mgba-ps3/src/platform/qt/GBAApp.cpp
2025-05-03 01:42:12 -07:00

451 lines
12 KiB
C++

/* Copyright (c) 2013-2014 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GBAApp.h"
#include "AudioProcessor.h"
#include "CoreController.h"
#include "CoreManager.h"
#include "ConfigController.h"
#include "Display.h"
#include "LogController.h"
#include "VFileDevice.h"
#include "Window.h"
#include <QFileInfo>
#include <QFileOpenEvent>
#include <QFontDatabase>
#include <QIcon>
#include <mgba/core/version.h>
#include <mgba/feature/updater.h>
#include <mgba-util/socket.h>
#include <mgba-util/vfs.h>
#ifdef USE_SQLITE3
#include "feature/sqlite3/no-intro.h"
#endif
#ifdef USE_DISCORD_RPC
#include "DiscordCoordinator.h"
#endif
#ifdef BUILD_SDL
#include "input/SDLInputDriver.h"
#endif
using namespace QGBA;
static GBAApp* g_app = nullptr;
mLOG_DEFINE_CATEGORY(QT, "Qt", "platform.qt");
GBAApp::GBAApp(int& argc, char* argv[], ConfigController* config)
: QApplication(argc, argv)
, m_configController(config)
, m_updater(config)
, m_monospace(QFontDatabase::systemFont(QFontDatabase::FixedFont))
{
g_app = this;
#ifdef BUILD_SDL
SDL_Init(SDL_INIT_NOPARACHUTE);
#endif
SocketSubsystemInit();
qRegisterMetaType<const uint32_t*>("const uint32_t*");
qRegisterMetaType<mCoreThread*>("mCoreThread*");
if (!m_configController->getQtOption("displayDriver").isNull()) {
Display::setDriver(static_cast<Display::Driver>(m_configController->getQtOption("displayDriver").toInt()));
}
reloadGameDB();
m_manager.setConfig(m_configController->config());
m_manager.setMultiplayerController(&m_multiplayer);
if (!m_configController->getQtOption("audioDriver").isNull()) {
AudioProcessor::setDriver(static_cast<AudioProcessor::Driver>(m_configController->getQtOption("audioDriver").toInt()));
}
LogController::installMessageHandler();
LogController::global()->load(m_configController);
#ifdef USE_DISCORD_RPC
ConfigOption* useDiscordPresence = m_configController->addOption("useDiscordPresence");
useDiscordPresence->addBoolean(tr("Enable Discord Rich Presence"));
useDiscordPresence->connect([](const QVariant& value) {
if (value.toBool()) {
DiscordCoordinator::init();
} else {
DiscordCoordinator::deinit();
}
}, this);
m_configController->updateOption("useDiscordPresence");
#endif
#if (QT_VERSION >= QT_VERSION_CHECK(5, 9, 0))
m_netman.setRedirectPolicy(QNetworkRequest::NoLessSafeRedirectPolicy);
#endif
cleanupAfterUpdate();
connect(this, &GBAApp::aboutToQuit, this, &GBAApp::cleanup);
if (m_configController->getOption("updateAutoCheck", 0).toInt()) {
QMetaObject::invokeMethod(&m_updater, "checkUpdate", Qt::QueuedConnection);
}
}
void GBAApp::cleanup() {
m_workerThreads.waitForDone();
while (!m_workerJobs.isEmpty()) {
finishJob(m_workerJobs.firstKey());
}
#ifdef USE_SQLITE3
if (m_db) {
NoIntroDBDestroy(m_db);
}
#endif
#ifdef USE_DISCORD_RPC
DiscordCoordinator::deinit();
#endif
}
bool GBAApp::event(QEvent* event) {
if (event->type() == QEvent::FileOpen) {
CoreController* core = m_manager.loadGame(static_cast<QFileOpenEvent*>(event)->file());
m_windows[0]->setController(core, static_cast<QFileOpenEvent*>(event)->file());
return true;
}
return QApplication::event(event);
}
Window* GBAApp::newWindow() {
if (m_windows.count() >= MAX_GBAS) {
return nullptr;
}
Window* w = new Window(&m_manager, m_configController, m_windows.count());
connect(w, &Window::destroyed, [this, w]() {
m_windows.removeAll(w);
for (Window* w : m_windows) {
w->updateMultiplayerStatus(m_windows.count() < MAX_GBAS);
}
});
m_windows.append(w);
w->setAttribute(Qt::WA_DeleteOnClose);
w->loadConfig();
w->show();
w->multiplayerChanged();
for (Window* w : m_windows) {
w->updateMultiplayerStatus(m_windows.count() < MAX_GBAS);
}
return w;
}
GBAApp* GBAApp::app() {
