655 lines
19 KiB
C
655 lines
19 KiB
C
/* Copyright (c) 2013-2015 Jeffrey Pfau
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "psp2-context.h"
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#include <mgba/core/blip_buf.h>
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#include <mgba/core/core.h>
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#ifdef M_CORE_GBA
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#include <mgba/internal/gba/gba.h>
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#endif
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#ifdef M_CORE_GB
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#include <mgba/internal/gb/gb.h>
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#endif
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#include "feature/gui/gui-runner.h"
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#include <mgba/internal/gba/input.h>
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#include <mgba-util/memory.h>
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#include <mgba-util/circle-buffer.h>
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#include <mgba-util/math.h>
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#include <mgba-util/threading.h>
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#include <mgba-util/vfs.h>
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#include <mgba-util/platform/psp2/sce-vfs.h>
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#include <psp2/appmgr.h>
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#include <psp2/audioout.h>
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#include <psp2/camera.h>
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#include <psp2/ctrl.h>
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#include <psp2/display.h>
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#include <psp2/gxm.h>
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#include <psp2/kernel/sysmem.h>
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#include <psp2/motion.h>
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#include <vita2d.h>
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#define RUMBLE_PWM 8
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#define CDRAM_ALIGN 0x40000
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mLOG_DECLARE_CATEGORY(GUI_PSP2);
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mLOG_DEFINE_CATEGORY(GUI_PSP2, "Vita", "gui.psp2");
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static enum ScreenMode {
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SM_BACKDROP,
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SM_PLAIN,
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SM_FULL,
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SM_ASPECT,
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SM_MAX
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} screenMode;
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static int currentTex;
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static vita2d_texture* tex[2];
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static vita2d_texture* screenshot;
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static Thread audioThread;
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static bool interframeBlending = false;
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static bool sgbCrop = false;
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static bool blurry = false;
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static struct mSceRotationSource {
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struct mRotationSource d;
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struct SceMotionSensorState state;
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} rotation;
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static struct mSceRumble {
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struct mRumble d;
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struct CircleBuffer history;
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int current;
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} rumble;
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static struct mSceImageSource {
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struct mImageSource d;
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SceUID memblock;
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void* buffer;
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unsigned cam;
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size_t bufferOffset;
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} camera;
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static struct mAVStream stream;
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bool frameLimiter = true;
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extern const uint8_t _binary_backdrop_png_start[];
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static vita2d_texture* backdrop = 0;
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#define PSP2_SAMPLES 512
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#define PSP2_AUDIO_BUFFER_SIZE (PSP2_SAMPLES * 16)
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static struct mPSP2AudioContext {
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struct mStereoSample buffer[PSP2_AUDIO_BUFFER_SIZE];
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size_t writeOffset;
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size_t readOffset;
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size_t samples;
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Mutex mutex;
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Condition cond;
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bool running;
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} audioContext;
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void mPSP2MapKey(struct mInputMap* map, int pspKey, int key) {
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mInputBindKey(map, PSP2_INPUT, __builtin_ctz(pspKey), key);
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}
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static THREAD_ENTRY _audioThread(void* context) {
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struct mPSP2AudioContext* audio = (struct mPSP2AudioContext*) context;
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uint32_t zeroBuffer[PSP2_SAMPLES] = {0};
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void* buffer = zeroBuffer;
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int audioPort = sceAudioOutOpenPort(SCE_AUDIO_OUT_PORT_TYPE_MAIN, PSP2_SAMPLES, 48000, SCE_AUDIO_OUT_MODE_STEREO);
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while (audio->running) {
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MutexLock(&audio->mutex);
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if (buffer != zeroBuffer) {
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// Can only happen in successive iterations
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audio->samples -= PSP2_SAMPLES;
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ConditionWake(&audio->cond);
