mgba-ps3/src/gba/memory.c
2015-06-29 20:45:08 -07:00

1598 lines
49 KiB
C

/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "memory.h"
#include "macros.h"
#include "decoder.h"
#include "gba/hardware.h"
#include "gba/io.h"
#include "gba/serialize.h"
#include "gba/hle-bios.h"
#include "util/memory.h"
#define IDLE_LOOP_THRESHOLD 10000
static uint32_t _popcount32(unsigned bits);
static void _pristineCow(struct GBA* gba);
static uint32_t _deadbeef[1] = { 0xE710B710 }; // Illegal instruction on both ARM and Thumb
static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t region);
static void GBAMemoryServiceDMA(struct GBA* gba, int number, struct GBADMA* info);
static int32_t GBAMemoryStall(struct ARMCore* cpu, int32_t wait);
static const char GBA_BASE_WAITSTATES[16] = { 0, 0, 2, 0, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4 };
static const char GBA_BASE_WAITSTATES_32[16] = { 0, 0, 5, 0, 0, 1, 1, 0, 7, 7, 9, 9, 13, 13, 9 };
static const char GBA_BASE_WAITSTATES_SEQ[16] = { 0, 0, 2, 0, 0, 0, 0, 0, 2, 2, 4, 4, 8, 8, 4 };
static const char GBA_BASE_WAITSTATES_SEQ_32[16] = { 0, 0, 5, 0, 0, 1, 1, 0, 5, 5, 9, 9, 17, 17, 9 };
static const char GBA_ROM_WAITSTATES[] = { 4, 3, 2, 8 };
static const char GBA_ROM_WAITSTATES_SEQ[] = { 2, 1, 4, 1, 8, 1 };
static const int DMA_OFFSET[] = { 1, -1, 0, 1 };
void GBAMemoryInit(struct GBA* gba) {
struct ARMCore* cpu = gba->cpu;
cpu->memory.load32 = GBALoad32;
cpu->memory.load16 = GBALoad16;
cpu->memory.load8 = GBALoad8;
cpu->memory.loadMultiple = GBALoadMultiple;
cpu->memory.store32 = GBAStore32;
cpu->memory.store16 = GBAStore16;
cpu->memory.store8 = GBAStore8;
cpu->memory.storeMultiple = GBAStoreMultiple;
cpu->memory.stall = GBAMemoryStall;
gba->memory.bios = (uint32_t*) hleBios;
gba->memory.fullBios = 0;
gba->memory.wram = 0;
gba->memory.iwram = 0;
gba->memory.rom = 0;
gba->memory.romSize = 0;
gba->memory.hw.p = gba;
int i;
for (i = 0; i < 16; ++i) {
gba->memory.waitstatesNonseq16[i] = GBA_BASE_WAITSTATES[i];
gba->memory.waitstatesSeq16[i] = GBA_BASE_WAITSTATES_SEQ[i];
gba->memory.waitstatesPrefetchNonseq16[i] = GBA_BASE_WAITSTATES[i];
gba->memory.waitstatesPrefetchSeq16[i] = GBA_BASE_WAITSTATES_SEQ[i];
gba->memory.waitstatesNonseq32[i] = GBA_BASE_WAITSTATES_32[i];
gba->memory.waitstatesSeq32[i] = GBA_BASE_WAITSTATES_SEQ_32[i];
gba->memory.waitstatesPrefetchNonseq32[i] = GBA_BASE_WAITSTATES_32[i];
gba->memory.waitstatesPrefetchSeq32[i] = GBA_BASE_WAITSTATES_SEQ_32[i];
}
for (; i < 256; ++i) {
gba->memory.waitstatesNonseq16[i] = 0;
gba->memory.waitstatesSeq16[i] = 0;
gba->memory.waitstatesNonseq32[i] = 0;
gba->memory.waitstatesSeq32[i] = 0;
}
gba->memory.activeRegion = -1;
cpu->memory.activeRegion = 0;
cpu->memory.activeMask = 0;
cpu->memory.setActiveRegion = GBASetActiveRegion;
cpu->memory.activeSeqCycles32 = 0;
cpu->memory.activeSeqCycles16 = 0;
cpu->memory.activeNonseqCycles32 = 0;
cpu->memory.activeNonseqCycles16 = 0;
gba->memory.biosPrefetch = 0;
}
void GBAMemoryDeinit(struct GBA* gba) {
mappedMemoryFree(gba->memory.wram, SIZE_WORKING_RAM);
mappedMemoryFree(gba->memory.iwram, SIZE_WORKING_IRAM);
if (gba->memory.rom) {
mappedMemoryFree(gba->memory.rom, gba->memory.romSize);
}
GBASavedataDeinit(&gba->memory.savedata);
}
void GBAMemoryReset(struct GBA* gba) {
if (gba->memory.wram) {
mappedMemoryFree(gba->memory.wram, SIZE_WORKING_RAM);
}
gba->memory.wram = anonymousMemoryMap(SIZE_WORKING_RAM);
if (gba->memory.iwram) {
mappedMemoryFree(gba->memory.iwram, SIZE_WORKING_IRAM);
}
gba->memory.iwram = anonymousMemoryMap(SIZE_WORKING_IRAM);
memset(gba->memory.io, 0, sizeof(gba->memory.io));
memset(gba->memory.dma, 0, sizeof(gba->memory.dma));
int i;
for (i = 0; i < 4; ++i) {
gba->memory.dma[i].count = 0x4000;
gba->memory.dma[i].nextEvent = INT_MAX;
}
gba->memory.dma[3].count = 0x10000;
gba->memory.activeDMA = -1;
gba->memory.nextDMA = INT_MAX;
gba->memory.eventDiff = 0;
gba->memory.prefetch = false;
gba->memory.lastPrefetchedPc = 0;
if (!gba->memory.wram || !gba->memory.iwram) {
GBAMemoryDeinit(gba);
GBALog(gba, GBA_LOG_FATAL, "Could not map memory");
}
}
static void _analyzeForIdleLoop(struct GBA* gba, struct ARMCore* cpu, uint32_t address) {
struct ARMInstructionInfo info;
uint32_t nextAddress = address;
memset(gba->taintedRegisters, 0, sizeof(gba->taintedRegisters));
if (cpu->executionMode == MODE_THUMB) {
while (true) {
uint16_t opcode;
LOAD_16(opcode, nextAddress & cpu->memory.activeMask, cpu->memory.activeRegion);
ARMDecodeThumb(opcode, &info);
switch (info.branchType) {
case ARM_BRANCH_NONE:
if (info.operandFormat & ARM_OPERAND_MEMORY_2) {
if (info.mnemonic == ARM_MN_STR || gba->taintedRegisters[info.memory.baseReg]) {
gba->idleDetectionStep = -1;
return;
}
uint32_t loadAddress = gba->cachedRegisters[info.memory.baseReg];
uint32_t offset = 0;
if (info.memory.format & ARM_MEMORY_IMMEDIATE_OFFSET) {
offset = info.memory.offset.immediate;
} else if (info.memory.format & ARM_MEMORY_REGISTER_OFFSET) {
int reg = info.memory.offset.reg;
if (gba->cachedRegisters[reg]) {
gba->idleDetectionStep = -1;
return;
}
offset = gba->cachedRegisters[reg];
}
if (info.memory.format & ARM_MEMORY_OFFSET_SUBTRACT) {
loadAddress -= offset;
} else {
loadAddress += offset;
}
if ((loadAddress >> BASE_OFFSET) == REGION_IO) {
gba->idleDetectionStep = -1;
return;
}
if ((loadAddress >> BASE_OFFSET) < REGION_CART0 || (loadAddress >> BASE_OFFSET) > REGION_CART2_EX) {
gba->taintedRegisters[info.op1.reg] = true;
} else {
switch (info.memory.width) {
case 1:
gba->cachedRegisters[info.op1.reg] = GBALoad8(cpu, loadAddress, 0);
break;
case 2:
gba->cachedRegisters[info.op1.reg] = GBALoad16(cpu, loadAddress, 0);
break;
case 4:
gba->cachedRegisters[info.op1.reg] = GBALoad32(cpu, loadAddress, 0);
break;
}
}
} else if (info.operandFormat & ARM_OPERAND_AFFECTED_1) {
gba->taintedRegisters[info.op1.reg] = true;
}
nextAddress += WORD_SIZE_THUMB;
break;
case ARM_BRANCH:
if ((uint32_t) info.op1.immediate + nextAddress + WORD_SIZE_THUMB * 2 == address) {
