mgba-ps3/src/gba/cheats.h

225 lines
5.2 KiB
C

/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GBA_CHEATS_H
#define GBA_CHEATS_H
#include "util/common.h"
#include "arm.h"
#include "util/vector.h"
#define MAX_ROM_PATCHES 4
enum GBACheatType {
CHEAT_ASSIGN,
CHEAT_ASSIGN_INDIRECT,
CHEAT_AND,
CHEAT_ADD,
CHEAT_OR,
CHEAT_IF_EQ,
CHEAT_IF_NE,
CHEAT_IF_LT,
CHEAT_IF_GT,
CHEAT_IF_ULT,
CHEAT_IF_UGT,
CHEAT_IF_AND,
CHEAT_IF_LAND
};
enum GBACodeBreakerType {
CB_GAME_ID = 0x0,
CB_HOOK = 0x1,
CB_OR_2 = 0x2,
CB_ASSIGN_1 = 0x3,
CB_FILL = 0x4,
CB_FILL_8 = 0x5,
CB_AND_2 = 0x6,
CB_IF_EQ = 0x7,
CB_ASSIGN_2 = 0x8,
CB_ENCRYPT = 0x9,
CB_IF_NE = 0xA,
CB_IF_GT = 0xB,
CB_IF_LT = 0xC,
CB_IF_SPECIAL = 0xD,
CB_ADD_2 = 0xE,
CB_IF_AND = 0xF,
};
enum GBAGameSharkType {
GSA_ASSIGN_1 = 0x0,
GSA_ASSIGN_2 = 0x1,
GSA_ASSIGN_4 = 0x2,
GSA_ASSIGN_LIST = 0x3,
GSA_PATCH = 0x6,
GSA_BUTTON = 0x8,
GSA_IF_EQ = 0xD,
GSA_IF_EQ_RANGE = 0xE,
GSA_HOOK = 0xF
};
enum GBAActionReplay3Condition {
PAR3_COND_OTHER = 0x00000000,
PAR3_COND_EQ = 0x08000000,
PAR3_COND_NE = 0x10000000,
PAR3_COND_LT = 0x18000000,
PAR3_COND_GT = 0x20000000,
PAR3_COND_ULT = 0x28000000,
PAR3_COND_UGT = 0x30000000,
PAR3_COND_LAND = 0x38000000,
};
enum GBAActionReplay3Width {
PAR3_WIDTH_1 = 0x00000000,
PAR3_WIDTH_2 = 0x02000000,
PAR3_WIDTH_4 = 0x04000000,
PAR3_WIDTH_FALSE = 0x06000000,
};
enum GBAActionReplay3Action {
PAR3_ACTION_NEXT = 0x00000000,
PAR3_ACTION_NEXT_TWO = 0x40000000,
PAR3_ACTION_BLOCK = 0x80000000,
PAR3_ACTION_DISABLE = 0xC0000000,
};
enum GBAActionReplay3Base {
PAR3_BASE_ASSIGN = 0x00000000,
PAR3_BASE_INDIRECT = 0x40000000,
PAR3_BASE_ADD = 0x80000000,
PAR3_BASE_OTHER = 0xC0000000,
PAR3_BASE_ASSIGN_1 = 0x00000000,
PAR3_BASE_ASSIGN_2 = 0x02000000,
PAR3_BASE_ASSIGN_4 = 0x04000000,
PAR3_BASE_INDIRECT_1 = 0x40000000,
PAR3_BASE_INDIRECT_2 = 0x42000000,
PAR3_BASE_INDIRECT_4 = 0x44000000,
PAR3_BASE_ADD_1 = 0x80000000,
PAR3_BASE_ADD_2 = 0x82000000,
PAR3_BASE_ADD_4 = 0x84000000,
PAR3_BASE_HOOK = 0xC4000000,
PAR3_BASE_IO_2 = 0xC6000000,
PAR3_BASE_IO_3 = 0xC7000000,
};
enum GBAActionReplay3Other {
PAR3_OTHER_END = 0x00000000,
PAR3_OTHER_SLOWDOWN = 0x08000000,
PAR3_OTHER_BUTTON_1 = 0x10000000,
PAR3_OTHER_BUTTON_2 = 0x12000000,
PAR3_OTHER_BUTTON_4 = 0x14000000,
PAR3_OTHER_PATCH_1 = 0x18000000,
PAR3_OTHER_PATCH_2 = 0x1A000000,
PAR3_OTHER_PATCH_3 = 0x1C000000,
PAR3_OTHER_PATCH_4 = 0x1E000000,
PAR3_OTHER_ENDIF = 0x40000000,
PAR3_OTHER_ELSE = 0x60000000,
PAR3_OTHER_FILL_1 = 0x80000000,
PAR3_OTHER_FILL_2 = 0x82000000,