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}
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if (audio->samples >= PSP2_SAMPLES) {
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buffer = &audio->buffer[audio->readOffset];
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audio->readOffset += PSP2_SAMPLES;
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if (audio->readOffset >= PSP2_AUDIO_BUFFER_SIZE) {
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audio->readOffset = 0;
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}
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// Don't mark samples as read until the next loop iteration to prevent
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// writing to the buffer while being read (see above)
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} else {
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buffer = zeroBuffer;
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}
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MutexUnlock(&audio->mutex);
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sceAudioOutOutput(audioPort, buffer);
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}
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sceAudioOutReleasePort(audioPort);
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return 0;
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}
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static void _sampleRotation(struct mRotationSource* source) {
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struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
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sceMotionGetSensorState(&rotation->state, 1);
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}
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static int32_t _readTiltX(struct mRotationSource* source) {
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struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
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return rotation->state.accelerometer.x * 0x30000000;
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}
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static int32_t _readTiltY(struct mRotationSource* source) {
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struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
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return rotation->state.accelerometer.y * -0x30000000;
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}
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static int32_t _readGyroZ(struct mRotationSource* source) {
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struct mSceRotationSource* rotation = (struct mSceRotationSource*) source;
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return rotation->state.gyro.z * -0x10000000;
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}
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static void _setRumble(struct mRumble* source, int enable) {
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struct mSceRumble* rumble = (struct mSceRumble*) source;
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rumble->current += enable;
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if (CircleBufferSize(&rumble->history) == RUMBLE_PWM) {
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int8_t oldLevel;
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CircleBufferRead8(&rumble->history, &oldLevel);
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rumble->current -= oldLevel;
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}
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CircleBufferWrite8(&rumble->history, enable);
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int small = (rumble->current << 21) / 65793;
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int big = ((rumble->current * rumble->current) << 18) / 65793;
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struct SceCtrlActuator state = {
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small,
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big
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};
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sceCtrlSetActuator(1, &state);
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}
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static void _resetCamera(struct mSceImageSource* imageSource) {
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if (!imageSource->cam) {
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return;
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}
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sceCameraOpen(imageSource->cam - 1, &(SceCameraInfo) {
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.size = sizeof(SceCameraInfo),
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.format = 5, // SCE_CAMERA_FORMAT_ABGR
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.resolution = SCE_CAMERA_RESOLUTION_176_144,
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.framerate = SCE_CAMERA_FRAMERATE_30_FPS,
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.sizeIBase = 176 * 144 * 4,
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.pitch = 0,
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.pIBase = imageSource->buffer,
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});
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sceCameraStart(imageSource->cam - 1);
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}
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static void _startRequestImage(struct mImageSource* source, unsigned w, unsigned h, int colorFormats) {
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UNUSED(colorFormats);
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struct mSceImageSource* imageSource = (struct mSceImageSource*) source;
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if (!imageSource->buffer) {
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imageSource->memblock = sceKernelAllocMemBlock("camera", SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW, CDRAM_ALIGN, NULL);
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sceKernelGetMemBlockBase(imageSource->memblock, &imageSource->buffer);
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}
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if (!imageSource->cam) {
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return;
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}
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_resetCamera(imageSource);
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imageSource->bufferOffset = (176 - w) / 2 + (144 - h) * 176 / 2;
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SceCameraRead read = {
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sizeof(SceCameraRead),
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1
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};
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sceCameraRead(imageSource->cam - 1, &read);
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}
