QGBA Game Boy Advance ROMs (%1) Game Boy ROMs (%1) All ROMs (%1) %1 Video Logs (*.mvl) QGBA::AboutScreen About <a href="http://mgba.io/">Website</a> • <a href="https://forums.mgba.io/">Forums / Support</a> • <a href="https://patreon.com/mgba">Donate</a> • <a href="https://github.com/mgba-emu/mgba/tree/{gitBranch}">Source</a> Branch: <tt>{gitBranch}</tt><br/>Revision: <tt>{gitCommit}</tt> {projectName} would like to thank the following patrons from Patreon: © 2013 – {year} Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0 Game Boy Advance is a registered trademark of Nintendo Co., Ltd. {projectName} is an open-source Game Boy Advance emulator QGBA::ApplicationUpdatePrompt An update is available An update to %1 is available. Do you want to download and install it now? You will need to restart the emulator when the download is complete. Auto-update is not available on this platform. If you wish to update you will need to do it manually. Current version: %1 New version: %2 Download size: %3 Downloading update... Downloading failed. Please update manually. Downloading done. Press OK to restart %1 and install the update. QGBA::ApplicationUpdater Stable Development Unknown (None) QGBA::ArchiveInspector Open in archive... Loading... QGBA::AssetTile Tile # Palette # Address Red Green Blue 0x%0 (%1) QGBA::AudioDevice Can't set format of context-less audio device Audio device is missing its core Writing data to read-only audio device QGBA::AudioProcessorQt Can't start an audio processor without input QGBA::AudioProcessorSDL Can't start an audio processor without input QGBA::BattleChipView BattleChip Gate Chip name Insert Save Load Add Remove Gate type Inserted Chip ID Update Chip data Show advanced BattleChip data missing BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now? Select deck file Incompatible deck The selected deck is not compatible with this Chip Gate QGBA::CheatsModel (untitled) Failed to open cheats file: %1 QGBA::CheatsView Cheats Add New Code Remove Add Lines Code type Save Load Enter codes here... Autodetect (recommended) Select cheats file Some cheats could not be added. Please ensure they're formatted correctly and/or try other cheat types. QGBA::CoreController Reset r%1-%2 %3 Rewinding not currently enabled Reset the game? Most games will require a reset to load the new save. Do you want to reset now? Failed to open save file: %1 Failed to open game file: %1 Can't yank pack in unexpected platform! Failed to open snapshot file for reading: %1 Failed to open snapshot file for writing: %1 QGBA::CoreManager Failed to open game file: %1 Could not load game. Are you sure it's in the correct format? Failed to open save file; in-game saves cannot be updated. Please ensure the save directory is writable without additional privileges (e.g. UAC on Windows). QGBA::DebuggerConsole Debugger Enter command (try `help` for more info) Break QGBA::DebuggerConsoleController Could not open CLI history for writing QGBA::DisplayGL Failed to create an OpenGL 3 context, trying old-style... QGBA::DolphinConnector Connect to Dolphin Local computer IP address Connect Disconnect Close Reset on connect Couldn't Connect Could not connect to Dolphin. QGBA::ForwarderGenerator 3DS Vita QGBA::ForwarderGenerator3DS Icon Banner QGBA::ForwarderGeneratorVita Bubble Background Startup QGBA::ForwarderView Create forwarder Files ROM file: Browse Output filename: Forwarder base: Latest stable version Latest development build Specific file Base file: System 3DS Vita Presentation Title: Images: Use default image Preferred size: Select image file Select ROM file Select output filename Select base file Build finished Forwarder finished building Build failed Failed to build forwarder %1 installable package (*.