mgba-ps3/src/gba/core.c
2024-08-11 23:25:18 -07:00

1701 lines
59 KiB
C

/* Copyright (c) 2013-2016 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <mgba/gba/core.h>
#include <mgba/core/core.h>
#include <mgba/core/log.h>
#include <mgba/internal/arm/debugger/debugger.h>
#include <mgba/internal/arm/isa-inlines.h>
#include <mgba/internal/debugger/symbols.h>
#include <mgba/internal/gba/cheats.h>
#include <mgba/internal/gba/gba.h>
#include <mgba/internal/gba/io.h>
#include <mgba/internal/gba/debugger/cli.h>
#include <mgba/internal/gba/overrides.h>
#ifndef DISABLE_THREADING
#include <mgba/feature/thread-proxy.h>
#endif
#ifdef BUILD_GLES3
#include <mgba/internal/gba/renderers/gl.h>
#endif
#include <mgba/internal/gba/renderers/proxy.h>
#include <mgba/internal/gba/renderers/video-software.h>
#include <mgba/internal/gba/savedata.h>
#include <mgba/internal/gba/serialize.h>
#include <mgba-util/crc32.h>
#ifdef USE_ELF
#include <mgba-util/elf-read.h>
#endif
#include <mgba-util/memory.h>
#include <mgba-util/patch.h>
#include <mgba-util/vfs.h>
#include <errno.h>
static const struct mCoreChannelInfo _GBAVideoLayers[] = {
{ GBA_LAYER_BG0, "bg0", "Background 0", NULL },
{ GBA_LAYER_BG1, "bg1", "Background 1", NULL },
{ GBA_LAYER_BG2, "bg2", "Background 2", NULL },
{ GBA_LAYER_BG3, "bg3", "Background 3", NULL },
{ GBA_LAYER_OBJ, "obj", "Objects", NULL },
{ GBA_LAYER_WIN0, "win0", "Window 0", NULL },
{ GBA_LAYER_WIN1, "win1", "Window 1", NULL },
{ GBA_LAYER_OBJWIN, "objwin", "Object Window", NULL },
};
static const struct mCoreChannelInfo _GBAAudioChannels[] = {
{ 0, "ch1", "PSG Channel 1", "Square/Sweep" },
{ 1, "ch2", "PSG Channel 2", "Square" },
{ 2, "ch3", "PSG Channel 3", "PCM" },
{ 3, "ch4", "PSG Channel 4", "Noise" },
{ 4, "chA", "FIFO Channel A", NULL },
{ 5, "chB", "FIFO Channel B", NULL },
};
static const struct mCoreMemoryBlock _GBAMemoryBlocks[] = {
{ -1, "mem", "All", "All", 0, 0x10000000, 0x10000000, mCORE_MEMORY_VIRTUAL },
{ GBA_REGION_BIOS, "bios", "BIOS", "BIOS (16kiB)", GBA_BASE_BIOS, GBA_SIZE_BIOS, GBA_SIZE_BIOS, mCORE_MEMORY_READ | mCORE_MEMORY_MAPPED },
{ GBA_REGION_EWRAM, "wram", "EWRAM", "Working RAM (256kiB)", GBA_BASE_EWRAM, GBA_BASE_EWRAM + GBA_SIZE_EWRAM, GBA_SIZE_EWRAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_IWRAM, "iwram", "IWRAM", "Internal Working RAM (32kiB)", GBA_BASE_IWRAM, GBA_BASE_IWRAM + GBA_SIZE_IWRAM, GBA_SIZE_IWRAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_IO, "io", "MMIO", "Memory-Mapped I/O", GBA_BASE_IO, GBA_BASE_IO + GBA_SIZE_IO, GBA_SIZE_IO, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_PALETTE_RAM, "palette", "Palette", "Palette RAM (1kiB)", GBA_BASE_PALETTE_RAM, GBA_BASE_PALETTE_RAM + GBA_SIZE_PALETTE_RAM, GBA_SIZE_PALETTE_RAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_VRAM, "vram", "VRAM", "Video RAM (96kiB)", GBA_BASE_VRAM, GBA_BASE_VRAM + GBA_SIZE_VRAM, GBA_SIZE_VRAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_OAM, "oam", "OAM", "OBJ Attribute Memory (1kiB)", GBA_BASE_OAM, GBA_BASE_OAM + GBA_SIZE_OAM, GBA_SIZE_OAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_ROM0, "cart0", "ROM", "Game Pak (32MiB)", GBA_BASE_ROM0, GBA_BASE_ROM0 + GBA_SIZE_ROM0, GBA_SIZE_ROM0, mCORE_MEMORY_READ | mCORE_MEMORY_WORM | mCORE_MEMORY_MAPPED },
{ GBA_REGION_ROM1, "cart1", "ROM WS1", "Game Pak (Waitstate 1)", GBA_BASE_ROM1, GBA_BASE_ROM1 + GBA_SIZE_ROM1, GBA_SIZE_ROM1, mCORE_MEMORY_READ | mCORE_MEMORY_WORM | mCORE_MEMORY_MAPPED },
{ GBA_REGION_ROM2, "cart2", "ROM WS2", "Game Pak (Waitstate 2)", GBA_BASE_ROM2, GBA_BASE_ROM2 + GBA_SIZE_ROM2, GBA_SIZE_ROM2, mCORE_MEMORY_READ | mCORE_MEMORY_WORM | mCORE_MEMORY_MAPPED },
};
static const struct mCoreMemoryBlock _GBAMemoryBlocksSRAM[] = {
{ -1, "mem", "All", "All", 0, 0x10000000, 0x10000000, mCORE_MEMORY_VIRTUAL },
{ GBA_REGION_BIOS, "bios", "BIOS", "BIOS (16kiB)", GBA_BASE_BIOS, GBA_SIZE_BIOS, GBA_SIZE_BIOS, mCORE_MEMORY_READ | mCORE_MEMORY_MAPPED },
{ GBA_REGION_EWRAM, "wram", "EWRAM", "Working RAM (256kiB)", GBA_BASE_EWRAM, GBA_BASE_EWRAM + GBA_SIZE_EWRAM, GBA_SIZE_EWRAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_IWRAM, "iwram", "IWRAM", "Internal Working RAM (32kiB)", GBA_BASE_IWRAM, GBA_BASE_IWRAM + GBA_SIZE_IWRAM, GBA_SIZE_IWRAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_IO, "io", "MMIO", "Memory-Mapped I/O", GBA_BASE_IO, GBA_BASE_IO + GBA_SIZE_IO, GBA_SIZE_IO, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_PALETTE_RAM, "palette", "Palette", "Palette RAM (1kiB)", GBA_BASE_PALETTE_RAM, GBA_BASE_PALETTE_RAM + GBA_SIZE_PALETTE_RAM, GBA_SIZE_PALETTE_RAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_VRAM, "vram", "VRAM", "Video RAM (96kiB)", GBA_BASE_VRAM, GBA_BASE_VRAM + GBA_SIZE_VRAM, GBA_SIZE_VRAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_OAM, "oam", "OAM", "OBJ Attribute Memory (1kiB)", GBA_BASE_OAM, GBA_BASE_OAM + GBA_SIZE_OAM, GBA_SIZE_OAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_ROM0, "cart0", "ROM", "Game Pak (32MiB)", GBA_BASE_ROM0, GBA_BASE_ROM0 + GBA_SIZE_ROM0, GBA_SIZE_ROM0, mCORE_MEMORY_READ | mCORE_MEMORY_WORM | mCORE_MEMORY_MAPPED },
{ GBA_REGION_ROM1, "cart1", "ROM WS1", "Game Pak (Waitstate 1)", GBA_BASE_ROM1, GBA_BASE_ROM1 + GBA_SIZE_ROM1, GBA_SIZE_ROM1, mCORE_MEMORY_READ | mCORE_MEMORY_WORM | mCORE_MEMORY_MAPPED },
{ GBA_REGION_ROM2, "cart2", "ROM WS2", "Game Pak (Waitstate 2)", GBA_BASE_ROM2, GBA_BASE_ROM2 + GBA_SIZE_ROM2, GBA_SIZE_ROM2, mCORE_MEMORY_READ | mCORE_MEMORY_WORM | mCORE_MEMORY_MAPPED },
{ GBA_REGION_SRAM, "sram", "SRAM", "Static RAM (32kiB)", GBA_BASE_SRAM, GBA_BASE_SRAM + GBA_SIZE_SRAM, GBA_SIZE_SRAM, true },
};
static const struct mCoreMemoryBlock _GBAMemoryBlocksSRAM512[] = {
{ -1, "mem", "All", "All", 0, 0x10000000, 0x10000000, mCORE_MEMORY_VIRTUAL },
{ GBA_REGION_BIOS, "bios", "BIOS", "BIOS (16kiB)", GBA_BASE_BIOS, GBA_SIZE_BIOS, GBA_SIZE_BIOS, mCORE_MEMORY_READ | mCORE_MEMORY_MAPPED },
{ GBA_REGION_EWRAM, "wram", "EWRAM", "Working RAM (256kiB)", GBA_BASE_EWRAM, GBA_BASE_EWRAM + GBA_SIZE_EWRAM, GBA_SIZE_EWRAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_IWRAM, "iwram", "IWRAM", "Internal Working RAM (32kiB)", GBA_BASE_IWRAM, GBA_BASE_IWRAM + GBA_SIZE_IWRAM, GBA_SIZE_IWRAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_IO, "io", "MMIO", "Memory-Mapped I/O", GBA_BASE_IO, GBA_BASE_IO + GBA_SIZE_IO, GBA_SIZE_IO, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_PALETTE_RAM, "palette", "Palette", "Palette RAM (1kiB)", GBA_BASE_PALETTE_RAM, GBA_BASE_PALETTE_RAM + GBA_SIZE_PALETTE_RAM, GBA_SIZE_PALETTE_RAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_VRAM, "vram", "VRAM", "Video RAM (96kiB)", GBA_BASE_VRAM, GBA_BASE_VRAM + GBA_SIZE_VRAM, GBA_SIZE_VRAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_OAM, "oam", "OAM", "OBJ Attribute Memory (1kiB)", GBA_BASE_OAM, GBA_BASE_OAM + GBA_SIZE_OAM, GBA_SIZE_OAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_ROM0, "cart0", "ROM", "Game Pak (32MiB)", GBA_BASE_ROM0, GBA_BASE_ROM0 + GBA_SIZE_ROM0, GBA_SIZE_ROM0, mCORE_MEMORY_READ | mCORE_MEMORY_WORM | mCORE_MEMORY_MAPPED },
{ GBA_REGION_ROM1, "cart1", "ROM WS1", "Game Pak (Waitstate 1)", GBA_BASE_ROM1, GBA_BASE_ROM1 + GBA_SIZE_ROM1, GBA_SIZE_ROM1, mCORE_MEMORY_READ | mCORE_MEMORY_WORM | mCORE_MEMORY_MAPPED },