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static void _stopRequestImage(struct mImageSource* source) {
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struct mSceImageSource* imageSource = (struct mSceImageSource*) source;
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if (imageSource->cam) {
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sceCameraStop(imageSource->cam - 1);
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sceCameraClose(imageSource->cam - 1);
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}
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sceKernelFreeMemBlock(imageSource->memblock);
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imageSource->buffer = NULL;
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}
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static void _requestImage(struct mImageSource* source, const void** buffer, size_t* stride, enum mColorFormat* colorFormat) {
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struct mSceImageSource* imageSource = (struct mSceImageSource*) source;
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if (!imageSource->cam) {
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memset(imageSource->buffer, 0, 176 * 144 * 4);
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*buffer = (uint32_t*) imageSource->buffer;
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*stride = 176;
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*colorFormat = mCOLOR_XBGR8;
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return;
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}
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*buffer = (uint32_t*) imageSource->buffer + imageSource->bufferOffset;
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*stride = 176;
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*colorFormat = mCOLOR_XBGR8;
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SceCameraRead read = {
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sizeof(SceCameraRead),
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1
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};
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sceCameraRead(imageSource->cam - 1, &read);
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}
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static void _postAudioBuffer(struct mAVStream* stream, blip_t* left, blip_t* right) {
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UNUSED(stream);
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MutexLock(&audioContext.mutex);
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while (audioContext.samples + PSP2_SAMPLES >= PSP2_AUDIO_BUFFER_SIZE) {
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if (!frameLimiter) {
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blip_clear(left);
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blip_clear(right);
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MutexUnlock(&audioContext.mutex);
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return;
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}
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ConditionWait(&audioContext.cond, &audioContext.mutex);
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}
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struct mStereoSample* samples = &audioContext.buffer[audioContext.writeOffset];
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blip_read_samples(left, &samples[0].left, PSP2_SAMPLES, true);
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blip_read_samples(right, &samples[0].right, PSP2_SAMPLES, true);
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audioContext.samples += PSP2_SAMPLES;
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audioContext.writeOffset += PSP2_SAMPLES;
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if (audioContext.writeOffset >= PSP2_AUDIO_BUFFER_SIZE) {
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audioContext.writeOffset = 0;
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}
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MutexUnlock(&audioContext.mutex);
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}
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uint16_t mPSP2PollInput(struct mGUIRunner* runner) {
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SceCtrlData pad;
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sceCtrlPeekBufferPositiveExt2(0, &pad, 1);
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int activeKeys = mInputMapKeyBits(&runner->core->inputMap, PSP2_INPUT, pad.buttons, 0);
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int angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 0, pad.ly);
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if (angles != GBA_KEY_NONE) {
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activeKeys |= 1 << angles;
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}
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angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 1, pad.lx);
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if (angles != GBA_KEY_NONE) {
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activeKeys |= 1 << angles;
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}
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angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 2, pad.ry);
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if (angles != GBA_KEY_NONE) {
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activeKeys |= 1 << angles;
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}
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angles = mInputMapAxis(&runner->core->inputMap, PSP2_INPUT, 3, pad.rx);
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if (angles != GBA_KEY_NONE) {
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activeKeys |= 1 << angles;
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}
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return activeKeys;
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}
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void mPSP2SetFrameLimiter(struct mGUIRunner* runner, bool limit) {
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UNUSED(runner);
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if (!frameLimiter && limit) {
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MutexLock(&audioContext.mutex);
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while (audioContext.samples) {
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ConditionWait(&audioContext.cond, &audioContext.mutex);
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}
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MutexUnlock(&audioContext.mutex);
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}
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frameLimiter = limit;
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}
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void mPSP2Setup(struct mGUIRunner* runner) {
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mCoreConfigSetDefaultIntValue(&runner->config, "threadedVideo", 1);
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mCoreLoadForeignConfig(runner->core, &runner->config);
