514 lines
18 KiB
C
514 lines
18 KiB
C
/* Copyright (c) 2013-2016 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "gui-runner.h"
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#include <mgba/core/core.h>
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#include <mgba/core/serialize.h>
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#include "feature/gui/gui-config.h"
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#include <mgba/internal/gba/gba.h>
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#include <mgba/internal/gba/input.h>
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#include <mgba/gba/interface.h>
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#include <mgba-util/gui/file-select.h>
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#include <mgba-util/gui/font.h>
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#include <mgba-util/gui/menu.h>
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#include <mgba-util/memory.h>
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#include <mgba-util/png-io.h>
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#include <mgba-util/vfs.h>
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#ifdef _3DS
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#include <3ds.h>
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#endif
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#include <sys/time.h>
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mLOG_DECLARE_CATEGORY(GUI_RUNNER);
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mLOG_DEFINE_CATEGORY(GUI_RUNNER, "GUI Runner");
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#define FPS_GRANULARITY 120
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#define FPS_BUFFER_SIZE 3
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enum {
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RUNNER_CONTINUE = 1,
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RUNNER_EXIT,
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RUNNER_SAVE_STATE,
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RUNNER_LOAD_STATE,
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RUNNER_SCREENSHOT,
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RUNNER_CONFIG,
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RUNNER_RESET,
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RUNNER_COMMAND_MASK = 0xFFFF,
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RUNNER_STATE_1 = 0x10000,
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RUNNER_STATE_2 = 0x20000,
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RUNNER_STATE_3 = 0x30000,
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RUNNER_STATE_4 = 0x40000,
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RUNNER_STATE_5 = 0x50000,
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RUNNER_STATE_6 = 0x60000,
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RUNNER_STATE_7 = 0x70000,
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RUNNER_STATE_8 = 0x80000,
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RUNNER_STATE_9 = 0x90000,
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};
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static const struct mInputPlatformInfo _mGUIKeyInfo = {
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.platformName = "gui",
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.keyId = (const char*[GUI_INPUT_MAX]) {
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"Select",
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"Back",
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"Cancel",
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"Up",
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"Down",
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"Left",
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"Right",
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[mGUI_INPUT_INCREASE_BRIGHTNESS] = "Increase solar brightness",
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[mGUI_INPUT_DECREASE_BRIGHTNESS] = "Decrease solar brightness",
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[mGUI_INPUT_SCREEN_MODE] = "Screen mode",
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[mGUI_INPUT_SCREENSHOT] = "Take screenshot",
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[mGUI_INPUT_FAST_FORWARD] = "Fast forward",
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},
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.nKeys = GUI_INPUT_MAX
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};
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static void _log(struct mLogger*, int category, enum mLogLevel level, const char* format, va_list args);
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static struct mGUILogger {
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struct mLogger d;
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struct VFile* vf;
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int logLevel;
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} logger = {
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.d = {
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.log = _log
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},
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.vf = NULL,
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.logLevel = 0
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};
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static void _drawBackground(struct GUIBackground* background, void* context) {
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UNUSED(context);
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struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
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if (gbaBackground->p->drawFrame) {
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gbaBackground->p->drawFrame(gbaBackground->p, true);
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}
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}
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static void _drawState(struct GUIBackground* background, void* id) {
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struct mGUIBackground* gbaBackground = (struct mGUIBackground*) background;
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int stateId = ((int) id) >> 16;
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if (gbaBackground->p->drawScreenshot) {
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unsigned w, h;
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gbaBackground->p->core->desiredVideoDimensions(gbaBackground->p->core, &w, &h);
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if (gbaBackground->screenshot && gbaBackground->screenshotId == (int) id) {
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gbaBackground->p->drawScreenshot(gbaBackground->p, gbaBackground->screenshot, w, h, true);
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return;
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}
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struct VFile* vf = mCoreGetState(gbaBackground->p->core, stateId, false);
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color_t* pixels = gbaBackground->screenshot;
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if (!pixels) {
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pixels = anonymousMemoryMap(w * h * 4);
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gbaBackground->screenshot = pixels;
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}
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bool success = false;
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if (vf && isPNG(vf) && pixels) {
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png_structp png = PNGReadOpen(vf, PNG_HEADER_BYTES);
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png_infop info = png_create_info_struct(png);
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png_infop end = png_create_info_struct(png);
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if (png && info && end) {
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success = PNGReadHeader(png, info);
