mgba-ps3/src/gba/video.c
2015-06-29 20:45:08 -07:00

289 lines
9.3 KiB
C

/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "video.h"
#include "gba/gba.h"
#include "gba/io.h"
#include "gba/serialize.h"
#include "gba/supervisor/rr.h"
#include "gba/supervisor/sync.h"
#include "util/memory.h"
static void GBAVideoDummyRendererInit(struct GBAVideoRenderer* renderer);
static void GBAVideoDummyRendererReset(struct GBAVideoRenderer* renderer);
static void GBAVideoDummyRendererDeinit(struct GBAVideoRenderer* renderer);
static uint16_t GBAVideoDummyRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
static void GBAVideoDummyRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
static void GBAVideoDummyRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam);
static void GBAVideoDummyRendererDrawScanline(struct GBAVideoRenderer* renderer, int y);
static void GBAVideoDummyRendererFinishFrame(struct GBAVideoRenderer* renderer);
static void GBAVideoDummyRendererGetPixels(struct GBAVideoRenderer* renderer, unsigned* stride, void** pixels);
const int GBAVideoObjSizes[16][2] = {
{ 8, 8 },
{ 16, 16 },
{ 32, 32 },
{ 64, 64 },
{ 16, 8 },
{ 32, 8 },
{ 32, 16 },
{ 64, 32 },
{ 8, 16 },
{ 8, 32 },
{ 16, 32 },
{ 32, 64 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
{ 0, 0 },
};
static struct GBAVideoRenderer dummyRenderer = {
.init = GBAVideoDummyRendererInit,
.reset = GBAVideoDummyRendererReset,
.deinit = GBAVideoDummyRendererDeinit,
.writeVideoRegister = GBAVideoDummyRendererWriteVideoRegister,
.writePalette = GBAVideoDummyRendererWritePalette,
.writeOAM = GBAVideoDummyRendererWriteOAM,
.drawScanline = GBAVideoDummyRendererDrawScanline,
.finishFrame = GBAVideoDummyRendererFinishFrame,
.getPixels = GBAVideoDummyRendererGetPixels
};
void GBAVideoInit(struct GBAVideo* video) {
video->renderer = &dummyRenderer;
video->vram = 0;
}
void GBAVideoReset(struct GBAVideo* video) {
video->vcount = VIDEO_VERTICAL_TOTAL_PIXELS - 1;
video->lastHblank = 0;
video->nextHblank = VIDEO_HDRAW_LENGTH;
video->nextEvent = video->nextHblank;
video->eventDiff = video->nextEvent;
video->nextHblankIRQ = 0;
video->nextVblankIRQ = 0;
video->nextVcounterIRQ = 0;
video->frameCounter = 0;
if (video->vram) {
mappedMemoryFree(video->vram, SIZE_VRAM);
}
video->vram = anonymousMemoryMap(SIZE_VRAM);
video->renderer->vram = video->vram;
int i;
for (i = 0; i < 128; ++i) {
video->oam.raw[i * 4] = 0x0200;
video->oam.raw[i * 4 + 1] = 0x0000;
video->oam.raw[i * 4 + 2] = 0x0000;
video->oam.raw[i * 4 + 3] = 0x0000;
}
video->renderer->deinit(video->renderer);
video->renderer->init(video->renderer);
}
void GBAVideoDeinit(struct GBAVideo* video) {
GBAVideoAssociateRenderer(video, &dummyRenderer);
mappedMemoryFree(video->vram, SIZE_VRAM);
}
void GBAVideoAssociateRenderer(struct GBAVideo* video, struct GBAVideoRenderer* renderer) {
video->renderer->deinit(video->renderer);
video->renderer = renderer;
renderer->palette = video->palette;
renderer->vram = video->vram;