gba->idleLoop = address;
gba->idleOptimization = IDLE_LOOP_REMOVE;
}
gba->idleDetectionStep = -1;
return;
default:
gba->idleDetectionStep = -1;
return;
}
}
} else {
gba->idleDetectionStep = -1;
}
}
static void GBASetActiveRegion(struct ARMCore* cpu, uint32_t address) {
struct GBA* gba = (struct GBA*) cpu->master;
struct GBAMemory* memory = &gba->memory;
int newRegion = address >> BASE_OFFSET;
if (gba->idleOptimization >= IDLE_LOOP_REMOVE && memory->activeRegion != REGION_BIOS) {
if (address == gba->idleLoop) {
if (gba->haltPending) {
gba->haltPending = false;
GBAHalt(gba);
} else {
gba->haltPending = true;
}
} else if (gba->idleOptimization >= IDLE_LOOP_DETECT && newRegion == memory->activeRegion) {
if (address == gba->lastJump) {
switch (gba->idleDetectionStep) {
case 0:
memcpy(gba->cachedRegisters, cpu->gprs, sizeof(gba->cachedRegisters));
++gba->idleDetectionStep;
break;
case 1:
if (memcmp(gba->cachedRegisters, cpu->gprs, sizeof(gba->cachedRegisters))) {
gba->idleDetectionStep = -1;
++gba->idleDetectionFailures;
if (gba->idleDetectionFailures > IDLE_LOOP_THRESHOLD) {
gba->idleOptimization = IDLE_LOOP_IGNORE;
}
break;
}
_analyzeForIdleLoop(gba, cpu, address);
break;
}
} else {
gba->idleDetectionStep = 0;
}
}
}
gba->lastJump = address;
memory->lastPrefetchedPc = 0;
memory->lastPrefetchedLoads = 0;
if (newRegion == memory->activeRegion && (newRegion < REGION_CART0 || (address & (SIZE_CART0 - 1)) < memory->romSize)) {
return;
}
if (memory->activeRegion == REGION_BIOS) {
memory->biosPrefetch = cpu->prefetch[1];
}
memory->activeRegion = newRegion;
switch (newRegion) {
case REGION_BIOS:
cpu->memory.activeRegion = memory->bios;
cpu->memory.activeMask = SIZE_BIOS - 1;
break;
case REGION_WORKING_RAM:
cpu->memory.activeRegion = memory->wram;
cpu->memory.activeMask = SIZE_WORKING_RAM - 1;
break;
case REGION_WORKING_IRAM:
cpu->memory.activeRegion = memory->iwram;
cpu->memory.activeMask = SIZE_WORKING_IRAM - 1;
break;
case REGION_VRAM:
cpu->memory.activeRegion = (uint32_t*) gba->video.renderer->vram;
cpu->memory.activeMask = 0x0000FFFF;
break;
case REGION_CART0:
case REGION_CART0_EX:
case REGION_CART1:
case REGION_CART1_EX:
case REGION_CART2:
case REGION_CART2_EX:
cpu->memory.activeRegion = memory->rom;
cpu->memory.activeMask = SIZE_CART0 - 1;
if ((address & (SIZE_CART0 - 1)) < memory->romSize) {
break;
}
// Fall through
default:
memory->activeRegion = -1;
cpu->memory.activeRegion = _deadbeef;
cpu->memory.activeMask = 0;
if (!gba->yankedRomSize) {
GBALog(gba, GBA_LOG_FATAL, "Jumped to invalid address");
}
return;
}
cpu->memory.activeSeqCycles32 = memory->waitstatesSeq32[memory->activeRegion];
cpu->memory.activeSeqCycles16 = memory->waitstatesSeq16[memory->activeRegion];
cpu->memory.activeNonseqCycles32 = memory->waitstatesNonseq32[memory->activeRegion];
cpu->memory.activeNonseqCycles16 = memory->waitstatesNonseq16[memory->activeRegion];
}
#define LOAD_BAD \
if (gba->performingDMA) { \
value = gba->bus; \
} else { \
value = cpu->prefetch[1]; \
if (cpu->executionMode == MODE_THUMB) { \
/* http://ngemu.com/threads/gba-open-bus.170809/ */ \
switch (cpu->gprs[ARM_PC] >> BASE_OFFSET) { \
case REGION_BIOS: \
case REGION_OAM: \
/* This isn't right half the time, but we don't have $+6 handy */ \
value <<= 16; \
value |= cpu->prefetch[0]; \
break; \
case REGION_WORKING_IRAM: \
/* This doesn't handle prefetch clobbering */ \
if (cpu->gprs[ARM_PC] & 2) { \
value |= cpu->prefetch[0] << 16; \
} else { \
value <<= 16; \
value |= cpu->prefetch[0]; \
} \
default: \
value |= value << 16; \
} \
} \
}
#define LOAD_BIOS \
if (address < SIZE_BIOS) { \
if (memory->activeRegion == REGION_BIOS) { \
LOAD_32(value, address, memory->bios); \
} else { \
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad BIOS Load32: 0x%08X", address); \
value = memory->biosPrefetch; \
} \
} else { \
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load32: 0x%08X", address); \
LOAD_BAD; \
}
#define LOAD_WORKING_RAM \
LOAD_32(value, address & (SIZE_WORKING_RAM - 4), memory->wram); \
wait += waitstatesRegion[REGION_WORKING_RAM];
#define LOAD_WORKING_IRAM LOAD_32(value, address & (SIZE_WORKING_IRAM - 4), memory->iwram);
#define LOAD_IO value = GBAIORead(gba, (address & (SIZE_IO - 1)) & ~2) | (GBAIORead(gba, (address & (SIZE_IO - 1)) | 2) << 16);
#define LOAD_PALETTE_RAM \
LOAD_32(value, address & (SIZE_PALETTE_RAM - 4), gba->video.palette); \
wait += waitstatesRegion[REGION_PALETTE_RAM];
#define LOAD_VRAM \
if ((address & 0x0001FFFF) < SIZE_VRAM) { \
LOAD_32(value, address & 0x0001FFFC, gba->video.renderer->vram); \
} else { \
LOAD_32(value, address & 0x00017FFC, gba->video.renderer->vram); \
} \
wait += waitstatesRegion[REGION_VRAM];
#define LOAD_OAM LOAD_32(value, address & (SIZE_OAM - 4), gba->video.oam.raw);
#define LOAD_CART \
wait += waitstatesRegion[address >> BASE_OFFSET]; \
if ((address & (SIZE_CART0 - 1)) < memory->romSize) { \
LOAD_32(value, address & (SIZE_CART0 - 4), memory->rom); \
} else { \
GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load32: 0x%08X", address); \
value = (address >> 1) & 0xFFFF; \
value |= ((address + 2) >> 1) << 16; \
}
#define LOAD_SRAM \
wait = memory->waitstatesNonseq16[address >> BASE_OFFSET]; \
value = GBALoad8(cpu, address, 0); \
value |= value << 8; \
value |= value << 16;
uint32_t GBALoad32(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
struct GBA* gba = (struct GBA*) cpu->master;
struct GBAMemory* memory = &gba->memory;
uint32_t value = 0;
int wait = 0;
char* waitstatesRegion = memory->waitstatesNonseq32;
switch (address >> BASE_OFFSET) {
case REGION_BIOS:
LOAD_BIOS;
break;
case REGION_WORKING_RAM:
LOAD_WORKING_RAM;
break;
case REGION_WORKING_IRAM:
LOAD_WORKING_IRAM;
break;
case REGION_IO:
LOAD_IO;
break;
case REGION_PALETTE_RAM:
LOAD_PALETTE_RAM;
break;
case REGION_VRAM:
LOAD_VRAM;
break;
case REGION_OAM:
LOAD_OAM;
break;
case REGION_CART0:
case REGION_CART0_EX:
case REGION_CART1:
case REGION_CART1_EX:
case REGION_CART2:
case REGION_CART2_EX:
LOAD_CART;
