QGBA
Game Boy Advance ROMs (%1)
Game Boy ROMs (%1)
All ROMs (%1)
%1 Video Logs (*.mvl)
QGBA::AboutScreen
About
<a href="http://mgba.io/">Website</a> • <a href="https://forums.mgba.io/">Forums / Support</a> • <a href="https://patreon.com/mgba">Donate</a> • <a href="https://github.com/mgba-emu/mgba/tree/{gitBranch}">Source</a>
Branch: <tt>{gitBranch}</tt><br/>Revision: <tt>{gitCommit}</tt>
{projectName} would like to thank the following patrons from Patreon:
© 2013 – {year} Jeffrey Pfau, licensed under the Mozilla Public License, version 2.0
Game Boy Advance is a registered trademark of Nintendo Co., Ltd.
{projectName} is an open-source Game Boy Advance emulator
QGBA::ApplicationUpdatePrompt
An update is available
An update to %1 is available.
Do you want to download and install it now? You will need to restart the emulator when the download is complete.
Auto-update is not available on this platform. If you wish to update you will need to do it manually.
Current version: %1
New version: %2
Download size: %3
Downloading update...
Downloading failed. Please update manually.
Downloading done. Press OK to restart %1 and install the update.
QGBA::ApplicationUpdater
Stable
Development
Unknown
(None)
QGBA::ArchiveInspector
Open in archive...
Loading...
QGBA::AssetTile
Tile #
Palette #
Address
Red
Green
Blue
0x%0 (%1)
QGBA::AudioDevice
Can't set format of context-less audio device
Audio device is missing its core
Writing data to read-only audio device
QGBA::AudioProcessorQt
Can't start an audio processor without input
QGBA::AudioProcessorSDL
Can't start an audio processor without input
QGBA::BattleChipView
BattleChip Gate
Chip name
Insert
Save
Load
Add
Remove
Gate type
Inserted
Chip ID
Update Chip data
Show advanced
BattleChip data missing
BattleChip data is missing. BattleChip Gates will still work, but some graphics will be missing. Would you like to download the data now?
Select deck file
Incompatible deck
The selected deck is not compatible with this Chip Gate
QGBA::CheatsModel
(untitled)
Failed to open cheats file: %1
QGBA::CheatsView
Cheats
Add New Code
Remove
Add Lines
Code type
Save
Load
Enter codes here...
Autodetect (recommended)
Select cheats file
Some cheats could not be added. Please ensure they're formatted correctly and/or try other cheat types.
QGBA::CoreController
Reset r%1-%2 %3
Rewinding not currently enabled
Reset the game?
Most games will require a reset to load the new save. Do you want to reset now?
Failed to open save file: %1
Failed to open game file: %1
Can't yank pack in unexpected platform!
Failed to open snapshot file for reading: %1
Failed to open snapshot file for writing: %1
QGBA::CoreManager
Failed to open game file: %1
Could not load game. Are you sure it's in the correct format?
Failed to open save file; in-game saves cannot be updated. Please ensure the save directory is writable without additional privileges (e.g. UAC on Windows).
QGBA::DebuggerConsole
Debugger
Enter command (try `help` for more info)
Break
QGBA::DebuggerConsoleController
Could not open CLI history for writing
QGBA::DisplayGL
Failed to create an OpenGL 3 context, trying old-style...
QGBA::DolphinConnector
Connect to Dolphin
Local computer
IP address
Connect
Disconnect
Close
Reset on connect
Couldn't Connect
Could not connect to Dolphin.
