Qt: Fix build on Windows without epoxy
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@ -201,6 +201,7 @@ void ShaderSelector::addUniform(QGridLayout* settings, const QString& section, c
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}
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}
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QWidget* ShaderSelector::makePage(mGLES2Shader* shader, const QString& name, int pass) {
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QWidget* ShaderSelector::makePage(mGLES2Shader* shader, const QString& name, int pass) {
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#if !defined(_WIN32) || defined(USE_EPOXY)
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if (!shader->nUniforms) {
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if (!shader->nUniforms) {
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return nullptr;
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return nullptr;
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}
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}
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@ -253,6 +254,9 @@ QWidget* ShaderSelector::makePage(mGLES2Shader* shader, const QString& name, int
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layout->addRow(shader->uniforms[u].readableName, settings);
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layout->addRow(shader->uniforms[u].readableName, settings);
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}
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}
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return page;
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return page;
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#else
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return nullptr;
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#endif
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}
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}
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void ShaderSelector::buttonPressed(QAbstractButton* button) {
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void ShaderSelector::buttonPressed(QAbstractButton* button) {
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