break;
case REGION_CART_SRAM:
case REGION_CART_SRAM_MIRROR:
LOAD_SRAM;
break;
default:
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load32: 0x%08X", address);
LOAD_BAD;
break;
}
if (cycleCounter) {
wait += 2;
if (address >> BASE_OFFSET < REGION_CART0) {
wait = GBAMemoryStall(cpu, wait);
}
*cycleCounter += wait;
}
// Unaligned 32-bit loads are "rotated" so they make some semblance of sense
int rotate = (address & 3) << 3;
return ROR(value, rotate);
}
uint32_t GBALoad16(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
struct GBA* gba = (struct GBA*) cpu->master;
struct GBAMemory* memory = &gba->memory;
uint32_t value = 0;
int wait = 0;
switch (address >> BASE_OFFSET) {
case REGION_BIOS:
if (address < SIZE_BIOS) {
if (memory->activeRegion == REGION_BIOS) {
LOAD_16(value, address, memory->bios);
} else {
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad BIOS Load16: 0x%08X", address);
LOAD_16(value, address & 2, &memory->biosPrefetch);
}
} else {
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load16: 0x%08X", address);
LOAD_BAD;
uint32_t v2 = value;
LOAD_16(value, address & 2, &v2);
}
break;
case REGION_WORKING_RAM:
LOAD_16(value, address & (SIZE_WORKING_RAM - 2), memory->wram);
wait = memory->waitstatesNonseq16[REGION_WORKING_RAM];
break;
case REGION_WORKING_IRAM:
LOAD_16(value, address & (SIZE_WORKING_IRAM - 2), memory->iwram);
break;
case REGION_IO:
value = GBAIORead(gba, address & (SIZE_IO - 2));
break;
case REGION_PALETTE_RAM:
LOAD_16(value, address & (SIZE_PALETTE_RAM - 2), gba->video.palette);
break;
case REGION_VRAM:
if ((address & 0x0001FFFF) < SIZE_VRAM) {
LOAD_16(value, address & 0x0001FFFE, gba->video.renderer->vram);
} else {
LOAD_16(value, address & 0x00017FFE, gba->video.renderer->vram);
}
break;
case REGION_OAM:
LOAD_16(value, address & (SIZE_OAM - 2), gba->video.oam.raw);
break;
case REGION_CART0:
case REGION_CART0_EX:
case REGION_CART1:
case REGION_CART1_EX:
case REGION_CART2:
wait = memory->waitstatesNonseq16[address >> BASE_OFFSET];
if ((address & (SIZE_CART0 - 1)) < memory->romSize) {
LOAD_16(value, address & (SIZE_CART0 - 2), memory->rom);
} else {
GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load16: 0x%08X", address);
value = (address >> 1) & 0xFFFF;
}
break;
case REGION_CART2_EX:
wait = memory->waitstatesNonseq16[address >> BASE_OFFSET];
if (memory->savedata.type == SAVEDATA_EEPROM) {
value = GBASavedataReadEEPROM(&memory->savedata);
} else if ((address & (SIZE_CART0 - 1)) < memory->romSize) {
LOAD_16(value, address & (SIZE_CART0 - 2), memory->rom);
} else {
GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load16: 0x%08X", address);
value = (address >> 1) & 0xFFFF;
}
break;
case REGION_CART_SRAM:
case REGION_CART_SRAM_MIRROR:
wait = memory->waitstatesNonseq16[address >> BASE_OFFSET];
value = GBALoad8(cpu, address, 0);
value |= value << 8;
break;
default:
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load16: 0x%08X", address);
LOAD_BAD;
uint32_t v2 = value;
LOAD_16(value, address & 2, &v2);
break;
}
if (cycleCounter) {
wait += 2;
if (address >> BASE_OFFSET < REGION_CART0) {
wait = GBAMemoryStall(cpu, wait);
}
*cycleCounter += wait;
}
// Unaligned 16-bit loads are "unpredictable", but the GBA rotates them, so we have to, too.
int rotate = (address & 1) << 3;
return ROR(value, rotate);
}
uint32_t GBALoad8(struct ARMCore* cpu, uint32_t address, int* cycleCounter) {
struct GBA* gba = (struct GBA*) cpu->master;
struct GBAMemory* memory = &gba->memory;
uint32_t value = 0;
int wait = 0;
switch (address >> BASE_OFFSET) {
case REGION_BIOS:
if (address < SIZE_BIOS) {
if (memory->activeRegion == REGION_BIOS) {
value = ((uint8_t*) memory->bios)[address];
} else {
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad BIOS Load8: 0x%08X", address);
value = ((uint8_t*) &memory->biosPrefetch)[address & 3];
}
} else {
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load8: 0x%08x", address);
LOAD_BAD;
value = ((uint8_t*) &value)[address & 3];
}
break;
case REGION_WORKING_RAM:
value = ((uint8_t*) memory->wram)[address & (SIZE_WORKING_RAM - 1)];
wait = memory->waitstatesNonseq16[REGION_WORKING_RAM];
break;
case REGION_WORKING_IRAM:
value = ((uint8_t*) memory->iwram)[address & (SIZE_WORKING_IRAM - 1)];
break;
case REGION_IO:
value = (GBAIORead(gba, address & 0xFFFE) >> ((address & 0x0001) << 3)) & 0xFF;
break;
case REGION_PALETTE_RAM:
value = ((uint8_t*) gba->video.palette)[address & (SIZE_PALETTE_RAM - 1)];
break;
case REGION_VRAM:
if ((address & 0x0001FFFF) < SIZE_VRAM) {
value = ((uint8_t*) gba->video.renderer->vram)[address & 0x0001FFFF];
} else {
value = ((uint8_t*) gba->video.renderer->vram)[address & 0x00017FFF];
}
break;
case REGION_OAM:
GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Load8: 0x%08X", address);
break;
case REGION_CART0:
case REGION_CART0_EX:
case REGION_CART1:
case REGION_CART1_EX:
case REGION_CART2:
case REGION_CART2_EX:
wait = memory->waitstatesNonseq16[address >> BASE_OFFSET];
if ((address & (SIZE_CART0 - 1)) < memory->romSize) {
value = ((uint8_t*) memory->rom)[address & (SIZE_CART0 - 1)];
} else {
GBALog(gba, GBA_LOG_GAME_ERROR, "Out of bounds ROM Load8: 0x%08X", address);
value = (address >> 1) & 0xFF;
}
break;
case REGION_CART_SRAM:
case REGION_CART_SRAM_MIRROR:
wait = memory->waitstatesNonseq16[address >> BASE_OFFSET];
if (memory->savedata.type == SAVEDATA_AUTODETECT) {
GBALog(gba, GBA_LOG_INFO, "Detected SRAM savegame");
GBASavedataInitSRAM(&memory->savedata);
}
if (memory->savedata.type == SAVEDATA_SRAM) {
value = memory->savedata.data[address & (SIZE_CART_SRAM - 1)];
} else if (memory->savedata.type == SAVEDATA_FLASH512 || memory->savedata.type == SAVEDATA_FLASH1M) {
value = GBASavedataReadFlash(&memory->savedata, address);
} else if (memory->hw.devices & HW_TILT) {
value = GBAHardwareTiltRead(&memory->hw, address & OFFSET_MASK);
} else {
GBALog(gba, GBA_LOG_GAME_ERROR, "Reading from non-existent SRAM: 0x%08X", address);
value = 0xFF;
}
value &= 0xFF;
break;
