2015-06-29 20:45:08 -07:00

325 lines
11 KiB
C

/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "parv3.h"
#include "gba/cheats/cheats-private.h"
#include "gba/cheats/gameshark.h"
#include "gba/gba.h"
#include "util/string.h"
const uint32_t GBACheatProActionReplaySeeds[4] = { 0x7AA9648F, 0x7FAE6994, 0xC0EFAAD5, 0x42712C57 };
static const uint8_t _par3T1[256] = {
0xD0, 0xFF, 0xBA, 0xE5, 0xC1, 0xC7, 0xDB, 0x5B, 0x16, 0xE3, 0x6E, 0x26, 0x62, 0x31, 0x2E, 0x2A,
0xD1, 0xBB, 0x4A, 0xE6, 0xAE, 0x2F, 0x0A, 0x90, 0x29, 0x90, 0xB6, 0x67, 0x58, 0x2A, 0xB4, 0x45,
0x7B, 0xCB, 0xF0, 0x73, 0x84, 0x30, 0x81, 0xC2, 0xD7, 0xBE, 0x89, 0xD7, 0x4E, 0x73, 0x5C, 0xC7,
0x80, 0x1B, 0xE5, 0xE4, 0x43, 0xC7, 0x46, 0xD6, 0x6F, 0x7B, 0xBF, 0xED, 0xE5, 0x27, 0xD1, 0xB5,
0xD0, 0xD8, 0xA3, 0xCB, 0x2B, 0x30, 0xA4, 0xF0, 0x84, 0x14, 0x72, 0x5C, 0xFF, 0xA4, 0xFB, 0x54,
0x9D, 0x70, 0xE2, 0xFF, 0xBE, 0xE8, 0x24, 0x76, 0xE5, 0x15, 0xFB, 0x1A, 0xBC, 0x87, 0x02, 0x2A,
0x58, 0x8F, 0x9A, 0x95, 0xBD, 0xAE, 0x8D, 0x0C, 0xA5, 0x4C, 0xF2, 0x5C, 0x7D, 0xAD, 0x51, 0xFB,
0xB1, 0x22, 0x07, 0xE0, 0x29, 0x7C, 0xEB, 0x98, 0x14, 0xC6, 0x31, 0x97, 0xE4, 0x34, 0x8F, 0xCC,
0x99, 0x56, 0x9F, 0x78, 0x43, 0x91, 0x85, 0x3F, 0xC2, 0xD0, 0xD1, 0x80, 0xD1, 0x77, 0xA7, 0xE2,
0x43, 0x99, 0x1D, 0x2F, 0x8B, 0x6A, 0xE4, 0x66, 0x82, 0xF7, 0x2B, 0x0B, 0x65, 0x14, 0xC0, 0xC2,
0x1D, 0x96, 0x78, 0x1C, 0xC4, 0xC3, 0xD2, 0xB1, 0x64, 0x07, 0xD7, 0x6F, 0x02, 0xE9, 0x44, 0x31,
0xDB, 0x3C, 0xEB, 0x93, 0xED, 0x9A, 0x57, 0x05, 0xB9, 0x0E, 0xAF, 0x1F, 0x48, 0x11, 0xDC, 0x35,
0x6C, 0xB8, 0xEE, 0x2A, 0x48, 0x2B, 0xBC, 0x89, 0x12, 0x59, 0xCB, 0xD1, 0x18, 0xEA, 0x72, 0x11,
0x01, 0x75, 0x3B, 0xB5, 0x56, 0xF4, 0x8B, 0xA0, 0x41, 0x75, 0x86, 0x7B, 0x94, 0x12, 0x2D, 0x4C,
0x0C, 0x22, 0xC9, 0x4A, 0xD8, 0xB1, 0x8D, 0xF0, 0x55, 0x2E, 0x77, 0x50, 0x1C, 0x64, 0x77, 0xAA,
0x3E, 0xAC, 0xD3, 0x3D, 0xCE, 0x60, 0xCA, 0x5D, 0xA0, 0x92, 0x78, 0xC6, 0x51, 0xFE, 0xF9, 0x30
};
static const uint8_t _par3T2[256] = {
0xAA, 0xAF, 0xF0, 0x72, 0x90, 0xF7, 0x71, 0x27, 0x06, 0x11, 0xEB, 0x9C, 0x37, 0x12, 0x72, 0xAA,
0x65, 0xBC, 0x0D, 0x4A, 0x76, 0xF6, 0x5C, 0xAA, 0xB0, 0x7A, 0x7D, 0x81, 0xC1, 0xCE, 0x2F, 0x9F,
0x02, 0x75, 0x38, 0xC8, 0xFC, 0x66, 0x05, 0xC2, 0x2C, 0xBD, 0x91, 0xAD, 0x03, 0xB1, 0x88, 0x93,
0x31, 0xC6, 0xAB, 0x40, 0x23, 0x43, 0x76, 0x54, 0xCA, 0xE7, 0x00, 0x96, 0x9F, 0xD8, 0x24, 0x8B,
0xE4, 0xDC, 0xDE, 0x48, 0x2C, 0xCB, 0xF7, 0x84, 0x1D, 0x45, 0xE5, 0xF1, 0x75, 0xA0, 0xED, 0xCD,
0x4B, 0x24, 0x8A, 0xB3, 0x98, 0x7B, 0x12, 0xB8, 0xF5, 0x63, 0x97, 0xB3, 0xA6, 0xA6, 0x0B, 0xDC,
0xD8, 0x4C, 0xA8, 0x99, 0x27, 0x0F, 0x8F, 0x94, 0x63, 0x0F, 0xB0, 0x11, 0x94, 0xC7, 0xE9, 0x7F,
