OpenGL: Fix layer texture generation

This commit is contained in:
Vicki Pfau 2025-03-14 14:55:29 -07:00
parent 95043a5864
commit cfe04fff88

View File

@ -41,7 +41,7 @@ static void mGLContextInit(struct VideoBackend* v, WHandle handle) {
_initTex(); _initTex();
context->activeTex = 0; context->activeTex = 0;
glGenTextures(VIDEO_LAYER_MAX, context->tex); glGenTextures(VIDEO_LAYER_MAX, context->layers);
int i; int i;
for (i = 0; i < VIDEO_LAYER_MAX; ++i) { for (i = 0; i < VIDEO_LAYER_MAX; ++i) {
glBindTexture(GL_TEXTURE_2D, context->layers[i]); glBindTexture(GL_TEXTURE_2D, context->layers[i]);