default:
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Load8: 0x%08x", address);
LOAD_BAD;
value = ((uint8_t*) &value)[address & 3];
break;
}
if (cycleCounter) {
wait += 2;
if (address >> BASE_OFFSET < REGION_CART0) {
wait = GBAMemoryStall(cpu, wait);
}
*cycleCounter += wait;
}
return value;
}
#define STORE_WORKING_RAM \
STORE_32(value, address & (SIZE_WORKING_RAM - 4), memory->wram); \
wait += waitstatesRegion[REGION_WORKING_RAM];
#define STORE_WORKING_IRAM \
STORE_32(value, address & (SIZE_WORKING_IRAM - 4), memory->iwram);
#define STORE_IO \
GBAIOWrite32(gba, address & (SIZE_IO - 4), value);
#define STORE_PALETTE_RAM \
STORE_32(value, address & (SIZE_PALETTE_RAM - 4), gba->video.palette); \
gba->video.renderer->writePalette(gba->video.renderer, (address & (SIZE_PALETTE_RAM - 4)) + 2, value >> 16); \
wait += waitstatesRegion[REGION_PALETTE_RAM]; \
gba->video.renderer->writePalette(gba->video.renderer, address & (SIZE_PALETTE_RAM - 4), value);
#define STORE_VRAM \
if ((address & 0x0001FFFF) < SIZE_VRAM) { \
STORE_32(value, address & 0x0001FFFC, gba->video.renderer->vram); \
} else { \
STORE_32(value, address & 0x00017FFC, gba->video.renderer->vram); \
} \
wait += waitstatesRegion[REGION_VRAM];
#define STORE_OAM \
STORE_32(value, address & (SIZE_OAM - 4), gba->video.oam.raw); \
gba->video.renderer->writeOAM(gba->video.renderer, (address & (SIZE_OAM - 4)) >> 1); \
gba->video.renderer->writeOAM(gba->video.renderer, ((address & (SIZE_OAM - 4)) >> 1) + 1);
#define STORE_CART \
wait += waitstatesRegion[address >> BASE_OFFSET]; \
GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Store32: 0x%08X", address);
#define STORE_SRAM \
GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Store32: 0x%08X", address);
#define STORE_BAD \
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Store32: 0x%08X", address);
void GBAStore32(struct ARMCore* cpu, uint32_t address, int32_t value, int* cycleCounter) {
struct GBA* gba = (struct GBA*) cpu->master;
struct GBAMemory* memory = &gba->memory;
int wait = 0;
char* waitstatesRegion = memory->waitstatesNonseq32;
switch (address >> BASE_OFFSET) {
case REGION_WORKING_RAM:
STORE_WORKING_RAM;
break;
case REGION_WORKING_IRAM:
STORE_WORKING_IRAM
break;
case REGION_IO:
STORE_IO;
break;
case REGION_PALETTE_RAM:
STORE_PALETTE_RAM;
break;
case REGION_VRAM:
STORE_VRAM;
break;
case REGION_OAM:
STORE_OAM;
break;
case REGION_CART0:
case REGION_CART0_EX:
case REGION_CART1:
case REGION_CART1_EX:
case REGION_CART2:
case REGION_CART2_EX:
STORE_CART;
break;
case REGION_CART_SRAM:
case REGION_CART_SRAM_MIRROR:
STORE_SRAM;
break;
default:
STORE_BAD;
break;
}
if (cycleCounter) {
++wait;
if (address >> BASE_OFFSET < REGION_CART0) {
wait = GBAMemoryStall(cpu, wait);
}
*cycleCounter += wait;
}
}
void GBAStore16(struct ARMCore* cpu, uint32_t address, int16_t value, int* cycleCounter) {
struct GBA* gba = (struct GBA*) cpu->master;
struct GBAMemory* memory = &gba->memory;
int wait = 0;
switch (address >> BASE_OFFSET) {
case REGION_WORKING_RAM:
STORE_16(value, address & (SIZE_WORKING_RAM - 2), memory->wram);
wait = memory->waitstatesNonseq16[REGION_WORKING_RAM];
break;
case REGION_WORKING_IRAM:
STORE_16(value, address & (SIZE_WORKING_IRAM - 2), memory->iwram);
break;
case REGION_IO:
GBAIOWrite(gba, address & (SIZE_IO - 2), value);
break;
case REGION_PALETTE_RAM:
STORE_16(value, address & (SIZE_PALETTE_RAM - 2), gba->video.palette);
gba->video.renderer->writePalette(gba->video.renderer, address & (SIZE_PALETTE_RAM - 2), value);
break;
case REGION_VRAM:
if ((address & 0x0001FFFF) < SIZE_VRAM) {
STORE_16(value, address & 0x0001FFFE, gba->video.renderer->vram);
} else {
STORE_16(value, address & 0x00017FFE, gba->video.renderer->vram);
}
break;
case REGION_OAM:
STORE_16(value, address & (SIZE_OAM - 2), gba->video.oam.raw);
gba->video.renderer->writeOAM(gba->video.renderer, (address & (SIZE_OAM - 2)) >> 1);
break;
case REGION_CART0:
if (memory->hw.devices != HW_NONE && IS_GPIO_REGISTER(address & 0xFFFFFE)) {
uint32_t reg = address & 0xFFFFFE;
GBAHardwareGPIOWrite(&memory->hw, reg, value);
} else {
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad cartridge Store16: 0x%08X", address);
}
break;
case REGION_CART2_EX:
if (memory->savedata.type == SAVEDATA_AUTODETECT) {
GBALog(gba, GBA_LOG_INFO, "Detected EEPROM savegame");
GBASavedataInitEEPROM(&memory->savedata);
}
GBASavedataWriteEEPROM(&memory->savedata, value, 1);
break;
case REGION_CART_SRAM:
case REGION_CART_SRAM_MIRROR:
GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Store16: 0x%08X", address);
break;
default:
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Store16: 0x%08X", address);
break;
}
if (cycleCounter) {
++wait;
if (address >> BASE_OFFSET < REGION_CART0) {
wait = GBAMemoryStall(cpu, wait);
}
*cycleCounter += wait;
}
}
void GBAStore8(struct ARMCore* cpu, uint32_t address, int8_t value, int* cycleCounter) {
struct GBA* gba = (struct GBA*) cpu->master;
struct GBAMemory* memory = &gba->memory;
int wait = 0;
switch (address >> BASE_OFFSET) {
case REGION_WORKING_RAM:
((int8_t*) memory->wram)[address & (SIZE_WORKING_RAM - 1)] = value;
wait = memory->waitstatesNonseq16[REGION_WORKING_RAM];
break;
case REGION_WORKING_IRAM:
((int8_t*) memory->iwram)[address & (SIZE_WORKING_IRAM - 1)] = value;
break;
case REGION_IO:
GBAIOWrite8(gba, address & (SIZE_IO - 1), value);
break;
case REGION_PALETTE_RAM:
GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Store8: 0x%08X", address);
break;
case REGION_VRAM:
if (address >= 0x06018000) {
// TODO: check BG mode
GBALog(gba, GBA_LOG_GAME_ERROR, "Cannot Store8 to OBJ: 0x%08X", address);
break;
}
((int8_t*) gba->video.renderer->vram)[address & 0x1FFFE] = value;
((int8_t*) gba->video.renderer->vram)[(address & 0x1FFFE) | 1] = value;
break;
case REGION_OAM:
GBALog(gba, GBA_LOG_GAME_ERROR, "Cannot Store8 to OAM: 0x%08X", address);
break;
case REGION_CART0:
GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Store8: 0x%08X", address);
break;
