505 lines
12 KiB
C++
505 lines
12 KiB
C++
/* Copyright (c) 2013-2015 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "DisplayGL.h"
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#if defined(BUILD_GL) || defined(BUILD_GLES2)
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#include "CoreController.h"
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#include <QApplication>
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#include <QResizeEvent>
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#include <QTimer>
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#include <mgba/core/core.h>
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#include <mgba-util/math.h>
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#ifdef BUILD_GL
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#include "platform/opengl/gl.h"
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#endif
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#if !defined(_WIN32) || defined(USE_EPOXY)
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#include "platform/opengl/gles2.h"
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#ifdef _WIN32
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#include <epoxy/wgl.h>
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#endif
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#endif
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using namespace QGBA;
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DisplayGL::DisplayGL(const QGLFormat& format, QWidget* parent)
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: Display(parent)
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, m_gl(nullptr)
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{
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// This can spontaneously re-enter into this->resizeEvent before creation is done, so we
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// need to make sure it's initialized to nullptr before we assign the new object to it
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m_gl = new EmptyGLWidget(format, this);
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m_painter = new PainterGL(format.majorVersion() < 2 ? 1 : m_gl->format().majorVersion(), &m_videoProxy, m_gl);
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m_gl->setMouseTracking(true);
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m_gl->setAttribute(Qt::WA_TransparentForMouseEvents); // This doesn't seem to work?
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setUpdatesEnabled(false); // Prevent paint events, which can cause race conditions
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connect(&m_videoProxy, &VideoProxy::dataAvailable, &m_videoProxy, &VideoProxy::processData);
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connect(&m_videoProxy, &VideoProxy::eventPosted, &m_videoProxy, &VideoProxy::handleEvent);
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}
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DisplayGL::~DisplayGL() {
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stopDrawing();
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delete m_painter;
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}
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bool DisplayGL::supportsShaders() const {
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return m_painter->supportsShaders();
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}
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VideoShader* DisplayGL::shaders() {
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VideoShader* shaders = nullptr;
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if (m_drawThread) {
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QMetaObject::invokeMethod(m_painter, "shaders", Qt::BlockingQueuedConnection, Q_RETURN_ARG(VideoShader*, shaders));
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} else {
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shaders = m_painter->shaders();
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}
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return shaders;
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}
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void DisplayGL::startDrawing(std::shared_ptr<CoreController> controller) {
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if (m_drawThread) {
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return;
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}
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m_isDrawing = true;
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m_painter->setContext(controller);
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m_painter->setMessagePainter(messagePainter());
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m_context = controller;
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m_painter->resize(size());
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m_gl->move(0, 0);
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m_drawThread = new QThread(this);
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m_drawThread->setObjectName("Painter Thread");
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m_gl->context()->doneCurrent();
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m_gl->context()->moveToThread(m_drawThread);
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m_painter->moveToThread(m_drawThread);
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m_videoProxy.moveToThread(m_drawThread);
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connect(m_drawThread, &QThread::started, m_painter, &PainterGL::start);
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m_drawThread->start();
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lockAspectRatio(isAspectRatioLocked());
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lockIntegerScaling(isIntegerScalingLocked());
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filter(isFiltered());
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#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
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messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatioF());
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#else
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messagePainter()->resize(size(), isAspectRatioLocked(), devicePixelRatio());
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#endif
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resizePainter();
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}
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void DisplayGL::stopDrawing() {
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if (m_drawThread) {
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m_isDrawing = false;
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CoreController::Interrupter interrupter(m_context);
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QMetaObject::invokeMethod(m_painter, "stop", Qt::BlockingQueuedConnection);
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m_drawThread->exit();
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m_drawThread = nullptr;
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}
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m_context.reset();
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}
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void DisplayGL::pauseDrawing() {
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if (m_drawThread) {
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m_isDrawing = false;
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CoreController::Interrupter interrupter(m_context);
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QMetaObject::invokeMethod(m_painter, "pause", Qt::BlockingQueuedConnection);
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}
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}
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void DisplayGL::unpauseDrawing() {
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if (m_drawThread) {
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m_isDrawing = true;
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CoreController::Interrupter interrupter(m_context);
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QMetaObject::invokeMethod(m_painter, "unpause", Qt::BlockingQueuedConnection);
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}
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}
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void DisplayGL::forceDraw() {
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if (m_drawThread) {