0x3B, 0x40, 0x72, 0x4C, 0xDB, 0x84, 0x78, 0xFE, 0xB8, 0x56, 0x08, 0x80, 0xDF, 0x20, 0x2F, 0xB9,
0x66, 0x2D, 0x60, 0x63, 0xF5, 0x18, 0x15, 0x1B, 0x86, 0x85, 0xB9, 0xB4, 0x68, 0x0E, 0xC6, 0xD1,
0x8A, 0x81, 0x2B, 0xB3, 0xF6, 0x48, 0xF0, 0x4F, 0x9C, 0x28, 0x1C, 0xA4, 0x51, 0x2F, 0xD7, 0x4B,
0x17, 0xE7, 0xCC, 0x50, 0x9F, 0xD0, 0xD1, 0x40, 0x0C, 0x0D, 0xCA, 0x83, 0xFA, 0x5E, 0xCA, 0xEC,
0xBF, 0x4E, 0x7C, 0x8F, 0xF0, 0xAE, 0xC2, 0xD3, 0x28, 0x41, 0x9B, 0xC8, 0x04, 0xB9, 0x4A, 0xBA,
0x72, 0xE2, 0xB5, 0x06, 0x2C, 0x1E, 0x0B, 0x2C, 0x7F, 0x11, 0xA9, 0x26, 0x51, 0x9D, 0x3F, 0xF8,
0x62, 0x11, 0x2E, 0x89, 0xD2, 0x9D, 0x35, 0xB1, 0xE4, 0x0A, 0x4D, 0x93, 0x01, 0xA7, 0xD1, 0x2D,
0x00, 0x87, 0xE2, 0x2D, 0xA4, 0xE9, 0x0A, 0x06, 0x66, 0xF8, 0x1F, 0x44, 0x75, 0xB5, 0x6B, 0x1C,
0xFC, 0x31, 0x09, 0x48, 0xA3, 0xFF, 0x92, 0x12, 0x58, 0xE9, 0xFA, 0xAE, 0x4F, 0xE2, 0xB4, 0xCC
};
static uint32_t _parAddr(uint32_t x) {
return (x & 0xFFFFF) | ((x << 4) & 0x0F000000);
}
static void _parEndBlock(struct GBACheatSet* cheats) {
size_t size = GBACheatListSize(&cheats->list) - GBACheatListIndex(&cheats->list, cheats->currentBlock);
if (cheats->currentBlock->repeat) {
cheats->currentBlock->negativeRepeat = size - cheats->currentBlock->repeat;
} else {
cheats->currentBlock->repeat = size;
}
cheats->currentBlock = 0;
}
static void _parElseBlock(struct GBACheatSet* cheats) {
size_t size = GBACheatListSize(&cheats->list) - GBACheatListIndex(&cheats->list, cheats->currentBlock);
cheats->currentBlock->repeat = size;
}
static bool _addPAR3Cond(struct GBACheatSet* cheats, uint32_t op1, uint32_t op2) {
enum GBAActionReplay3Condition condition = op1 & PAR3_COND;
int width = 1 << ((op1 & PAR3_WIDTH) >> PAR3_WIDTH_BASE);
if (width > 4) {
// TODO: Always false conditions
return false;
}
if ((op1 & PAR3_ACTION) == PAR3_ACTION_DISABLE) {
// TODO: Codes that disable
return false;
}
struct GBACheat* cheat = GBACheatListAppend(&cheats->list);
cheat->address = _parAddr(op1);
cheat->width = width;
cheat->operand = op2 & (0xFFFFFFFFU >> ((4 - width) * 8));
cheat->addressOffset = 0;
cheat->operandOffset = 0;
switch (op1 & PAR3_ACTION) {
case PAR3_ACTION_NEXT:
cheat->repeat = 1;
cheat->negativeRepeat = 0;
break;
case PAR3_ACTION_NEXT_TWO:
cheat->repeat = 2;
cheat->negativeRepeat = 0;
break;
case PAR3_ACTION_BLOCK:
cheat->repeat = 0;
cheat->negativeRepeat = 0;
if (cheats->currentBlock) {
_parEndBlock(cheats);
}
cheats->currentBlock = cheat;
break;
}
switch (condition) {
case PAR3_COND_OTHER:
// We shouldn't be able to get here
GBALog(0, GBA_LOG_ERROR, "Unexpectedly created 'other' PARv3 code");