{ GBA_REGION_ROM2, "cart2", "ROM WS2", "Game Pak (Waitstate 2)", GBA_BASE_ROM2, GBA_BASE_ROM2 + GBA_SIZE_ROM2, GBA_SIZE_ROM2, mCORE_MEMORY_READ | mCORE_MEMORY_WORM | mCORE_MEMORY_MAPPED },
{ GBA_REGION_SRAM, "sram", "SRAM", "Static RAM (64kiB)", GBA_BASE_SRAM, GBA_BASE_SRAM + GBA_SIZE_SRAM512, GBA_SIZE_SRAM512, true },
};
static const struct mCoreMemoryBlock _GBAMemoryBlocksFlash512[] = {
{ -1, "mem", "All", "All", 0, 0x10000000, 0x10000000, mCORE_MEMORY_VIRTUAL },
{ GBA_REGION_BIOS, "bios", "BIOS", "BIOS (16kiB)", GBA_BASE_BIOS, GBA_SIZE_BIOS, GBA_SIZE_BIOS, mCORE_MEMORY_READ | mCORE_MEMORY_MAPPED },
{ GBA_REGION_EWRAM, "wram", "EWRAM", "Working RAM (256kiB)", GBA_BASE_EWRAM, GBA_BASE_EWRAM + GBA_SIZE_EWRAM, GBA_SIZE_EWRAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_IWRAM, "iwram", "IWRAM", "Internal Working RAM (32kiB)", GBA_BASE_IWRAM, GBA_BASE_IWRAM + GBA_SIZE_IWRAM, GBA_SIZE_IWRAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_IO, "io", "MMIO", "Memory-Mapped I/O", GBA_BASE_IO, GBA_BASE_IO + GBA_SIZE_IO, GBA_SIZE_IO, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_PALETTE_RAM, "palette", "Palette", "Palette RAM (1kiB)", GBA_BASE_PALETTE_RAM, GBA_BASE_PALETTE_RAM + GBA_SIZE_PALETTE_RAM, GBA_SIZE_PALETTE_RAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_VRAM, "vram", "VRAM", "Video RAM (96kiB)", GBA_BASE_VRAM, GBA_BASE_VRAM + GBA_SIZE_VRAM, GBA_SIZE_VRAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_OAM, "oam", "OAM", "OBJ Attribute Memory (1kiB)", GBA_BASE_OAM, GBA_BASE_OAM + GBA_SIZE_OAM, GBA_SIZE_OAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_ROM0, "cart0", "ROM", "Game Pak (32MiB)", GBA_BASE_ROM0, GBA_BASE_ROM0 + GBA_SIZE_ROM0, GBA_SIZE_ROM0, mCORE_MEMORY_READ | mCORE_MEMORY_WORM | mCORE_MEMORY_MAPPED },
{ GBA_REGION_ROM1, "cart1", "ROM WS1", "Game Pak (Waitstate 1)", GBA_BASE_ROM1, GBA_BASE_ROM1 + GBA_SIZE_ROM1, GBA_SIZE_ROM1, mCORE_MEMORY_READ | mCORE_MEMORY_WORM | mCORE_MEMORY_MAPPED },
{ GBA_REGION_ROM2, "cart2", "ROM WS2", "Game Pak (Waitstate 2)", GBA_BASE_ROM2, GBA_BASE_ROM2 + GBA_SIZE_ROM2, GBA_SIZE_ROM2, mCORE_MEMORY_READ | mCORE_MEMORY_WORM | mCORE_MEMORY_MAPPED },
{ GBA_REGION_SRAM, "sram", "Flash", "Flash Memory (64kiB)", GBA_BASE_SRAM, GBA_BASE_SRAM + GBA_SIZE_FLASH512, GBA_SIZE_FLASH512, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
};
static const struct mCoreMemoryBlock _GBAMemoryBlocksFlash1M[] = {
{ -1, "mem", "All", "All", 0, 0x10000000, 0x10000000, mCORE_MEMORY_VIRTUAL },
{ GBA_REGION_BIOS, "bios", "BIOS", "BIOS (16kiB)", GBA_BASE_BIOS, GBA_SIZE_BIOS, GBA_SIZE_BIOS, mCORE_MEMORY_READ | mCORE_MEMORY_MAPPED },
{ GBA_REGION_EWRAM, "wram", "EWRAM", "Working RAM (256kiB)", GBA_BASE_EWRAM, GBA_BASE_EWRAM + GBA_SIZE_EWRAM, GBA_SIZE_EWRAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_IWRAM, "iwram", "IWRAM", "Internal Working RAM (32kiB)", GBA_BASE_IWRAM, GBA_BASE_IWRAM + GBA_SIZE_IWRAM, GBA_SIZE_IWRAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_IO, "io", "MMIO", "Memory-Mapped I/O", GBA_BASE_IO, GBA_BASE_IO + GBA_SIZE_IO, GBA_SIZE_IO, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_PALETTE_RAM, "palette", "Palette", "Palette RAM (1kiB)", GBA_BASE_PALETTE_RAM, GBA_BASE_PALETTE_RAM + GBA_SIZE_PALETTE_RAM, GBA_SIZE_PALETTE_RAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_VRAM, "vram", "VRAM", "Video RAM (96kiB)", GBA_BASE_VRAM, GBA_BASE_VRAM + GBA_SIZE_VRAM, GBA_SIZE_VRAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_OAM, "oam", "OAM", "OBJ Attribute Memory (1kiB)", GBA_BASE_OAM, GBA_BASE_OAM + GBA_SIZE_OAM, GBA_SIZE_OAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_ROM0, "cart0", "ROM", "Game Pak (32MiB)", GBA_BASE_ROM0, GBA_BASE_ROM0 + GBA_SIZE_ROM0, GBA_SIZE_ROM0, mCORE_MEMORY_READ | mCORE_MEMORY_WORM | mCORE_MEMORY_MAPPED },
{ GBA_REGION_ROM1, "cart1", "ROM WS1", "Game Pak (Waitstate 1)", GBA_BASE_ROM1, GBA_BASE_ROM1 + GBA_SIZE_ROM1, GBA_SIZE_ROM1, mCORE_MEMORY_READ | mCORE_MEMORY_WORM | mCORE_MEMORY_MAPPED },
{ GBA_REGION_ROM2, "cart2", "ROM WS2", "Game Pak (Waitstate 2)", GBA_BASE_ROM2, GBA_BASE_ROM2 + GBA_SIZE_ROM2, GBA_SIZE_ROM2, mCORE_MEMORY_READ | mCORE_MEMORY_WORM | mCORE_MEMORY_MAPPED },
{ GBA_REGION_SRAM, "sram", "Flash", "Flash Memory (128kiB)", GBA_BASE_SRAM, GBA_BASE_SRAM + GBA_SIZE_FLASH512, GBA_SIZE_FLASH1M, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED, 1, GBA_BASE_SRAM },
};
static const struct mCoreMemoryBlock _GBAMemoryBlocksEEPROM[] = {
{ -1, "mem", "All", "All", 0, 0x10000000, 0x10000000, mCORE_MEMORY_VIRTUAL },
{ GBA_REGION_BIOS, "bios", "BIOS", "BIOS (16kiB)", GBA_BASE_BIOS, GBA_SIZE_BIOS, GBA_SIZE_BIOS, mCORE_MEMORY_READ | mCORE_MEMORY_MAPPED },
{ GBA_REGION_EWRAM, "wram", "EWRAM", "Working RAM (256kiB)", GBA_BASE_EWRAM, GBA_BASE_EWRAM + GBA_SIZE_EWRAM, GBA_SIZE_EWRAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_IWRAM, "iwram", "IWRAM", "Internal Working RAM (32kiB)", GBA_BASE_IWRAM, GBA_BASE_IWRAM + GBA_SIZE_IWRAM, GBA_SIZE_IWRAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_IO, "io", "MMIO", "Memory-Mapped I/O", GBA_BASE_IO, GBA_BASE_IO + GBA_SIZE_IO, GBA_SIZE_IO, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_PALETTE_RAM, "palette", "Palette", "Palette RAM (1kiB)", GBA_BASE_PALETTE_RAM, GBA_BASE_PALETTE_RAM + GBA_SIZE_PALETTE_RAM, GBA_SIZE_PALETTE_RAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_VRAM, "vram", "VRAM", "Video RAM (96kiB)", GBA_BASE_VRAM, GBA_BASE_VRAM + GBA_SIZE_VRAM, GBA_SIZE_VRAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_OAM, "oam", "OAM", "OBJ Attribute Memory (1kiB)", GBA_BASE_OAM, GBA_BASE_OAM + GBA_SIZE_OAM, GBA_SIZE_OAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_ROM0, "cart0", "ROM", "Game Pak (32MiB)", GBA_BASE_ROM0, GBA_BASE_ROM0 + GBA_SIZE_ROM0, GBA_SIZE_ROM0, mCORE_MEMORY_READ | mCORE_MEMORY_WORM | mCORE_MEMORY_MAPPED },
{ GBA_REGION_ROM1, "cart1", "ROM WS1", "Game Pak (Waitstate 1)", GBA_BASE_ROM1, GBA_BASE_ROM1 + GBA_SIZE_ROM1, GBA_SIZE_ROM1, mCORE_MEMORY_READ | mCORE_MEMORY_WORM | mCORE_MEMORY_MAPPED },
{ GBA_REGION_ROM2, "cart2", "ROM WS2", "Game Pak (Waitstate 2)", GBA_BASE_ROM2, GBA_BASE_ROM2 + GBA_SIZE_ROM2, GBA_SIZE_ROM2, mCORE_MEMORY_READ | mCORE_MEMORY_WORM | mCORE_MEMORY_MAPPED },
{ GBA_REGION_SRAM_MIRROR, "eeprom", "EEPROM", "EEPROM (8kiB)", 0, GBA_SIZE_EEPROM, GBA_SIZE_EEPROM, mCORE_MEMORY_RW },
};
static const struct mCoreMemoryBlock _GBAMemoryBlocksEEPROM512[] = {
{ -1, "mem", "All", "All", 0, 0x10000000, 0x10000000, mCORE_MEMORY_VIRTUAL },
{ GBA_REGION_BIOS, "bios", "BIOS", "BIOS (16kiB)", GBA_BASE_BIOS, GBA_SIZE_BIOS, GBA_SIZE_BIOS, mCORE_MEMORY_READ | mCORE_MEMORY_MAPPED },
{ GBA_REGION_EWRAM, "wram", "EWRAM", "Working RAM (256kiB)", GBA_BASE_EWRAM, GBA_BASE_EWRAM + GBA_SIZE_EWRAM, GBA_SIZE_EWRAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_IWRAM, "iwram", "IWRAM", "Internal Working RAM (32kiB)", GBA_BASE_IWRAM, GBA_BASE_IWRAM + GBA_SIZE_IWRAM, GBA_SIZE_IWRAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_IO, "io", "MMIO", "Memory-Mapped I/O", GBA_BASE_IO, GBA_BASE_IO + GBA_SIZE_IO, GBA_SIZE_IO, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_PALETTE_RAM, "palette", "Palette", "Palette RAM (1kiB)", GBA_BASE_PALETTE_RAM, GBA_BASE_PALETTE_RAM + GBA_SIZE_PALETTE_RAM, GBA_SIZE_PALETTE_RAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_VRAM, "vram", "VRAM", "Video RAM (96kiB)", GBA_BASE_VRAM, GBA_BASE_VRAM + GBA_SIZE_VRAM, GBA_SIZE_VRAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_OAM, "oam", "OAM", "OBJ Attribute Memory (1kiB)", GBA_BASE_OAM, GBA_BASE_OAM + GBA_SIZE_OAM, GBA_SIZE_OAM, mCORE_MEMORY_RW | mCORE_MEMORY_MAPPED },