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success = success && PNGReadPixels(png, info, pixels, w, h, w);
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success = success && PNGReadFooter(png, end);
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}
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PNGReadClose(png, info, end);
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}
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if (vf) {
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vf->close(vf);
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}
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if (success) {
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gbaBackground->p->drawScreenshot(gbaBackground->p, pixels, w, h, true);
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gbaBackground->screenshotId = (int) id;
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} else if (gbaBackground->p->drawFrame) {
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gbaBackground->p->drawFrame(gbaBackground->p, true);
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}
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}
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}
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static void _updateLux(struct GBALuminanceSource* lux) {
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UNUSED(lux);
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}
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static uint8_t _readLux(struct GBALuminanceSource* lux) {
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struct mGUIRunnerLux* runnerLux = (struct mGUIRunnerLux*) lux;
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int value = 0x16;
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if (runnerLux->luxLevel > 0) {
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value += GBA_LUX_LEVELS[runnerLux->luxLevel - 1];
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}
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return 0xFF - value;
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}
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void mGUIInit(struct mGUIRunner* runner, const char* port) {
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GUIInit(&runner->params);
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runner->port = port;
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runner->core = NULL;
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runner->luminanceSource.d.readLuminance = _readLux;
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runner->luminanceSource.d.sample = _updateLux;
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runner->luminanceSource.luxLevel = 0;
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runner->background.d.draw = _drawBackground;
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runner->background.p = runner;
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runner->fps = 0;
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runner->lastFpsCheck = 0;
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runner->totalDelta = 0;
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CircleBufferInit(&runner->fpsBuffer, FPS_BUFFER_SIZE * sizeof(uint32_t));
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mInputMapInit(&runner->params.keyMap, &_mGUIKeyInfo);
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mCoreConfigInit(&runner->config, runner->port);
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// TODO: Do we need to load more defaults?
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mCoreConfigSetDefaultIntValue(&runner->config, "volume", 0x100);
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mCoreConfigSetDefaultValue(&runner->config, "idleOptimization", "detect");
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mCoreConfigLoad(&runner->config);
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char path[PATH_MAX];
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mCoreConfigDirectory(path, PATH_MAX);
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strncat(path, PATH_SEP "log", PATH_MAX - strlen(path));
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logger.vf = VFileOpen(path, O_CREAT | O_WRONLY | O_APPEND);
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mLogSetDefaultLogger(&logger.d);
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const char* lastPath = mCoreConfigGetValue(&runner->config, "lastDirectory");
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if (lastPath) {
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strncpy(runner->params.currentPath, lastPath, PATH_MAX - 1);
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runner->params.currentPath[PATH_MAX - 1] = '\0';
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}
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}
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void mGUIDeinit(struct mGUIRunner* runner) {
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if (runner->teardown) {
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runner->teardown(runner);
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}
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CircleBufferDeinit(&runner->fpsBuffer);
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mInputMapDeinit(&runner->params.keyMap);
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mCoreConfigDeinit(&runner->config);
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if (logger.vf) {
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logger.vf->close(logger.vf);
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logger.vf = NULL;
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}
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}
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static void _log(struct mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
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struct mGUILogger* guiLogger = (struct mGUILogger*) logger;
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if (!guiLogger->vf) {
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return;
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}
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if (!(guiLogger->logLevel & level)) {
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return;
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}
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char log[256] = {0};
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vsnprintf(log, sizeof(log) - 1, format, args);
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char log2[256] = {0};
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size_t len = snprintf(log2, sizeof(log2) - 1, "%s: %s\n", mLogCategoryName(category), log);
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if (len >= sizeof(log2)) {
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len = sizeof(log2) - 1;
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}
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guiLogger->vf->write(guiLogger->vf, log2, len);
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}
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void mGUIRun(struct mGUIRunner* runner, const char* path) {
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struct mGUIBackground drawState = {
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.d = {
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.draw = _drawState
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},
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.p = runner,
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.screenshot = 0,
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.screenshotId = 0
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};
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struct GUIMenu pauseMenu = {
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.title = "Game Paused",
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.index = 0,
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.background = &runner->background.d
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};
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struct GUIMenu stateSaveMenu = {