%2) Select an image Image files (*.png *.jpg *.bmp) QGBA::FrameView Inspect frame Magnification Freeze frame Backdrop color Disable scanline effects Export Reset Export frame Portable Network Graphics (*.png) None Background Window Objwin Sprite Backdrop Frame %1 %2 QGBA::GBAApp Enable Discord Rich Presence QGBA::GBAKeyEditor Clear Button Clear Analog Refresh Set all QGBA::GDBWindow Server settings Local port Bind address Write watchpoints behavior Standard GDB Internal change detection Break on all writes Break Stop Start Crash Could not start GDB server QGBA::GIFView Record GIF/WebP/APNG Loop Start Stop Select File APNG GIF WebP Frameskip Failed to open output file: %1 Select output file Graphics Interchange Format (*.gif);;WebP ( *.webp);;Animated Portable Network Graphics (*.png *.apng) QGBA::GameBoy Autodetect Game Boy (DMG) Game Boy Pocket (MGB) Super Game Boy (SGB) Super Game Boy 2 (SGB) Game Boy Color (CGB) Game Boy Advance (AGB) Super Game Boy Color (SGB + CGB) ROM Only MBC1 MBC2 MBC3 MBC3 + RTC MBC5 MBC5 + Rumble MBC6 MBC7 (Tilt) MMM01 HuC-1 HuC-3 Pocket Cam TAMA5 Wisdom Tree NT (old 1) NT (old 2) NT (new) Pokémon Jade/Diamond BBD Hitek GGB-81 Li Cheng Sachen (MMC1) Sachen (MMC2) QGBA::IOViewer I/O Viewer 0x0000 B Background mode Mode 0: 4 tile layers Mode 1: 2 tile layers + 1 rotated/scaled tile layer Mode 2: 2 rotated/scaled tile layers Mode 3: Full 15-bit bitmap Mode 4: Full 8-bit bitmap Mode 5: Small 15-bit bitmap CGB Mode Frame select Unlocked HBlank Linear OBJ tile mapping Force blank screen Enable background 0 Enable background 1 Enable background 2 Enable background 3 Enable OBJ Enable Window 0 Enable Window 1 Enable OBJ Window Swap green components Currently in VBlank Currently in HBlank Currently in VCounter Enable VBlank IRQ generation Enable HBlank IRQ generation Enable VCounter IRQ generation VCounter scanline Current scanline Priority Tile data base (* 16kB) Enable mosaic Enable 256-color Tile map base (* 2kB) Background dimensions Overflow wraps Horizontal offset Vertical offset Fractional part Integer part Integer part (low) Integer part (high) End x Start x End y Start y Window 0 enable BG 0 Window 0 enable BG 1 Window 0 enable BG 2 Window 0 enable BG 3 Window 0 enable OBJ Window 0 enable blend Window 1 enable BG 0 Window 1 enable BG 1 Window 1 enable BG 2 Window 1 enable BG 3 Window 1 enable OBJ Window 1 enable blend Outside window enable BG 0 Outside window enable BG 1 Outside window enable BG 2 Outside window enable BG 3 Outside window enable OBJ Outside window enable blend OBJ window enable BG 0 OBJ window enable BG 1 OBJ window enable BG 2 OBJ window enable BG 3 OBJ window enable OBJ OBJ window enable blend Background mosaic size vertical Background mosaic size horizontal Object mosaic size vertical Object mosaic size horizontal BG 0 target 1 BG 1 target 1 BG 2 target 1 BG 3 target 1 OBJ target 1 Backdrop target 1 Blend mode Disabled Additive blending Brighten Darken BG 0 target 2 BG 1 target 2 BG 2 target 2 BG 3 target 2 OBJ target 2 Backdrop target 2 Blend A (target 1) Blend B (target 2) Blend Y Sweep shifts Sweep subtract Sweep time (in 1/128s) Sound length Duty cycle Envelope step time Envelope increase Initial volume Sound frequency Timed Reset Double-size wave table Active wave table Enable channel 3 Volume 0% 100% 50% 25% 75% Clock divider Register stages 15 7 Shifter frequency PSG volume right PSG volume left Enable channel 1 right Enable channel 2 right Enable channel 3 right Enable channel 4 right Enable channel 1 left Enable channel 2 left Enable channel 3 left Enable channel 4 left PSG master volume Loud channel A Loud channel B Enable channel A right Enable channel A left Channel A timer 0 1 Channel A reset Enable channel B right Enable channel B left Channel B timer Channel B reset Active channel 1 Active channel 2 Active channel 3 Active channel 4 Enable audio Bias Resolution Sample Address (low) Address (high) Sound frequency (low) Sound frequency (high) Source (high) Source (low) Destination (high) Destination (low) Green (low) Green (high) Word count Destination offset Increment Decrement Fixed Increment and reload Source offset Repeat 32-bit Start timing Immediate VBlank HBlank IRQ Enable Audio FIFO Video Capture DRQ Value Scale 1/64 1/256 1/1024 Cascade A Select Start Right Left Up Down R L Condition SC SD SI SO VCounter Timer 0 Timer 1 Timer 2 Timer 3 SIO DMA 0 DMA 1 DMA 2 DMA 3 Keypad Gamepak SRAM wait 4 3 2 8 Cart 0 non-sequential Cart 0 sequential Cart 1 non-sequential Cart 1 sequential Cart 2 non-sequential Cart 2 sequential PHI terminal Disable 4.19MHz 8.38MHz 16.78MHz Gamepak prefetch Enable IRQs Right/A Left/B Up/Select Down/Start Active D-pad Active face buttons Internal clock 32× clocking (CGB only) Transfer active Divider 1/16 LCD STAT Timer Serial Joypad Volume right Output right Volume left Output left Background enable/priority Enable sprites