case REGION_CART_SRAM:
case REGION_CART_SRAM_MIRROR:
if (memory->savedata.type == SAVEDATA_AUTODETECT) {
if (address == SAVEDATA_FLASH_BASE) {
GBALog(gba, GBA_LOG_INFO, "Detected Flash savegame");
GBASavedataInitFlash(&memory->savedata, gba->realisticTiming);
} else {
GBALog(gba, GBA_LOG_INFO, "Detected SRAM savegame");
GBASavedataInitSRAM(&memory->savedata);
}
}
if (memory->savedata.type == SAVEDATA_FLASH512 || memory->savedata.type == SAVEDATA_FLASH1M) {
GBASavedataWriteFlash(&memory->savedata, address, value);
} else if (memory->savedata.type == SAVEDATA_SRAM) {
memory->savedata.data[address & (SIZE_CART_SRAM - 1)] = value;
} else if (memory->hw.devices & HW_TILT) {
GBAHardwareTiltWrite(&memory->hw, address & OFFSET_MASK, value);
} else {
GBALog(gba, GBA_LOG_GAME_ERROR, "Writing to non-existent SRAM: 0x%08X", address);
}
wait = memory->waitstatesNonseq16[REGION_CART_SRAM];
break;
default:
GBALog(gba, GBA_LOG_GAME_ERROR, "Bad memory Store8: 0x%08X", address);
break;
}
if (cycleCounter) {
++wait;
if (address >> BASE_OFFSET < REGION_CART0) {
wait = GBAMemoryStall(cpu, wait);
}
*cycleCounter += wait;
}
}
void GBAPatch32(struct ARMCore* cpu, uint32_t address, int32_t value, int32_t* old) {
struct GBA* gba = (struct GBA*) cpu->master;
struct GBAMemory* memory = &gba->memory;
int32_t oldValue = -1;
switch (address >> BASE_OFFSET) {
case REGION_WORKING_RAM:
LOAD_32(oldValue, address & (SIZE_WORKING_RAM - 4), memory->wram);
STORE_32(value, address & (SIZE_WORKING_RAM - 4), memory->wram);
break;
case REGION_WORKING_IRAM:
LOAD_32(oldValue, address & (SIZE_WORKING_IRAM - 4), memory->iwram);
STORE_32(value, address & (SIZE_WORKING_IRAM - 4), memory->iwram);
break;
case REGION_IO:
GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Patch32: 0x%08X", address);
break;
case REGION_PALETTE_RAM:
LOAD_32(oldValue, address & (SIZE_PALETTE_RAM - 1), gba->video.palette);
STORE_32(value, address & (SIZE_PALETTE_RAM - 4), gba->video.palette);
gba->video.renderer->writePalette(gba->video.renderer, address & (SIZE_PALETTE_RAM - 4), value);
gba->video.renderer->writePalette(gba->video.renderer, (address & (SIZE_PALETTE_RAM - 4)) + 2, value >> 16);
break;
case REGION_VRAM:
if ((address & 0x0001FFFF) < SIZE_VRAM) {
LOAD_32(oldValue, address & 0x0001FFFC, gba->video.renderer->vram);
STORE_32(value, address & 0x0001FFFC, gba->video.renderer->vram);
} else {
LOAD_32(oldValue, address & 0x00017FFC, gba->video.renderer->vram);
STORE_32(value, address & 0x00017FFC, gba->video.renderer->vram);
}
break;
case REGION_OAM:
LOAD_32(oldValue, address & (SIZE_OAM - 4), gba->video.oam.raw);
STORE_32(value, address & (SIZE_OAM - 4), gba->video.oam.raw);
gba->video.renderer->writeOAM(gba->video.renderer, (address & (SIZE_OAM - 4)) >> 1);
gba->video.renderer->writeOAM(gba->video.renderer, ((address & (SIZE_OAM - 4)) + 2) >> 1);
break;
case REGION_CART0:
case REGION_CART0_EX:
case REGION_CART1:
case REGION_CART1_EX:
case REGION_CART2:
case REGION_CART2_EX:
_pristineCow(gba);
if ((address & (SIZE_CART0 - 4)) >= gba->memory.romSize) {
gba->memory.romSize = (address & (SIZE_CART0 - 4)) + 4;
}
LOAD_32(oldValue, address & (SIZE_CART0 - 4), gba->memory.rom);
STORE_32(value, address & (SIZE_CART0 - 4), gba->memory.rom);
break;
case REGION_CART_SRAM:
case REGION_CART_SRAM_MIRROR:
if (memory->savedata.type == SAVEDATA_SRAM) {
LOAD_32(oldValue, address & (SIZE_CART_SRAM - 4), memory->savedata.data);
STORE_32(value, address & (SIZE_CART_SRAM - 4), memory->savedata.data);
} else {
GBALog(gba, GBA_LOG_GAME_ERROR, "Writing to non-existent SRAM: 0x%08X", address);
}
break;
default:
GBALog(gba, GBA_LOG_WARN, "Bad memory Patch16: 0x%08X", address);
break;
}
if (old) {
*old = oldValue;
}
}
void GBAPatch16(struct ARMCore* cpu, uint32_t address, int16_t value, int16_t* old) {
struct GBA* gba = (struct GBA*) cpu->master;
struct GBAMemory* memory = &gba->memory;
int16_t oldValue = -1;
switch (address >> BASE_OFFSET) {
case REGION_WORKING_RAM:
LOAD_16(oldValue, address & (SIZE_WORKING_RAM - 2), memory->wram);
STORE_16(value, address & (SIZE_WORKING_RAM - 2), memory->wram);
break;
case REGION_WORKING_IRAM:
LOAD_16(oldValue, address & (SIZE_WORKING_IRAM - 2), memory->iwram);
STORE_16(value, address & (SIZE_WORKING_IRAM - 2), memory->iwram);
break;
case REGION_IO:
GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Patch16: 0x%08X", address);
break;
case REGION_PALETTE_RAM:
LOAD_16(oldValue, address & (SIZE_PALETTE_RAM - 2), gba->video.palette);
STORE_16(value, address & (SIZE_PALETTE_RAM - 2), gba->video.palette);
gba->video.renderer->writePalette(gba->video.renderer, address & (SIZE_PALETTE_RAM - 2), value);
break;
case REGION_VRAM:
if ((address & 0x0001FFFF) < SIZE_VRAM) {
LOAD_16(oldValue, address & 0x0001FFFE, gba->video.renderer->vram);
STORE_16(value, address & 0x0001FFFE, gba->video.renderer->vram);
} else {
LOAD_16(oldValue, address & 0x00017FFE, gba->video.renderer->vram);
STORE_16(value, address & 0x00017FFE, gba->video.renderer->vram);
}
break;
case REGION_OAM:
LOAD_16(oldValue, address & (SIZE_OAM - 2), gba->video.oam.raw);
STORE_16(value, address & (SIZE_OAM - 2), gba->video.oam.raw);
gba->video.renderer->writeOAM(gba->video.renderer, (address & (SIZE_OAM - 2)) >> 1);
break;
case REGION_CART0:
case REGION_CART0_EX:
case REGION_CART1:
case REGION_CART1_EX:
case REGION_CART2:
case REGION_CART2_EX:
_pristineCow(gba);
if ((address & (SIZE_CART0 - 1)) >= gba->memory.romSize) {
gba->memory.romSize = (address & (SIZE_CART0 - 2)) + 2;
}
LOAD_16(oldValue, address & (SIZE_CART0 - 2), gba->memory.rom);
STORE_16(value, address & (SIZE_CART0 - 2), gba->memory.rom);
break;
case REGION_CART_SRAM:
case REGION_CART_SRAM_MIRROR:
if (memory->savedata.type == SAVEDATA_SRAM) {
LOAD_16(oldValue, address & (SIZE_CART_SRAM - 2), memory->savedata.data);
STORE_16(value, address & (SIZE_CART_SRAM - 2), memory->savedata.data);
} else {
GBALog(gba, GBA_LOG_GAME_ERROR, "Writing to non-existent SRAM: 0x%08X", address);
}
break;
default:
GBALog(gba, GBA_LOG_WARN, "Bad memory Patch16: 0x%08X", address);
break;
}
if (old) {
*old = oldValue;
}
}
void GBAPatch8(struct ARMCore* cpu, uint32_t address, int8_t value, int8_t* old) {
struct GBA* gba = (struct GBA*) cpu->master;
struct GBAMemory* memory = &gba->memory;
int8_t oldValue = -1;
switch (address >> BASE_OFFSET) {
case REGION_WORKING_RAM:
oldValue = ((int8_t*) memory->wram)[address & (SIZE_WORKING_RAM - 1)];
((int8_t*) memory->wram)[address & (SIZE_WORKING_RAM - 1)] = value;
break;
case REGION_WORKING_IRAM:
oldValue = ((int8_t*) memory->iwram)[address & (SIZE_WORKING_IRAM - 1)];
((int8_t*) memory->iwram)[address & (SIZE_WORKING_IRAM - 1)] = value;
break;
case REGION_IO:
GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Patch8: 0x%08X", address);
break;
case REGION_PALETTE_RAM:
GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Patch8: 0x%08X", address);
break;
case REGION_VRAM:
GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Patch8: 0x%08X", address);
break;
case REGION_OAM:
GBALog(gba, GBA_LOG_STUB, "Unimplemented memory Patch8: 0x%08X", address);
break;
case REGION_CART0:
case REGION_CART0_EX:
case REGION_CART1:
case REGION_CART1_EX:
case REGION_CART2:
case REGION_CART2_EX:
_pristineCow(gba);
if ((address & (SIZE_CART0 - 1)) >= gba->memory.romSize) {
gba->memory.romSize = (address & (SIZE_CART0 - 2)) + 2;
}
oldValue = ((int8_t*) memory->rom)[address & (SIZE_CART0 - 1)];
((int8_t*) memory->rom)[address & (SIZE_CART0 - 1)] = value;
break;
case REGION_CART_SRAM:
case REGION_CART_SRAM_MIRROR:
if (memory->savedata.type == SAVEDATA_SRAM) {
oldValue = ((int8_t*) memory->savedata.data)[address & (SIZE_CART_SRAM - 1)];
((int8_t*) memory->savedata.data)[address & (SIZE_CART_SRAM - 1)] = value;
} else {
GBALog(gba, GBA_LOG_GAME_ERROR, "Writing to non-existent SRAM: 0x%08X", address);
}
break;
default:
GBALog(gba, GBA_LOG_WARN, "Bad memory Patch8: 0x%08X", address);
break;
}
if (old) {
*old = oldValue;
}
}
#define LDM_LOOP(LDM) \
for (i = 0; i < 16; i += 4) { \
if (UNLIKELY(mask & (1 << i))) { \
LDM; \
waitstatesRegion = memory->waitstatesSeq32; \
cpu->gprs[i] = value; \
++wait; \
address += 4; \
} \
if (UNLIKELY(mask & (2 << i))) { \
LDM; \
waitstatesRegion = memory->waitstatesSeq32; \
cpu->gprs[i + 1] = value; \
++wait; \
address += 4; \
} \
if (UNLIKELY(mask & (4 << i))) { \
LDM; \
waitstatesRegion = memory->waitstatesSeq32; \
cpu->gprs[i + 2] = value; \
++wait; \
address += 4; \
} \
if (UNLIKELY(mask & (8 << i))) { \
LDM; \
waitstatesRegion = memory->waitstatesSeq32; \
cpu->gprs[i + 3] = value; \
++wait; \
address += 4; \
} \
}
uint32_t GBALoadMultiple(struct ARMCore* cpu, uint32_t address, int mask, enum LSMDirection direction, int* cycleCounter) {
struct GBA* gba = (struct GBA*) cpu->master;
struct GBAMemory* memory = &gba->memory;
uint32_t value;
int wait = 0;
char* waitstatesRegion = memory->waitstatesNonseq32;
int i;
int offset = 4;
int popcount = 0;
if (direction & LSM_D) {
offset = -4;
popcount = _popcount32(mask);
address -= (popcount << 2) - 4;
}
if (direction & LSM_B) {
address += offset;
}
uint32_t addressMisalign = address & 0x3;
address &= 0xFFFFFFFC;
switch (address >> BASE_OFFSET) {
case REGION_BIOS:
LDM_LOOP(LOAD_BIOS);
break;
case REGION_WORKING_RAM:
LDM_LOOP(LOAD_WORKING_RAM);
break;
case REGION_WORKING_IRAM:
LDM_LOOP(LOAD_WORKING_IRAM);
break;
case REGION_IO:
LDM_LOOP(LOAD_IO);
break;
case REGION_PALETTE_RAM:
LDM_LOOP(LOAD_PALETTE_RAM);
break;
case REGION_VRAM:
LDM_LOOP(LOAD_VRAM);
break;
case REGION_OAM:
LDM_LOOP(LOAD_OAM);
break;
case REGION_CART0:
case REGION_CART0_EX:
case REGION_CART1:
case REGION_CART1_EX:
case REGION_CART2:
case REGION_CART2_EX:
LDM_LOOP(LOAD_CART);
break;
case REGION_CART_SRAM:
case REGION_CART_SRAM_MIRROR:
LDM_LOOP(LOAD_SRAM);
break;
default:
LDM_LOOP(LOAD_BAD);
break;
}
if (cycleCounter) {
++wait;
if (address >> BASE_OFFSET < REGION_CART0) {
wait = GBAMemoryStall(cpu, wait);
}
*cycleCounter += wait;
}
if (direction & LSM_B) {
address -= offset;
}
if (direction & LSM_D) {
address -= (popcount << 2) + 4;
}
return address | addressMisalign;
}
#define STM_LOOP(STM) \
for (i = 0; i < 16; i += 4) { \
if (UNLIKELY(mask & (1 << i))) { \
value = cpu->gprs[i]; \
STM; \
waitstatesRegion = memory->waitstatesSeq32; \
++wait; \
address += 4; \
} \
if (UNLIKELY(mask & (2 << i))) { \
value = cpu->gprs[i + 1]; \
STM; \
waitstatesRegion = memory->waitstatesSeq32; \
++wait; \
address += 4; \
} \
if (UNLIKELY(mask & (4 << i))) { \
value = cpu->gprs[i + 2]; \
STM; \
waitstatesRegion = memory->waitstatesSeq32; \
++wait; \
address += 4; \
} \
if (UNLIKELY(mask & (8 << i))) { \
value = cpu->gprs[i + 3]; \
STM; \
waitstatesRegion = memory->waitstatesSeq32; \
++wait; \
address += 4; \
} \
}
uint32_t GBAStoreMultiple(struct ARMCore* cpu, uint32_t address, int mask, enum LSMDirection direction, int* cycleCounter) {
struct GBA* gba = (struct GBA*) cpu->master;
struct GBAMemory* memory = &gba->memory;
uint32_t value;
int wait = 0;
char* waitstatesRegion = memory->waitstatesNonseq32;
int i;
int offset = 4;
int popcount = 0;
if (direction & LSM_D) {
offset = -4;
popcount = _popcount32(mask);
address -= (popcount << 2) - 4;
}
if (direction & LSM_B) {
address += offset;
}
uint32_t addressMisalign = address & 0x3;
address &= 0xFFFFFFFC;
switch (address >> BASE_OFFSET) {
case REGION_WORKING_RAM:
STM_LOOP(STORE_WORKING_RAM);
break;
case REGION_WORKING_IRAM:
STM_LOOP(STORE_WORKING_IRAM);
break;
case REGION_IO:
STM_LOOP(STORE_IO);
break;
case REGION_PALETTE_RAM:
STM_LOOP(STORE_PALETTE_RAM);
break;
case REGION_VRAM:
STM_LOOP(STORE_VRAM);
break;
case REGION_OAM:
STM_LOOP(STORE_OAM);
break;
case REGION_CART0:
case REGION_CART0_EX:
case REGION_CART1:
case REGION_CART1_EX:
case REGION_CART2:
case REGION_CART2_EX:
STM_LOOP(STORE_CART);
break;
case REGION_CART_SRAM:
case REGION_CART_SRAM_MIRROR:
STM_LOOP(STORE_SRAM);
break;
default:
STM_LOOP(STORE_BAD);
break;
}
if (cycleCounter) {
if (address >> BASE_OFFSET < REGION_CART0) {