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.title = "Save state",
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.index = 0,
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.background = &drawState.d
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};
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struct GUIMenu stateLoadMenu = {
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.title = "Load state",
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.index = 0,
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.background = &drawState.d
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};
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GUIMenuItemListInit(&pauseMenu.items, 0);
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GUIMenuItemListInit(&stateSaveMenu.items, 9);
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GUIMenuItemListInit(&stateLoadMenu.items, 9);
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*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Unpause", .data = (void*) RUNNER_CONTINUE };
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*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Save state", .submenu = &stateSaveMenu };
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*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Load state", .submenu = &stateLoadMenu };
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*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_1) };
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*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_2) };
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*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_3) };
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*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_4) };
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*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_5) };
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*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_6) };
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*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_7) };
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*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_8) };
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*GUIMenuItemListAppend(&stateSaveMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_SAVE_STATE | RUNNER_STATE_9) };
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*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 1", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_1) };
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*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 2", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_2) };
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*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 3", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_3) };
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*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 4", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_4) };
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*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 5", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_5) };
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*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 6", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_6) };
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*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 7", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_7) };
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*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 8", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_8) };
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*GUIMenuItemListAppend(&stateLoadMenu.items) = (struct GUIMenuItem) { .title = "State 9", .data = (void*) (RUNNER_LOAD_STATE | RUNNER_STATE_9) };
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*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Take screenshot", .data = (void*) RUNNER_SCREENSHOT };
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*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Configure", .data = (void*) RUNNER_CONFIG };
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*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Reset game", .data = (void*) RUNNER_RESET };
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*GUIMenuItemListAppend(&pauseMenu.items) = (struct GUIMenuItem) { .title = "Exit game", .data = (void*) RUNNER_EXIT };
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runner->params.drawStart();
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if (runner->params.guiPrepare) {
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runner->params.guiPrepare();
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}
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GUIFontPrint(runner->params.font, runner->params.width / 2, (GUIFontHeight(runner->params.font) + runner->params.height) / 2, GUI_ALIGN_HCENTER, 0xFFFFFFFF, "Loading...");
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if (runner->params.guiFinish) {
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runner->params.guiFinish();
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}
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runner->params.drawEnd();
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bool found = false;
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mLOG(GUI_RUNNER, INFO, "Attempting to load %s", path);
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runner->core = mCoreFind(path);
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if (runner->core) {
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mLOG(GUI_RUNNER, INFO, "Found core");
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runner->core->init(runner->core);
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mCoreConfigInit(&runner->core->config, runner->port);
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mInputMapInit(&runner->core->inputMap, &GBAInputInfo);
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found = mCoreLoadFile(runner->core, path);
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if (!found) {
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mLOG(GUI_RUNNER, WARN, "Failed to load %s!", path);
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runner->core->deinit(runner->core);
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}
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}
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if (!found) {
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mLOG(GUI_RUNNER, WARN, "Failed to find core for %s!", path);
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GUIShowMessageBox(&runner->params, GUI_MESSAGE_BOX_OK, 240, "Load failed!");
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return;
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}
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if (runner->core->platform(runner->core) == PLATFORM_GBA) {
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((struct GBA*) runner->core->board)->luminanceSource = &runner->luminanceSource.d;
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}
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mLOG(GUI_RUNNER, DEBUG, "Loading config...");
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mCoreLoadForeignConfig(runner->core, &runner->config);
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logger.logLevel = runner->core->opts.logLevel;
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mLOG(GUI_RUNNER, DEBUG, "Loading save...");
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mCoreAutoloadSave(runner->core);
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if (runner->setup) {
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mLOG(GUI_RUNNER, DEBUG, "Setting up runner...");
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runner->setup(runner);
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}