QGBA::ForwarderGenerator
3DS
Vita
QGBA::ForwarderGenerator3DS
Icon
Banner
QGBA::ForwarderGeneratorVita
Bubble
Background
Startup
QGBA::ForwarderView
Create forwarder
Files
ROM file:
Browse
Output filename:
Forwarder base:
Latest stable version
Latest development build
Specific file
Base file:
System
3DS
Vita
Presentation
Title:
Images:
Use default image
Preferred size:
Select image file
Select ROM file
Select output filename
Select base file
Build finished
Forwarder finished building
Build failed
Failed to build forwarder
%1 installable package (*.%2)
Select an image
Image files (*.png *.jpg *.bmp)
QGBA::FrameView
Inspect frame
Magnification
Freeze frame
Backdrop color
Disable scanline effects
Export
Reset
Export frame
Portable Network Graphics (*.png)
None
Background
Window
Objwin
Sprite
Backdrop
Frame
%1 %2
QGBA::GBAApp
Enable Discord Rich Presence
QGBA::GBAKeyEditor
Clear Button
Clear Analog
Refresh
Set all
QGBA::GDBWindow
Server settings
Local port
Bind address
Write watchpoints behavior
Standard GDB
Internal change detection
Break on all writes
Break
Stop
Start
Crash
Could not start GDB server
QGBA::GIFView
Record GIF/WebP/APNG
Loop
Start
Stop
Select File
APNG
GIF
WebP
Frameskip
Failed to open output file: %1
Select output file
Graphics Interchange Format (*.gif);;WebP ( *.webp);;Animated Portable Network Graphics (*.png *.apng)
QGBA::GameBoy
Autodetect
Game Boy (DMG)
Game Boy Pocket (MGB)
Super Game Boy (SGB)
Super Game Boy 2 (SGB)
Game Boy Color (CGB)
Game Boy Advance (AGB)
Super Game Boy Color (SGB + CGB)
ROM Only
MBC1
MBC2
MBC3
MBC3 + RTC
MBC5
MBC5 + Rumble
MBC6
MBC7 (Tilt)
MMM01
HuC-1
HuC-3
Pocket Cam
TAMA5
Wisdom Tree
NT (old 1)
NT (old 2)
NT (new)
Pokémon Jade/Diamond
BBD
Hitek
GGB-81
Li Cheng
Sachen (MMC1)
Sachen (MMC2)
QGBA::IOViewer
I/O Viewer
0x0000
B
Background mode
Mode 0: 4 tile layers
Mode 1: 2 tile layers + 1 rotated/scaled tile layer
Mode 2: 2 rotated/scaled tile layers
Mode 3: Full 15-bit bitmap
Mode 4: Full 8-bit bitmap
Mode 5: Small 15-bit bitmap
CGB Mode
Frame select
Unlocked HBlank
Linear OBJ tile mapping
Force blank screen
Enable background 0
Enable background 1
Enable background 2
Enable background 3
Enable OBJ
Enable Window 0
Enable Window 1
Enable OBJ Window
Swap green components
Currently in VBlank
Currently in HBlank
Currently in VCounter
Enable VBlank IRQ generation
Enable HBlank IRQ generation
Enable VCounter IRQ generation
VCounter scanline
Current scanline
Priority
Tile data base (* 16kB)
Enable mosaic
Enable 256-color
Tile map base (* 2kB)
Background dimensions
Overflow wraps
Horizontal offset
Vertical offset
Fractional part
Integer part
Integer part (low)
Integer part (high)
End x
Start x
End y
Start y
Window 0 enable BG 0
Window 0 enable BG 1
Window 0 enable BG 2
Window 0 enable BG 3
Window 0 enable OBJ
Window 0 enable blend
Window 1 enable BG 0
Window 1 enable BG 1
Window 1 enable BG 2
Window 1 enable BG 3
Window 1 enable OBJ
Window 1 enable blend
Outside window enable BG 0
Outside window enable BG 1
Outside window enable BG 2
Outside window enable BG 3
Outside window enable OBJ
Outside window enable blend
OBJ window enable BG 0
OBJ window enable BG 1
OBJ window enable BG 2
OBJ window enable BG 3
OBJ window enable OBJ
OBJ window enable blend
Background mosaic size vertical
Background mosaic size horizontal