wait = GBAMemoryStall(cpu, wait);
}
*cycleCounter += wait;
}
if (direction & LSM_B) {
address -= offset;
}
if (direction & LSM_D) {
address -= (popcount << 2) + 4;
}
return address | addressMisalign;
}
void GBAAdjustWaitstates(struct GBA* gba, uint16_t parameters) {
struct GBAMemory* memory = &gba->memory;
struct ARMCore* cpu = gba->cpu;
int sram = parameters & 0x0003;
int ws0 = (parameters & 0x000C) >> 2;
int ws0seq = (parameters & 0x0010) >> 4;
int ws1 = (parameters & 0x0060) >> 5;
int ws1seq = (parameters & 0x0080) >> 7;
int ws2 = (parameters & 0x0300) >> 8;
int ws2seq = (parameters & 0x0400) >> 10;
int prefetch = parameters & 0x4000;
memory->waitstatesNonseq16[REGION_CART_SRAM] = memory->waitstatesNonseq16[REGION_CART_SRAM_MIRROR] = GBA_ROM_WAITSTATES[sram];
memory->waitstatesSeq16[REGION_CART_SRAM] = memory->waitstatesSeq16[REGION_CART_SRAM_MIRROR] = GBA_ROM_WAITSTATES[sram];
memory->waitstatesNonseq32[REGION_CART_SRAM] = memory->waitstatesNonseq32[REGION_CART_SRAM_MIRROR] = 2 * GBA_ROM_WAITSTATES[sram] + 1;
memory->waitstatesSeq32[REGION_CART_SRAM] = memory->waitstatesSeq32[REGION_CART_SRAM_MIRROR] = 2 * GBA_ROM_WAITSTATES[sram] + 1;
memory->waitstatesNonseq16[REGION_CART0] = memory->waitstatesNonseq16[REGION_CART0_EX] = GBA_ROM_WAITSTATES[ws0];
memory->waitstatesNonseq16[REGION_CART1] = memory->waitstatesNonseq16[REGION_CART1_EX] = GBA_ROM_WAITSTATES[ws1];
memory->waitstatesNonseq16[REGION_CART2] = memory->waitstatesNonseq16[REGION_CART2_EX] = GBA_ROM_WAITSTATES[ws2];
memory->waitstatesSeq16[REGION_CART0] = memory->waitstatesSeq16[REGION_CART0_EX] = GBA_ROM_WAITSTATES_SEQ[ws0seq];
memory->waitstatesSeq16[REGION_CART1] = memory->waitstatesSeq16[REGION_CART1_EX] = GBA_ROM_WAITSTATES_SEQ[ws1seq + 2];
memory->waitstatesSeq16[REGION_CART2] = memory->waitstatesSeq16[REGION_CART2_EX] = GBA_ROM_WAITSTATES_SEQ[ws2seq + 4];
memory->waitstatesNonseq32[REGION_CART0] = memory->waitstatesNonseq32[REGION_CART0_EX] = memory->waitstatesNonseq16[REGION_CART0] + 1 + memory->waitstatesSeq16[REGION_CART0];
memory->waitstatesNonseq32[REGION_CART1] = memory->waitstatesNonseq32[REGION_CART1_EX] = memory->waitstatesNonseq16[REGION_CART1] + 1 + memory->waitstatesSeq16[REGION_CART1];
memory->waitstatesNonseq32[REGION_CART2] = memory->waitstatesNonseq32[REGION_CART2_EX] = memory->waitstatesNonseq16[REGION_CART2] + 1 + memory->waitstatesSeq16[REGION_CART2];
memory->waitstatesSeq32[REGION_CART0] = memory->waitstatesSeq32[REGION_CART0_EX] = 2 * memory->waitstatesSeq16[REGION_CART0] + 1;
memory->waitstatesSeq32[REGION_CART1] = memory->waitstatesSeq32[REGION_CART1_EX] = 2 * memory->waitstatesSeq16[REGION_CART1] + 1;
memory->waitstatesSeq32[REGION_CART2] = memory->waitstatesSeq32[REGION_CART2_EX] = 2 * memory->waitstatesSeq16[REGION_CART2] + 1;
memory->prefetch = prefetch;
cpu->memory.activeSeqCycles32 = memory->waitstatesSeq32[memory->activeRegion];
cpu->memory.activeSeqCycles16 = memory->waitstatesSeq16[memory->activeRegion];
cpu->memory.activeNonseqCycles32 = memory->waitstatesNonseq32[memory->activeRegion];
cpu->memory.activeNonseqCycles16 = memory->waitstatesNonseq16[memory->activeRegion];
}
void GBAMemoryWriteDMASAD(struct GBA* gba, int dma, uint32_t address) {
struct GBAMemory* memory = &gba->memory;
memory->dma[dma].source = address & 0x0FFFFFFE;
}
void GBAMemoryWriteDMADAD(struct GBA* gba, int dma, uint32_t address) {
struct GBAMemory* memory = &gba->memory;
memory->dma[dma].dest = address & 0x0FFFFFFE;
}
void GBAMemoryWriteDMACNT_LO(struct GBA* gba, int dma, uint16_t count) {
struct GBAMemory* memory = &gba->memory;
memory->dma[dma].count = count ? count : (dma == 3 ? 0x10000 : 0x4000);
}
uint16_t GBAMemoryWriteDMACNT_HI(struct GBA* gba, int dma, uint16_t control) {
struct GBAMemory* memory = &gba->memory;
struct GBADMA* currentDma = &memory->dma[dma];
int wasEnabled = GBADMARegisterIsEnable(currentDma->reg);
currentDma->reg = control;
if (GBADMARegisterIsDRQ(currentDma->reg)) {
GBALog(gba, GBA_LOG_STUB, "DRQ not implemented");
}
if (!wasEnabled && GBADMARegisterIsEnable(currentDma->reg)) {
currentDma->nextSource = currentDma->source;
currentDma->nextDest = currentDma->dest;
currentDma->nextCount = currentDma->count;
GBAMemoryScheduleDMA(gba, dma, currentDma);
}
// If the DMA has already occurred, this value might have changed since the function started
return currentDma->reg;
};
void GBAMemoryScheduleDMA(struct GBA* gba, int number, struct GBADMA* info) {
struct ARMCore* cpu = gba->cpu;
switch (GBADMARegisterGetTiming(info->reg)) {
case DMA_TIMING_NOW:
info->nextEvent = cpu->cycles;
GBAMemoryUpdateDMAs(gba, 0);
break;
case DMA_TIMING_HBLANK:
// Handled implicitly
info->nextEvent = INT_MAX;
break;
case DMA_TIMING_VBLANK:
// Handled implicitly
info->nextEvent = INT_MAX;
break;
case DMA_TIMING_CUSTOM:
info->nextEvent = INT_MAX;
switch (number) {
case 0:
GBALog(gba, GBA_LOG_WARN, "Discarding invalid DMA0 scheduling");
break;
case 1:
case 2:
GBAAudioScheduleFifoDma(&gba->audio, number, info);
break;
case 3:
// GBAVideoScheduleVCaptureDma(dma, info);
break;
}
}
}
void GBAMemoryRunHblankDMAs(struct GBA* gba, int32_t cycles) {
struct GBAMemory* memory = &gba->memory;
struct GBADMA* dma;
int i;
for (i = 0; i < 4; ++i) {
dma = &memory->dma[i];
if (GBADMARegisterIsEnable(dma->reg) && GBADMARegisterGetTiming(dma->reg) == DMA_TIMING_HBLANK) {
dma->nextEvent = cycles;
}
}
GBAMemoryUpdateDMAs(gba, 0);
}
void GBAMemoryRunVblankDMAs(struct GBA* gba, int32_t cycles) {
struct GBAMemory* memory = &gba->memory;
struct GBADMA* dma;
int i;
for (i = 0; i < 4; ++i) {
dma = &memory->dma[i];
if (GBADMARegisterIsEnable(dma->reg) && GBADMARegisterGetTiming(dma->reg) == DMA_TIMING_VBLANK) {
dma->nextEvent = cycles;
}
}
GBAMemoryUpdateDMAs(gba, 0);
}
int32_t GBAMemoryRunDMAs(struct GBA* gba, int32_t cycles) {
struct GBAMemory* memory = &gba->memory;
if (memory->nextDMA == INT_MAX) {
return INT_MAX;
}
memory->nextDMA -= cycles;
memory->eventDiff += cycles;
if (memory->nextDMA <= 0) {