{ GBA_REGION_ROM0, "cart0", "ROM", "Game Pak (32MiB)", GBA_BASE_ROM0, GBA_BASE_ROM0 + GBA_SIZE_ROM0, GBA_SIZE_ROM0, mCORE_MEMORY_READ | mCORE_MEMORY_WORM | mCORE_MEMORY_MAPPED },
{ GBA_REGION_ROM1, "cart1", "ROM WS1", "Game Pak (Waitstate 1)", GBA_BASE_ROM1, GBA_BASE_ROM1 + GBA_SIZE_ROM1, GBA_SIZE_ROM1, mCORE_MEMORY_READ | mCORE_MEMORY_WORM | mCORE_MEMORY_MAPPED },
{ GBA_REGION_ROM2, "cart2", "ROM WS2", "Game Pak (Waitstate 2)", GBA_BASE_ROM2, GBA_BASE_ROM2 + GBA_SIZE_ROM2, GBA_SIZE_ROM2, mCORE_MEMORY_READ | mCORE_MEMORY_WORM | mCORE_MEMORY_MAPPED },
{ GBA_REGION_SRAM_MIRROR, "eeprom", "EEPROM", "EEPROM (512B)", 0, GBA_SIZE_EEPROM, GBA_SIZE_EEPROM512, mCORE_MEMORY_RW },
};
static const struct mCoreScreenRegion _GBAScreenRegions[] = {
{ 0, "Screen", 0, 0, GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS }
};
static const struct mCoreRegisterInfo _GBARegisters[] = {
{ "r0", NULL, 4, 0xFFFFFFFF, mCORE_REGISTER_GPR },
{ "r1", NULL, 4, 0xFFFFFFFF, mCORE_REGISTER_GPR },
{ "r2", NULL, 4, 0xFFFFFFFF, mCORE_REGISTER_GPR },
{ "r3", NULL, 4, 0xFFFFFFFF, mCORE_REGISTER_GPR },
{ "r4", NULL, 4, 0xFFFFFFFF, mCORE_REGISTER_GPR },
{ "r5", NULL, 4, 0xFFFFFFFF, mCORE_REGISTER_GPR },
{ "r6", NULL, 4, 0xFFFFFFFF, mCORE_REGISTER_GPR },
{ "r7", NULL, 4, 0xFFFFFFFF, mCORE_REGISTER_GPR },
{ "r8", NULL, 4, 0xFFFFFFFF, mCORE_REGISTER_GPR },
{ "r9", NULL, 4, 0xFFFFFFFF, mCORE_REGISTER_GPR },
{ "r10", NULL, 4, 0xFFFFFFFF, mCORE_REGISTER_GPR },
{ "r11", NULL, 4, 0xFFFFFFFF, mCORE_REGISTER_GPR },
{ "r12", (const char*[]) { "ip", NULL }, 4, 0xFFFFFFFF, mCORE_REGISTER_GPR },
{ "sp", (const char*[]) { "r13", NULL }, 4, 0xFFFFFFFF, mCORE_REGISTER_GPR },
{ "lr", (const char*[]) { "r14", NULL }, 4, 0xFFFFFFFF, mCORE_REGISTER_GPR },
{ "pc", (const char*[]) { "r15", NULL }, 4, 0xFFFFFFFF, mCORE_REGISTER_GPR },
{ "cpsr", NULL, 4, 0xF00000FF, mCORE_REGISTER_FLAGS },
{ "spsr", NULL, 4, 0xF00000FF, mCORE_REGISTER_FLAGS },
{ "spsr_irq", NULL, 4, 0xF00000FF, mCORE_REGISTER_FLAGS },
{ "spsr_fiq", NULL, 4, 0xF00000FF, mCORE_REGISTER_FLAGS },
{ "spsr_svc", NULL, 4, 0xF00000FF, mCORE_REGISTER_FLAGS },
{ "spsr_abt", NULL, 4, 0xF00000FF, mCORE_REGISTER_FLAGS },
{ "spsr_und", NULL, 4, 0xF00000FF, mCORE_REGISTER_FLAGS },
};
struct mVideoLogContext;
#define LOGO_CRC32 0xD0BEB55E
struct GBACore {
struct mCore d;
struct GBAVideoRenderer dummyRenderer;
struct GBAVideoSoftwareRenderer renderer;
#ifdef BUILD_GLES3
struct GBAVideoGLRenderer glRenderer;
#endif
#ifndef MINIMAL_CORE
struct GBAVideoProxyRenderer vlProxy;
struct GBAVideoProxyRenderer proxyRenderer;
struct mVideoLogContext* logContext;
#endif
struct mCoreCallbacks logCallbacks;
#ifndef DISABLE_THREADING
struct mVideoThreadProxy threadProxy;
#endif
struct mCPUComponent* components[CPU_COMPONENT_MAX];
const struct Configuration* overrides;
struct GBACartridgeOverride override;
bool hasOverride;
struct mDebuggerPlatform* debuggerPlatform;
struct mCheatDevice* cheatDevice;
struct mCoreMemoryBlock memoryBlocks[12];
size_t nMemoryBlocks;
int memoryBlockType;
};
#define _MAX(A, B) ((A > B) ? (A) : (B))
static_assert(sizeof(((struct GBACore*) 0)->memoryBlocks) >=
_MAX(
_MAX(
_MAX(
sizeof(_GBAMemoryBlocksSRAM),
sizeof(_GBAMemoryBlocksSRAM512)
),
_MAX(
sizeof(_GBAMemoryBlocksFlash512),
sizeof(_GBAMemoryBlocksFlash1M)
)
),
_MAX(
_MAX(
sizeof(_GBAMemoryBlocksEEPROM),
sizeof(_GBAMemoryBlocksEEPROM512)
),
sizeof(_GBAMemoryBlocks)
)
),
"GBACore memoryBlocks sized too small");
#undef _MAX
static bool _GBACoreInit(struct mCore* core) {
struct GBACore* gbacore = (struct GBACore*) core;
struct ARMCore* cpu = anonymousMemoryMap(sizeof(struct ARMCore));
struct GBA* gba = anonymousMemoryMap(sizeof(struct GBA));
if (!cpu || !gba) {
free(cpu);
free(gba);
return false;
}
core->cpu = cpu;
core->board = gba;
core->timing = &gba->timing;
core->debugger = NULL;
core->symbolTable = NULL;
core->videoLogger = NULL;
gbacore->hasOverride = false;
gbacore->overrides = NULL;
gbacore->debuggerPlatform = NULL;
gbacore->cheatDevice = NULL;
#ifndef MINIMAL_CORE
gbacore->logContext = NULL;
#endif
GBACreate(gba);
// TODO: Restore cheats
memset(gbacore->components, 0, sizeof(gbacore->components));
ARMSetComponents(cpu, &gba->d, CPU_COMPONENT_MAX, gbacore->components);
ARMInit(cpu);
mRTCGenericSourceInit(&core->rtc, core);
gba->rtcSource = &core->rtc.d;
GBAVideoDummyRendererCreate(&gbacore->dummyRenderer);
GBAVideoAssociateRenderer(&gba->video, &gbacore->dummyRenderer);
GBAVideoSoftwareRendererCreate(&gbacore->renderer);
gbacore->renderer.outputBuffer = NULL;
#ifdef BUILD_GLES3
GBAVideoGLRendererCreate(&gbacore->glRenderer);
gbacore->glRenderer.outputTex = -1;
#endif
#ifndef DISABLE_THREADING
mVideoThreadProxyCreate(&gbacore->threadProxy);
#endif
#ifndef MINIMAL_CORE
gbacore->vlProxy.logger = NULL;
gbacore->proxyRenderer.logger = NULL;
#endif
#ifdef ENABLE_VFS
mDirectorySetInit(&core->dirs);
#endif
return true;
}
static void _GBACoreDeinit(struct mCore* core) {
ARMDeinit(core->cpu);
GBADestroy(core->board);
mappedMemoryFree(core->cpu, sizeof(struct ARMCore));
mappedMemoryFree(core->board, sizeof(struct GBA));
#ifdef ENABLE_VFS
mDirectorySetDeinit(&core->dirs);
#endif
#ifdef ENABLE_DEBUGGERS
if (core->symbolTable) {
mDebuggerSymbolTableDestroy(core->symbolTable);
}
#endif
struct GBACore* gbacore = (struct GBACore*) core;
free(gbacore->debuggerPlatform);
if (gbacore->cheatDevice) {
mCheatDeviceDestroy(gbacore->cheatDevice);
}
mCoreConfigFreeOpts(&core->opts);
free(core);
}
static enum mPlatform _GBACorePlatform(const struct mCore* core) {
UNUSED(core);
return mPLATFORM_GBA;
}
static bool _GBACoreSupportsFeature(const struct mCore* core, enum mCoreFeature feature) {
UNUSED(core);
switch (feature) {
case mCORE_FEATURE_OPENGL:
#ifdef BUILD_GLES3
return true;
#else
return false;
#endif
default:
return false;
}
}
static void _GBACoreSetSync(struct mCore* core, struct mCoreSync* sync) {
struct GBA* gba = core->board;
gba->sync = sync;
}
static void _GBACoreLoadConfig(struct mCore* core, const struct mCoreConfig* config) {
struct GBA* gba = core->board;
if (core->opts.mute) {
gba->audio.masterVolume = 0;
} else {
gba->audio.masterVolume = core->opts.volume;
}
gba->video.frameskip = core->opts.frameskip;
#if !defined(MINIMAL_CORE) || MINIMAL_CORE < 2
struct GBACore* gbacore = (struct GBACore*) core;
gbacore->overrides = mCoreConfigGetOverridesConst(config);
#endif
const char* idleOptimization = mCoreConfigGetValue(config, "idleOptimization");
if (idleOptimization) {
if (strcasecmp(idleOptimization, "ignore") == 0) {
gba->idleOptimization = IDLE_LOOP_IGNORE;
} else if (strcasecmp(idleOptimization, "remove") == 0) {
gba->idleOptimization = IDLE_LOOP_REMOVE;
} else if (strcasecmp(idleOptimization, "detect") == 0) {
if (gba->idleLoop == GBA_IDLE_LOOP_NONE) {
gba->idleOptimization = IDLE_LOOP_DETECT;
} else {
gba->idleOptimization = IDLE_LOOP_REMOVE;
}
}
}
mCoreConfigGetBoolValue(config, "allowOpposingDirections", &gba->allowOpposingDirections);