Object mosaic size vertical
Object mosaic size horizontal
BG 0 target 1
BG 1 target 1
BG 2 target 1
BG 3 target 1
OBJ target 1
Backdrop target 1
Blend mode
Disabled
Additive blending
Brighten
Darken
BG 0 target 2
BG 1 target 2
BG 2 target 2
BG 3 target 2
OBJ target 2
Backdrop target 2
Blend A (target 1)
Blend B (target 2)
Blend Y
Sweep shifts
Sweep subtract
Sweep time (in 1/128s)
Sound length
Duty cycle
Envelope step time
Envelope increase
Initial volume
Sound frequency
Timed
Reset
Double-size wave table
Active wave table
Enable channel 3
Volume
0%
100%
50%
25%
75%
Clock divider
Register stages
15
7
Shifter frequency
PSG volume right
PSG volume left
Enable channel 1 right
Enable channel 2 right
Enable channel 3 right
Enable channel 4 right
Enable channel 1 left
Enable channel 2 left
Enable channel 3 left
Enable channel 4 left
PSG master volume
Loud channel A
Loud channel B
Enable channel A right
Enable channel A left
Channel A timer
0
1
Channel A reset
Enable channel B right
Enable channel B left
Channel B timer
Channel B reset
Active channel 1
Active channel 2
Active channel 3
Active channel 4
Enable audio
Bias
Resolution
Sample
Address (low)
Address (high)
Sound frequency (low)
Sound frequency (high)
Source (high)
Source (low)
Destination (high)
Destination (low)
Green (low)
Green (high)
Word count
Destination offset
Increment
Decrement
Fixed
Increment and reload
Source offset
Repeat
32-bit
Start timing
Immediate
VBlank
HBlank
IRQ
Enable
Audio FIFO
Video Capture
DRQ
Value
Scale
1/64
1/256
1/1024
Cascade
A
Select
Start
Right
Left
Up
Down
R
L
Condition
SC
SD
SI
SO
VCounter
Timer 0
Timer 1
Timer 2
Timer 3
SIO
DMA 0
DMA 1
DMA 2
DMA 3
Keypad
Gamepak
SRAM wait
4
3
2
8
Cart 0 non-sequential
Cart 0 sequential
Cart 1 non-sequential
Cart 1 sequential
Cart 2 non-sequential
Cart 2 sequential
PHI terminal
Disable
4.19MHz
8.38MHz
16.78MHz
Gamepak prefetch
Enable IRQs
Right/A
Left/B
Up/Select
Down/Start
Active D-pad
Active face buttons
Internal clock
32× clocking (CGB only)
Transfer active
Divider
1/16
LCD STAT
Timer
Serial
Joypad
Volume right
Output right
Volume left
Output left
Background enable/priority
Enable sprites
Double-height sprites
Background tile map
0x9800 – 0x9BFF
0x9C00 – 0x9FFF
Background tile data
0x8800 – 0x87FF
0x8000 – 0x8FFF
Enable window
Window tile map
Enable LCD
Mode
0: HBlank
1: VBlank
2: OAM scan
3: HDraw
In LYC
Enable HBlank (mode 0) IRQ
Enable VBlank (mode 1) IRQ
Enable OAM (mode 2) IRQ
Enable LYC IRQ
Current Y coordinate
Comparison Y coordinate
Start upper byte
Color 0 shade
Color 1 shade
Color 2 shade
Color 3 shade
Prepare to switch speed
Double speed
VRAM bank
Length
Timing
Write bit
Read bit
Unknown
Current index
Auto-increment
Red
Blue
Sprite ordering
OAM order
x coordinate sorting
WRAM bank
QGBA::KeyEditor
---
QGBA::LibraryTree
Name
Location
Platform
Size
CRC32
QGBA::LoadSaveState
%1 State
No Save
5
6
8
4
1
3
7
9
2
Cancel
Load State
Save State
Empty
Corrupted
Slot %1
QGBA::LogConfigModel
Default
Fatal
Error
Warning
Info
Debug
Stub
Game Error
QGBA::LogController
[%1] %2: %3
An error occurred
DEBUG
STUB
INFO
WARN
ERROR
FATAL
GAME ERROR
QGBA::LogView
Logs
Enabled Levels
Debug
Stub
Info
Warning
Error
Fatal
Game Error
Advanced settings
Clear
Max Lines
QGBA::MapView
Maps
Magnification
Export
Copy
Priority
Map base
Tile base
Size
Offset
Xform
Map Addr.
