp(screen * lum, 0.0, 1.0);
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screen = color * screen;
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screen = color * screen;
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gl_FragColor = pow(screen, vec4(1.0 / display_gamma + (darken_screen / 8.)));
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gl_FragColor = pow(screen, vec4(1.0 / display_gamma + (darken_screen * 0.125)));
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}
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}
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