mgba-ps3/src/platform/qt/CoreController.cpp

1406 lines
40 KiB
C++

/* Copyright (c) 2013-2017 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "CoreController.h"
#include "ConfigController.h"
#include "InputController.h"
#include "LogController.h"
#include "MultiplayerController.h"
#include "Override.h"
#include <QAbstractButton>
#include <QDateTime>
#include <QMessageBox>
#include <QMutexLocker>
#include <mgba/core/serialize.h>
#include <mgba/core/version.h>
#include <mgba/feature/video-logger.h>
#ifdef M_CORE_GBA
#include <mgba/internal/gba/gba.h>
#include <mgba/internal/gba/renderers/cache-set.h>
#include <mgba/internal/gba/sharkport.h>
#endif
#ifdef M_CORE_GB
#include <mgba/internal/gb/gb.h>
#include <mgba/internal/gb/renderers/cache-set.h>
#endif
#include "feature/sqlite3/no-intro.h"
#include <mgba-util/math.h>
#include <mgba-util/vfs.h>
#define AUTOSAVE_GRANULARITY 600
using namespace QGBA;
CoreController::CoreController(mCore* core, QObject* parent)
: QObject(parent)
, m_loadStateFlags(SAVESTATE_SCREENSHOT | SAVESTATE_RTC)
, m_saveStateFlags(SAVESTATE_SCREENSHOT | SAVESTATE_SAVEDATA | SAVESTATE_CHEATS | SAVESTATE_RTC)
{
m_threadContext.core = core;
m_threadContext.userData = this;
updateROMInfo();
#ifdef M_CORE_GBA
GBASIODolphinCreate(&m_dolphin);
#endif
#ifdef ENABLE_DEBUGGERS
mDebuggerInit(&m_debugger);
#endif
m_resetActions.append([this]() {
if (m_autoload) {
mCoreLoadState(m_threadContext.core, 0, m_loadStateFlags);
}
});
m_threadContext.startCallback = [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
switch (context->core->platform(context->core)) {
#ifdef M_CORE_GBA
case mPLATFORM_GBA:
context->core->setPeripheral(context->core, mPERIPH_GBA_LUMINANCE, controller->m_inputController->luminance());
break;
#endif
default:
break;
}
controller->updateFastForward();
if (controller->m_multiplayer) {
controller->m_multiplayer->attachGame(controller);
controller->updatePlayerSave();
}
if (controller->m_override) {
controller->m_override->identify(context->core);
context->core->setOverride(context->core, controller->m_override->raw());
}
QMetaObject::invokeMethod(controller, "started");
};
m_threadContext.resetCallback = [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
for (auto& action : controller->m_resetActions) {
action();
}
controller->m_resetActions.clear();
controller->m_frameCounter = -1;
if (!controller->m_hwaccel) {
context->core->setVideoBuffer(context->core, reinterpret_cast<mColor*>(controller->m_activeBuffer.data()), controller->screenDimensions().width());
}
QString message(tr("Reset r%1-%2 %3").arg(gitRevision).arg(QLatin1String(gitCommitShort)).arg(controller->m_crc32, 8, 16, QLatin1Char('0')));
QMetaObject::invokeMethod(controller, "didReset");
if (controller->m_showResetInfo) {
QMetaObject::invokeMethod(controller, "statusPosted", Q_ARG(const QString&, message));
}
controller->finishFrame();
};
m_threadContext.frameCallback = [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
if (controller->m_autosaveCounter == AUTOSAVE_GRANULARITY) {
if (controller->m_autosave) {
mCoreSaveState(context->core, 0, controller->m_saveStateFlags);
}
controller->m_autosaveCounter = 0;
}
++controller->m_autosaveCounter;
controller->finishFrame();
};
m_threadContext.cleanCallback = [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
if (controller->m_autosave) {
mCoreSaveState(context->core, 0, controller->m_saveStateFlags);
}
controller->clearMultiplayerController();
#ifdef M_CORE_GBA
controller->detachDolphin();
#endif
QMetaObject::invokeMethod(controller, "stopping");
};
m_threadContext.pauseCallback = [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
QMetaObject::invokeMethod(controller, "paused");
};
m_threadContext.unpauseCallback = [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
QMetaObject::invokeMethod(controller, "unpaused");
};
m_logger.self = this;
m_logger.log = [](mLogger* logger, int category, enum mLogLevel level, const char* format, va_list args) {
CoreLogger* logContext = static_cast<CoreLogger*>(logger);
static const char* savestateMessage = "State %i saved";
static const char* loadstateMessage = "State %i loaded";
static const char* savestateFailedMessage = "State %i failed to load";
static int biosCat = -1;
static int statusCat = -1;
if (!logContext) {
return;
}
CoreController* controller = logContext->self;
QString message;
if (biosCat < 0) {
biosCat = mLogCategoryById("gba.bios");
}
if (statusCat < 0) {
statusCat = mLogCategoryById("core.status");
}
#ifdef M_CORE_GBA
if (level == mLOG_STUB && category == biosCat) {
va_list argc;
va_copy(argc, args);
int immediate = va_arg(argc, int);
va_end(argc);
QMetaObject::invokeMethod(controller, "unimplementedBiosCall", Q_ARG(int, immediate));