cheat->type = CHEAT_IF_LAND;
cheat->operand = 0;
break;
case PAR3_COND_EQ:
cheat->type = CHEAT_IF_EQ;
break;
case PAR3_COND_NE:
cheat->type = CHEAT_IF_NE;
break;
case PAR3_COND_LT:
cheat->type = CHEAT_IF_LT;
break;
case PAR3_COND_GT:
cheat->type = CHEAT_IF_GT;
break;
case PAR3_COND_ULT:
cheat->type = CHEAT_IF_ULT;
break;
case PAR3_COND_UGT:
cheat->type = CHEAT_IF_UGT;
break;
case PAR3_COND_LAND:
cheat->type = CHEAT_IF_LAND;
break;
}
return true;
}
static bool _addPAR3Special(struct GBACheatSet* cheats, uint32_t op2) {
struct GBACheat* cheat;
switch (op2 & 0xFF000000) {
case PAR3_OTHER_SLOWDOWN:
// TODO: Slowdown
return false;
case PAR3_OTHER_BUTTON_1:
case PAR3_OTHER_BUTTON_2:
case PAR3_OTHER_BUTTON_4:
// TODO: Button
GBALog(0, GBA_LOG_STUB, "GameShark button unimplemented");
return false;
// TODO: Fix overriding existing patches
case PAR3_OTHER_PATCH_1:
cheats->romPatches[0].address = BASE_CART0 | ((op2 & 0xFFFFFF) << 1);
cheats->romPatches[0].applied = false;
cheats->romPatches[0].exists = true;
cheats->incompletePatch = &cheats->romPatches[0];
break;
case PAR3_OTHER_PATCH_2:
cheats->romPatches[1].address = BASE_CART0 | ((op2 & 0xFFFFFF) << 1);
cheats->romPatches[1].applied = false;
cheats->romPatches[1].exists = true;
cheats->incompletePatch = &cheats->romPatches[1];
break;
case PAR3_OTHER_PATCH_3:
cheats->romPatches[2].address = BASE_CART0 | ((op2 & 0xFFFFFF) << 1);
cheats->romPatches[2].applied = false;
cheats->romPatches[2].exists = true;
cheats->incompletePatch = &cheats->romPatches[2];
break;
case PAR3_OTHER_PATCH_4:
cheats->romPatches[3].address = BASE_CART0 | ((op2 & 0xFFFFFF) << 1);
cheats->romPatches[3].applied = false;
cheats->romPatches[3].exists = true;
cheats->incompletePatch = &cheats->romPatches[3];
break;
case PAR3_OTHER_ENDIF:
if (cheats->currentBlock) {
_parEndBlock(cheats);
return true;
}
return false;
case PAR3_OTHER_ELSE:
if (cheats->currentBlock) {
_parElseBlock(cheats);
return true;
}
return false;
case PAR3_OTHER_FILL_1:
cheat = GBACheatListAppend(&cheats->list);
cheat->address = _parAddr(op2);
cheat->width = 1;
cheats->incompleteCheat = cheat;
break;
case PAR3_OTHER_FILL_2:
cheat = GBACheatListAppend(&cheats->list);
cheat->address = _parAddr(op2);
cheat->width = 2;
cheats->incompleteCheat = cheat;
break;
case PAR3_OTHER_FILL_4:
cheat = GBACheatListAppend(&cheats->list);
cheat->address = _parAddr(op2);
cheat->width = 3;
cheats->incompleteCheat = cheat;
break;
}
return true;
}
bool GBACheatAddProActionReplayRaw(struct GBACheatSet* cheats, uint32_t op1, uint32_t op2) {
if (cheats->incompletePatch) {