mCoreConfigCopyValue(&core->config, config, "allowOpposingDirections");
mCoreConfigCopyValue(&core->config, config, "gba.bios");
mCoreConfigCopyValue(&core->config, config, "gba.forceGbp");
mCoreConfigCopyValue(&core->config, config, "vbaBugCompat");
#ifndef DISABLE_THREADING
mCoreConfigCopyValue(&core->config, config, "threadedVideo");
#endif
mCoreConfigCopyValue(&core->config, config, "hwaccelVideo");
mCoreConfigCopyValue(&core->config, config, "videoScale");
}
static void _GBACoreReloadConfigOption(struct mCore* core, const char* option, const struct mCoreConfig* config) {
struct GBA* gba = core->board;
if (!config) {
config = &core->config;
}
if (!option) {
// Reload options from opts
if (core->opts.mute) {
gba->audio.masterVolume = 0;
} else {
gba->audio.masterVolume = core->opts.volume;
}
gba->video.frameskip = core->opts.frameskip;
return;
}
if (strcmp("mute", option) == 0) {
if (mCoreConfigGetBoolValue(config, "mute", &core->opts.mute)) {
if (core->opts.mute) {
gba->audio.masterVolume = 0;
} else {
gba->audio.masterVolume = core->opts.volume;
}
}
return;
}
if (strcmp("volume", option) == 0) {
if (mCoreConfigGetIntValue(config, "volume", &core->opts.volume) && !core->opts.mute) {
gba->audio.masterVolume = core->opts.volume;
}
return;
}
if (strcmp("frameskip", option) == 0) {
if (mCoreConfigGetIntValue(config, "frameskip", &core->opts.frameskip)) {
gba->video.frameskip = core->opts.frameskip;
}
return;
}
if (strcmp("allowOpposingDirections", option) == 0) {
if (config != &core->config) {
mCoreConfigCopyValue(&core->config, config, "allowOpposingDirections");
}
mCoreConfigGetBoolValue(config, "allowOpposingDirections", &gba->allowOpposingDirections);
return;
}
struct GBACore* gbacore = (struct GBACore*) core;
#ifdef BUILD_GLES3
if (strcmp("videoScale", option) == 0) {
if (config != &core->config) {
mCoreConfigCopyValue(&core->config, config, "videoScale");
}
bool value;
if (gbacore->glRenderer.outputTex != (unsigned) -1 && mCoreConfigGetBoolValue(&core->config, "hwaccelVideo", &value) && value) {
int scale;
mCoreConfigGetIntValue(config, "videoScale", &scale);
GBAVideoGLRendererSetScale(&gbacore->glRenderer, scale);
}
return;
}
#endif
if (strcmp("hwaccelVideo", option) == 0) {
struct GBAVideoRenderer* renderer = NULL;
if (gbacore->renderer.outputBuffer) {
renderer = &gbacore->renderer.d;
}
#ifdef BUILD_GLES3
bool value;
if (gbacore->glRenderer.outputTex != (unsigned) -1 && mCoreConfigGetBoolValue(&core->config, "hwaccelVideo", &value) && value) {
mCoreConfigGetIntValue(&core->config, "videoScale", &gbacore->glRenderer.scale);
renderer = &gbacore->glRenderer.d;
} else {
gbacore->glRenderer.scale = 1;
}
#endif
#ifndef MINIMAL_CORE
if (renderer && core->videoLogger) {
gbacore->proxyRenderer.logger = core->videoLogger;
GBAVideoProxyRendererCreate(&gbacore->proxyRenderer, renderer);
renderer = &gbacore->proxyRenderer.d;
}
#endif
if (renderer) {
GBAVideoAssociateRenderer(&gba->video, renderer);
}
}
}
static void _GBACoreSetOverride(struct mCore* core, const void* override) {
struct GBACore* gbacore = (struct GBACore*) core;
memcpy(&gbacore->override, override, sizeof(gbacore->override));
gbacore->hasOverride = true;
}
static void _GBACoreBaseVideoSize(const struct mCore* core, unsigned* width, unsigned* height) {
UNUSED(core);
*width = GBA_VIDEO_HORIZONTAL_PIXELS;
*height = GBA_VIDEO_VERTICAL_PIXELS;
}
static void _GBACoreCurrentVideoSize(const struct mCore* core, unsigned* width, unsigned* height) {
int scale = 1;
#ifdef BUILD_GLES3
const struct GBACore* gbacore = (const struct GBACore*) core;
if (gbacore->glRenderer.outputTex != (unsigned) -1) {
scale = gbacore->glRenderer.scale;
}
#else
UNUSED(core);
#endif
*width = GBA_VIDEO_HORIZONTAL_PIXELS * scale;
*height = GBA_VIDEO_VERTICAL_PIXELS * scale;
}
static unsigned _GBACoreVideoScale(const struct mCore* core) {
#ifdef BUILD_GLES3
const struct GBACore* gbacore = (const struct GBACore*) core;
if (gbacore->glRenderer.outputTex != (unsigned) -1) {
return gbacore->glRenderer.scale;
}
#else
UNUSED(core);
#endif
return 1;
}
static size_t _GBACoreScreenRegions(const struct mCore* core, const struct mCoreScreenRegion** regions) {
UNUSED(core);
*regions = _GBAScreenRegions;
return 1;
}
static void _GBACoreSetVideoBuffer(struct mCore* core, color_t* buffer, size_t stride) {
struct GBACore* gbacore = (struct GBACore*) core;
gbacore->renderer.outputBuffer = buffer;
gbacore->renderer.outputBufferStride = stride;
memset(gbacore->renderer.scanlineDirty, 0xFFFFFFFF, sizeof(gbacore->renderer.scanlineDirty));
}
static void _GBACoreSetVideoGLTex(struct mCore* core, unsigned texid) {
#ifdef BUILD_GLES3
struct GBACore* gbacore = (struct GBACore*) core;
gbacore->glRenderer.outputTex = texid;
gbacore->glRenderer.outputTexDirty = true;
#else
UNUSED(core);
UNUSED(texid);
#endif
}
static void _GBACoreGetPixels(struct mCore* core, const void** buffer, size_t* stride) {
struct GBA* gba = core->board;
gba->video.renderer->getPixels(gba->video.renderer, stride, buffer);
}
static void _GBACorePutPixels(struct mCore* core, const void* buffer, size_t stride) {
struct GBA* gba = core->board;
gba->video.renderer->putPixels(gba->video.renderer, stride, buffer);
}
static unsigned _GBACoreAudioSampleRate(const struct mCore* core) {
struct GBA* gba = core->board;
return GBA_ARM7TDMI_FREQUENCY / gba->audio.sampleInterval;
}
static struct mAudioBuffer* _GBACoreGetAudioBuffer(struct mCore* core) {
struct GBA* gba = core->board;
return &gba->audio.psg.buffer;
}
static void _GBACoreSetAudioBufferSize(struct mCore* core, size_t samples) {
struct GBA* gba = core->board;
GBAAudioResizeBuffer(&gba->audio, samples);
}
static size_t _GBACoreGetAudioBufferSize(struct mCore* core) {
struct GBA* gba = core->board;
return gba->audio.samples;
}
static void _GBACoreAddCoreCallbacks(struct mCore* core, struct mCoreCallbacks* coreCallbacks) {
struct GBA* gba = core->board;
*mCoreCallbacksListAppend(&gba->coreCallbacks) = *coreCallbacks;
}
static void _GBACoreClearCoreCallbacks(struct mCore* core) {
struct GBA* gba = core->board;
mCoreCallbacksListClear(&gba->coreCallbacks);
}
static void _GBACoreSetAVStream(struct mCore* core, struct mAVStream* stream) {
struct GBA* gba = core->board;
gba->stream = stream;
if (stream && stream->videoDimensionsChanged) {
unsigned width, height;
core->currentVideoSize(core, &width, &height);
stream->videoDimensionsChanged(stream, width, height);
}
if (stream && stream->audioRateChanged) {
stream->audioRateChanged(stream, GBA_ARM7TDMI_FREQUENCY / gba->audio.sampleInterval);
}
}
static bool _GBACoreLoadROM(struct mCore* core, struct VFile* vf) {
struct GBACore* gbacore = (struct GBACore*) core;
#ifdef USE_ELF
struct ELF* elf = ELFOpen(vf);
if (elf) {
if (GBAVerifyELFEntry(elf, GBA_BASE_ROM0)) {
GBALoadNull(core->board);
}
bool success = mCoreLoadELF(core, elf);
ELFClose(elf);
if (success) {
vf->close(vf);
}
return success;
}
#endif
if (GBAIsMB(vf)) {
return GBALoadMB(core->board, vf);
}
gbacore->memoryBlockType = -2;
return GBALoadROM(core->board, vf);
}
static bool _GBACoreLoadBIOS(struct mCore* core, struct VFile* vf, int type) {
UNUSED(type);
if (!GBAIsBIOS(vf)) {
return false;
}
GBALoadBIOS(core->board, vf);
return true;
}
static bool _GBACoreLoadSave(struct mCore* core, struct VFile* vf) {