} else
#endif
if (category == statusCat) {
// Slot 0 is reserved for suspend points
if (strncmp(loadstateMessage, format, strlen(loadstateMessage)) == 0) {
va_list argc;
va_copy(argc, args);
int slot = va_arg(argc, int);
va_end(argc);
if (slot == 0) {
format = "Loaded suspend state";
}
} else if (strncmp(savestateFailedMessage, format, strlen(savestateFailedMessage)) == 0 || strncmp(savestateMessage, format, strlen(savestateMessage)) == 0) {
va_list argc;
va_copy(argc, args);
int slot = va_arg(argc, int);
va_end(argc);
if (slot == 0) {
return;
}
}
va_list argc;
va_copy(argc, args);
message = QString::vasprintf(format, argc);
va_end(argc);
QMetaObject::invokeMethod(controller, "statusPosted", Q_ARG(const QString&, message));
}
message = QString::vasprintf(format, args);
QMetaObject::invokeMethod(controller, "logPosted", Q_ARG(int, level), Q_ARG(int, category), Q_ARG(const QString&, message));
if (level == mLOG_FATAL) {
QMetaObject::invokeMethod(controller, "crashed", Q_ARG(const QString&, message));
}
};
m_threadContext.logger.logger = &m_logger;
}
CoreController::~CoreController() {
endVideoLog();
stop();
disconnect();
mCoreThreadJoin(&m_threadContext);
#ifdef ENABLE_DEBUGGERS
mDebuggerDeinit(&m_debugger);
#endif
if (m_cacheSet) {
mCacheSetDeinit(m_cacheSet.get());
m_cacheSet.reset();
}
mCoreConfigDeinit(&m_threadContext.core->config);
m_threadContext.core->deinit(m_threadContext.core);
}
void CoreController::setPath(const QString& path, const QString& base) {
m_path = path;
m_baseDirectory = base;
}
const mColor* CoreController::drawContext() {
if (m_hwaccel) {
return nullptr;
}
QMutexLocker locker(&m_bufferMutex);
return reinterpret_cast<const mColor*>(m_completeBuffer.constData());
}
QImage CoreController::getPixels() {
QByteArray buffer;
QSize size = screenDimensions();
size_t stride = size.width() * BYTES_PER_PIXEL;
if (!m_hwaccel) {
buffer = m_completeBuffer;
} else {
Interrupter interrupter(this);
const void* pixels;
m_threadContext.core->getPixels(m_threadContext.core, &pixels, &stride);
stride *= BYTES_PER_PIXEL;
buffer = QByteArray::fromRawData(static_cast<const char*>(pixels), stride * size.height());
}
QImage image(reinterpret_cast<const uchar*>(buffer.constData()),
size.width(), size.height(), stride, QImage::Format_RGBX8888);
image.bits(); // Cause QImage to detach
return image;
}
bool CoreController::isPaused() {
return mCoreThreadIsPaused(&m_threadContext);
}
bool CoreController::hasStarted() {
return mCoreThreadHasStarted(&m_threadContext);
}
mPlatform CoreController::platform() const {
return m_threadContext.core->platform(m_threadContext.core);
}
QSize CoreController::screenDimensions() const {
unsigned width, height;
m_threadContext.core->currentVideoSize(m_threadContext.core, &width, &height);
return QSize(width, height);
}
unsigned CoreController::videoScale() const {
return m_threadContext.core->videoScale(m_threadContext.core);
}
void CoreController::loadConfig(ConfigController* config) {
Interrupter interrupter(this);
m_loadStateFlags = config->getOption("loadStateExtdata", m_loadStateFlags).toInt();
m_saveStateFlags = config->getOption("saveStateExtdata", m_saveStateFlags).toInt();
m_fastForwardRatio = config->getOption("fastForwardRatio", m_fastForwardRatio).toFloat();
m_fastForwardHeldRatio = config->getOption("fastForwardHeldRatio", m_fastForwardRatio).toFloat();
m_videoSync = config->getOption("videoSync", m_videoSync).toInt();
m_audioSync = config->getOption("audioSync", m_audioSync).toInt();
m_fpsTarget = config->getOption("fpsTarget").toFloat();
m_autosave = config->getOption("autosave", false).toInt();
m_autoload = config->getOption("autoload", true).toInt();
m_autofireThreshold = config->getOption("autofireThreshold", m_autofireThreshold).toInt();
m_fastForwardVolume = config->getOption("fastForwardVolume", -1).toInt();
m_fastForwardMute = config->getOption("fastForwardMute", -1).toInt();
mCoreConfigCopyValue(&m_threadContext.core->config, config->config(), "volume");
mCoreConfigCopyValue(&m_threadContext.core->config, config->config(), "mute");
m_preload = config->getOption("preload").toInt();
QSize sizeBefore = screenDimensions();
m_activeBuffer.resize(256 * 224 * sizeof(mColor));
m_threadContext.core->setVideoBuffer(m_threadContext.core, reinterpret_cast<mColor*>(m_activeBuffer.data()), sizeBefore.width());
mCoreLoadForeignConfig(m_threadContext.core, config->config());
QSize sizeAfter = screenDimensions();
m_activeBuffer.resize(sizeAfter.width() * sizeAfter.height() * sizeof(mColor));
m_threadContext.core->setVideoBuffer(m_threadContext.core, reinterpret_cast<mColor*>(m_activeBuffer.data()), sizeAfter.width());
if (hasStarted()) {