cheats->incompletePatch->newValue = op1;
cheats->incompletePatch = 0;
return true;
}
if (cheats->incompleteCheat) {
cheats->incompleteCheat->operand = op1 & (0xFFFFFFFFU >> ((4 - cheats->incompleteCheat->width) * 8));
cheats->incompleteCheat->addressOffset = op2 >> 24;
cheats->incompleteCheat->repeat = (op2 >> 16) & 0xFF;
cheats->incompleteCheat->addressOffset = (op2 & 0xFFFF) * cheats->incompleteCheat->width;
cheats->incompleteCheat = 0;
return true;
}
if (op2 == 0x001DC0DE) {
return true;
}
switch (op1) {
case 0x00000000:
return _addPAR3Special(cheats, op2);
case 0xDEADFACE:
GBACheatReseedGameShark(cheats->gsaSeeds, op2, _par3T1, _par3T2);
return true;
}
if (op1 >> 24 == 0xC4) {
if (cheats->hook) {
return false;
}
cheats->hook = malloc(sizeof(*cheats->hook));
cheats->hook->address = BASE_CART0 | (op1 & (SIZE_CART0 - 1));
cheats->hook->mode = MODE_THUMB;
cheats->hook->refs = 1;
cheats->hook->reentries = 0;
return true;
}
if (op1 & PAR3_COND) {
return _addPAR3Cond(cheats, op1, op2);
}
int width = 1 << ((op1 & PAR3_WIDTH) >> PAR3_WIDTH_BASE);
struct GBACheat* cheat = GBACheatListAppend(&cheats->list);
cheat->address = _parAddr(op1);
cheat->operandOffset = 0;
cheat->addressOffset = 0;
cheat->repeat = 1;
switch (op1 & PAR3_BASE) {
case PAR3_BASE_ASSIGN:
cheat->type = CHEAT_ASSIGN;
cheat->addressOffset = width;
if (width < 4) {
cheat->repeat = (op2 >> (width * 8)) + 1;
}
break;
case PAR3_BASE_INDIRECT:
cheat->type = CHEAT_ASSIGN_INDIRECT;
if (width < 4) {
cheat->addressOffset = (op2 >> (width * 8)) * width;
}
break;
case PAR3_BASE_ADD:
cheat->type = CHEAT_ADD;
break;
case PAR3_BASE_OTHER:
width = ((op1 >> 24) & 1) + 1;
cheat->type = CHEAT_ASSIGN;
cheat->address = BASE_IO | (op1 & OFFSET_MASK);
break;
}
cheat->width = width;
cheat->operand = op2 & (0xFFFFFFFFU >> ((4 - width) * 8));
return true;
}
bool GBACheatAddProActionReplay(struct GBACheatSet* set, uint32_t op1, uint32_t op2) {
uint32_t o1 = op1;
uint32_t o2 = op2;
char line[18] = "XXXXXXXX XXXXXXXX";
snprintf(line, sizeof(line), "%08X %08X", op1, op2);
GBACheatRegisterLine(set, line);
switch (set->gsaVersion) {
case 0:
GBACheatSetGameSharkVersion(set, 3);
// Fall through
case 1:
GBACheatDecryptGameShark(&o1, &o2, set->gsaSeeds);
return GBACheatAddProActionReplayRaw(set, o1, o2);
}
return false;
}
bool GBACheatAddProActionReplayLine(struct GBACheatSet* cheats, const char* line) {
uint32_t op1;
uint32_t op2;
line = hex32(line, &op1);
if (!line) {
return false;
}
while (*line == ' ') {
++line;
}
line = hex32(line, &op2);
if (!line) {
return false;
}
return GBACheatAddProActionReplay(cheats, op1, op2);
}