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QMetaObject::invokeMethod(m_painter, "forceDraw");
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}
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}
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void DisplayGL::lockAspectRatio(bool lock) {
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Display::lockAspectRatio(lock);
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if (m_drawThread) {
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QMetaObject::invokeMethod(m_painter, "lockAspectRatio", Q_ARG(bool, lock));
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}
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}
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void DisplayGL::lockIntegerScaling(bool lock) {
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Display::lockIntegerScaling(lock);
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if (m_drawThread) {
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QMetaObject::invokeMethod(m_painter, "lockIntegerScaling", Q_ARG(bool, lock));
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}
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}
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void DisplayGL::filter(bool filter) {
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Display::filter(filter);
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if (m_drawThread) {
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QMetaObject::invokeMethod(m_painter, "filter", Q_ARG(bool, filter));
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}
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}
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void DisplayGL::framePosted() {
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if (m_drawThread) {
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m_painter->enqueue(m_context->drawContext());
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QMetaObject::invokeMethod(m_painter, "draw");
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}
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}
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void DisplayGL::setShaders(struct VDir* shaders) {
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if (m_drawThread) {
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QMetaObject::invokeMethod(m_painter, "setShaders", Qt::BlockingQueuedConnection, Q_ARG(struct VDir*, shaders));
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} else {
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m_painter->setShaders(shaders);
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}
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}
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void DisplayGL::clearShaders() {
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QMetaObject::invokeMethod(m_painter, "clearShaders");
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}
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void DisplayGL::resizeContext() {
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if (m_drawThread) {
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m_isDrawing = false;
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CoreController::Interrupter interrupter(m_context);
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QMetaObject::invokeMethod(m_painter, "resizeContext", Qt::BlockingQueuedConnection);
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}
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}
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void DisplayGL::resizeEvent(QResizeEvent* event) {
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Display::resizeEvent(event);
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resizePainter();
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}
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void DisplayGL::resizePainter() {
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if (m_gl) {
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m_gl->resize(size());
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}
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if (m_drawThread) {
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QMetaObject::invokeMethod(m_painter, "resize", Qt::BlockingQueuedConnection, Q_ARG(QSize, size()));
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}
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}
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VideoProxy* DisplayGL::videoProxy() {
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if (supportsShaders()) {
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return &m_videoProxy;
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}
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return nullptr;
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}
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PainterGL::PainterGL(int majorVersion, VideoProxy* proxy, QGLWidget* parent)
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: m_gl(parent)
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, m_videoProxy(proxy)
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{
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#ifdef BUILD_GL
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mGLContext* glBackend;
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#endif
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#if !defined(_WIN32) || defined(USE_EPOXY)
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mGLES2Context* gl2Backend;
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#endif
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m_gl->makeCurrent();
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#if defined(_WIN32) && defined(USE_EPOXY)
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epoxy_handle_external_wglMakeCurrent();
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#endif
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QStringList extensions = QString(reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))).split(' ');
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#if !defined(_WIN32) || defined(USE_EPOXY)
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if (extensions.contains("GL_ARB_framebuffer_object") && majorVersion >= 2) {
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gl2Backend = static_cast<mGLES2Context*>(malloc(sizeof(mGLES2Context)));
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mGLES2ContextCreate(gl2Backend);
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m_backend = &gl2Backend->d;
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m_supportsShaders = true;
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}
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#endif
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#ifdef BUILD_GL
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if (!m_backend) {
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glBackend = static_cast<mGLContext*>(malloc(sizeof(mGLContext)));
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mGLContextCreate(glBackend);
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m_backend = &glBackend->d;
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m_supportsShaders = false;
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}
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#endif
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m_backend->swap = [](VideoBackend* v) {
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PainterGL* painter = static_cast<PainterGL*>(v->user);
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if (!painter->m_gl->isVisible()) {
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return;
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}
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painter->m_gl->swapBuffers();
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};
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m_backend->init(m_backend, reinterpret_cast<WHandle>(m_gl->winId()));
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#if !defined(_WIN32) || defined(USE_EPOXY)
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if (m_supportsShaders) {
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m_shader.preprocessShader = static_cast<void*>(&reinterpret_cast<mGLES2Context*>(m_backend)->initialShader);
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}
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#endif
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m_gl->doneCurrent();
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m_backend->user = this;