updateFastForward();
mCoreThreadRewindParamsChanged(&m_threadContext);
}
#ifdef M_CORE_GB
if (sizeBefore != sizeAfter) {
mCoreConfigSetIntValue(&m_threadContext.core->config, "sgb.borders", 0);
m_threadContext.core->reloadConfigOption(m_threadContext.core, "sgb.borders", nullptr);
mCoreConfigCopyValue(&m_threadContext.core->config, config->config(), "sgb.borders");
m_threadContext.core->reloadConfigOption(m_threadContext.core, "sgb.borders", nullptr);
}
m_threadContext.core->reloadConfigOption(m_threadContext.core, "gb.pal", config->config());
#endif
}
#ifdef ENABLE_DEBUGGERS
void CoreController::attachDebugger(bool interrupt) {
Interrupter interrupter(this);
if (!m_threadContext.core->debugger) {
mDebuggerAttach(&m_debugger, m_threadContext.core);
}
if (interrupt) {
mDebuggerEnter(&m_debugger, DEBUGGER_ENTER_ATTACHED, 0);
}
}
void CoreController::detachDebugger() {
Interrupter interrupter(this);
if (!m_threadContext.core->debugger) {
return;
}
m_threadContext.core->detachDebugger(m_threadContext.core);
}
void CoreController::attachDebuggerModule(mDebuggerModule* module, bool interrupt) {
Interrupter interrupter(this);
if (module) {
mDebuggerAttachModule(&m_debugger, module);
}
attachDebugger(interrupt);
}
void CoreController::detachDebuggerModule(mDebuggerModule* module) {
Interrupter interrupter(this);
mDebuggerDetachModule(&m_debugger, module);
}
#endif
void CoreController::setMultiplayerController(MultiplayerController* controller) {
if (controller == m_multiplayer) {
return;
}
clearMultiplayerController();
m_multiplayer = controller;
if (!mCoreThreadHasStarted(&m_threadContext)) {
return;
}
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* thread) {
CoreController* controller = static_cast<CoreController*>(thread->userData);
controller->m_multiplayer->attachGame(controller);
});
}
void CoreController::clearMultiplayerController() {
if (!m_multiplayer) {
return;
}
m_multiplayer->detachGame(this);
m_multiplayer = nullptr;
}
mCacheSet* CoreController::graphicCaches() {
if (m_cacheSet) {
return m_cacheSet.get();
}
Interrupter interrupter(this);
switch (platform()) {
#ifdef M_CORE_GBA
case mPLATFORM_GBA: {
GBA* gba = static_cast<GBA*>(m_threadContext.core->board);
m_cacheSet = std::make_unique<mCacheSet>();
GBAVideoCacheInit(m_cacheSet.get());
GBAVideoCacheAssociate(m_cacheSet.get(), &gba->video);
break;
}
#endif
#ifdef M_CORE_GB
case mPLATFORM_GB: {
GB* gb = static_cast<GB*>(m_threadContext.core->board);
m_cacheSet = std::make_unique<mCacheSet>();
GBVideoCacheInit(m_cacheSet.get());
GBVideoCacheAssociate(m_cacheSet.get(), &gb->video);
break;
}
#endif
default:
return nullptr;
}
return m_cacheSet.get();
}
#ifdef M_CORE_GBA
bool CoreController::attachDolphin(const Address& address) {
if (platform() != mPLATFORM_GBA) {
return false;
}
if (GBASIODolphinConnect(&m_dolphin, &address, 0, 0)) {
clearMultiplayerController();
m_threadContext.core->setPeripheral(m_threadContext.core, mPERIPH_GBA_LINK_PORT, &m_dolphin.d);
return true;
}
return false;
}
void CoreController::detachDolphin() {
if (platform() == mPLATFORM_GBA) {
// TODO: Reattach to multiplayer controller
m_threadContext.core->setPeripheral(m_threadContext.core, mPERIPH_GBA_LINK_PORT, NULL);
}
GBASIODolphinDestroy(&m_dolphin);
}
#endif
void CoreController::setOverride(std::unique_ptr<Override> override) {
Interrupter interrupter(this);
m_override = std::move(override);
m_override->identify(m_threadContext.core);
}
void CoreController::setInputController(InputController* inputController) {
m_inputController = inputController;
m_threadContext.core->setPeripheral(m_threadContext.core, mPERIPH_ROTATION, m_inputController->rotationSource());
m_threadContext.core->setPeripheral(m_threadContext.core, mPERIPH_RUMBLE, m_inputController->rumble());
m_threadContext.core->setPeripheral(m_threadContext.core, mPERIPH_IMAGE_SOURCE, m_inputController->imageSource());
}
void CoreController::setLogger(LogController* logger) {
disconnect(m_log);
m_log = logger;
m_logger.filter = logger->filter();
connect(this, &CoreController::logPosted, m_log, &LogController::postLog);
}
void CoreController::start() {
QSize size(screenDimensions());
m_activeBuffer.resize(size.width() * size.height() * sizeof(mColor));
m_activeBuffer.fill(0xFF);
m_completeBuffer = m_activeBuffer;
m_threadContext.core->setVideoBuffer(m_threadContext.core, reinterpret_cast<mColor*>(m_activeBuffer.data()), size.width());
if (!m_patched) {
mCoreAutoloadPatch(m_threadContext.core);
}
if (!mCoreThreadStart(&m_threadContext)) {
emit failed();
emit stopping();
}
}
void CoreController::stop() {
setSync(false);
#ifdef ENABLE_DEBUGGERS
detachDebugger();
#endif
setPaused(false);
mCoreThreadEnd(&m_threadContext);
}