struct GBADMA* dma = &memory->dma[memory->activeDMA];
GBAMemoryServiceDMA(gba, memory->activeDMA, dma);
GBAMemoryUpdateDMAs(gba, memory->eventDiff);
memory->eventDiff = 0;
}
return memory->nextDMA;
}
void GBAMemoryUpdateDMAs(struct GBA* gba, int32_t cycles) {
int i;
struct GBAMemory* memory = &gba->memory;
struct ARMCore* cpu = gba->cpu;
memory->activeDMA = -1;
memory->nextDMA = INT_MAX;
for (i = 3; i >= 0; --i) {
struct GBADMA* dma = &memory->dma[i];
if (dma->nextEvent != INT_MAX) {
dma->nextEvent -= cycles;
if (GBADMARegisterIsEnable(dma->reg)) {
memory->activeDMA = i;
memory->nextDMA = dma->nextEvent;
}
}
}
if (memory->nextDMA < cpu->nextEvent) {
cpu->nextEvent = memory->nextDMA;
}
}
void GBAMemoryServiceDMA(struct GBA* gba, int number, struct GBADMA* info) {
struct GBAMemory* memory = &gba->memory;
struct ARMCore* cpu = gba->cpu;
uint32_t width = GBADMARegisterGetWidth(info->reg) ? 4 : 2;
int sourceOffset = DMA_OFFSET[GBADMARegisterGetSrcControl(info->reg)] * width;
int destOffset = DMA_OFFSET[GBADMARegisterGetDestControl(info->reg)] * width;
int32_t wordsRemaining = info->nextCount;
uint32_t source = info->nextSource;
uint32_t dest = info->nextDest;
uint32_t sourceRegion = source >> BASE_OFFSET;
uint32_t destRegion = dest >> BASE_OFFSET;
int32_t cycles = 2;
if (source == info->source) {
// TODO: support 4 cycles for ROM access
cycles += 2;
if (width == 4) {
cycles += memory->waitstatesNonseq32[sourceRegion] + memory->waitstatesNonseq32[destRegion];
source &= 0xFFFFFFFC;
dest &= 0xFFFFFFFC;
} else {
cycles += memory->waitstatesNonseq16[sourceRegion] + memory->waitstatesNonseq16[destRegion];
}
} else {
if (width == 4) {
cycles += memory->waitstatesSeq32[sourceRegion] + memory->waitstatesSeq32[destRegion];
} else {
cycles += memory->waitstatesSeq16[sourceRegion] + memory->waitstatesSeq16[destRegion];
}
}
gba->performingDMA = true;
int32_t word;
if (width == 4) {
word = cpu->memory.load32(cpu, source, 0);
gba->bus = word;
cpu->memory.store32(cpu, dest, word, 0);
source += sourceOffset;
dest += destOffset;
--wordsRemaining;
} else {
if (sourceRegion == REGION_CART2_EX && memory->savedata.type == SAVEDATA_EEPROM) {
word = GBASavedataReadEEPROM(&memory->savedata);
gba->bus = word | (word << 16);
cpu->memory.store16(cpu, dest, word, 0);
source += sourceOffset;
dest += destOffset;
--wordsRemaining;
} else if (destRegion == REGION_CART2_EX) {
if (memory->savedata.type == SAVEDATA_AUTODETECT) {
GBALog(gba, GBA_LOG_INFO, "Detected EEPROM savegame");
GBASavedataInitEEPROM(&memory->savedata);
}
word = cpu->memory.load16(cpu, source, 0);
gba->bus = word | (word << 16);
GBASavedataWriteEEPROM(&memory->savedata, word, wordsRemaining);
source += sourceOffset;
dest += destOffset;
--wordsRemaining;
} else {
word = cpu->memory.load16(cpu, source, 0);
gba->bus = word | (word << 16);
cpu->memory.store16(cpu, dest, word, 0);
source += sourceOffset;
dest += destOffset;
--wordsRemaining;
}
}
gba->performingDMA = false;
if (!wordsRemaining) {
if (!GBADMARegisterIsRepeat(info->reg) || GBADMARegisterGetTiming(info->reg) == DMA_TIMING_NOW) {
info->reg = GBADMARegisterClearEnable(info->reg);
info->nextEvent = INT_MAX;
// Clear the enable bit in memory
memory->io[(REG_DMA0CNT_HI + number * (REG_DMA1CNT_HI - REG_DMA0CNT_HI)) >> 1] &= 0x7FE0;
} else {
info->nextCount = info->count;
if (GBADMARegisterGetDestControl(info->reg) == DMA_INCREMENT_RELOAD) {
info->nextDest = info->dest;
}
GBAMemoryScheduleDMA(gba, number, info);
}
if (GBADMARegisterIsDoIRQ(info->reg)) {
GBARaiseIRQ(gba, IRQ_DMA0 + number);
}
} else {
info->nextDest = dest;
info->nextCount = wordsRemaining;
}
info->nextSource = source;
if (info->nextEvent != INT_MAX) {
info->nextEvent += cycles;
}
cpu->cycles += cycles;
}
int32_t GBAMemoryStall(struct ARMCore* cpu, int32_t wait) {
struct GBA* gba = (struct GBA*) cpu->master;
struct GBAMemory* memory = &gba->memory;
if (memory->activeRegion < REGION_CART0 || !memory->prefetch) {
// The wait is the stall
return wait;
}
int32_t s = cpu->memory.activeSeqCycles16 + 1;
int32_t n2s = cpu->memory.activeNonseqCycles16 - cpu->memory.activeSeqCycles16 + 1;
// Figure out how many sequential loads we can jam in
int32_t stall = s;
int32_t loads = 1;
int32_t previousLoads = 0;
// Don't prefetch too much if we're overlapping with a previous prefetch
uint32_t dist = (memory->lastPrefetchedPc - cpu->gprs[ARM_PC]) >> 1;
if (dist < memory->lastPrefetchedLoads) {
previousLoads = dist;
}
while (stall < wait) {
stall += s;
++loads;
}
if (loads + previousLoads > 8) {
int diff = (loads + previousLoads) - 8;
loads -= diff;
stall -= s * diff;
} else if (stall > wait && loads == 1) {
// We might need to stall a bit extra if we haven't finished the first S cycle
wait = stall;
}
// This instruction used to have an N, convert it to an S.
wait -= n2s;
// TODO: Invalidate prefetch on branch
memory->lastPrefetchedLoads = loads;
memory->lastPrefetchedPc = cpu->gprs[ARM_PC] + WORD_SIZE_THUMB * loads;
// The next |loads|S waitstates disappear entirely, so long as they're all in a row
cpu->cycles -= (s - 1) * loads;
return wait;
}
void GBAMemorySerialize(const struct GBAMemory* memory, struct GBASerializedState* state) {
memcpy(state->wram, memory->wram, SIZE_WORKING_RAM);
memcpy(state->iwram, memory->iwram, SIZE_WORKING_IRAM);
}
void GBAMemoryDeserialize(struct GBAMemory* memory, const struct GBASerializedState* state) {
memcpy(memory->wram, state->wram, SIZE_WORKING_RAM);
memcpy(memory->iwram, state->iwram, SIZE_WORKING_IRAM);
}
uint32_t _popcount32(unsigned bits) {
bits = bits - ((bits >> 1) & 0x55555555);
bits = (bits & 0x33333333) + ((bits >> 2) & 0x33333333);
return (((bits + (bits >> 4)) & 0xF0F0F0F) * 0x1010101) >> 24;
}
void _pristineCow(struct GBA* gba) {
if (gba->memory.rom != gba->pristineRom) {
return;
}
gba->memory.rom = anonymousMemoryMap(SIZE_CART0);
memcpy(gba->memory.rom, gba->pristineRom, gba->memory.romSize);
memset(((uint8_t*) gba->memory.rom) + gba->memory.romSize, 0xFF, SIZE_CART0 - gba->memory.romSize);
}