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if (runner->config.port && runner->keySources) {
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mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
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size_t i;
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for (i = 0; runner->keySources[i].id; ++i) {
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mInputMapLoad(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
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}
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}
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mLOG(GUI_RUNNER, DEBUG, "Reseting...");
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runner->core->reset(runner->core);
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mLOG(GUI_RUNNER, DEBUG, "Reset!");
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bool running = true;
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if (runner->gameLoaded) {
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runner->gameLoaded(runner);
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}
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mLOG(GUI_RUNNER, INFO, "Game starting");
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while (running) {
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CircleBufferClear(&runner->fpsBuffer);
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runner->totalDelta = 0;
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runner->fps = 0;
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struct timeval tv;
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gettimeofday(&tv, 0);
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runner->lastFpsCheck = 1000000LL * tv.tv_sec + tv.tv_usec;
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while (true) {
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#ifdef _3DS
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running = aptMainLoop();
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if (!running) {
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break;
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}
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#endif
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uint32_t guiKeys;
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uint32_t heldKeys;
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GUIPollInput(&runner->params, &guiKeys, &heldKeys);
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if (guiKeys & (1 << GUI_INPUT_CANCEL)) {
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break;
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}
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if (guiKeys & (1 << mGUI_INPUT_INCREASE_BRIGHTNESS)) {
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if (runner->luminanceSource.luxLevel < 10) {
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++runner->luminanceSource.luxLevel;
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}
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}
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if (guiKeys & (1 << mGUI_INPUT_DECREASE_BRIGHTNESS)) {
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if (runner->luminanceSource.luxLevel > 0) {
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--runner->luminanceSource.luxLevel;
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}
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}
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if (guiKeys & (1 << mGUI_INPUT_SCREEN_MODE) && runner->incrementScreenMode) {
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runner->incrementScreenMode(runner);
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}
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if (guiKeys & (1 << mGUI_INPUT_SCREENSHOT)) {
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mCoreTakeScreenshot(runner->core);
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}
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if (heldKeys & (1 << mGUI_INPUT_FAST_FORWARD)) {
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runner->setFrameLimiter(runner, false);
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} else {
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runner->setFrameLimiter(runner, true);
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}
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uint16_t keys = runner->pollGameInput(runner);
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if (runner->prepareForFrame) {
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runner->prepareForFrame(runner);
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}
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runner->core->setKeys(runner->core, keys);
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runner->core->runFrame(runner->core);
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if (runner->drawFrame) {
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int drawFps = false;
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mCoreConfigGetIntValue(&runner->config, "fpsCounter", &drawFps);
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runner->params.drawStart();
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runner->drawFrame(runner, false);
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if (drawFps) {
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if (runner->params.guiPrepare) {
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runner->params.guiPrepare();
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}
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GUIFontPrintf(runner->params.font, 0, GUIFontHeight(runner->params.font), GUI_ALIGN_LEFT, 0x7FFFFFFF, "%.2f fps", runner->fps);
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if (runner->params.guiFinish) {
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runner->params.guiFinish();
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}
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}
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runner->params.drawEnd();
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if (runner->core->frameCounter(runner->core) % FPS_GRANULARITY == 0) {
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if (drawFps) {
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struct timeval tv;
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gettimeofday(&tv, 0);
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uint64_t t = 1000000LL * tv.tv_sec + tv.tv_usec;
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uint64_t delta = t - runner->lastFpsCheck;
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runner->lastFpsCheck = t;
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if (delta > 0x7FFFFFFFLL) {
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CircleBufferClear(&runner->fpsBuffer);
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runner->fps = 0;
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}
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if (CircleBufferSize(&runner->fpsBuffer) == CircleBufferCapacity(&runner->fpsBuffer)) {
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int32_t last;
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CircleBufferRead32(&runner->fpsBuffer, &last);
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runner->totalDelta -= last;
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}
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CircleBufferWrite32(&runner->fpsBuffer, delta);
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runner->totalDelta += delta;
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runner->fps = (CircleBufferSize(&runner->fpsBuffer) * FPS_GRANULARITY * 1000000.0f) / (runner->totalDelta * sizeof(uint32_t));
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}
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}
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}
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}
|
|
|
|
if (runner->paused) {
|
|
runner->paused(runner);
|
|
}
|
|
GUIInvalidateKeys(&runner->params);
|
|
uint32_t keys = 0xFFFFFFFF; // Huge hack to avoid an extra variable!