void CoreController::reset() {
mCoreThreadReset(&m_threadContext);
}
void CoreController::setPaused(bool paused) {
QMutexLocker locker(&m_actionMutex);
if (paused) {
if (m_moreFrames < 0) {
m_moreFrames = 1;
}
} else {
m_moreFrames = -1;
if (isPaused()) {
mCoreThreadUnpause(&m_threadContext);
}
}
}
void CoreController::frameAdvance() {
QMutexLocker locker(&m_actionMutex);
m_moreFrames = 1;
if (isPaused()) {
mCoreThreadUnpause(&m_threadContext);
}
}
void CoreController::addFrameAction(std::function<void ()> action) {
QMutexLocker locker(&m_actionMutex);
m_frameActions.append(action);
}
void CoreController::setSync(bool sync) {
if (sync) {
m_threadContext.impl->sync.audioWait = m_audioSync;
m_threadContext.impl->sync.videoFrameWait = m_videoSync;
} else {
m_threadContext.impl->sync.audioWait = false;
m_threadContext.impl->sync.videoFrameWait = false;
}
}
void CoreController::showResetInfo(bool enable) {
m_showResetInfo = enable;
}
void CoreController::setRewinding(bool rewind) {
if (!m_threadContext.core->opts.rewindEnable) {
if (rewind) {
emit statusPosted(tr("Rewinding not currently enabled"));
}
return;
}
if (rewind && m_multiplayer && m_multiplayer->attached() > 1) {
return;
}
if (rewind && isPaused()) {
setPaused(false);
// TODO: restore autopausing
}
mCoreThreadSetRewinding(&m_threadContext, rewind);
}
void CoreController::rewind(int states) {
if (!m_threadContext.core->opts.rewindEnable) {
emit statusPosted(tr("Rewinding not currently enabled"));
}
Interrupter interrupter(this);
if (!states) {
states = INT_MAX;
}
mCoreRewindRestore(&m_threadContext.impl->rewind, m_threadContext.core, states);
interrupter.resume();
emit frameAvailable();
emit rewound();
}
void CoreController::setFastForward(bool enable) {
if (m_fastForward == enable) {
return;
}
m_fastForward = enable;
updateFastForward();
emit fastForwardChanged(enable);
}
void CoreController::forceFastForward(bool enable) {
if (m_fastForwardForced == enable) {
return;
}
m_fastForwardForced = enable;
updateFastForward();
emit fastForwardChanged(enable || m_fastForward);
}
void CoreController::changePlayer(int id) {
Interrupter interrupter(this);
int playerId = 0;
mCoreConfigGetIntValue(&m_threadContext.core->config, "savePlayerId", &playerId);
if (id == playerId) {
return;
}
interrupter.resume();
QMessageBox* resetPrompt = new QMessageBox(QMessageBox::Question, tr("Reset the game?"),
tr("Most games will require a reset to load the new save. Do you want to reset now?"),
QMessageBox::Yes | QMessageBox::No | QMessageBox::Cancel);
connect(resetPrompt, &QMessageBox::buttonClicked, this, [this, resetPrompt, id](QAbstractButton* button) {
Interrupter interrupter(this);
switch (resetPrompt->standardButton(button)) {
default:
return;
case QMessageBox::Yes:
mCoreConfigSetOverrideIntValue(&m_threadContext.core->config, "savePlayerId", id);
m_resetActions.append([this]() {
updatePlayerSave();
});
interrupter.resume();
reset();
break;
case QMessageBox::No:
mCoreConfigSetOverrideIntValue(&m_threadContext.core->config, "savePlayerId", id);
updatePlayerSave();
break;
}
});
resetPrompt->setAttribute(Qt::WA_DeleteOnClose);
resetPrompt->show();
}
void CoreController::overrideMute(bool override) {
m_mute = override;
Interrupter interrupter(this);
mCore* core = m_threadContext.core;
if (m_mute) {
core->opts.mute = true;
} else {
if (m_fastForward || m_fastForwardForced) {
core->opts.mute = m_fastForwardMute >= 0;
} else {
mCoreConfigGetBoolValue(&core->config, "mute", &core->opts.mute);
}
}
core->reloadConfigOption(core, NULL, NULL);
}
void CoreController::loadState(int slot) {
if (slot > 0 && slot != m_stateSlot) {
m_stateSlot = slot;
m_backupSaveState.clear();
}
mCoreThreadClearCrashed(&m_threadContext);
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
if (!controller->m_backupLoadState.isOpen()) {
controller->m_backupLoadState = VFileDevice::openMemory();
}
mCoreSaveStateNamed(context->core, controller->m_backupLoadState, controller->m_saveStateFlags);
if (mCoreLoadState(context->core, controller->m_stateSlot, controller->m_loadStateFlags)) {
emit controller->frameAvailable();
emit controller->stateLoaded();
}
});
}
void CoreController::loadState(const QString& path, int flags) {
m_statePath = path;
int savedFlags = m_loadStateFlags;
if (flags != -1) {
m_loadStateFlags = flags;
}
mCoreThreadClearCrashed(&m_threadContext);
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
VFile* vf = VFileDevice::open(controller->m_statePath, O_RDONLY);
if (!vf) {
return;
}
if (!controller->m_backupLoadState.isOpen()) {
controller->m_backupLoadState = VFileDevice::openMemory();
}
mCoreSaveStateNamed(context->core, controller->m_backupLoadState, controller->m_saveStateFlags);
