OpenGL: Fix layer texture generation
This commit is contained in:
parent
95043a5864
commit
cfe04fff88
@ -41,7 +41,7 @@ static void mGLContextInit(struct VideoBackend* v, WHandle handle) {
|
|||||||
_initTex();
|
_initTex();
|
||||||
context->activeTex = 0;
|
context->activeTex = 0;
|
||||||
|
|
||||||
glGenTextures(VIDEO_LAYER_MAX, context->tex);
|
glGenTextures(VIDEO_LAYER_MAX, context->layers);
|
||||||
int i;
|
int i;
|
||||||
for (i = 0; i < VIDEO_LAYER_MAX; ++i) {
|
for (i = 0; i < VIDEO_LAYER_MAX; ++i) {
|
||||||
glBindTexture(GL_TEXTURE_2D, context->layers[i]);
|
glBindTexture(GL_TEXTURE_2D, context->layers[i]);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user