500 Commits

Author SHA1 Message Date
Vicki Pfau
70f75bba49 GB Video: Draw SGB border pieces that overlap GB graphics (fixes #1339) 2022-01-13 18:07:01 -08:00
Vicki Pfau
27d59e5ed6 mGUI: Add read-only menu items 2022-01-09 15:05:57 -08:00
Vicki Pfau
9f0d184e4b Wii: Add text cursor 2022-01-05 22:10:01 -08:00
Vicki Pfau
f176c096b0 Wii: Initial OSK implementation 2022-01-05 00:29:45 -08:00
Vicki Pfau
ea1abe2fcc Core: Add creator metadata extdata to savestates 2022-01-04 03:55:28 -08:00
Vicki Pfau
398ee0c827 GB I/O: Fix erroneously added registers 2022-01-04 03:49:43 -08:00
Vicki Pfau
23a815b99c GB I/O: Add placeholder names for some unimplemented registers 2021-12-28 15:27:25 -08:00
Vicki Pfau
a1641f7fae GBA Savedata: Add GSV importing 2021-12-21 20:36:18 -08:00
Vicki Pfau
fa2975a4ab GBA Serialization: Serials key IRQ state, update docs 2021-12-06 12:38:08 -08:00
Vicki Pfau
58ddecb830 Core: Add mCoreConfigGetBoolValue 2021-12-02 17:55:02 -08:00
Vicki Pfau
603de394d8 mGUI: Refactor menu code into separate functions 2021-11-29 23:11:17 -08:00
Vicki Pfau
283196ceb3 Qt: Save converter now supports importing SharkPort saves 2021-11-29 14:09:14 -08:00
nia
eeeefa4532
NetBSD build fixes (#2366) 2021-11-29 01:53:18 -08:00
Vicki Pfau
dfd44b280f Qt: Pay down technical debt with map caches 2021-11-17 17:52:25 -08:00
Vicki Pfau
858267da3f GBA: Add flag to allow opposing inputs in key callbacks (fixes #2334) 2021-11-10 13:12:55 -08:00
Vicki Pfau
f696619b11 GBA I/O: Redo internal key input, enabling edge-based key IRQs 2021-10-14 01:59:59 -07:00
shuffle2
40d4c430fc msvc : fix compilation for c11/c17 lang standards
msvc currently supports up to c17 but does not implement some optional features. see https://docs.microsoft.com/en-us/cpp/preprocessor/predefined-macros?view=msvc-160 and https://docs.microsoft.com/en-us/cpp/build/reference/std-specify-language-standard-version?view=msvc-160
2021-09-30 13:57:34 -07:00
Vicki Pfau
86fe869087 ARM7: Fix unsigned multiply timing 2021-09-20 15:59:28 -07:00
Vicki Pfau
f603fcdb72 mGUI: Add 9-slice drawing 2021-09-09 14:30:08 -07:00
Vicki Pfau
bc37f48e29 CMake: Attempt to fix #1839 again 2021-08-28 22:05:49 -07:00
Vicki Pfau
c6167470eb All: Fix indentation errors 2021-08-26 03:35:19 -07:00
Vicki Pfau
2d5f6dd675 All: Add updater stub and hook it into the Qt frontend 2021-08-10 22:09:24 -07:00
Vicki Pfau
4a7feb66f9 Qt: Add update checking infrastructure 2021-08-10 22:04:46 -07:00
Vicki Pfau
9a26c1a679 mGUI: Use variants for menu data 2021-06-28 21:13:05 -07:00
Vicki Pfau
78d3a1f17e GB Memory: Add cursory cartridge open bus emulation (fixes #2032) 2021-06-23 20:34:11 -07:00
Vicki Pfau
b1ff578201 Qt: Only set default controller bindings if loading fails (fixes #799) 2021-06-20 00:34:45 -07:00
Vicki Pfau
3e1793d3f8 GBA Savedata: Support for 64 kiB SRAM saves 2021-06-07 18:47:22 -07:00
Vicki Pfau
1640d00e87 GB: Add SGB palettes, options for selecting which palettes 2021-05-08 16:23:52 -07:00
Vicki Pfau
e00987ddeb GB: Support for combo "Super Game Boy Color" SGB + GBC ROM hacks 2021-05-07 14:37:19 -07:00
Vicki Pfau
2a316ee1dc Core: Suspend runloop when a core crashes 2021-05-06 00:14:10 -07:00
Vicki Pfau
6c3fb29d53 mGUI: Add arrow keys to symbol and add unicode codepoints 2021-05-02 16:37:00 -07:00
Vicki Pfau
a713d51e05 GB: Presets for Game Boy palettes 2021-05-01 19:27:23 -07:00
Vicki Pfau
4ba921ccc5 mGUI: Initial OSK support 2021-04-23 00:24:27 -07:00
Vicki Pfau
926e8fcccb Util: Add toUtf16 function 2021-04-23 00:18:18 -07:00
Vicki Pfau
950767e6ad Util: 2D convolve with channels 2021-04-15 22:10:58 -07:00
Vicki Pfau
3b781c00e6 GBA e-Reader: Initial error detection and retrying 2021-04-11 16:08:39 -07:00
Vicki Pfau
a0360ec936 GBA e-Reader: Add visual dotcode parsing 2021-04-10 03:07:35 -07:00
Vicki Pfau
adfc3c4ab2 FFmpeg: Add image scaling function 2021-04-10 03:07:35 -07:00
Vicki Pfau
207c64874a Util: Add bits of a convolution API 2021-04-10 03:07:35 -07:00
Vicki Pfau
23b5a458b8 GBA e-Reader: Refactor out of GPIO code 2021-04-03 13:37:29 -07:00
Vicki Pfau
bc16a1bfe3 GBA Cart: Refactor hardware.c into cart/gpio.c etc 2021-04-03 01:31:55 -07:00
Vicki Pfau
accb47b013 Python: Fix build 2021-03-28 14:59:50 -07:00
Vicki Pfau
a5890bfea5 GBA SIO: Fix Dolphin connection when driver is inactive 2021-03-28 14:45:54 -07:00
Vicki Pfau
3a95b30d63 GBA SIO: Improve readability 2021-03-28 14:45:54 -07:00
Vicki Pfau
b1828dbc59 GBA SIO: Dolphin connectivity 2021-03-28 14:45:54 -07:00
Vicki Pfau
00531d1180 mGUI: De-constify fonts 2021-03-27 22:35:29 -07:00
Antonio Niño Díaz
c0cfa602af GBA Audio: Fix reads from CH3 Wave RAM
The previous code always read the state of bank 0. The correct behaviour
is to read from the bank that isn't selected. Most likely, no game has
ever tried to read from this RAM and verify the values because the
values are destroyed as soon as the channel starts to play the desired
sound.

Writes were done correctly: The values are saved to the bank that isn't
selected.

Also, when the sound hardware is off, it acts like bank 0 has been
selected in register SOUND3CNT_L.
2021-03-27 13:46:07 -07:00
Vicki Pfau
9ac9366257 Switch: Optimize font rendering (fixes #2078) 2021-03-24 19:13:59 -07:00
Vicki Pfau
ffeb5cfe27 GB Video: Discard SGB packets in non-SGB mVLs 2021-03-23 19:37:53 -07:00
Vicki Pfau
c5b78f9354 GB Audio: Add channel 4 batching back (fixes #1313) 2021-03-17 18:20:38 -07:00