if (mCoreLoadStateNamed(context->core, vf, controller->m_loadStateFlags)) {
emit controller->frameAvailable();
emit controller->stateLoaded();
}
vf->close(vf);
});
m_loadStateFlags = savedFlags;
}
void CoreController::loadState(QIODevice* iodev, int flags) {
m_stateVf = VFileDevice::wrap(iodev, QIODevice::ReadOnly);
if (!m_stateVf) {
return;
}
int savedFlags = m_loadStateFlags;
if (flags != -1) {
m_loadStateFlags = flags;
}
mCoreThreadClearCrashed(&m_threadContext);
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
VFile* vf = controller->m_stateVf;
if (!vf) {
return;
}
if (!controller->m_backupLoadState.isOpen()) {
controller->m_backupLoadState = VFileDevice::openMemory();
}
mCoreSaveStateNamed(context->core, controller->m_backupLoadState, controller->m_saveStateFlags);
if (mCoreLoadStateNamed(context->core, vf, controller->m_loadStateFlags)) {
emit controller->frameAvailable();
emit controller->stateLoaded();
}
vf->close(vf);
});
m_loadStateFlags = savedFlags;
}
void CoreController::saveState(int slot) {
if (slot > 0) {
m_stateSlot = slot;
}
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
VFile* vf = mCoreGetState(context->core, controller->m_stateSlot, false);
if (vf) {
controller->m_backupSaveState.resize(vf->size(vf));
vf->read(vf, controller->m_backupSaveState.data(), controller->m_backupSaveState.size());
vf->close(vf);
}
mCoreSaveState(context->core, controller->m_stateSlot, controller->m_saveStateFlags);
});
}
void CoreController::saveState(const QString& path, int flags) {
m_statePath = path;
int savedFlags = m_saveStateFlags;
if (flags != -1) {
m_saveStateFlags = flags;
}
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
VFile* vf = VFileDevice::open(controller->m_statePath, O_RDONLY);
if (vf) {
controller->m_backupSaveState.resize(vf->size(vf));
vf->read(vf, controller->m_backupSaveState.data(), controller->m_backupSaveState.size());
vf->close(vf);
}
vf = VFileDevice::open(controller->m_statePath, O_WRONLY | O_CREAT | O_TRUNC);
if (!vf) {
return;
}
mCoreSaveStateNamed(context->core, vf, controller->m_saveStateFlags);
vf->close(vf);
});
m_saveStateFlags = savedFlags;
}
void CoreController::saveState(QIODevice* iodev, int flags) {
m_stateVf = VFileDevice::wrap(iodev, QIODevice::WriteOnly | QIODevice::Truncate);
if (!m_stateVf) {
return;
}
int savedFlags = m_saveStateFlags;
if (flags != -1) {
m_saveStateFlags = flags;
}
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
VFile* vf = controller->m_stateVf;
if (!vf) {
return;
}
mCoreSaveStateNamed(context->core, vf, controller->m_saveStateFlags);
vf->close(vf);
});
m_saveStateFlags = savedFlags;
}
void CoreController::loadBackupState() {
if (!m_backupLoadState.isOpen()) {
return;
}
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
controller->m_backupLoadState.seek(0);
if (mCoreLoadStateNamed(context->core, controller->m_backupLoadState, controller->m_loadStateFlags)) {
mLOG(STATUS, INFO, "Undid state load");
controller->frameAvailable();
controller->stateLoaded();
}
controller->m_backupLoadState.close();
});
}
void CoreController::saveBackupState() {
if (m_backupSaveState.isEmpty()) {
return;
}
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
CoreController* controller = static_cast<CoreController*>(context->userData);
VFile* vf = mCoreGetState(context->core, controller->m_stateSlot, true);
if (vf) {
vf->write(vf, controller->m_backupSaveState.constData(), controller->m_backupSaveState.size());
vf->close(vf);
mLOG(STATUS, INFO, "Undid state save");
}
controller->m_backupSaveState.clear();
});
}
void CoreController::loadSave(const QString& path, bool temporary) {
m_resetActions.append([this, path, temporary]() {
VFile* vf = VFileDevice::open(path, temporary ? O_RDONLY : O_RDWR);
if (!vf) {
LOG(QT, ERROR) << tr("Failed to open save file: %1").arg(path);
return;
}
bool ok;
if (temporary) {
ok = m_threadContext.core->loadTemporarySave(m_threadContext.core, vf);
} else {
ok = m_threadContext.core->loadSave(m_threadContext.core, vf);
}
if (!ok) {
vf->close(vf);
} else {
m_savePath = path;
}
});
if (hasStarted()) {
reset();
}
}
void CoreController::loadSave(VFile* vf, bool temporary, const QString& path) {
m_resetActions.append([this, vf, temporary, path]() {
bool ok;
if (temporary) {
ok = m_threadContext.core->loadTemporarySave(m_threadContext.core, vf);
} else {
ok = m_threadContext.core->loadSave(m_threadContext.core, vf);
}
if (!ok) {
vf->close(vf);
} else {
m_savePath = path;
}
});
if (hasStarted()) {
reset();
}
}
void CoreController::loadPatch(const QString& patchPath) {
Interrupter interrupter(this);
VFile* patch = VFileDevice::open(patchPath, O_RDONLY);
if (patch) {
m_threadContext.core->loadPatch(m_threadContext.core, patch);
