13 Commits

Author SHA1 Message Date
Vicki Pfau
79193b914b GBA Audio: Fix crash in audio subsampling if timing lockstep breaks 2024-06-25 04:08:47 -07:00
Vicki Pfau
f51cb153d1 Core: Switch from blip to mAudioResampler 2024-04-22 00:47:42 -07:00
Vicki Pfau
89866aff95 GBA Audio: Remove broken XQ audio pending rewrite
Gone but not forgotten.
2024-04-22 00:29:11 -07:00
Vicki Pfau
73a39dea65 Core: Finally kill off GBAAudioCalculateRatio 2024-04-16 21:02:55 -07:00
Vicki Pfau
fd4175ebf8 Util: Rename CircleBuffer to mCircleBuffer 2024-04-12 23:27:37 -07:00
Vicki Pfau
6159c5a70b GBA Audio: Decrunchify GB audio 2022-06-15 20:34:06 -07:00
Vicki Pfau
33b3d33da2 Core: Rename GBAStereoSample to mStereoSample 2022-06-15 18:39:38 -07:00
Vicki Pfau
9f5267e24e GBA Audio: Claw back some performance 2022-06-03 22:36:19 -07:00
Vicki Pfau
3c0d9f7197 GBA Audio: Sample FIFOs at SOUNDBIAS-set frequency 2022-06-01 19:13:05 -07:00
Antonio Niño Díaz
c0cfa602af GBA Audio: Fix reads from CH3 Wave RAM
The previous code always read the state of bank 0. The correct behaviour
is to read from the bank that isn't selected. Most likely, no game has
ever tried to read from this RAM and verify the values because the
values are destroyed as soon as the channel starts to play the desired
sound.

Writes were done correctly: The values are saved to the bank that isn't
selected.

Also, when the sound hardware is off, it acts like bank 0 has been
selected in register SOUND3CNT_L.
2021-03-27 13:46:07 -07:00
Vicki Pfau
5c58186f03 GBA Audio: Revamp FIFO emulation (fixes #356, fixes #875, fixes #1847) 2020-08-21 04:45:15 -07:00
Vicki Pfau
4e2052f934 GBA Audio: Experimental HLE audio 2019-05-18 18:42:45 -07:00
Jeffrey Pfau
fa884d071e All: Migrate includes to separate directory 2016-12-30 21:25:07 -08:00