Double-height sprites Background tile map 0x9800 – 0x9BFF 0x9C00 – 0x9FFF Background tile data 0x8800 – 0x87FF 0x8000 – 0x8FFF Enable window Window tile map Enable LCD Mode 0: HBlank 1: VBlank 2: OAM scan 3: HDraw In LYC Enable HBlank (mode 0) IRQ Enable VBlank (mode 1) IRQ Enable OAM (mode 2) IRQ Enable LYC IRQ Current Y coordinate Comparison Y coordinate Start upper byte Color 0 shade Color 1 shade Color 2 shade Color 3 shade Prepare to switch speed Double speed VRAM bank Length Timing Write bit Read bit Unknown Current index Auto-increment Red Blue Sprite ordering OAM order x coordinate sorting WRAM bank QGBA::KeyEditor --- QGBA::LibraryTree Name Location Platform Size CRC32 QGBA::LoadSaveState %1 State No Save 5 6 8 4 1 3 7 9 2 Cancel Load State Save State Empty Corrupted Slot %1 QGBA::LogConfigModel Default Fatal Error Warning Info Debug Stub Game Error QGBA::LogController [%1] %2: %3 An error occurred DEBUG STUB INFO WARN ERROR FATAL GAME ERROR QGBA::LogView Logs Enabled Levels Debug Stub Info Warning Error Fatal Game Error Advanced settings Clear Max Lines QGBA::MapView Maps Magnification Export Copy Priority Map base Tile base Size Offset Xform Map Addr. Mirror None Both Horizontal Vertical N/A Export map Portable Network Graphics (*.png) QGBA::MemoryAccessLogController Failed to open memory log file QGBA::MemoryAccessLogView Memory access logging Log file Browse Log additional information (uses 3× space) Load existing file if present Regions Export ROM snapshot Start Stop Select access log file Memory access logs (*.mal) QGBA::MemoryDump Save Memory Range Start Address: Byte Count: Dump across banks Save memory region Failed to open output file: %1 QGBA::MemoryModel Copy selection Save selection Paste Load All Load TBL Save selected memory Failed to open output file: %1 Load memory Failed to open input file: %1 TBL ISO-8859-1 QGBA::MemorySearch Memory Search Address Current Value Type Value Numeric Text Width Guess 1 Byte (8-bit) 2 Bytes (16-bit) 4 Bytes (32-bit) Number type Decimal Hexadecimal Search type Equal to value Greater than value Less than value Unknown/changed Changed by value Unchanged Increased Decreased Search ROM New Search Search Within Open in Memory Viewer Refresh (%0/%1×) (⅟%0×) (%0×) %1 byte%2 QGBA::MemoryView Memory Inspect Address: Set Alignment: &1 Byte &2 Bytes &4 Bytes Unsigned Integer: Signed Integer: String: Load TBL Copy Selection Paste Save Selection Save Range Load QGBA::MessagePainter Frame %1 QGBA::MultiplayerController Trying to detach a multiplayer player that's not attached Clearing invalid save ID Clearing invalid preferred ID Trying to get player ID for a multiplayer player that's not attached Trying to get save ID for a multiplayer player that's not attached QGBA::ObjView Sprites Address Copy Magnification Geometry Position Dimensions Matrix Export Attributes Transform Off Palette Double Size Return, Ctrl+R Flipped H Short for horizontal V Short for vertical Mode Normal Mosaic Enabled Priority Tile 0x%0 --- Trans OBJWIN Invalid N/A Export sprite Portable Network Graphics (*.png) QGBA::OverrideView Game Overrides Game Boy Advance Autodetect Realtime clock Gyroscope Tilt Light sensor Rumble Save type None SRAM Flash 512kb Flash 1Mb EEPROM 8kB EEPROM 512 bytes SRAM 64kB (bootlegs only) Idle loop Game Boy Player features VBA bug compatibility mode Game Boy Game Boy model Memory bank controller Background Colors Sprite Colors 1 Sprite Colors 2 Palette preset Official MBCs Licensed MBCs Unlicensed MBCs QGBA::PaletteView Palette Background Objects Selection Red Green Blue 16-bit value Hex code Palette index Export BG Export OBJ #%0 0x%0 0x%0 (%1) Export palette Windows PAL (*.pal);;Adobe Color Table (*.act) Failed to open output palette file: %1 QGBA::PlacementControl Adjust placement All Offset X Y QGBA::PrinterView Game Boy Printer Hurry up! Tear off Magnification Copy Save Printout Portable Network Graphics (*.png) QGBA::ROMInfo (unknown) bytes (no database present) ROM Info File information Game name: MD5 ROM header Internal name: Game ID: Maker Code: Revision: File size: CRC32: Save file: QGBA::ReportView Bug report archive ZIP archive (*.zip) Generate Bug Report <html><head/><body><p>To file a bug report, please first generate a report file to attach to the bug report you're about to file. It is recommended