m_patched = true;
patch->close(patch);
updateROMInfo();
}
if (mCoreThreadHasStarted(&m_threadContext)) {
interrupter.resume();
reset();
}
}
void CoreController::replaceGame(const QString& path) {
QFileInfo info(path);
if (!info.isReadable()) {
LOG(QT, ERROR) << tr("Failed to open game file: %1").arg(path);
return;
}
QString fname = info.canonicalFilePath();
Interrupter interrupter(this);
mDirectorySetDetachBase(&m_threadContext.core->dirs);
if (m_preload) {
mCorePreloadFile(m_threadContext.core, fname.toUtf8().constData());
} else {
mCoreLoadFile(m_threadContext.core, fname.toUtf8().constData());
}
// TODO: Make sure updating the path is handled properly by everything that calls path() and baseDirectory()
updateROMInfo();
}
void CoreController::yankPak() {
Interrupter interrupter(this);
switch (platform()) {
#ifdef M_CORE_GBA
case mPLATFORM_GBA:
GBAYankROM(static_cast<GBA*>(m_threadContext.core->board));
break;
#endif
#ifdef M_CORE_GB
case mPLATFORM_GB:
GBYankROM(static_cast<GB*>(m_threadContext.core->board));
break;
#endif
case mPLATFORM_NONE:
LOG(QT, ERROR) << tr("Can't yank pack in unexpected platform!");
break;
}
}
void CoreController::addKey(int key) {
m_activeKeys |= 1 << key;
}
void CoreController::clearKey(int key) {
m_activeKeys &= ~(1 << key);
m_removedKeys |= 1 << key;
}
void CoreController::setAutofire(int key, bool enable) {
if (key >= 32 || key < 0) {
return;
}
m_autofire[key] = enable;
m_autofireStatus[key] = 0;
}
#ifdef USE_PNG
void CoreController::screenshot() {
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* context) {
mCoreTakeScreenshot(context->core);
});
}
#endif
void CoreController::setRealTime() {
m_threadContext.core->rtc.override = RTC_NO_OVERRIDE;
}
void CoreController::setFixedTime(const QDateTime& time) {
m_threadContext.core->rtc.override = RTC_FIXED;
m_threadContext.core->rtc.value = time.toMSecsSinceEpoch();
}
void CoreController::setFakeEpoch(const QDateTime& time) {
m_threadContext.core->rtc.override = RTC_FAKE_EPOCH;
m_threadContext.core->rtc.value = time.toMSecsSinceEpoch();
}
void CoreController::setTimeOffset(qint64 offset) {
m_threadContext.core->rtc.override = RTC_WALLCLOCK_OFFSET;
m_threadContext.core->rtc.value = offset * 1000LL;
}
void CoreController::scanCard(const QString& path) {
#ifdef M_CORE_GBA
QImage image(path);
if (image.isNull()) {
QFile file(path);
if (!file.open(QIODevice::ReadOnly)) {
return;
}
QByteArray eReaderData = file.read(2912);
if (eReaderData.isEmpty()) {
return;
}
file.seek(0);
QStringList lines;
QDir basedir(QFileInfo(path).dir());
while (true) {
QByteArray line = file.readLine().trimmed();
if (line.isEmpty()) {
break;
}
QString filepath(QString::fromUtf8(line));
if (filepath.isEmpty() || filepath[0] == QChar('#')) {
continue;
}
if (QFileInfo(filepath).isRelative()) {
lines.append(basedir.filePath(filepath));
} else {
lines.append(filepath);
}
}
scanCards(lines);
m_eReaderData = std::move(eReaderData);
} else if (image.size() == QSize(989, 44) || image.size() == QSize(639, 44)) {
const uchar* bits = image.constBits();
size_t size;
#if (QT_VERSION >= QT_VERSION_CHECK(5, 10, 0))
size = image.sizeInBytes();
#else
size = image.byteCount();
#endif
m_eReaderData.setRawData(reinterpret_cast<const char*>(bits), size);
}
mCoreThreadRunFunction(&m_threadContext, [](mCoreThread* thread) {
CoreController* controller = static_cast<CoreController*>(thread->userData);
GBACartEReaderQueueCard(static_cast<GBA*>(thread->core->board), controller->m_eReaderData.constData(), controller->m_eReaderData.size());
});
#endif
}
void CoreController::scanCards(const QStringList& paths) {
for (const QString& path : paths) {
scanCard(path);
}
}
void CoreController::importSharkport(const QString& path) {
#ifdef M_CORE_GBA
if (platform() != mPLATFORM_GBA) {
return;
}
VFile* vf = VFileDevice::open(path, O_RDONLY);
if (!vf) {
LOG(QT, ERROR) << tr("Failed to open snapshot file for reading: %1").arg(path);
return;
}
Interrupter interrupter(this);
GBASavedataImportSharkPort(static_cast<GBA*>(m_threadContext.core->board), vf, false);
GBASavedataImportGSV(static_cast<GBA*>(m_threadContext.core->board), vf, false);
vf->close(vf);
#endif
}
void CoreController::exportSharkport(const QString& path) {
#ifdef M_CORE_GBA
if (platform() != mPLATFORM_GBA) {
return;
}
VFile* vf = VFileDevice::open(path, O_WRONLY | O_CREAT | O_TRUNC);
if (!vf) {
LOG(QT, ERROR) << tr("Failed to open snapshot file for writing: %1").arg(path);
return;
}
Interrupter interrupter(this);
GBASavedataExportSharkPort(static_cast<GBA*>(m_threadContext.core->board), vf);
vf->close(vf);
#endif
}
#ifdef M_CORE_GB
void CoreController::attachPrinter() {
if (platform() != mPLATFORM_GB) {
return;
}
