GBA Video: Fix layers breaking randomly
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@ -1140,6 +1140,7 @@ void GBAVideoGLRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) {
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if (glRenderer->paletteDirty || glRenderer->vramDirty || glRenderer->oamDirty || glRenderer->regsDirty) {
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if (glRenderer->firstY >= 0) {
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_drawScanlines(glRenderer, y - 1);
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glBindVertexArray(0);
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}
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}
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if (glRenderer->firstY < 0) {
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