return GBALoadSave(core->board, vf);
}
static bool _GBACoreLoadTemporarySave(struct mCore* core, struct VFile* vf) {
struct GBA* gba = core->board;
GBASavedataMask(&gba->memory.savedata, vf, false);
return true; // TODO: Return a real value
}
static bool _GBACoreLoadPatch(struct mCore* core, struct VFile* vf) {
if (!vf) {
return false;
}
struct Patch patch;
if (!loadPatch(vf, &patch)) {
return false;
}
GBAApplyPatch(core->board, &patch);
return true;
}
static void _GBACoreUnloadROM(struct mCore* core) {
struct GBACore* gbacore = (struct GBACore*) core;
struct ARMCore* cpu = core->cpu;
if (gbacore->cheatDevice) {
ARMHotplugDetach(cpu, CPU_COMPONENT_CHEAT_DEVICE);
cpu->components[CPU_COMPONENT_CHEAT_DEVICE] = NULL;
mCheatDeviceDestroy(gbacore->cheatDevice);
gbacore->cheatDevice = NULL;
}
GBAUnloadROM(core->board);
}
static size_t _GBACoreROMSize(const struct mCore* core) {
const struct GBA* gba = (const struct GBA*) core->board;
if (gba->romVf) {
return gba->romVf->size(gba->romVf);
}
return gba->pristineRomSize;
}
static void _GBACoreChecksum(const struct mCore* core, void* data, enum mCoreChecksumType type) {
const struct GBA* gba = (const struct GBA*) core->board;
switch (type) {
case mCHECKSUM_CRC32:
memcpy(data, &gba->romCrc32, sizeof(gba->romCrc32));
break;
}
return;
}
static void _GBACoreReset(struct mCore* core) {
struct GBACore* gbacore = (struct GBACore*) core;
struct GBA* gba = (struct GBA*) core->board;
bool value;
UNUSED(value);
if (gbacore->renderer.outputBuffer
#ifdef BUILD_GLES3
|| gbacore->glRenderer.outputTex != (unsigned) -1
#endif
) {
struct GBAVideoRenderer* renderer = NULL;
if (gbacore->renderer.outputBuffer) {
renderer = &gbacore->renderer.d;
}
#ifdef BUILD_GLES3
if (gbacore->glRenderer.outputTex != (unsigned) -1 && mCoreConfigGetBoolValue(&core->config, "hwaccelVideo", &value) && value) {
mCoreConfigGetIntValue(&core->config, "videoScale", &gbacore->glRenderer.scale);
renderer = &gbacore->glRenderer.d;
} else {
gbacore->glRenderer.scale = 1;
}
#endif
#ifndef DISABLE_THREADING
if (mCoreConfigGetBoolValue(&core->config, "threadedVideo", &value) && value) {
if (!core->videoLogger) {
core->videoLogger = &gbacore->threadProxy.d;
}
}
#endif
#ifndef MINIMAL_CORE
if (renderer && core->videoLogger) {
gbacore->proxyRenderer.logger = core->videoLogger;
GBAVideoProxyRendererCreate(&gbacore->proxyRenderer, renderer);
renderer = &gbacore->proxyRenderer.d;
}
#endif
if (renderer) {
GBAVideoAssociateRenderer(&gba->video, renderer);
}
}
bool forceGbp = false;
bool vbaBugCompat = true;
mCoreConfigGetBoolValue(&core->config, "gba.forceGbp", &forceGbp);
mCoreConfigGetBoolValue(&core->config, "vbaBugCompat", &vbaBugCompat);
if (!forceGbp) {
gba->memory.hw.devices &= ~HW_GB_PLAYER_DETECTION;
}
if (gbacore->hasOverride) {
GBAOverrideApply(gba, &gbacore->override);
} else {
GBAOverrideApplyDefaults(gba, gbacore->overrides);
}
if (forceGbp) {
gba->memory.hw.devices |= HW_GB_PLAYER_DETECTION;
}
if (!vbaBugCompat) {
gba->vbaBugCompat = false;
}
gbacore->memoryBlockType = -2;
#ifdef ENABLE_VFS
if (!gba->biosVf && core->opts.useBios) {
struct VFile* bios = NULL;
bool found = false;
if (core->opts.bios) {
bios = VFileOpen(core->opts.bios, O_RDONLY);
if (bios && GBAIsBIOS(bios)) {
found = true;
} else if (bios) {
bios->close(bios);
bios = NULL;
}
}
if (!found) {
const char* configPath = mCoreConfigGetValue(&core->config, "gba.bios");
if (configPath) {
bios = VFileOpen(configPath, O_RDONLY);
}
if (bios && GBAIsBIOS(bios)) {
found = true;
} else if (bios) {
bios->close(bios);
bios = NULL;
}
}
if (!found) {
char path[PATH_MAX];
mCoreConfigDirectory(path, PATH_MAX);
strncat(path, PATH_SEP "gba_bios.bin", PATH_MAX - strlen(path) - 1);
bios = VFileOpen(path, O_RDONLY);
if (bios && GBAIsBIOS(bios)) {
found = true;
} else if (bios) {
bios->close(bios);
bios = NULL;
}
}
if (found && bios) {
GBALoadBIOS(gba, bios);
}
}
#endif
ARMReset(core->cpu);
bool forceSkip = gba->mbVf || core->opts.skipBios;
if (!forceSkip && (gba->romVf || gba->memory.rom) && gba->pristineRomSize >= 0xA0 && gba->biosVf) {
uint32_t crc = doCrc32(&gba->memory.rom[1], 0x9C);
if (crc != LOGO_CRC32) {
mLOG(STATUS, WARN, "Invalid logo, skipping BIOS");
forceSkip = true;
}
}
if (forceSkip) {
GBASkipBIOS(core->board);
}
mTimingInterrupt(&gba->timing);
}
static void _GBACoreRunFrame(struct mCore* core) {
struct GBA* gba = core->board;
uint32_t frameCounter = gba->video.frameCounter;
uint32_t startCycle = mTimingCurrentTime(&gba->timing);
while (gba->video.frameCounter == frameCounter && mTimingCurrentTime(&gba->timing) - startCycle < VIDEO_TOTAL_LENGTH + VIDEO_HORIZONTAL_LENGTH) {
ARMRunLoop(core->cpu);
}
}
static void _GBACoreRunLoop(struct mCore* core) {
ARMRunLoop(core->cpu);
}
static void _GBACoreStep(struct mCore* core) {
ARMRun(core->cpu);
}
static size_t _GBACoreStateSize(struct mCore* core) {
UNUSED(core);
return sizeof(struct GBASerializedState);
}
static bool _GBACoreLoadState(struct mCore* core, const void* state) {
return GBADeserialize(core->board, state);
}
static bool _GBACoreSaveState(struct mCore* core, void* state) {
GBASerialize(core->board, state);
return true;
}
static void _GBACoreSetKeys(struct mCore* core, uint32_t keys) {
struct GBA* gba = core->board;
gba->keysActive = keys;
GBATestKeypadIRQ(gba);
}
static void _GBACoreAddKeys(struct mCore* core, uint32_t keys) {
struct GBA* gba = core->board;
gba->keysActive |= keys;
GBATestKeypadIRQ(gba);
}
static void _GBACoreClearKeys(struct mCore* core, uint32_t keys) {
struct GBA* gba = core->board;
gba->keysActive &= ~keys;
GBATestKeypadIRQ(gba);
}
static uint32_t _GBACoreGetKeys(struct mCore* core) {
struct GBA* gba = core->board;
return gba->keysActive;
}
static uint32_t _GBACoreFrameCounter(const struct mCore* core) {
const struct GBA* gba = core->board;
return gba->video.frameCounter;
}
static int32_t _GBACoreFrameCycles(const struct mCore* core) {
UNUSED(core);
return VIDEO_TOTAL_LENGTH;
}
static int32_t _GBACoreFrequency(const struct mCore* core) {
UNUSED(core);
return GBA_ARM7TDMI_FREQUENCY;
}
static void _GBACoreGetGameInfo(const struct mCore* core, struct mGameInfo* info) {
GBAGetGameInfo(core->board, info);
}
static void _GBACoreSetPeripheral(struct mCore* core, int type, void* periph) {
struct GBA* gba = core->board;
switch (type) {
case mPERIPH_ROTATION:
gba->rotationSource = periph;
break;
case mPERIPH_RUMBLE:
gba->rumble = periph;
break;
case mPERIPH_GBA_LUMINANCE:
gba->luminanceSource = periph;
break;
case mPERIPH_GBA_BATTLECHIP_GATE:
GBASIOSetDriver(&gba->sio, periph, GBA_SIO_MULTI);
GBASIOSetDriver(&gba->sio, periph, GBA_SIO_NORMAL_32);
break;
default:
return;
}
}
static void* _GBACoreGetPeripheral(struct mCore* core, int type) {
struct GBA* gba = core->board;
switch (type) {
case mPERIPH_ROTATION:
return gba->rotationSource;
case mPERIPH_RUMBLE:
return gba->rumble;
case mPERIPH_GBA_LUMINANCE:
return gba->luminanceSource;
default:
return NULL;
}
}
static uint32_t _GBACoreBusRead8(struct mCore* core, uint32_t address) {
struct ARMCore* cpu = core->cpu;
return cpu->memory.load8(cpu, address, 0);
}
static uint32_t _GBACoreBusRead16(struct mCore* core, uint32_t address) {
struct ARMCore* cpu = core->cpu;
return cpu->memory.load16(cpu, address, 0);
}