GB* gb = static_cast<GB*>(m_threadContext.core->board);
clearMultiplayerController();
GBPrinterCreate(&m_printer);
m_printer.parent = this;
m_printer.print = [](GBPrinter* printer, int height, const uint8_t* data) {
QGBPrinter* qPrinter = reinterpret_cast<QGBPrinter*>(printer);
QImage image(GB_VIDEO_HORIZONTAL_PIXELS, height, QImage::Format_Indexed8);
QVector<QRgb> colors;
colors.append(qRgb(0xF8, 0xF8, 0xF8));
colors.append(qRgb(0xA8, 0xA8, 0xA8));
colors.append(qRgb(0x50, 0x50, 0x50));
colors.append(qRgb(0x00, 0x00, 0x00));
image.setColorTable(std::move(colors));
for (int y = 0; y < height; ++y) {
for (int x = 0; x < GB_VIDEO_HORIZONTAL_PIXELS; x += 4) {
uint8_t byte = data[(x + y * GB_VIDEO_HORIZONTAL_PIXELS) / 4];
image.setPixel(x + 0, y, (byte & 0xC0) >> 6);
image.setPixel(x + 1, y, (byte & 0x30) >> 4);
image.setPixel(x + 2, y, (byte & 0x0C) >> 2);
image.setPixel(x + 3, y, (byte & 0x03) >> 0);
}
}
QMetaObject::invokeMethod(qPrinter->parent, "imagePrinted", Q_ARG(const QImage&, image));
};
Interrupter interrupter(this);
GBSIOSetDriver(&gb->sio, &m_printer.d);
}
void CoreController::detachPrinter() {
if (platform() != mPLATFORM_GB) {
return;
}
Interrupter interrupter(this);
GB* gb = static_cast<GB*>(m_threadContext.core->board);
GBPrinterDonePrinting(&m_printer);
GBSIOSetDriver(&gb->sio, nullptr);
}
void CoreController::endPrint() {
if (platform() != mPLATFORM_GB) {
return;
}
Interrupter interrupter(this);
GBPrinterDonePrinting(&m_printer);
}
#endif
#ifdef M_CORE_GBA
void CoreController::attachBattleChipGate() {
if (platform() != mPLATFORM_GBA) {
return;
}
Interrupter interrupter(this);
clearMultiplayerController();
GBASIOBattlechipGateCreate(&m_battlechip);
m_threadContext.core->setPeripheral(m_threadContext.core, mPERIPH_GBA_LINK_PORT, &m_battlechip);
}
void CoreController::detachBattleChipGate() {
if (platform() != mPLATFORM_GBA) {
return;
}
Interrupter interrupter(this);
m_threadContext.core->setPeripheral(m_threadContext.core, mPERIPH_GBA_LINK_PORT, nullptr);
}
void CoreController::setBattleChipId(uint16_t id) {
if (platform() != mPLATFORM_GBA) {
return;
}
Interrupter interrupter(this);
m_battlechip.chipId = id;
}
void CoreController::setBattleChipFlavor(int flavor) {
if (platform() != mPLATFORM_GBA) {
return;
}
Interrupter interrupter(this);
m_battlechip.flavor = flavor;
}
#endif
void CoreController::setAVStream(mAVStream* stream) {
Interrupter interrupter(this);
m_threadContext.core->setAVStream(m_threadContext.core, stream);
}
void CoreController::clearAVStream() {
Interrupter interrupter(this);
m_threadContext.core->setAVStream(m_threadContext.core, nullptr);
}
void CoreController::clearOverride() {
m_override.reset();
}
void CoreController::startVideoLog(const QString& path, bool compression) {
if (m_vl) {
return;
}
VFile* vf = VFileDevice::open(path, O_WRONLY | O_CREAT | O_TRUNC);
if (!vf) {
return;
}
startVideoLog(vf, compression);
}
void CoreController::startVideoLog(VFile* vf, bool compression) {
if (m_vl || !vf) {
return;
}
Interrupter interrupter(this);
m_vl = mVideoLogContextCreate(m_threadContext.core);
m_vlVf = vf;
mVideoLogContextSetOutput(m_vl, m_vlVf);
mVideoLogContextSetCompression(m_vl, compression);
mVideoLogContextWriteHeader(m_vl, m_threadContext.core);
}
void CoreController::endVideoLog(bool closeVf) {
if (!m_vl) {
return;
}
Interrupter interrupter(this);
mVideoLogContextDestroy(m_threadContext.core, m_vl, closeVf);
if (closeVf) {
m_vlVf = nullptr;
}
m_vl = nullptr;
}
void CoreController::setFramebufferHandle(int fb) {
Interrupter interrupter(this);
if (fb < 0) {
if (!m_hwaccel) {
return;
}
mCoreConfigSetIntValue(&m_threadContext.core->config, "hwaccelVideo", 0);
m_threadContext.core->setVideoGLTex(m_threadContext.core, -1);
m_hwaccel = false;
} else {
mCoreConfigSetIntValue(&m_threadContext.core->config, "hwaccelVideo", 1);
m_threadContext.core->setVideoGLTex(m_threadContext.core, fb);
if (m_hwaccel) {
return;
}
m_hwaccel = true;
}
if (hasStarted()) {
m_threadContext.core->reloadConfigOption(m_threadContext.core, "hwaccelVideo", NULL);
if (!m_hwaccel) {
m_threadContext.core->setVideoBuffer(m_threadContext.core, reinterpret_cast<mColor*>(m_activeBuffer.data()), screenDimensions().width());
}
}
}
void CoreController::updateKeys() {
int polledKeys = m_inputController->pollEvents() | updateAutofire();
int activeKeys = m_activeKeys | polledKeys;
activeKeys |= m_threadContext.core->getKeys(m_threadContext.core) & ~m_removedKeys;
m_removedKeys = polledKeys;
m_threadContext.core->setKeys(m_threadContext.core, activeKeys);
}
int CoreController::updateAutofire() {
int active = 0;
for (int k = 0; k < 32; ++k) {
if (!m_autofire[k]) {
continue;
}
++m_autofireStatus[k];
if (m_autofireStatus[k] >= 2 * m_autofireThreshold) {
