mgba-ps3/src/platform/qt/DisplayGL.cpp
2019-05-17 14:00:34 -07:00

505 lines
12 KiB
C++

/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "DisplayGL.h"
#if defined(BUILD_GL) || defined(BUILD_GLES2)
#include "CoreController.h"
#include <QApplication>
#include <QResizeEvent>
#include <QTimer>
#include <mgba/core/core.h>
#include <mgba-util/math.h>
#ifdef BUILD_GL
#include "platform/opengl/gl.h"
#endif
#if !defined(_WIN32) || defined(USE_EPOXY)
#include "platform/opengl/gles2.h"
#ifdef _WIN32
#include <epoxy/wgl.h>
#endif
#endif
using namespace QGBA;
DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
: Display(parent)
, m_gl(nullptr)
{
// This can spontaneously re-enter into this->resizeEvent before creation is done, so we
// need to make sure it's initialized to nullptr before we assign the new object to it
m_gl = new EmptyGLWidget(format, this);
m_painter = new PainterGL(format.majorVersion() < 2 ? 1 : m_gl->format().majorVersion(), &m_videoProxy, m_gl);
m_gl->setMouseTracking(true);
m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
setUpdatesEnabled(false); // Prevent paint events, which can cause race conditions
connect(&m_videoProxy, &VideoProxy::dataAvailable, &m_videoProxy, &VideoProxy::processData);
connect(&m_videoProxy, &VideoProxy::eventPosted, &m_videoProxy, &VideoProxy::handleEvent);
}
DisplayGL::~DisplayGL() {
stopDrawing();
delete m_painter;
}
bool DisplayGL::supportsShaders() const {
return m_painter->supportsShaders();
}
VideoShader* DisplayGL::shaders() {
VideoShader* shaders = nullptr;
if (m_drawThread) {
QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
} else {
shaders = m_painter->shaders();
}
return shaders;
}
void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
if (m_drawThread) {
return;
}
m_isDrawing = true;
m_painter->setContext(controller);
m_painter->setMessagePainter(messagePainter());
m_context = controller;
m_painter->resize(size());
m_gl->move(0, 0);
m_drawThread = new QThread(this);
m_drawThread->setObjectName("Painter Thread");
m_gl->context()->doneCurrent();
m_gl->context()->moveToThread(m_drawThread);
m_painter->moveToThread(m_drawThread);
m_videoProxy.moveToThread(m_drawThread);
connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start);
m_drawThread->start();
lockAspectRatio(isAspectRatioLocked());
lockIntegerScaling(isIntegerScalingLocked());
filter(isFiltered());
#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
#else
messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
#endif
resizePainter();
}
void DisplayGL::stopDrawing() {
if (m_drawThread) {
m_isDrawing = false;
CoreController::Interrupter interrupter(m_context);
QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
m_drawThread->exit();
m_drawThread = nullptr;
}
m_context.reset();
}
void DisplayGL::pauseDrawing() {
if (m_drawThread) {
m_isDrawing = false;
CoreController::Interrupter interrupter(m_context);
QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
}
}
void DisplayGL::unpauseDrawing() {
if (m_drawThread) {
m_isDrawing = true;
CoreController::Interrupter interrupter(m_context);
QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
}
}
void DisplayGL::forceDraw() {
if (m_drawThread) {
QMetaObject::invokeMethod(m_painter, "forceDraw");
}
}
void DisplayGL::lockAspectRatio(bool lock) {
Display::lockAspectRatio(lock);
if (m_drawThread) {
QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
}
}
void DisplayGL::lockIntegerScaling(bool lock) {
Display::lockIntegerScaling(lock);
if (m_drawThread) {
QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
}
}
void DisplayGL::filter(bool filter) {
Display::filter(filter);
if (m_drawThread) {
QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
}
}
void DisplayGL::framePosted() {