that you include the save files, as these often help with debugging issues. This will collect some information about the version of {projectName} you're running, your configuration, your computer, and the game you currently have open (if any). Once this collection is completed you can review all of the information gathered below and save it to a zip file. The collection will automatically attempt to redact any personal information, such as your username if it's in any of the paths gathered, but just in case you can edit it afterwards. After you have generated and saved it, please click the button below or go to <a href="https://mgba.io/i/"><span style=" text-decoration: underline; color:#2980b9;">mgba.io/i</span></a> to file the bug report on GitHub. Make sure to attach the report you generated!</p></body></html> Generate report Save Open issue list in browser Include save file Create and include savestate QGBA::SaveConverter Save games and save states (%1) Select save game or save state Save games (%1) Select save game Conversion failed Failed to convert the save game. This is probably a bug. No file selected Could not open file No valid formats found Please select a valid input file No valid conversions found Cannot convert save games between platforms Convert/Extract Save Game Input file Browse Output file %1 %2 save game little endian big endian SRAM %1 flash %1 EEPROM + RTC %1 SRAM + RTC %1 SRAM packed MBC2 unpacked MBC2 MBC6 flash MBC6 combined SRAM + flash MBC6 SRAM TAMA5 %1 (%2) %1 save state with embedded %2 save game %1 SharkPort %2 save game %1 GameShark Advance SP %2 save game QGBA::ScriptingTextBuffer Untitled buffer QGBA::ScriptingView Scripting Run File Load recent script Load script... &Load most recent &Reset 0 Select script to load Lua scripts (*.lua) All files (*.*) QGBA::SensorView Sensors Realtime clock Fixed time System time Start time at Now Offset time sec MM/dd/yy hh:mm:ss AP Light sensor Brightness Tilt sensor Set Y Set X Gyroscope Sensitivity QGBA::SettingsView Qt Multimedia SDL Software (Qt) OpenGL OpenGL (force version 1.x) None None (Still Image) Keyboard Controllers Shortcuts Shaders are not supported when the display driver is not OpenGL. If it is set to OpenGL and you still see this, your graphics card or drivers may be too old. Shaders Select BIOS Select directory Select image Image file (*.png *.jpg *.jpeg) (%1×%2) Never Just now Less than an hour ago %n hour(s) ago %n day(s) ago Settings Audio/Video Gameplay Interface Update Emulation Enhancements BIOS Paths Logging Game Boy Audio driver: Audio buffer: 1536 512 768 1024 2048 3072 4096 samples Sample rate: 44100 22050 32000 48000 Hz Volume: Mute Fast forward volume: Audio in multiplayer: All windows Player 1 window only Currently active player window Display driver: Frameskip: Skip every frames FPS target: frames per second Sync: Video Audio Lock aspect ratio Force integer scaling Bilinear filtering Show filename instead of ROM name in library view Pause When inactive: On loading a game: Load last state Load cheats Save entered cheats When minimized: Current channel: Current version: Update channel: Available version: (Unknown) Last checked: Automatically check on start Check now Default color palette only SGB color palette if available GBC color palette if available SGB (preferred) or GBC color palette if available Game Boy Camera Driver: Source: Native (59.7275) Interframe blending Language Library: List view Tree view Show when no game open Clear cache Allow opposing input directions Suspend screensaver Dynamically update window title Show filename instead of ROM name in title bar Show OSD messages Enable Discord Rich Presence Periodically autosave state Show FPS in title bar Show frame count in OSD Show emulation info on reset Custom border: Fast forward speed: Unbounded Fast forward (held) speed: Autofire interval: Enable rewind Rewind history: Rewind speed: Idle loops: Run all Remove known Detect and remove Preload entire ROM into memory Save state extra data: Save game Load state extra data: Models GB only: SGB compatible: GBC only: GBC compatible: SGB and GBC compatible: Game Boy palette Preset: Screenshot Cheat codes Enable Game Boy Player features by default Enable VBA bug compatibility in ROM hacks Video renderer: Software OpenGL enhancements