return g_app;
}
void GBAApp::pauseAll(QList<Window*>* paused) {
for (auto& window : m_windows) {
if (!window->controller() || window->controller()->isPaused()) {
continue;
}
window->controller()->setPaused(true);
paused->append(window);
}
}
void GBAApp::continueAll(const QList<Window*>& paused) {
for (auto& window : paused) {
if (window->controller()) {
window->controller()->setPaused(false);
}
}
}
QString GBAApp::getOpenFileName(QWidget* owner, const QString& title, const QString& filter, const QString& path) {
QList<Window*> paused;
QString base(path);
if (base.isNull()) {
base = m_configController->getOption("lastDirectory");
}
pauseAll(&paused);
QString filename = QFileDialog::getOpenFileName(owner, title, base, filter);
continueAll(paused);
if (!filename.isEmpty()) {
m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
}
return filename;
}
QStringList GBAApp::getOpenFileNames(QWidget* owner, const QString& title, const QString& filter, const QString& path) {
QList<Window*> paused;
QString base(path);
if (base.isNull()) {
base = m_configController->getOption("lastDirectory");
}
pauseAll(&paused);
QStringList filenames = QFileDialog::getOpenFileNames(owner, title, base, filter);
continueAll(paused);
if (!filenames.isEmpty()) {
m_configController->setOption("lastDirectory", QFileInfo(filenames.at(0)).dir().canonicalPath());
}
return filenames;
}
QString GBAApp::getSaveFileName(QWidget* owner, const QString& title, const QString& filter, const QString& path) {
QList<Window*> paused;
QString base(path);
if (base.isNull()) {
base = m_configController->getOption("lastDirectory");
}
pauseAll(&paused);
QString filename = QFileDialog::getSaveFileName(owner, title, base, filter);
continueAll(paused);
if (!filename.isEmpty()) {
m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
}
return filename;
}
QString GBAApp::getOpenDirectoryName(QWidget* owner, const QString& title, const QString& path) {
QList<Window*> paused;
pauseAll(&paused);
QString filename = QFileDialog::getExistingDirectory(owner, title, !path.isNull() ? path : m_configController->getOption("lastDirectory"));
continueAll(paused);
if (path.isNull() && !filename.isEmpty()) {
m_configController->setOption("lastDirectory", QFileInfo(filename).dir().canonicalPath());
}
return filename;
}
QString GBAApp::dataDir() {
#ifdef DATADIR
QString path = QString::fromUtf8(DATADIR);
if (path.startsWith("./") || path.startsWith("../")) {
path = QCoreApplication::applicationDirPath() + "/" + path;
}
#else
QString path = QCoreApplication::applicationDirPath();
#ifdef Q_OS_MAC
path += QLatin1String("/../Resources");
#endif
#endif
return path;
}
#ifdef USE_SQLITE3
bool GBAApp::reloadGameDB() {
NoIntroDB* db = nullptr;
db = NoIntroDBLoad((ConfigController::configDir() + "/nointro.sqlite3").toUtf8().constData());
if (db && m_db) {
NoIntroDBDestroy(m_db);
}
if (db) {
std::shared_ptr<GameDBParser> parser = std::make_shared<GameDBParser>(db);
submitWorkerJob(std::bind(&GameDBParser::parseNoIntroDB, parser));
m_db = db;
return true;
}
return false;
}
#else
bool GBAApp::reloadGameDB() {
return false;
}
#endif
QNetworkAccessManager* GBAApp::netman() {
return &m_netman;
}
QNetworkReply* GBAApp::httpGet(const QUrl& url) {
QNetworkRequest req(url);
req.setHeader(QNetworkRequest::UserAgentHeader,
QString("%1/%2 (+https://mgba.io) is definitely not Mozilla/5.0")
.arg(projectName)
.arg(projectVersion));
return m_netman.get(req);
}
qint64 GBAApp::submitWorkerJob(std::function<void ()>&& job, std::function<void ()>&& callback) {
return submitWorkerJob(std::move(job), nullptr, std::move(callback));
}
qint64 GBAApp::submitWorkerJob(std::function<void ()>&& job, QObject* context, std::function<void ()>&& callback) {
qint64 jobId = m_nextJob;