if (m_drawThread) {
m_painter->enqueue(m_context->drawContext());
QMetaObject::invokeMethod(m_painter, "draw");
}
}
void DisplayGL::setShaders(struct VDir* shaders) {
if (m_drawThread) {
QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
} else {
m_painter->setShaders(shaders);
}
}
void DisplayGL::clearShaders() {
QMetaObject::invokeMethod(m_painter, "clearShaders");
}
void DisplayGL::resizeContext() {
if (m_drawThread) {
m_isDrawing = false;
CoreController::Interrupter interrupter(m_context);
QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection);
}
}
void DisplayGL::resizeEvent(QResizeEvent* event) {
Display::resizeEvent(event);
resizePainter();
}
void DisplayGL::resizePainter() {
if (m_gl) {
m_gl->resize(size());
}
if (m_drawThread) {
QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
}
}
VideoProxy* DisplayGL::videoProxy() {
if (supportsShaders()) {
return &m_videoProxy;
}
return nullptr;
}
PainterGL::PainterGL(int majorVersion, VideoProxy* proxy, QGLWidget* parent)
: m_gl(parent)
, m_videoProxy(proxy)
{
#ifdef BUILD_GL
mGLContext* glBackend;
#endif
#if !defined(_WIN32) || defined(USE_EPOXY)
mGLES2Context* gl2Backend;
#endif
m_gl->makeCurrent();
#if defined(_WIN32) && defined(USE_EPOXY)
epoxy_handle_external_wglMakeCurrent();
#endif
QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
#if !defined(_WIN32) || defined(USE_EPOXY)
if (extensions.contains("GL_ARB_framebuffer_object") && majorVersion >= 2) {
gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context)));
mGLES2ContextCreate(gl2Backend);
m_backend = &gl2Backend->d;
m_supportsShaders = true;
}
#endif
#ifdef BUILD_GL
if (!m_backend) {
glBackend = static_cast<mGLContext*>(malloc(sizeof(mGLContext)));
mGLContextCreate(glBackend);
m_backend = &glBackend->d;
m_supportsShaders = false;
}
#endif
m_backend->swap = [](VideoBackend* v) {
PainterGL* painter = static_cast<PainterGL*>(v->user);
if (!painter->m_gl->isVisible()) {
return;
}
painter->m_gl->swapBuffers();
};
m_backend->init(m_backend, reinterpret_cast<WHandle>(m_gl->winId()));
#if !defined(_WIN32) || defined(USE_EPOXY)
if (m_supportsShaders) {
m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
}
#endif
m_gl->doneCurrent();
m_backend->user = this;
m_backend->filter = false;
m_backend->lockAspectRatio = false;
for (int i = 0; i < 2; ++i) {
m_free.append(new uint32_t[256 * 256]);
}
}
PainterGL::~PainterGL() {
while (!m_queue.isEmpty()) {
delete[] m_queue.dequeue();
}
for (auto item : m_free) {
delete[] item;
}
m_gl->makeCurrent();
#if defined(_WIN32) && defined(USE_EPOXY)
epoxy_handle_external_wglMakeCurrent();
#endif
#if !defined(_WIN32) || defined(USE_EPOXY)
if (m_shader.passes) {
mGLES2ShaderFree(&m_shader);
}
#endif
m_backend->deinit(m_backend);
m_gl->doneCurrent();
free(m_backend);
m_backend = nullptr;
}
void PainterGL::setContext(std::shared_ptr<CoreController> context) {
m_context = context;
resizeContext();
}
void PainterGL::resizeContext() {
if (!m_context) {
return;
}
m_gl->makeCurrent();
#if defined(_WIN32) && defined(USE_EPOXY)
epoxy_handle_external_wglMakeCurrent();
#endif
QSize size = m_context->screenDimensions();
m_backend->setDimensions(m_backend, size.width(), size.height());
m_gl->doneCurrent();
}
void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
m_messagePainter = messagePainter;
}
void PainterGL::resize(const QSize& size) {
m_size = size;
if (m_started && !m_active) {
forceDraw();
}
}
void PainterGL::lockAspectRatio(bool lock) {
m_backend->lockAspectRatio = lock;
if (m_started && !m_active) {
forceDraw();
}
}
void PainterGL::lockIntegerScaling(bool lock) {
m_backend->lockIntegerScaling = lock;
if (m_started && !m_active) {
forceDraw();
}
}
void PainterGL::filter(bool filter) {
m_backend->filter = filter;