static uint32_t _GBACoreBusRead32(struct mCore* core, uint32_t address) {
struct ARMCore* cpu = core->cpu;
return cpu->memory.load32(cpu, address, 0);
}
static void _GBACoreBusWrite8(struct mCore* core, uint32_t address, uint8_t value) {
struct ARMCore* cpu = core->cpu;
cpu->memory.store8(cpu, address, value, 0);
}
static void _GBACoreBusWrite16(struct mCore* core, uint32_t address, uint16_t value) {
struct ARMCore* cpu = core->cpu;
cpu->memory.store16(cpu, address, value, 0);
}
static void _GBACoreBusWrite32(struct mCore* core, uint32_t address, uint32_t value) {
struct ARMCore* cpu = core->cpu;
cpu->memory.store32(cpu, address, value, 0);
}
static uint32_t _GBACoreRawRead8(struct mCore* core, uint32_t address, int segment) {
UNUSED(segment);
struct ARMCore* cpu = core->cpu;
return GBAView8(cpu, address);
}
static uint32_t _GBACoreRawRead16(struct mCore* core, uint32_t address, int segment) {
UNUSED(segment);
struct ARMCore* cpu = core->cpu;
return GBAView16(cpu, address);
}
static uint32_t _GBACoreRawRead32(struct mCore* core, uint32_t address, int segment) {
UNUSED(segment);
struct ARMCore* cpu = core->cpu;
return GBAView32(cpu, address);
}
static void _GBACoreRawWrite8(struct mCore* core, uint32_t address, int segment, uint8_t value) {
UNUSED(segment);
struct ARMCore* cpu = core->cpu;
GBAPatch8(cpu, address, value, NULL);
}
static void _GBACoreRawWrite16(struct mCore* core, uint32_t address, int segment, uint16_t value) {
UNUSED(segment);
struct ARMCore* cpu = core->cpu;
GBAPatch16(cpu, address, value, NULL);
}
static void _GBACoreRawWrite32(struct mCore* core, uint32_t address, int segment, uint32_t value) {
UNUSED(segment);
struct ARMCore* cpu = core->cpu;
GBAPatch32(cpu, address, value, NULL);
}
size_t _GBACoreListMemoryBlocks(const struct mCore* core, const struct mCoreMemoryBlock** blocks) {
const struct GBA* gba = core->board;
struct GBACore* gbacore = (struct GBACore*) core;
if (gbacore->memoryBlockType != gba->memory.savedata.type) {
switch (gba->memory.savedata.type) {
case GBA_SAVEDATA_SRAM:
memcpy(gbacore->memoryBlocks, _GBAMemoryBlocksSRAM, sizeof(_GBAMemoryBlocksSRAM));
gbacore->nMemoryBlocks = sizeof(_GBAMemoryBlocksSRAM) / sizeof(*_GBAMemoryBlocksSRAM);
break;
case GBA_SAVEDATA_SRAM512:
memcpy(gbacore->memoryBlocks, _GBAMemoryBlocksSRAM512, sizeof(_GBAMemoryBlocksSRAM512));
gbacore->nMemoryBlocks = sizeof(_GBAMemoryBlocksSRAM512) / sizeof(*_GBAMemoryBlocksSRAM512);
break;
case GBA_SAVEDATA_FLASH512:
memcpy(gbacore->memoryBlocks, _GBAMemoryBlocksFlash512, sizeof(_GBAMemoryBlocksFlash512));
gbacore->nMemoryBlocks = sizeof(_GBAMemoryBlocksFlash512) / sizeof(*_GBAMemoryBlocksFlash512);
break;
case GBA_SAVEDATA_FLASH1M:
memcpy(gbacore->memoryBlocks, _GBAMemoryBlocksFlash1M, sizeof(_GBAMemoryBlocksFlash1M));
gbacore->nMemoryBlocks = sizeof(_GBAMemoryBlocksFlash1M) / sizeof(*_GBAMemoryBlocksFlash1M);
break;
case GBA_SAVEDATA_EEPROM:
memcpy(gbacore->memoryBlocks, _GBAMemoryBlocksEEPROM, sizeof(_GBAMemoryBlocksEEPROM));
gbacore->nMemoryBlocks = sizeof(_GBAMemoryBlocksEEPROM) / sizeof(*_GBAMemoryBlocksEEPROM);
break;
case GBA_SAVEDATA_EEPROM512:
memcpy(gbacore->memoryBlocks, _GBAMemoryBlocksEEPROM512, sizeof(_GBAMemoryBlocksEEPROM512));
gbacore->nMemoryBlocks = sizeof(_GBAMemoryBlocksEEPROM512) / sizeof(*_GBAMemoryBlocksEEPROM512);
break;
default:
memcpy(gbacore->memoryBlocks, _GBAMemoryBlocks, sizeof(_GBAMemoryBlocks));
gbacore->nMemoryBlocks = sizeof(_GBAMemoryBlocks) / sizeof(*_GBAMemoryBlocks);
break;
}
size_t i;
for (i = 0; i < gbacore->nMemoryBlocks; ++i) {
if (gbacore->memoryBlocks[i].id == GBA_REGION_ROM0 || gbacore->memoryBlocks[i].id == GBA_REGION_ROM1 || gbacore->memoryBlocks[i].id == GBA_REGION_ROM2) {
gbacore->memoryBlocks[i].size = gba->memory.romSize;
}
}
gbacore->memoryBlockType = gba->memory.savedata.type;
}
*blocks = gbacore->memoryBlocks;
return gbacore->nMemoryBlocks;
}
void* _GBACoreGetMemoryBlock(struct mCore* core, size_t id, size_t* sizeOut) {
struct GBA* gba = core->board;
switch (id) {
default:
return NULL;
case GBA_REGION_BIOS:
*sizeOut = GBA_SIZE_BIOS;
return gba->memory.bios;
case GBA_REGION_EWRAM:
*sizeOut = GBA_SIZE_EWRAM;
return gba->memory.wram;
case GBA_REGION_IWRAM:
*sizeOut = GBA_SIZE_IWRAM;
return gba->memory.iwram;
case GBA_REGION_PALETTE_RAM:
*sizeOut = GBA_SIZE_PALETTE_RAM;
return gba->video.palette;
case GBA_REGION_VRAM:
*sizeOut = GBA_SIZE_VRAM;
return gba->video.vram;
case GBA_REGION_OAM:
*sizeOut = GBA_SIZE_OAM;
return gba->video.oam.raw;
case GBA_REGION_ROM0:
case GBA_REGION_ROM1:
case GBA_REGION_ROM2:
*sizeOut = gba->memory.romSize;
return gba->memory.rom;
case GBA_REGION_SRAM:
if (gba->memory.savedata.type == GBA_SAVEDATA_FLASH1M) {
*sizeOut = GBA_SIZE_FLASH1M;
return gba->memory.savedata.currentBank;
}
// Fall through
case GBA_REGION_SRAM_MIRROR:
*sizeOut = GBASavedataSize(&gba->memory.savedata);
return gba->memory.savedata.data;
}
}
static size_t _GBACoreListRegisters(const struct mCore* core, const struct mCoreRegisterInfo** list) {
UNUSED(core);
*list = _GBARegisters;
return sizeof(_GBARegisters) / sizeof(*_GBARegisters);
}
static bool _GBACoreReadRegister(const struct mCore* core, const char* name, void* out) {
struct ARMCore* cpu = core->cpu;
int32_t* value = out;
switch (name[0]) {
case 'r':
case 'R':
++name;
break;
case 'c':
case 'C':
if (strcmp(name, "cpsr") == 0 || strcmp(name, "CPSR") == 0) {
*value = cpu->cpsr.packed;
_ARMReadCPSR(cpu);
return true;
}
return false;
case 'i':
case 'I':
if (strcmp(name, "ip") == 0 || strcmp(name, "IP") == 0) {
*value = cpu->gprs[12];
return true;
}
return false;
case 's':
case 'S':
if (strcmp(name, "sp") == 0 || strcmp(name, "SP") == 0) {
*value = cpu->gprs[ARM_SP];
return true;
}
// TODO: SPSR
return false;
case 'l':
case 'L':
if (strcmp(name, "lr") == 0 || strcmp(name, "LR") == 0) {
*value = cpu->gprs[ARM_LR];
return true;
}
return false;
case 'p':
case 'P':
if (strcmp(name, "pc") == 0 || strcmp(name, "PC") == 0) {
*value = cpu->gprs[ARM_PC];
return true;
}
return false;
default:
return false;
}
char* parseEnd;
errno = 0;
unsigned long regId = strtoul(name, &parseEnd, 10);
if (errno || regId > 15 || *parseEnd) {
return false;
}
*value = cpu->gprs[regId];
return true;
}
static bool _GBACoreWriteRegister(struct mCore* core, const char* name, const void* in) {
struct ARMCore* cpu = core->cpu;
int32_t value = *(const int32_t*) in;
switch (name[0]) {
case 'r':
case 'R':
++name;
break;
case 'c':
case 'C':
if (strcmp(name, "cpsr") == 0) {
cpu->cpsr.packed = value & 0xF00000FF;
_ARMReadCPSR(cpu);
return true;
}
return false;
case 'i':
case 'I':
if (strcmp(name, "ip") == 0 || strcmp(name, "IP") == 0) {
cpu->gprs[12] = value;
return true;
}
return false;
case 's':
case 'S':
if (strcmp(name, "sp") == 0 || strcmp(name, "SP") == 0) {
cpu->gprs[ARM_SP] = value;
return true;
}
// TODO: SPSR
return false;
case 'l':
case 'L':
if (strcmp(name, "lr") == 0 || strcmp(name, "LR") == 0) {
cpu->gprs[ARM_LR] = value;
return true;
}
return false;
case 'p':
case 'P':
if (strcmp(name, "pc") == 0 || strcmp(name, "PC") == 0) {
name = "15";
break;
}
return false;
default:
return false;
}
char* parseEnd;
errno = 0;
unsigned long regId = strtoul(name, &parseEnd, 10);
if (errno || regId > 15 || *parseEnd) {
return false;
}
cpu->gprs[regId] = value;
if (regId == ARM_PC) {
if (cpu->cpsr.t) {