renderer->oam = &video->oam;
video->renderer->init(video->renderer);
}
int32_t GBAVideoProcessEvents(struct GBAVideo* video, int32_t cycles) {
video->nextEvent -= cycles;
video->eventDiff += cycles;
if (video->nextEvent <= 0) {
int32_t lastEvent = video->nextEvent;
video->lastHblank -= video->eventDiff;
video->nextHblank -= video->eventDiff;
video->nextHblankIRQ -= video->eventDiff;
video->nextVcounterIRQ -= video->eventDiff;
video->eventDiff = 0;
uint16_t dispstat = video->p->memory.io[REG_DISPSTAT >> 1];
if (GBARegisterDISPSTATIsInHblank(dispstat)) {
// End Hblank
dispstat = GBARegisterDISPSTATClearInHblank(dispstat);
video->nextEvent = video->nextHblank;
++video->vcount;
if (video->vcount == VIDEO_VERTICAL_TOTAL_PIXELS) {
video->vcount = 0;
}
video->p->memory.io[REG_VCOUNT >> 1] = video->vcount;
if (video->vcount == GBARegisterDISPSTATGetVcountSetting(dispstat)) {
dispstat = GBARegisterDISPSTATFillVcounter(dispstat);
if (GBARegisterDISPSTATIsVcounterIRQ(dispstat)) {
GBARaiseIRQ(video->p, IRQ_VCOUNTER);
video->nextVcounterIRQ += VIDEO_TOTAL_LENGTH;
}
} else {
dispstat = GBARegisterDISPSTATClearVcounter(dispstat);
}
video->p->memory.io[REG_DISPSTAT >> 1] = dispstat;
// Note: state may be recorded during callbacks, so ensure it is consistent!
switch (video->vcount) {
case 0:
GBAFrameStarted(video->p);
break;
case VIDEO_VERTICAL_PIXELS:
video->p->memory.io[REG_DISPSTAT >> 1] = GBARegisterDISPSTATFillInVblank(dispstat);
if (GBASyncDrawingFrame(video->p->sync)) {
video->renderer->finishFrame(video->renderer);
}
video->nextVblankIRQ = video->nextEvent + VIDEO_TOTAL_LENGTH;
GBAMemoryRunVblankDMAs(video->p, lastEvent);
if (GBARegisterDISPSTATIsVblankIRQ(dispstat)) {
GBARaiseIRQ(video->p, IRQ_VBLANK);
}
GBAFrameEnded(video->p);
GBASyncPostFrame(video->p->sync);
++video->frameCounter;
break;
case VIDEO_VERTICAL_TOTAL_PIXELS - 1:
video->p->memory.io[REG_DISPSTAT >> 1] = GBARegisterDISPSTATClearInVblank(dispstat);
break;
}
} else {
// Begin Hblank
dispstat = GBARegisterDISPSTATFillInHblank(dispstat);
video->lastHblank = video->nextHblank;
video->nextEvent = video->lastHblank + VIDEO_HBLANK_LENGTH;
video->nextHblank = video->nextEvent + VIDEO_HDRAW_LENGTH;
video->nextHblankIRQ = video->nextHblank;
if (video->vcount < VIDEO_VERTICAL_PIXELS && GBASyncDrawingFrame(video->p->sync)) {
video->renderer->drawScanline(video->renderer, video->vcount);
}
if (video->vcount < VIDEO_VERTICAL_PIXELS) {
GBAMemoryRunHblankDMAs(video->p, lastEvent);
}
if (GBARegisterDISPSTATIsHblankIRQ(dispstat)) {
GBARaiseIRQ(video->p, IRQ_HBLANK);
}
video->p->memory.io[REG_DISPSTAT >> 1] = dispstat;
}
}
return video->nextEvent;
}
void GBAVideoWriteDISPSTAT(struct GBAVideo* video, uint16_t value) {
video->p->memory.io[REG_DISPSTAT >> 1] &= 0x7;
video->p->memory.io[REG_DISPSTAT >> 1] |= value;
uint16_t dispstat = video->p->memory.io[REG_DISPSTAT >> 1];
if (GBARegisterDISPSTATIsVcounterIRQ(dispstat)) {