PAR3_OTHER_FILL_4 = 0x84000000,
};
enum {
PAR3_COND = 0x38000000,
PAR3_WIDTH = 0x06000000,
PAR3_ACTION = 0xC0000000,
PAR3_BASE = 0xC0000000,
PAR3_WIDTH_BASE = 25
};
struct GBACheat {
enum GBACheatType type;
int width;
uint32_t address;
uint32_t operand;
uint32_t repeat;
uint32_t negativeRepeat;
int32_t addressOffset;
int32_t operandOffset;
};
struct GBACheatHook {
uint32_t address;
enum ExecutionMode mode;
uint32_t patchedOpcode;
size_t refs;
size_t reentries;
};
DECLARE_VECTOR(GBACheatList, struct GBACheat);
DECLARE_VECTOR(StringList, char*);
struct GBACheatSet {
struct GBACheatHook* hook;
struct GBACheatList list;
struct GBACheatPatch {
uint32_t address;
int16_t newValue;
int16_t oldValue;
bool applied;
bool exists;
} romPatches[MAX_ROM_PATCHES];
struct GBACheat* incompleteCheat;
struct GBACheatPatch* incompletePatch;
struct GBACheat* currentBlock;
int gsaVersion;
uint32_t gsaSeeds[4];
int remainingAddresses;
char* name;
bool enabled;
struct StringList lines;
};
DECLARE_VECTOR(GBACheatSets, struct GBACheatSet*);
struct GBACheatDevice {
struct ARMComponent d;
struct GBA* p;
struct GBACheatSets cheats;
};
struct VFile;
void GBACheatDeviceCreate(struct GBACheatDevice*);
void GBACheatDeviceDestroy(struct GBACheatDevice*);
void GBACheatSetInit(struct GBACheatSet*, const char* name);
void GBACheatSetDeinit(struct GBACheatSet*);
void GBACheatAttachDevice(struct GBA* gba, struct GBACheatDevice*);
void GBACheatAddSet(struct GBACheatDevice*, struct GBACheatSet*);
void GBACheatRemoveSet(struct GBACheatDevice*, struct GBACheatSet*);
void GBACheatSetCopyProperties(struct GBACheatSet* newSet, struct GBACheatSet* set);
bool GBACheatAddCodeBreaker(struct GBACheatSet*, uint32_t op1, uint16_t op2);
bool GBACheatAddCodeBreakerLine(struct GBACheatSet*, const char* line);
bool GBACheatAddGameShark(struct GBACheatSet*, uint32_t op1, uint32_t op2);
bool GBACheatAddGameSharkLine(struct GBACheatSet*, const char* line);
bool GBACheatAddProActionReplay(struct GBACheatSet*, uint32_t op1, uint32_t op2);
bool GBACheatAddProActionReplayLine(struct GBACheatSet*, const char* line);
bool GBACheatAddAutodetect(struct GBACheatSet*, uint32_t op1, uint32_t op2);
bool GBACheatAddAutodetectLine(struct GBACheatSet*, const char* line);
bool GBACheatParseFile(struct GBACheatDevice*, struct VFile*);
bool GBACheatSaveFile(struct GBACheatDevice*, struct VFile*);
bool GBACheatAddLine(struct GBACheatSet*, const char* line);
void GBACheatRefresh(struct GBACheatDevice*, struct GBACheatSet*);
#endif