ThumbWritePC(cpu);
} else {
ARMWritePC(cpu);
}
}
return true;
}
#ifdef ENABLE_DEBUGGERS
static bool _GBACoreSupportsDebuggerType(struct mCore* core, enum mDebuggerType type) {
UNUSED(core);
switch (type) {
case DEBUGGER_CUSTOM:
case DEBUGGER_CLI:
case DEBUGGER_GDB:
return true;
default:
return false;
}
}
static struct mDebuggerPlatform* _GBACoreDebuggerPlatform(struct mCore* core) {
struct GBACore* gbacore = (struct GBACore*) core;
if (!gbacore->debuggerPlatform) {
gbacore->debuggerPlatform = ARMDebuggerPlatformCreate();
}
return gbacore->debuggerPlatform;
}
static struct CLIDebuggerSystem* _GBACoreCliDebuggerSystem(struct mCore* core) {
return &GBACLIDebuggerCreate(core)->d;
}
static void _GBACoreAttachDebugger(struct mCore* core, struct mDebugger* debugger) {
if (core->debugger == debugger) {
return;
}
if (core->debugger) {
GBADetachDebugger(core->board);
}
GBAAttachDebugger(core->board, debugger);
core->debugger = debugger;
}
static void _GBACoreDetachDebugger(struct mCore* core) {
GBADetachDebugger(core->board);
core->debugger = NULL;
}
static void _GBACoreLoadSymbols(struct mCore* core, struct VFile* vf) {
struct GBA* gba = core->board;
bool closeAfter = false;
if (!core->symbolTable) {
core->symbolTable = mDebuggerSymbolTableCreate();
}
off_t seek;
if (vf) {
seek = vf->seek(vf, 0, SEEK_CUR);
vf->seek(vf, 0, SEEK_SET);
}
#ifdef ENABLE_VFS
#ifdef USE_ELF
if (!vf && core->dirs.base) {
closeAfter = true;
vf = mDirectorySetOpenSuffix(&core->dirs, core->dirs.base, ".elf", O_RDONLY);
}
#endif
if (!vf && core->dirs.base) {
vf = mDirectorySetOpenSuffix(&core->dirs, core->dirs.base, ".sym", O_RDONLY);
if (vf) {
mDebuggerLoadARMIPSSymbols(core->symbolTable, vf);
vf->close(vf);
return;
}
}
#endif
if (!vf && gba->mbVf) {
closeAfter = false;
vf = gba->mbVf;
seek = vf->seek(vf, 0, SEEK_CUR);
vf->seek(vf, 0, SEEK_SET);
}
if (!vf && gba->romVf) {
closeAfter = false;
vf = gba->romVf;
seek = vf->seek(vf, 0, SEEK_CUR);
vf->seek(vf, 0, SEEK_SET);
}
if (!vf) {
return;
}
#ifdef USE_ELF
struct ELF* elf = ELFOpen(vf);
if (elf) {
#ifdef ENABLE_DEBUGGERS
mCoreLoadELFSymbols(core->symbolTable, elf);
#endif
ELFClose(elf);
}
#endif
if (closeAfter) {
vf->close(vf);
} else {
vf->seek(vf, seek, SEEK_SET);
}
}
static bool _GBACoreLookupIdentifier(struct mCore* core, const char* name, int32_t* value, int* segment) {
UNUSED(core);
*segment = -1;
int i;
for (i = 0; i < GBA_REG_MAX; i += 2) {
const char* reg = GBAIORegisterNames[i >> 1];
if (reg && strcasecmp(reg, name) == 0) {
*value = GBA_BASE_IO | i;
return true;
}
}
return false;
}
#endif
static struct mCheatDevice* _GBACoreCheatDevice(struct mCore* core) {
struct GBACore* gbacore = (struct GBACore*) core;
if (!gbacore->cheatDevice) {
gbacore->cheatDevice = GBACheatDeviceCreate();
((struct ARMCore*) core->cpu)->components[CPU_COMPONENT_CHEAT_DEVICE] = &gbacore->cheatDevice->d;
ARMHotplugAttach(core->cpu, CPU_COMPONENT_CHEAT_DEVICE);
gbacore->cheatDevice->p = core;
}
return gbacore->cheatDevice;
}
static size_t _GBACoreSavedataClone(struct mCore* core, void** sram) {
struct GBA* gba = core->board;
size_t size = GBASavedataSize(&gba->memory.savedata);
if (!size) {
*sram = NULL;
return 0;
}
*sram = malloc(size);
struct VFile* vf = VFileFromMemory(*sram, size);
if (!vf) {
free(*sram);
*sram = NULL;
return 0;
}
bool success = GBASavedataClone(&gba->memory.savedata, vf);
vf->close(vf);
if (!success) {
free(*sram);
*sram = NULL;
return 0;
}
return size;
}
static bool _GBACoreSavedataRestore(struct mCore* core, const void* sram, size_t size, bool writeback) {
struct VFile* vf = VFileMemChunk(sram, size);
if (!vf) {
return false;
}
struct GBA* gba = core->board;
bool success = true;
if (writeback) {
success = GBASavedataLoad(&gba->memory.savedata, vf);
vf->close(vf);
} else {
GBASavedataMask(&gba->memory.savedata, vf, true);
}
return success;
}
static size_t _GBACoreListVideoLayers(const struct mCore* core, const struct mCoreChannelInfo** info) {
UNUSED(core);
if (info) {
*info = _GBAVideoLayers;
}
return sizeof(_GBAVideoLayers) / sizeof(*_GBAVideoLayers);
}
static size_t _GBACoreListAudioChannels(const struct mCore* core, const struct mCoreChannelInfo** info) {
UNUSED(core);
if (info) {
*info = _GBAAudioChannels;
}
return sizeof(_GBAAudioChannels) / sizeof(*_GBAAudioChannels);
}
static void _GBACoreEnableVideoLayer(struct mCore* core, size_t id, bool enable) {
struct GBA* gba = core->board;
switch (id) {
case GBA_LAYER_BG0:
case GBA_LAYER_BG1:
case GBA_LAYER_BG2:
case GBA_LAYER_BG3:
gba->video.renderer->disableBG[id] = !enable;
break;
case GBA_LAYER_OBJ:
gba->video.renderer->disableOBJ = !enable;
break;
case GBA_LAYER_WIN0:
gba->video.renderer->disableWIN[0] = !enable;
break;
case GBA_LAYER_WIN1:
gba->video.renderer->disableWIN[1] = !enable;
break;
case GBA_LAYER_OBJWIN:
gba->video.renderer->disableOBJWIN = !enable;
break;
default:
break;
}
}
static void _GBACoreEnableAudioChannel(struct mCore* core, size_t id, bool enable) {
struct GBA* gba = core->board;
switch (id) {
case 0:
case 1:
case 2:
case 3:
gba->audio.psg.forceDisableCh[id] = !enable;
break;
case 4:
gba->audio.forceDisableChA = !enable;
break;
case 5:
gba->audio.forceDisableChB = !enable;
break;
default:
break;
}
}
static void _GBACoreAdjustVideoLayer(struct mCore* core, size_t id, int32_t x, int32_t y) {
struct GBACore* gbacore = (struct GBACore*) core;
switch (id) {
case GBA_LAYER_BG0:
case GBA_LAYER_BG1:
case GBA_LAYER_BG2:
case GBA_LAYER_BG3:
gbacore->renderer.bg[id].offsetX = x;
gbacore->renderer.bg[id].offsetY = y;
#ifdef BUILD_GLES3
gbacore->glRenderer.bg[id].offsetX = x;
gbacore->glRenderer.bg[id].offsetY = y;
#endif
break;
case GBA_LAYER_OBJ:
gbacore->renderer.objOffsetX = x;
gbacore->renderer.objOffsetY = y;
gbacore->renderer.oamDirty = 1;
#ifdef BUILD_GLES3
gbacore->glRenderer.objOffsetX = x;
gbacore->glRenderer.objOffsetY = y;
gbacore->glRenderer.oamDirty = 1;
#endif
break;
case GBA_LAYER_WIN0:
case GBA_LAYER_WIN1:
gbacore->renderer.winN[id - GBA_LAYER_WIN0].offsetX = x;
gbacore->renderer.winN[id - GBA_LAYER_WIN0].offsetY = y;
#ifdef BUILD_GLES3
gbacore->glRenderer.winN[id - GBA_LAYER_WIN0].offsetX = x;
gbacore->glRenderer.winN[id - GBA_LAYER_WIN0].offsetY = y;
#endif
break;
default:
return;
}
memset(gbacore->renderer.scanlineDirty, 0xFFFFFFFF, sizeof(gbacore->renderer.scanlineDirty));
}
#ifndef MINIMAL_CORE
static void _GBACoreStartVideoLog(struct mCore* core, struct mVideoLogContext* context) {
struct GBACore* gbacore = (struct GBACore*) core;
struct GBA* gba = core->board;
gbacore->logContext = context;
struct GBASerializedState* state = mVideoLogContextInitialState(context, NULL);
state->id = 0;
state->cpu.gprs[ARM_PC] = GBA_BASE_EWRAM;
int channelId = mVideoLoggerAddChannel(context);
gbacore->vlProxy.logger = malloc(sizeof(struct mVideoLogger));
mVideoLoggerRendererCreate(gbacore->vlProxy.logger, false);
mVideoLoggerAttachChannel(gbacore->vlProxy.logger, context, channelId);
gbacore->vlProxy.logger->block = false;
GBAVideoProxyRendererCreate(&gbacore->vlProxy, gba->video.renderer);
GBAVideoProxyRendererShim(&gba->video, &gbacore->vlProxy);
}
static void _GBACoreEndVideoLog(struct mCore* core) {
struct GBACore* gbacore = (struct GBACore*) core;
struct GBA* gba = core->board;
if (gbacore->vlProxy.logger) {