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m_backend->filter = false;
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m_backend->lockAspectRatio = false;
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for (int i = 0; i < 2; ++i) {
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m_free.append(new uint32_t[256 * 256]);
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}
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}
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PainterGL::~PainterGL() {
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while (!m_queue.isEmpty()) {
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delete[] m_queue.dequeue();
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}
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for (auto item : m_free) {
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delete[] item;
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}
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m_gl->makeCurrent();
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#if defined(_WIN32) && defined(USE_EPOXY)
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epoxy_handle_external_wglMakeCurrent();
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#endif
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#if !defined(_WIN32) || defined(USE_EPOXY)
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if (m_shader.passes) {
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mGLES2ShaderFree(&m_shader);
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}
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#endif
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m_backend->deinit(m_backend);
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m_gl->doneCurrent();
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free(m_backend);
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m_backend = nullptr;
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}
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void PainterGL::setContext(std::shared_ptr<CoreController> context) {
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m_context = context;
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resizeContext();
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}
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void PainterGL::resizeContext() {
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if (!m_context) {
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return;
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}
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m_gl->makeCurrent();
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#if defined(_WIN32) && defined(USE_EPOXY)
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epoxy_handle_external_wglMakeCurrent();
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#endif
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QSize size = m_context->screenDimensions();
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m_backend->setDimensions(m_backend, size.width(), size.height());
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m_gl->doneCurrent();
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}
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void PainterGL::setMessagePainter(MessagePainter* messagePainter) {
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m_messagePainter = messagePainter;
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}
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void PainterGL::resize(const QSize& size) {
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m_size = size;
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if (m_started && !m_active) {
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forceDraw();
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}
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}
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void PainterGL::lockAspectRatio(bool lock) {
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m_backend->lockAspectRatio = lock;
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if (m_started && !m_active) {
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forceDraw();
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}
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}
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void PainterGL::lockIntegerScaling(bool lock) {
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m_backend->lockIntegerScaling = lock;
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if (m_started && !m_active) {
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forceDraw();
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}
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}
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void PainterGL::filter(bool filter) {
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m_backend->filter = filter;
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if (m_started && !m_active) {
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forceDraw();
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}
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}
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void PainterGL::start() {
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m_gl->makeCurrent();
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#if defined(_WIN32) && defined(USE_EPOXY)
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epoxy_handle_external_wglMakeCurrent();
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#endif
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#if !defined(_WIN32) || defined(USE_EPOXY)
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if (m_supportsShaders && m_shader.passes) {
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mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
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}
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#endif
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m_gl->doneCurrent();
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m_active = true;
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m_started = true;
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}
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void PainterGL::draw() {
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if (m_queue.isEmpty()) {
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return;
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}
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if (mCoreSyncWaitFrameStart(&m_context->thread()->impl->sync) || !m_queue.isEmpty()) {
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dequeue();
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mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
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m_painter.begin(m_gl->context()->device());
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performDraw();
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m_painter.end();
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m_backend->swap(m_backend);
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if (!m_delayTimer.isValid()) {
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m_delayTimer.start();
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} else if (m_gl->format().swapInterval()) {
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while (m_delayTimer.elapsed() < 15) {
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QThread::usleep(100);
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}
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m_delayTimer.restart();
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}
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} else {
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mCoreSyncWaitFrameEnd(&m_context->thread()->impl->sync);
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}
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if (!m_queue.isEmpty()) {
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QMetaObject::invokeMethod(this, "draw", Qt::QueuedConnection);
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}
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}
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void PainterGL::forceDraw() {
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m_painter.begin(m_gl->context()->device());
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performDraw();
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m_painter.end();