|
|
struct GUIMenuItem* item;
|
|
enum GUIMenuExitReason reason = GUIShowMenu(&runner->params, &pauseMenu, &item);
|
|
if (reason == GUI_MENU_EXIT_ACCEPT) {
|
|
switch (((int) item->data) & RUNNER_COMMAND_MASK) {
|
|
case RUNNER_EXIT:
|
|
running = false;
|
|
keys = 0;
|
|
break;
|
|
case RUNNER_RESET:
|
|
runner->core->reset(runner->core);
|
|
break;
|
|
case RUNNER_SAVE_STATE:
|
|
mCoreSaveState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA);
|
|
break;
|
|
case RUNNER_LOAD_STATE:
|
|
mCoreLoadState(runner->core, ((int) item->data) >> 16, SAVESTATE_SCREENSHOT);
|
|
break;
|
|
case RUNNER_SCREENSHOT:
|
|
mCoreTakeScreenshot(runner->core);
|
|
break;
|
|
case RUNNER_CONFIG:
|
|
mGUIShowConfig(runner, runner->configExtra, runner->nConfigExtra);
|
|
break;
|
|
case RUNNER_CONTINUE:
|
|
break;
|
|
}
|
|
}
|
|
int frames = 0;
|
|
GUIPollInput(&runner->params, 0, &keys);
|
|
while (keys && frames < 30) {
|
|
++frames;
|
|
runner->params.drawStart();
|
|
runner->drawFrame(runner, true);
|
|
runner->params.drawEnd();
|
|
GUIPollInput(&runner->params, 0, &keys);
|
|
}
|
|
if (runner->unpaused) {
|
|
runner->unpaused(runner);
|
|
}
|
|
}
|
|
mLOG(GUI_RUNNER, DEBUG, "Shutting down...");
|
|
if (runner->gameUnloaded) {
|
|
runner->gameUnloaded(runner);
|
|
}
|
|
mLOG(GUI_RUNNER, DEBUG, "Unloading game...");
|
|
runner->core->unloadROM(runner->core);
|
|
drawState.screenshotId = 0;
|
|
if (drawState.screenshot) {
|
|
unsigned w, h;
|
|
runner->core->desiredVideoDimensions(runner->core, &w, &h);
|
|
mappedMemoryFree(drawState.screenshot, w * h * 4);
|
|
}
|
|
|
|
if (runner->config.port) {
|
|
mLOG(GUI_RUNNER, DEBUG, "Saving key sources...");
|
|
if (runner->keySources) {
|
|
size_t i;
|
|
for (i = 0; runner->keySources[i].id; ++i) {
|
|
mInputMapSave(&runner->core->inputMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
|
|
mInputMapSave(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
|
|
}
|
|
}
|
|
mCoreConfigSave(&runner->config);
|
|
}
|
|
mInputMapDeinit(&runner->core->inputMap);
|
|
mLOG(GUI_RUNNER, DEBUG, "Deinitializing core...");
|
|
runner->core->deinit(runner->core);
|
|
|
|
GUIMenuItemListDeinit(&pauseMenu.items);
|
|
GUIMenuItemListDeinit(&stateSaveMenu.items);
|
|
GUIMenuItemListDeinit(&stateLoadMenu.items);
|
|
mLOG(GUI_RUNNER, INFO, "Game stopped!");
|
|
}
|
|
|
|
void mGUIRunloop(struct mGUIRunner* runner) {
|
|
if (runner->keySources) {
|
|
mLOG(GUI_RUNNER, DEBUG, "Loading key sources for %s...", runner->config.port);
|
|
size_t i;
|
|
for (i = 0; runner->keySources[i].id; ++i) {
|
|
mInputMapLoad(&runner->params.keyMap, runner->keySources[i].id, mCoreConfigGetInput(&runner->config));
|
|
}
|
|
}
|
|
while (true) {
|
|
char path[PATH_MAX];
|
|
if (!GUISelectFile(&runner->params, path, sizeof(path), 0)) {
|
|
break;
|
|
}
|
|
mCoreConfigSetValue(&runner->config, "lastDirectory", runner->params.currentPath);
|
|
mCoreConfigSave(&runner->config);
|
|
mGUIRun(runner, path);
|
|
}
|
|
}
|