High-resolution scale: (240×160) GB BIOS file: Browse Use BIOS file if found Skip BIOS intro GBA BIOS file: GBC BIOS file: SGB BIOS file: Save games Same directory as the ROM Save states Screenshots Patches Cheats Log to file Log to console Select Log File Default BG colors: Default sprite colors 1: Default sprite colors 2: Super Game Boy borders QGBA::ShaderSelector No shader active Load shader mGBA Shaders Error loading shader The shader "%1" could not be loaded successfully. No shader loaded by %1 Preprocessing Pass %1 Shaders Active Shader: Name Author Description Unload Shader Load New Shader QGBA::ShortcutModel Action Keyboard Gamepad QGBA::ShortcutView Edit Shortcuts Keyboard Gamepad Clear QGBA::TileView Export tiles Portable Network Graphics (*.png) Export tile Tiles Export Selected Export All 256 colors Palette Magnification Tiles per row Fit to window Displayed tiles Only BG tiles Only OBJ tiles Both Copy Selected Copy All QGBA::VideoView Failed to open output video file: %1 Native (%0x%1) Select output file Record Video Start Stop Select File Presets High &Quality &YouTube WebM MP4 &Lossless 4K &1080p &720p &480p &Native Format Bitrate (kbps) ABR VBR CRF Dimensions Lock aspect ratio Show advanced QGBA::Window Archives (%1) Select ROM Select folder Select save Select patch Patches (*.ips *.ups *.bps) Select e-Reader dotcode e-Reader card (*.raw *.bin *.bmp) Select image Image file (*.png *.gif *.jpg *.jpeg);;All files (*) GameShark saves (*.sps *.xps) Select video log Video logs (*.mvl) Crash The game has crashed with the following error: %1 Couldn't Start Could not start game. Unimplemented BIOS call This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience. Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows. Really make portable? This will make the emulator load its configuration from the same directory as the executable. Do you want to continue? Restart needed Some changes will not take effect until the emulator is restarted. - Player %1 of %2 %1 - %2 %1 - %2 - %3 %1 - %2 (%3 fps) - %4 &File Load &ROM... Load ROM in archive... Add folder to library... Save games (%1) Select save game mGBA save state files (%1) Select save state Select e-Reader card images Image file (*.png *.jpg *.jpeg) Conversion finished %1 of %2 e-Reader cards converted successfully. Load alternate save game... Load temporary save game... Load &patch... Boot BIOS Replace ROM... Scan e-Reader dotcodes... Convert e-Reader card image to raw... ROM &info... Recent Make portable &Load state Load state file... &Save state Save state file... Quick load Quick save Load recent Save recent Undo load state Undo save state State &%1 Load camera image... Convert save game... GameShark saves (*.gsv *.sps *.xps) Reset needed Some changes will not take effect until the game is reset. Save games Import GameShark Save... Export GameShark Save... Automatically determine Use player %0 save game New multiplayer window Connect to Dolphin... Report bug... About... E&xit &Emulation &Reset Sh&utdown Yank game pak &Pause &Next frame Fast forward (held) &Fast forward Fast forward speed Unbounded %0x Increase fast forward speed Decrease fast forward speed Rewind (held) Re&wind Step backwards Solar sensor Increase solar level Decrease solar level Brightest solar level Darkest solar level Brightness %1 Game Boy Printer... BattleChip Gate... Audio/&Video Frame size %1× Toggle fullscreen &Lock frame size Lock aspect ratio Force integer scaling Interframe blending Bilinear filtering Frame&skip Mute FPS target Native (59.7275) Take &screenshot F12 Record A/V... Record GIF/WebP/APNG... Video layers Audio channels Adjust layer placement... &Tools View &logs... Game &overrides... Game Pak sensors... &Cheats... Create forwarder... Settings... Open debugger console... Start &GDB server... Scripting... Game state views View &palette... View &sprites... View &tiles... View &map... &Frame inspector... View memory... Search memory... View &I/O registers... Log memory &accesses... Record debug video log... Stop debug video log Exit fullscreen GameShark Button (held) Autofire Autofire A Autofire B Autofire L Autofire R Autofire Start Autofire Select Autofire Up Autofire Right Autofire Down Autofire Left Clear QObject %1 byte %1 kiB %1 MiB GBA GB ? Super (L) Super (R) Menu QShortcut Shift Control Alt Meta