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m_backend->swap(m_backend);
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}
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void PainterGL::stop() {
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m_active = false;
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m_started = false;
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m_gl->makeCurrent();
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#if defined(_WIN32) && defined(USE_EPOXY)
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epoxy_handle_external_wglMakeCurrent();
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#endif
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dequeueAll();
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m_backend->clear(m_backend);
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m_backend->swap(m_backend);
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m_gl->doneCurrent();
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m_gl->context()->moveToThread(m_gl->thread());
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m_context.reset();
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moveToThread(m_gl->thread());
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m_videoProxy->moveToThread(m_gl->thread());
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}
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void PainterGL::pause() {
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m_active = false;
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}
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void PainterGL::unpause() {
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m_active = true;
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}
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void PainterGL::performDraw() {
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m_painter.beginNativePainting();
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#if (QT_VERSION >= QT_VERSION_CHECK(5, 6, 0))
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float r = m_gl->devicePixelRatioF();
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#else
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float r = m_gl->devicePixelRatio();
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#endif
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m_backend->resized(m_backend, m_size.width() * r, m_size.height() * r);
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m_backend->drawFrame(m_backend);
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m_painter.endNativePainting();
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if (m_messagePainter) {
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m_messagePainter->paint(&m_painter);
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}
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}
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void PainterGL::enqueue(const uint32_t* backing) {
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m_mutex.lock();
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uint32_t* buffer;
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if (m_free.isEmpty()) {
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buffer = m_queue.dequeue();
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} else {
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buffer = m_free.takeLast();
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}
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QSize size = m_context->screenDimensions();
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memcpy(buffer, backing, size.width() * size.height() * BYTES_PER_PIXEL);
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m_queue.enqueue(buffer);
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m_mutex.unlock();
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}
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void PainterGL::dequeue() {
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m_mutex.lock();
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if (m_queue.isEmpty()) {
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m_mutex.unlock();
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return;
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}
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uint32_t* buffer = m_queue.dequeue();
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m_backend->postFrame(m_backend, buffer);
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m_free.append(buffer);
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m_mutex.unlock();
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}
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void PainterGL::dequeueAll() {
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uint32_t* buffer = 0;
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m_mutex.lock();
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while (!m_queue.isEmpty()) {
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buffer = m_queue.dequeue();
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m_free.append(buffer);
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}
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if (buffer) {
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m_backend->postFrame(m_backend, buffer);
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}
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m_mutex.unlock();
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}
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void PainterGL::setShaders(struct VDir* dir) {
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if (!supportsShaders()) {
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return;
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}
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#if !defined(_WIN32) || defined(USE_EPOXY)
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m_gl->makeCurrent();
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#if defined(_WIN32) && defined(USE_EPOXY)
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epoxy_handle_external_wglMakeCurrent();
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#endif
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if (m_shader.passes) {
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mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
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mGLES2ShaderFree(&m_shader);
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}
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mGLES2ShaderLoad(&m_shader, dir);
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if (m_started) {
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mGLES2ShaderAttach(reinterpret_cast<mGLES2Context*>(m_backend), static_cast<mGLES2Shader*>(m_shader.passes), m_shader.nPasses);
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}
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m_gl->doneCurrent();
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#endif
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}
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void PainterGL::clearShaders() {
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if (!supportsShaders()) {
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return;
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}
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#if !defined(_WIN32) || defined(USE_EPOXY)
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m_gl->makeCurrent();
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#if defined(_WIN32) && defined(USE_EPOXY)
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epoxy_handle_external_wglMakeCurrent();
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#endif
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if (m_shader.passes) {
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mGLES2ShaderDetach(reinterpret_cast<mGLES2Context*>(m_backend));
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mGLES2ShaderFree(&m_shader);
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}
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m_gl->doneCurrent();
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#endif
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}
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VideoShader* PainterGL::shaders() {
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return &m_shader;
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}
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#endif
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