// FIXME: this can be too late if we're in the middle of an Hblank
video->nextVcounterIRQ = video->nextHblank + VIDEO_HBLANK_LENGTH + (GBARegisterDISPSTATGetVcountSetting(dispstat) - video->vcount) * VIDEO_HORIZONTAL_LENGTH;
if (video->nextVcounterIRQ < video->nextEvent) {
video->nextVcounterIRQ += VIDEO_TOTAL_LENGTH;
}
}
}
static void GBAVideoDummyRendererInit(struct GBAVideoRenderer* renderer) {
UNUSED(renderer);
// Nothing to do
}
static void GBAVideoDummyRendererReset(struct GBAVideoRenderer* renderer) {
UNUSED(renderer);
// Nothing to do
}
static void GBAVideoDummyRendererDeinit(struct GBAVideoRenderer* renderer) {
UNUSED(renderer);
// Nothing to do
}
static uint16_t GBAVideoDummyRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
UNUSED(renderer);
UNUSED(address);
return value;
}
static void GBAVideoDummyRendererWritePalette(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
UNUSED(renderer);
UNUSED(address);
UNUSED(value);
// Nothing to do
}
static void GBAVideoDummyRendererWriteOAM(struct GBAVideoRenderer* renderer, uint32_t oam) {
UNUSED(renderer);
UNUSED(oam);
// Nothing to do
}
static void GBAVideoDummyRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) {
UNUSED(renderer);
UNUSED(y);
// Nothing to do
}
static void GBAVideoDummyRendererFinishFrame(struct GBAVideoRenderer* renderer) {
UNUSED(renderer);
// Nothing to do
}
static void GBAVideoDummyRendererGetPixels(struct GBAVideoRenderer* renderer, unsigned* stride, void** pixels) {
UNUSED(renderer);
UNUSED(stride);
UNUSED(pixels);
// Nothing to do
}
void GBAVideoSerialize(const struct GBAVideo* video, struct GBASerializedState* state) {
memcpy(state->vram, video->renderer->vram, SIZE_VRAM);
memcpy(state->oam, video->oam.raw, SIZE_OAM);
memcpy(state->pram, video->palette, SIZE_PALETTE_RAM);
state->video.nextEvent = video->nextEvent;
state->video.eventDiff = video->eventDiff;
state->video.lastHblank = video->lastHblank;
state->video.nextHblank = video->nextHblank;
state->video.nextHblankIRQ = video->nextHblankIRQ;
state->video.nextVblankIRQ = video->nextVblankIRQ;
state->video.nextVcounterIRQ = video->nextVcounterIRQ;
state->video.frameCounter = video->frameCounter;
}
void GBAVideoDeserialize(struct GBAVideo* video, const struct GBASerializedState* state) {
memcpy(video->renderer->vram, state->vram, SIZE_VRAM);
int i;
for (i = 0; i < SIZE_OAM; i += 2) {
GBAStore16(video->p->cpu, BASE_OAM | i, state->oam[i >> 1], 0);
}
for (i = 0; i < SIZE_PALETTE_RAM; i += 2) {
GBAStore16(video->p->cpu, BASE_PALETTE_RAM | i, state->pram[i >> 1], 0);
}
video->nextEvent = state->video.nextEvent;
video->eventDiff = state->video.eventDiff;
video->lastHblank = state->video.lastHblank;
video->nextHblank = state->video.nextHblank;
video->nextHblankIRQ = state->video.nextHblankIRQ;
video->nextVblankIRQ = state->video.nextVblankIRQ;
video->nextVcounterIRQ = state->video.nextVcounterIRQ;
video->frameCounter = state->video.frameCounter;
video->vcount = state->io[REG_VCOUNT >> 1];
}