Mirror
None
Both
Horizontal
Vertical
N/A
Export map
Portable Network Graphics (*.png)
QGBA::MemoryAccessLogController
Failed to open memory log file
QGBA::MemoryAccessLogView
Memory access logging
Log file
Browse
Log additional information (uses 3× space)
Load existing file if present
Regions
Export ROM snapshot
Start
Stop
Select access log file
Memory access logs (*.mal)
QGBA::MemoryDump
Save Memory Range
Start Address:
Byte Count:
Dump across banks
Save memory region
Failed to open output file: %1
QGBA::MemoryModel
Copy selection
Save selection
Paste
Load
All
Load TBL
Save selected memory
Failed to open output file: %1
Load memory
Failed to open input file: %1
TBL
ISO-8859-1
QGBA::MemorySearch
Memory Search
Address
Current Value
Type
Value
Numeric
Text
Width
Guess
1 Byte (8-bit)
2 Bytes (16-bit)
4 Bytes (32-bit)
Number type
Decimal
Hexadecimal
Search type
Equal to value
Greater than value
Less than value
Unknown/changed
Changed by value
Unchanged
Increased
Decreased
Search ROM
New Search
Search Within
Open in Memory Viewer
Refresh
(%0/%1×)
(⅟%0×)
(%0×)
%1 byte%2
QGBA::MemoryView
Memory
Inspect Address:
Set Alignment:
&1 Byte
&2 Bytes
&4 Bytes
Unsigned Integer:
Signed Integer:
String:
Load TBL
Copy Selection
Paste
Save Selection
Save Range
Load
QGBA::MessagePainter
Frame %1
QGBA::MultiplayerController
Trying to detach a multiplayer player that's not attached
Clearing invalid save ID
Clearing invalid preferred ID
Trying to get player ID for a multiplayer player that's not attached
Trying to get save ID for a multiplayer player that's not attached
QGBA::ObjView
Sprites
Address
Copy
Magnification
Geometry
Position
Dimensions
Matrix
Export
Attributes
Transform
Off
Palette
Double Size
Return, Ctrl+R
Flipped
H
Short for horizontal
V
Short for vertical
Mode
Normal
Mosaic
Enabled
Priority
Tile
0x%0
---
Trans
OBJWIN
Invalid
N/A
Export sprite
Portable Network Graphics (*.png)
QGBA::OverrideView
Game Overrides
Game Boy Advance
Autodetect
Realtime clock
Gyroscope
Tilt
Light sensor
Rumble
Save type
None
SRAM
Flash 512kb
Flash 1Mb
EEPROM 8kB
EEPROM 512 bytes
SRAM 64kB (bootlegs only)
Idle loop
Game Boy Player features
VBA bug compatibility mode
Game Boy
Game Boy model
Memory bank controller
Background Colors
Sprite Colors 1
Sprite Colors 2
Palette preset
Official MBCs
Licensed MBCs
Unlicensed MBCs
QGBA::PaletteView
Palette
Background
Objects
Selection
Red
Green
Blue
16-bit value
Hex code
Palette index
Export BG
Export OBJ
#%0
0x%0
0x%0 (%1)
Export palette
Windows PAL (*.pal);;Adobe Color Table (*.act)
Failed to open output palette file: %1
QGBA::PlacementControl
Adjust placement
All
Offset
X
Y
QGBA::PrinterView
Game Boy Printer
Hurry up!
Tear off
Magnification
Copy
Save Printout
Portable Network Graphics (*.png)
QGBA::ROMInfo
(unknown)
bytes
(no database present)
ROM Info
File information
Game name:
MD5
ROM header
Internal name:
Game ID:
Maker Code:
Revision:
File size:
CRC32:
Save file:
QGBA::ReportView
Bug report archive
ZIP archive (*.zip)
Generate Bug Report
<html><head/><body><p>To file a bug report, please first generate a report file to attach to the bug report you're about to file. It is recommended that you include the save files, as these often help with debugging issues. This will collect some information about the version of {projectName} you're running, your configuration, your computer, and the game you currently have open (if any). Once this collection is completed you can review all of the information gathered below and save it to a zip file. The collection will automatically attempt to redact any personal information, such as your username if it's in any of the paths gathered, but just in case you can edit it afterwards. After you have generated and saved it, please click the button below or go to <a href="https://mgba.io/i/"><span style=" text-decoration: underline; color:#2980b9;">mgba.io/i</span></a> to file the bug report on GitHub. Make sure to attach the report you generated!</p></body></html>
Generate report
Save
Open issue list in browser
Include save file
Create and include savestate
QGBA::SaveConverter
Save games and save states (%1)
Select save game or save state
Save games (%1)
Select save game
Conversion failed
Failed to convert the save game. This is probably a bug.