GBAVideoProxyRendererUnshim(&gba->video, &gbacore->vlProxy);
free(gbacore->vlProxy.logger);
gbacore->vlProxy.logger = NULL;
}
}
#endif
struct mCore* GBACoreCreate(void) {
struct GBACore* gbacore = malloc(sizeof(*gbacore));
struct mCore* core = &gbacore->d;
memset(&core->opts, 0, sizeof(core->opts));
core->cpu = NULL;
core->board = NULL;
core->debugger = NULL;
core->init = _GBACoreInit;
core->deinit = _GBACoreDeinit;
core->platform = _GBACorePlatform;
core->supportsFeature = _GBACoreSupportsFeature;
core->setSync = _GBACoreSetSync;
core->loadConfig = _GBACoreLoadConfig;
core->reloadConfigOption = _GBACoreReloadConfigOption;
core->setOverride = _GBACoreSetOverride;
core->baseVideoSize = _GBACoreBaseVideoSize;
core->currentVideoSize = _GBACoreCurrentVideoSize;
core->videoScale = _GBACoreVideoScale;
core->screenRegions = _GBACoreScreenRegions;
core->setVideoBuffer = _GBACoreSetVideoBuffer;
core->setVideoGLTex = _GBACoreSetVideoGLTex;
core->getPixels = _GBACoreGetPixels;
core->putPixels = _GBACorePutPixels;
core->audioSampleRate = _GBACoreAudioSampleRate;
core->getAudioBuffer = _GBACoreGetAudioBuffer;
core->setAudioBufferSize = _GBACoreSetAudioBufferSize;
core->getAudioBufferSize = _GBACoreGetAudioBufferSize;
core->addCoreCallbacks = _GBACoreAddCoreCallbacks;
core->clearCoreCallbacks = _GBACoreClearCoreCallbacks;
core->setAVStream = _GBACoreSetAVStream;
core->isROM = GBAIsROM;
core->loadROM = _GBACoreLoadROM;
core->loadBIOS = _GBACoreLoadBIOS;
core->loadSave = _GBACoreLoadSave;
core->loadTemporarySave = _GBACoreLoadTemporarySave;
core->loadPatch = _GBACoreLoadPatch;
core->unloadROM = _GBACoreUnloadROM;
core->romSize = _GBACoreROMSize;
core->checksum = _GBACoreChecksum;
core->reset = _GBACoreReset;
core->runFrame = _GBACoreRunFrame;
core->runLoop = _GBACoreRunLoop;
core->step = _GBACoreStep;
core->stateSize = _GBACoreStateSize;
core->loadState = _GBACoreLoadState;
core->saveState = _GBACoreSaveState;
core->setKeys = _GBACoreSetKeys;
core->addKeys = _GBACoreAddKeys;
core->clearKeys = _GBACoreClearKeys;
core->getKeys = _GBACoreGetKeys;
core->frameCounter = _GBACoreFrameCounter;
core->frameCycles = _GBACoreFrameCycles;
core->frequency = _GBACoreFrequency;
core->getGameInfo = _GBACoreGetGameInfo;
core->setPeripheral = _GBACoreSetPeripheral;
core->getPeripheral = _GBACoreGetPeripheral;
core->busRead8 = _GBACoreBusRead8;
core->busRead16 = _GBACoreBusRead16;
core->busRead32 = _GBACoreBusRead32;
core->busWrite8 = _GBACoreBusWrite8;
core->busWrite16 = _GBACoreBusWrite16;
core->busWrite32 = _GBACoreBusWrite32;
core->rawRead8 = _GBACoreRawRead8;
core->rawRead16 = _GBACoreRawRead16;
core->rawRead32 = _GBACoreRawRead32;
core->rawWrite8 = _GBACoreRawWrite8;
core->rawWrite16 = _GBACoreRawWrite16;
core->rawWrite32 = _GBACoreRawWrite32;
core->listMemoryBlocks = _GBACoreListMemoryBlocks;
core->getMemoryBlock = _GBACoreGetMemoryBlock;
core->listRegisters = _GBACoreListRegisters;
core->readRegister = _GBACoreReadRegister;
core->writeRegister = _GBACoreWriteRegister;
#ifdef ENABLE_DEBUGGERS
core->supportsDebuggerType = _GBACoreSupportsDebuggerType;
core->debuggerPlatform = _GBACoreDebuggerPlatform;
core->cliDebuggerSystem = _GBACoreCliDebuggerSystem;
core->attachDebugger = _GBACoreAttachDebugger;
core->detachDebugger = _GBACoreDetachDebugger;
core->loadSymbols = _GBACoreLoadSymbols;
core->lookupIdentifier = _GBACoreLookupIdentifier;
#endif
core->cheatDevice = _GBACoreCheatDevice;
core->savedataClone = _GBACoreSavedataClone;
core->savedataRestore = _GBACoreSavedataRestore;
core->listVideoLayers = _GBACoreListVideoLayers;
core->listAudioChannels = _GBACoreListAudioChannels;
core->enableVideoLayer = _GBACoreEnableVideoLayer;
core->enableAudioChannel = _GBACoreEnableAudioChannel;
core->adjustVideoLayer = _GBACoreAdjustVideoLayer;
#ifndef MINIMAL_CORE
core->startVideoLog = _GBACoreStartVideoLog;
core->endVideoLog = _GBACoreEndVideoLog;
#endif
return core;
}
#ifndef MINIMAL_CORE
static void _GBAVLPStartFrameCallback(void *context) {
struct mCore* core = context;
struct GBACore* gbacore = (struct GBACore*) core;
struct GBA* gba = core->board;
if (!mVideoLoggerRendererRun(gbacore->vlProxy.logger, true)) {
GBAVideoProxyRendererUnshim(&gba->video, &gbacore->vlProxy);
mVideoLogContextRewind(gbacore->logContext, core);
GBAVideoProxyRendererShim(&gba->video, &gbacore->vlProxy);
gba->earlyExit = true;
}
}
static bool _GBAVLPInit(struct mCore* core) {
struct GBACore* gbacore = (struct GBACore*) core;
if (!_GBACoreInit(core)) {
return false;
}
gbacore->vlProxy.logger = malloc(sizeof(struct mVideoLogger));
mVideoLoggerRendererCreate(gbacore->vlProxy.logger, true);
GBAVideoProxyRendererCreate(&gbacore->vlProxy, NULL);
memset(&gbacore->logCallbacks, 0, sizeof(gbacore->logCallbacks));
gbacore->logCallbacks.videoFrameStarted = _GBAVLPStartFrameCallback;
gbacore->logCallbacks.context = core;
core->addCoreCallbacks(core, &gbacore->logCallbacks);
core->videoLogger = gbacore->vlProxy.logger;
return true;
}
static void _GBAVLPDeinit(struct mCore* core) {
struct GBACore* gbacore = (struct GBACore*) core;
if (gbacore->logContext) {
mVideoLogContextDestroy(core, gbacore->logContext, true);
}
_GBACoreDeinit(core);
}
static void _GBAVLPReset(struct mCore* core) {
struct GBACore* gbacore = (struct GBACore*) core;
struct GBA* gba = (struct GBA*) core->board;
if (gba->video.renderer == &gbacore->vlProxy.d) {
GBAVideoProxyRendererUnshim(&gba->video, &gbacore->vlProxy);
} else if (gbacore->renderer.outputBuffer) {
struct GBAVideoRenderer* renderer = &gbacore->renderer.d;
GBAVideoAssociateRenderer(&gba->video, renderer);
}
ARMReset(core->cpu);
mVideoLogContextRewind(gbacore->logContext, core);
GBAVideoProxyRendererShim(&gba->video, &gbacore->vlProxy);
// Make sure CPU loop never spins
GBAHalt(gba);
gba->cpu->memory.store16(gba->cpu, GBA_BASE_IO | GBA_REG_IME, 0, NULL);
gba->cpu->memory.store16(gba->cpu, GBA_BASE_IO | GBA_REG_IE, 0, NULL);
}
static bool _GBAVLPLoadROM(struct mCore* core, struct VFile* vf) {
struct GBACore* gbacore = (struct GBACore*) core;
gbacore->logContext = mVideoLogContextCreate(NULL);
if (!mVideoLogContextLoad(gbacore->logContext, vf)) {
mVideoLogContextDestroy(core, gbacore->logContext, false);
gbacore->logContext = NULL;
return false;
}
mVideoLoggerAttachChannel(gbacore->vlProxy.logger, gbacore->logContext, 0);
return true;
}
static bool _GBAVLPLoadState(struct mCore* core, const void* state) {
struct GBA* gba = (struct GBA*) core->board;
gba->timing.root = NULL;
gba->cpu->gprs[ARM_PC] = GBA_BASE_EWRAM;
gba->cpu->memory.setActiveRegion(gba->cpu, gba->cpu->gprs[ARM_PC]);
// Make sure CPU loop never spins
GBAHalt(gba);
gba->cpu->memory.store16(gba->cpu, GBA_BASE_IO | GBA_REG_IME, 0, NULL);
gba->cpu->memory.store16(gba->cpu, GBA_BASE_IO | GBA_REG_IE, 0, NULL);
GBAVideoDeserialize(&gba->video, state);
GBAIODeserialize(gba, state);
GBAAudioReset(&gba->audio);
return true;
}
static bool _returnTrue(struct VFile* vf) {
UNUSED(vf);
return true;
}
struct mCore* GBAVideoLogPlayerCreate(void) {
struct mCore* core = GBACoreCreate();
core->init = _GBAVLPInit;
core->deinit = _GBAVLPDeinit;
core->reset = _GBAVLPReset;
core->loadROM = _GBAVLPLoadROM;
core->loadState = _GBAVLPLoadState;
core->isROM = _returnTrue;
return core;
}
#else
struct mCore* GBAVideoLogPlayerCreate(void) {
return false;
}
#endif