++m_nextJob;
WorkerJob* jobRunnable = new WorkerJob(jobId, std::move(job), this);
m_workerJobs.insert(jobId, jobRunnable);
if (callback) {
waitOnJob(jobId, context, std::move(callback));
}
m_workerThreads.start(jobRunnable);
return jobId;
}
bool GBAApp::removeWorkerJob(qint64 jobId) {
for (auto& job : m_workerJobCallbacks.values(jobId)) {
disconnect(job);
}
m_workerJobCallbacks.remove(jobId);
if (!m_workerJobs.contains(jobId)) {
return true;
}
bool success = false;
#if (QT_VERSION >= QT_VERSION_CHECK(5, 9, 0))
success = m_workerThreads.tryTake(m_workerJobs[jobId]);
#endif
if (success) {
m_workerJobs.remove(jobId);
}
return success;
}
bool GBAApp::waitOnJob(qint64 jobId, QObject* context, std::function<void ()>&& callback) {
if (!m_workerJobs.contains(jobId)) {
return false;
}
if (!context) {
context = this;
}
QMetaObject::Connection connection = connect(this, &GBAApp::jobFinished, context,
[jobId, callback = std::move(callback)](qint64 testedJobId) {
if (jobId != testedJobId) {
return;
}
callback();
});
m_workerJobCallbacks.insert(m_nextJob, connection);
return true;
}
void GBAApp::suspendScreensaver() {
#ifdef BUILD_SDL
SDL::suspendScreensaver();
#endif
}
void GBAApp::resumeScreensaver() {
#ifdef BUILD_SDL
SDL::resumeScreensaver();
#endif
}
void GBAApp::setScreensaverSuspendable(bool suspendable) {
UNUSED(suspendable);
#ifdef BUILD_SDL
SDL::setScreensaverSuspendable(suspendable);
#endif
}
void GBAApp::cleanupAfterUpdate() {
// Remove leftover updater if there's one present
QDir configDir(ConfigController::configDir());
QString extractedPath = configDir.filePath(QLatin1String("updater"));
#ifdef Q_OS_WIN
extractedPath += ".exe";
#endif
QFile updater(extractedPath);
if (updater.exists()) {
updater.remove();
}
#ifdef Q_OS_WIN
// Remove the installer exe if we downloaded that too
extractedPath = configDir.filePath(QLatin1String("update.exe"));
QFile update(extractedPath);
if (update.exists()) {
update.remove();
}
#endif
}
void GBAApp::restartForUpdate() {
QFileInfo updaterPath(m_updater.updateInfo().url.path());
QDir configDir(ConfigController::configDir());
if (updaterPath.suffix() == "exe") {
m_invokeOnExit = configDir.filePath(QLatin1String("update.exe"));
} else {
QFile updater(":/updater");
QString extractedPath = configDir.filePath(QLatin1String("updater"));
#ifdef Q_OS_WIN
extractedPath += ".exe";
#endif
updater.copy(extractedPath);
#ifndef Q_OS_WIN
QFile(extractedPath).setPermissions(QFileDevice::ReadOwner | QFileDevice::WriteOwner | QFileDevice::ExeOwner);
#endif
m_invokeOnExit = std::move(extractedPath);
}
for (auto& window : m_windows) {
window->deleteLater();
}
QMetaObject::invokeMethod(this, "quit", Qt::QueuedConnection);
}
void GBAApp::finishJob(qint64 jobId) {
m_workerJobs.remove(jobId);
emit jobFinished(jobId);
m_workerJobCallbacks.remove(jobId);
}
void GBAApp::initMultiplayer() {
QStringList fnames = m_configController->fileNames();
if (fnames.count() < 2) {
return;
}
Window* w = m_windows[0];
for (const auto& fname : fnames) {
if (!w) {
w = newWindow();
}
if (!w) {
break;
}
CoreController* core = m_manager.loadGame(fname);
w->setController(core, fname);
w = nullptr;
}
}
GBAApp::WorkerJob::WorkerJob(qint64 id, std::function<void ()>&& job, GBAApp* owner)
: m_id(id)
, m_job(std::move(job))
, m_owner(owner)
{
setAutoDelete(true);
}
void GBAApp::WorkerJob::run() {
m_job();
QMetaObject::invokeMethod(m_owner, "finishJob", Q_ARG(qint64, m_id));
}
#ifdef USE_SQLITE3
GameDBParser::GameDBParser(NoIntroDB* db, QObject* parent)
: QObject(parent)
, m_db(db)
{
// Nothing to do
}
void GameDBParser::parseNoIntroDB() {
VFile* vf = VFileDevice::open(GBAApp::dataDir() + "/nointro.dat", O_RDONLY);
if (vf) {
NoIntroDBLoadClrMamePro(m_db, vf);
vf->close(vf);
}
}
#endif