No file selected
Could not open file
No valid formats found
Please select a valid input file
No valid conversions found
Cannot convert save games between platforms
Convert/Extract Save Game
Input file
Browse
Output file
%1 %2 save game
little endian
big endian
SRAM
%1 flash
%1 EEPROM
+ RTC
%1 SRAM + RTC
%1 SRAM
packed MBC2
unpacked MBC2
MBC6 flash
MBC6 combined SRAM + flash
MBC6 SRAM
TAMA5
%1 (%2)
%1 save state with embedded %2 save game
%1 SharkPort %2 save game
%1 GameShark Advance SP %2 save game
QGBA::ScriptingTextBuffer
Untitled buffer
QGBA::ScriptingView
Scripting
Run
File
Load recent script
Load script...
&Load most recent
&Reset
0
Select script to load
Lua scripts (*.lua)
All files (*.*)
QGBA::SensorView
Sensors
Realtime clock
Fixed time
System time
Start time at
Now
Offset time
sec
MM/dd/yy hh:mm:ss AP
Light sensor
Brightness
Tilt sensor
Set Y
Set X
Gyroscope
Sensitivity
QGBA::SettingsView
Qt Multimedia
SDL
Software (Qt)
OpenGL
OpenGL (force version 1.x)
None
None (Still Image)
Keyboard
Controllers
Shortcuts
Shaders are not supported when the display driver is not OpenGL.
If it is set to OpenGL and you still see this, your graphics card or drivers may be too old.
Shaders
Select BIOS
Select directory
Select image
Image file (*.png *.jpg *.jpeg)
(%1×%2)
Never
Just now
Less than an hour ago
%n hour(s) ago
%n day(s) ago
Settings
Audio/Video
Gameplay
Interface
Update
Emulation
Enhancements
BIOS
Paths
Logging
Game Boy
Audio driver:
Audio buffer:
1536
512
768
1024
2048
3072
4096
samples
Sample rate:
44100
22050
32000
48000
Hz
Volume:
Mute
Fast forward volume:
Audio in multiplayer:
All windows
Player 1 window only
Currently active player window
Display driver:
Frameskip:
Skip every
frames
FPS target:
frames per second
Sync:
Video
Audio
Lock aspect ratio
Force integer scaling
Bilinear filtering
Show filename instead of ROM name in library view
Pause
When inactive:
On loading a game:
Load last state
Load cheats
Save entered cheats
When minimized:
Current channel:
Current version:
Update channel:
Available version:
(Unknown)
Last checked:
Automatically check on start
Check now
Default color palette only
SGB color palette if available
GBC color palette if available
SGB (preferred) or GBC color palette if available
Game Boy Camera
Driver:
Source:
Native (59.7275)
Interframe blending
Language
Library:
List view
Tree view
Show when no game open
Clear cache
Allow opposing input directions
Suspend screensaver
Dynamically update window title
Show filename instead of ROM name in title bar
Show OSD messages
Enable Discord Rich Presence
Periodically autosave state
Show FPS in title bar
Show frame count in OSD
Show emulation info on reset
Custom border:
Fast forward speed:
Unbounded
Fast forward (held) speed:
Autofire interval:
Enable rewind
Rewind history:
Rewind speed:
Idle loops:
Run all
Remove known
Detect and remove
Preload entire ROM into memory
Save state extra data:
Save game
Load state extra data:
Models
GB only:
SGB compatible:
GBC only:
GBC compatible:
SGB and GBC compatible:
Game Boy palette
Preset:
Screenshot
Cheat codes
Enable Game Boy Player features by default
Enable VBA bug compatibility in ROM hacks
Video renderer:
Software
OpenGL enhancements
High-resolution scale:
(240×160)
GB BIOS file:
Browse
Use BIOS file if found
Skip BIOS intro
GBA BIOS file:
GBC BIOS file:
SGB BIOS file:
Save games
Same directory as the ROM
Save states
Screenshots
Patches
Cheats
Log to file
Log to console
Select Log File
Default BG colors:
Default sprite colors 1:
Default sprite colors 2:
Super Game Boy borders
QGBA::ShaderSelector
No shader active
Load shader
mGBA Shaders
Error loading shader
The shader "%1" could not be loaded successfully.