if (m_started && !m_active) {
forceDraw();
}
}
void PainterGL::start() {
m_gl->makeCurrent();
#if defined(_WIN32) && defined(USE_EPOXY)
epoxy_handle_external_wglMakeCurrent();
#endif
#if !defined(_WIN32) || defined(USE_EPOXY)
if (m_supportsShaders && m_shader.passes) {
mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
}
#endif
m_gl->doneCurrent();
m_active = true;
m_started = true;
}
void PainterGL::draw() {
if (m_queue.isEmpty()) {
return;
}
if (mCoreSyncWaitFrameStart(&m_context->thread()->impl->sync) || !m_queue.isEmpty()) {
dequeue();
mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
m_painter.begin(m_gl->context()->device());
performDraw();
m_painter.end();
m_backend->swap(m_backend);
if (!m_delayTimer.isValid()) {
m_delayTimer.start();
} else if (m_gl->format().swapInterval()) {
while (m_delayTimer.elapsed() < 15) {
QThread::usleep(100);
}
m_delayTimer.restart();
}
} else {
mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
}
if (!m_queue.isEmpty()) {
QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
}
}
void PainterGL::forceDraw() {
m_painter.begin(m_gl->context()->device());
performDraw();
m_painter.end();
m_backend->swap(m_backend);
}
void PainterGL::stop() {
m_active = false;
m_started = false;
m_gl->makeCurrent();
#if defined(_WIN32) && defined(USE_EPOXY)
epoxy_handle_external_wglMakeCurrent();
#endif
dequeueAll();
m_backend->clear(m_backend);
m_backend->swap(m_backend);
m_gl->doneCurrent();
m_gl->context()->moveToThread(m_gl->thread());
m_context.reset();
moveToThread(m_gl->thread());
m_videoProxy->moveToThread(m_gl->thread());
}
void PainterGL::pause() {
m_active = false;
}
void PainterGL::unpause() {
m_active = true;
}
void PainterGL::performDraw() {
m_painter.beginNativePainting();
#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
float r = m_gl->devicePixelRatioF();
#else
float r = m_gl->devicePixelRatio();
#endif
m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
m_backend->drawFrame(m_backend);
m_painter.endNativePainting();
if (m_messagePainter) {
m_messagePainter->paint(&m_painter);
}
}
void PainterGL::enqueue(const uint32_t* backing) {
m_mutex.lock();
uint32_t* buffer;
if (m_free.isEmpty()) {
buffer = m_queue.dequeue();
} else {
buffer = m_free.takeLast();
}
QSize size = m_context->screenDimensions();
memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL);
m_queue.enqueue(buffer);
m_mutex.unlock();
}
void PainterGL::dequeue() {
m_mutex.lock();
if (m_queue.isEmpty()) {
m_mutex.unlock();
return;
}
uint32_t* buffer = m_queue.dequeue();
m_backend->postFrame(m_backend, buffer);
m_free.append(buffer);
m_mutex.unlock();
}
void PainterGL::dequeueAll() {
uint32_t* buffer = 0;
m_mutex.lock();
while (!m_queue.isEmpty()) {
buffer = m_queue.dequeue();
m_free.append(buffer);
}
if (buffer) {
m_backend->postFrame(m_backend, buffer);
}
m_mutex.unlock();
}
void PainterGL::setShaders(struct VDir* dir) {
if (!supportsShaders()) {
return;
}
#if !defined(_WIN32) || defined(USE_EPOXY)
m_gl->makeCurrent();
#if defined(_WIN32) && defined(USE_EPOXY)
epoxy_handle_external_wglMakeCurrent();
#endif
if (m_shader.passes) {
mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
mGLES2ShaderFree(&m_shader);
}
mGLES2ShaderLoad(&m_shader, dir);
if (m_started) {
mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
}
m_gl->doneCurrent();
#endif
}
void PainterGL::clearShaders() {
if (!supportsShaders()) {
return;
}
#if !defined(_WIN32) || defined(USE_EPOXY)
m_gl->makeCurrent();
#if defined(_WIN32) && defined(USE_EPOXY)
epoxy_handle_external_wglMakeCurrent();
#endif
if (m_shader.passes) {
mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
mGLES2ShaderFree(&m_shader);
}
m_gl->doneCurrent();
#endif
}
VideoShader* PainterGL::shaders() {
return &m_shader;
}
#endif