m_autofireStatus[k] = 0;
} else if (m_autofireStatus[k] >= m_autofireThreshold) {
active |= 1 << k;
}
}
return active;
}
void CoreController::finishFrame() {
if (!m_hwaccel) {
unsigned width, height;
m_threadContext.core->currentVideoSize(m_threadContext.core, &width, &height);
QMutexLocker locker(&m_bufferMutex);
memcpy(m_completeBuffer.data(), m_activeBuffer.constData(), width * height * BYTES_PER_PIXEL);
}
{
QMutexLocker locker(&m_actionMutex);
QList<std::function<void ()>> frameActions(m_frameActions);
m_frameActions.clear();
for (auto& action : frameActions) {
action();
}
if (m_moreFrames > 0) {
--m_moreFrames;
if (!m_moreFrames) {
mCoreThreadPauseFromThread(&m_threadContext);
}
}
++m_frameCounter;
}
updateKeys();
QMetaObject::invokeMethod(this, "frameAvailable");
}
void CoreController::updatePlayerSave() {
int savePlayerId = m_multiplayer->saveId(this);
QString saveSuffix;
if (savePlayerId < 2) {
saveSuffix = QLatin1String(".sav");
} else {
saveSuffix = QString(".sa%1").arg(savePlayerId);
}
QByteArray saveSuffixBin(saveSuffix.toUtf8());
VFile* save = mDirectorySetOpenSuffix(&m_threadContext.core->dirs, m_threadContext.core->dirs.save, saveSuffixBin.constData(), O_CREAT | O_RDWR);
if (save) {
if (!m_threadContext.core->loadSave(m_threadContext.core, save)) {
save->close(save);
} else {
m_savePath = QString::fromUtf8(m_threadContext.core->dirs.baseName) + saveSuffix;
}
}
}
void CoreController::updateFastForward() {
// If we have "Fast forward" checked in the menu (m_fastForwardForced)
// or are holding the fast forward button (m_fastForward):
if (m_fastForward || m_fastForwardForced) {
if (m_fastForwardVolume >= 0) {
m_threadContext.core->opts.volume = m_fastForwardVolume;
}
if (m_fastForwardMute >= 0) {
m_threadContext.core->opts.mute = m_fastForwardMute || m_mute;
}
setSync(false);
// If we aren't holding the fast forward button
// then use the non "(held)" ratio
if(!m_fastForward) {
if (m_fastForwardRatio > 0) {
m_threadContext.impl->sync.fpsTarget = m_fpsTarget * m_fastForwardRatio;
m_threadContext.impl->sync.audioWait = true;
}
} else {
// If we are holding the fast forward button,
// then use the held ratio
if (m_fastForwardHeldRatio > 0) {
m_threadContext.impl->sync.fpsTarget = m_fpsTarget * m_fastForwardHeldRatio;
m_threadContext.impl->sync.audioWait = true;
}
}
} else {
if (!mCoreConfigGetIntValue(&m_threadContext.core->config, "volume", &m_threadContext.core->opts.volume)) {
m_threadContext.core->opts.volume = 0x100;
}
mCoreConfigGetBoolValue(&m_threadContext.core->config, "mute", &m_threadContext.core->opts.mute);
m_threadContext.impl->sync.fpsTarget = m_fpsTarget;
setSync(true);
}
m_threadContext.core->reloadConfigOption(m_threadContext.core, NULL, NULL);
}
void CoreController::updateROMInfo() {
const NoIntroDB* db = GBAApp::app()->gameDB();
NoIntroGame game{};
m_crc32 = 0;
mCore* core = m_threadContext.core;
core->checksum(core, &m_crc32, mCHECKSUM_CRC32);
mGameInfo info;
core->getGameInfo(core, &info);
m_internalTitle = QLatin1String(info.title);
#ifdef USE_SQLITE3
if (db && m_crc32 && NoIntroDBLookupGameByCRC(db, m_crc32, &game)) {
m_dbTitle = QString::fromUtf8(game.name);
}
#endif
}
CoreController::Interrupter::Interrupter()
: m_parent(nullptr)
{
}
CoreController::Interrupter::Interrupter(CoreController* parent)
: m_parent(parent)
{
interrupt();
}
CoreController::Interrupter::Interrupter(std::shared_ptr<CoreController> parent)
: m_parent(parent.get())
{
interrupt();
}
CoreController::Interrupter::Interrupter(const Interrupter& other)
: m_parent(other.m_parent)
{
interrupt();
}
CoreController::Interrupter::~Interrupter() {
resume();
}
CoreController::Interrupter& CoreController::Interrupter::operator=(const Interrupter& other)
{
interrupt(other.m_parent);
return *this;
}
void CoreController::Interrupter::interrupt(CoreController* controller) {
if (m_parent != controller) {
CoreController* old = m_parent;
m_parent = controller;
interrupt();
resume(old);
}
}
void CoreController::Interrupter::interrupt(std::shared_ptr<CoreController> controller) {
interrupt(controller.get());
}
void CoreController::Interrupter::interrupt() {
if (!m_parent || !m_parent->thread()->impl) {
return;
}
if (mCoreThreadGet() != m_parent->thread()) {
mCoreThreadInterrupt(m_parent->thread());
} else {
mCoreThreadInterruptFromThread(m_parent->thread());
}
}
void CoreController::Interrupter::resume() {
resume(m_parent);
m_parent = nullptr;
}
void CoreController::Interrupter::resume(CoreController* controller) {
if (!controller || !controller->thread()->impl) {
return;
}
mCoreThreadContinue(controller->thread());
}
bool CoreController::Interrupter::held() const {
return m_parent && m_parent->thread()->impl;
}