No shader loaded
by %1
Preprocessing
Pass %1
Shaders
Active Shader:
Name
Author
Description
Unload Shader
Load New Shader
QGBA::ShortcutModel
Action
Keyboard
Gamepad
QGBA::ShortcutView
Edit Shortcuts
Keyboard
Gamepad
Clear
QGBA::TileView
Export tiles
Portable Network Graphics (*.png)
Export tile
Tiles
Export Selected
Export All
256 colors
Palette
Magnification
Tiles per row
Fit to window
Displayed tiles
Only BG tiles
Only OBJ tiles
Both
Copy Selected
Copy All
QGBA::VideoView
Failed to open output video file: %1
Native (%0x%1)
Select output file
Record Video
Start
Stop
Select File
Presets
High &Quality
&YouTube
WebM
MP4
&Lossless
4K
&1080p
&720p
&480p
&Native
Format
Bitrate (kbps)
ABR
VBR
CRF
Dimensions
Lock aspect ratio
Show advanced
QGBA::Window
Archives (%1)
Select ROM
Select folder
Select save
Select patch
Patches (*.ips *.ups *.bps)
Select e-Reader dotcode
e-Reader card (*.raw *.bin *.bmp)
Select image
Image file (*.png *.gif *.jpg *.jpeg);;All files (*)
GameShark saves (*.sps *.xps)
Select video log
Video logs (*.mvl)
Crash
The game has crashed with the following error:
%1
Couldn't Start
Could not start game.
Unimplemented BIOS call
This game uses a BIOS call that is not implemented. Please use the official BIOS for best experience.
Failed to create an appropriate display device, falling back to software display. Games may run slowly, especially with larger windows.
Really make portable?
This will make the emulator load its configuration from the same directory as the executable. Do you want to continue?
Restart needed
Some changes will not take effect until the emulator is restarted.
- Player %1 of %2
%1 - %2
%1 - %2 - %3
%1 - %2 (%3 fps) - %4
&File
Load &ROM...
Load ROM in archive...
Add folder to library...
Save games (%1)
Select save game
mGBA save state files (%1)
Select save state
Select e-Reader card images
Image file (*.png *.jpg *.jpeg)
Conversion finished
%1 of %2 e-Reader cards converted successfully.
Load alternate save game...
Load temporary save game...
Load &patch...
Boot BIOS
Replace ROM...
Scan e-Reader dotcodes...
Convert e-Reader card image to raw...
ROM &info...
Recent
Make portable
&Load state
Load state file...
&Save state
Save state file...
Quick load
Quick save
Load recent
Save recent
Undo load state
Undo save state
State &%1
Load camera image...
Convert save game...
GameShark saves (*.gsv *.sps *.xps)
Reset needed
Some changes will not take effect until the game is reset.
Save games
Import GameShark Save...
Export GameShark Save...
Automatically determine
Use player %0 save game
New multiplayer window
Connect to Dolphin...
Report bug...
About...
E&xit
&Emulation
&Reset
Sh&utdown
Yank game pak
&Pause
&Next frame
Fast forward (held)
&Fast forward
Fast forward speed
Unbounded
%0x
Increase fast forward speed
Decrease fast forward speed
Rewind (held)
Re&wind
Step backwards
Solar sensor
Increase solar level
Decrease solar level
Brightest solar level
Darkest solar level
Brightness %1
Game Boy Printer...
BattleChip Gate...
Audio/&Video
Frame size
%1×
Toggle fullscreen
&Lock frame size
Lock aspect ratio
Force integer scaling
Interframe blending
Bilinear filtering
Frame&skip
Mute
FPS target
Native (59.7275)
Take &screenshot
F12
Record A/V...
Record GIF/WebP/APNG...
Video layers
Audio channels
Adjust layer placement...
&Tools
View &logs...
Game &overrides...
Game Pak sensors...
&Cheats...
Create forwarder...
Settings...
Open debugger console...
Start &GDB server...
Scripting...
Game state views
View &palette...
View &sprites...
View &tiles...
View &map...
&Frame inspector...
View memory...
Search memory...
View &I/O registers...
Log memory &accesses...
Record debug video log...
Stop debug video log
Exit fullscreen
GameShark Button (held)
Autofire
Autofire A
Autofire B
Autofire L
Autofire R
Autofire Start
Autofire Select
Autofire Up
Autofire Right
Autofire Down
Autofire Left
Clear
QObject
%1 byte
%1 kiB
%1 MiB
GBA
GB
?
Super (L)
Super (R)
Menu
QShortcut
Shift
Control
Alt
Meta