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mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CROSS, GBA_KEY_A);
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mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_CIRCLE, GBA_KEY_B);
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mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_START, GBA_KEY_START);
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mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_SELECT, GBA_KEY_SELECT);
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mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_UP, GBA_KEY_UP);
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mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_DOWN, GBA_KEY_DOWN);
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mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_LEFT, GBA_KEY_LEFT);
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mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_RIGHT, GBA_KEY_RIGHT);
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mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_L1, GBA_KEY_L);
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mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_R1, GBA_KEY_R);
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struct mInputAxis desc = { GBA_KEY_DOWN, GBA_KEY_UP, 192, 64 };
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mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 0, &desc);
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desc = (struct mInputAxis) { GBA_KEY_RIGHT, GBA_KEY_LEFT, 192, 64 };
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mInputBindAxis(&runner->core->inputMap, PSP2_INPUT, 1, &desc);
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unsigned width, height;
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runner->core->baseVideoSize(runner->core, &width, &height);
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tex[0] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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tex[1] = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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currentTex = 0;
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screenshot = vita2d_create_empty_texture_format(256, toPow2(height), SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1BGR);
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memset(vita2d_texture_get_datap(tex[0]), 0xFF, 256 * toPow2(height) * 4);
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memset(vita2d_texture_get_datap(tex[1]), 0xFF, 256 * toPow2(height) * 4);
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runner->core->setVideoBuffer(runner->core, vita2d_texture_get_datap(tex[currentTex]), 256);
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runner->core->setAudioBufferSize(runner->core, PSP2_SAMPLES);
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rotation.d.sample = _sampleRotation;
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rotation.d.readTiltX = _readTiltX;
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rotation.d.readTiltY = _readTiltY;
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rotation.d.readGyroZ = _readGyroZ;
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runner->core->setPeripheral(runner->core, mPERIPH_ROTATION, &rotation.d);
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rumble.d.setRumble = _setRumble;
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CircleBufferInit(&rumble.history, RUMBLE_PWM);
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runner->core->setPeripheral(runner->core, mPERIPH_RUMBLE, &rumble.d);
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camera.d.startRequestImage = _startRequestImage;
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camera.d.stopRequestImage = _stopRequestImage;
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camera.d.requestImage = _requestImage;
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camera.buffer = NULL;
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camera.cam = 1;
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runner->core->setPeripheral(runner->core, mPERIPH_IMAGE_SOURCE, &camera.d);
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stream.videoDimensionsChanged = NULL;
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stream.postAudioFrame = NULL;
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stream.postAudioBuffer = _postAudioBuffer;
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stream.postVideoFrame = NULL;
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runner->core->setAVStream(runner->core, &stream);
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frameLimiter = true;
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backdrop = vita2d_load_PNG_buffer(_binary_backdrop_png_start);
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unsigned mode;
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if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode < SM_MAX) {
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screenMode = mode;
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}
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if (mCoreConfigGetUIntValue(&runner->config, "camera", &mode)) {
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camera.cam = mode;
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}
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mCoreConfigGetBoolValue(&runner->config, "sgb.borderCrop", &sgbCrop);
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mCoreConfigGetBoolValue(&runner->config, "filtering", &blurry);
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}
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void mPSP2LoadROM(struct mGUIRunner* runner) {
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float rate = 60.0f / 1.001f;
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sceDisplayGetRefreshRate(&rate);
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double ratio = GBAAudioCalculateRatio(1, rate, 1);
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blip_set_rates(runner->core->getAudioChannel(runner->core, 0), runner->core->frequency(runner->core), 48000 * ratio);
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blip_set_rates(runner->core->getAudioChannel(runner->core, 1), runner->core->frequency(runner->core), 48000 * ratio);
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switch (runner->core->platform(runner->core)) {
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#ifdef M_CORE_GBA
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case mPLATFORM_GBA:
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if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
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sceMotionStartSampling();
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}
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break;
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#endif
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#ifdef M_CORE_GB
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case mPLATFORM_GB:
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if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
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sceMotionStartSampling();
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}
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break;
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#endif
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default:
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break;
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}
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mCoreConfigGetBoolValue(&runner->config, "interframeBlending", &interframeBlending);
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// Backcompat: Old versions of mGBA use an older binding system that has different mappings for L/R
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if (!sceKernelIsPSVitaTV()) {
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int key = mInputMapKey(&runner->core->inputMap, PSP2_INPUT, __builtin_ctz(SCE_CTRL_L2));
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if (key >= 0) {
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mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_L1, key);
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}
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key = mInputMapKey(&runner->core->inputMap, PSP2_INPUT, __builtin_ctz(SCE_CTRL_R2));
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if (key >= 0) {
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mPSP2MapKey(&runner->core->inputMap, SCE_CTRL_R1, key);
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}
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}
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MutexInit(&audioContext.mutex);
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ConditionInit(&audioContext.cond);
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memset(audioContext.buffer, 0, sizeof(audioContext.buffer));
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audioContext.readOffset = 0;
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audioContext.writeOffset = 0;
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audioContext.running = true;
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ThreadCreate(&audioThread, _audioThread, &audioContext);
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}
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void mPSP2UnloadROM(struct mGUIRunner* runner) {
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switch (runner->core->platform(runner->core)) {
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#ifdef M_CORE_GBA
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case mPLATFORM_GBA:
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if (((struct GBA*) runner->core->board)->memory.hw.devices & (HW_TILT | HW_GYRO)) {
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sceMotionStopSampling();
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}
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break;
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#endif
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#ifdef M_CORE_GB
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case mPLATFORM_GB:
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if (((struct GB*) runner->core->board)->memory.mbcType == GB_MBC7) {
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sceMotionStopSampling();
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}
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break;
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#endif
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default:
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break;
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}
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audioContext.running = false;
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ThreadJoin(&audioThread);
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}
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void mPSP2Paused(struct mGUIRunner* runner) {
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UNUSED(runner);
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struct SceCtrlActuator state = {
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0,
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0
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};
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sceCtrlSetActuator(1, &state);
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frameLimiter = true;
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}
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void mPSP2Unpaused(struct mGUIRunner* runner) {
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unsigned mode;
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if (mCoreConfigGetUIntValue(&runner->config, "screenMode", &mode) && mode != screenMode) {
|
|
screenMode = mode;
|
|
}
|
|
|
|
if (mCoreConfigGetUIntValue(&runner->config, "camera", &mode)) {
|
|
if (mode != camera.cam) {
|
|
if (camera.buffer) {
|
|
sceCameraStop(camera.cam - 1);
|
|
sceCameraClose(camera.cam - 1);
|
|
}
|
|
camera.cam = mode;
|
|
if (camera.buffer) {
|
|
_resetCamera(&camera);
|
|
}
|
|
}
|
|
}
|
|
|
|
mCoreConfigGetBoolValue(&runner->config, "interframeBlending", &interframeBlending);
|
|
mCoreConfigGetBoolValue(&runner->config, "sgb.borderCrop", &sgbCrop);
|
|
mCoreConfigGetBoolValue(&runner->config, "filtering", &blurry);
|
|
}
|
|
|
|
void mPSP2Teardown(struct mGUIRunner* runner) {
|
|
UNUSED(runner);
|
|
CircleBufferDeinit(&rumble.history);
|
|
vita2d_free_texture(tex[0]);
|
|
vita2d_free_texture(tex[1]);
|
|
vita2d_free_texture(screenshot);
|
|
frameLimiter = true;
|
|
}
|
|
|
|
void _drawTex(vita2d_texture* t, unsigned width, unsigned height, bool faded, bool interframe) {
|
|
unsigned w = width;
|
|
unsigned h = height;
|
|
// Get greatest common divisor
|
|
while (w != 0) {
|
|
int temp = h % w;
|
|
h = w;
|
|
w = temp;
|
|
}
|
|
int gcd = h;
|
|
int aspectw = width / gcd;
|
|
int aspecth = height / gcd;
|
|
float scalex;
|
|
float scaley;
|
|
|
|
unsigned tint = 0x1FFFFFFF;
|
|
if (!faded) {
|
|
if (interframe) {
|
|
tint |= 0x60000000;
|
|
} else {
|
|
tint |= 0xE0000000;
|
|
}
|
|
} else if (!interframe) {
|
|
tint |= 0x20000000;
|
|
}
|
|
|
|
switch (screenMode) {
|
|
case SM_BACKDROP:
|
|
default:
|
|
vita2d_draw_texture_tint(backdrop, 0, 0, tint);
|
|
// Fall through
|
|
case SM_PLAIN:
|
|
if (sgbCrop && width == 256 && height == 224) {
|
|
w = 768;
|
|
h = 672;
|
|
scalex = 3;
|
|
scaley = 3;
|
|
break;
|
|
}
|
|
w = 960 / width;
|
|
h = 544 / height;
|
|
if (w * height > 544) {
|
|
scalex = h;
|
|
w = width * h;
|
|
h = height * h;
|
|
} else {
|
|
scalex = w;
|
|
w = width * w;
|
|
h = height * w;
|
|
}
|
|
scaley = scalex;
|
|
break;
|
|
case SM_ASPECT:
|
|
if (sgbCrop && width == 256 && height == 224) {
|
|
w = 967;
|
|
h = 846;
|
|
scalex = 34.0f / 9.0f;
|
|
scaley = scalex;
|
|
break;
|
|
}
|
|
w = 960 / aspectw;
|
|
h = 544 / aspecth;
|
|
if (w * aspecth > 544) {
|
|
w = aspectw * h;
|
|
h = aspecth * h;
|
|
} else {
|
|
w = aspectw * w;
|
|
h = aspecth * w;
|
|
}
|
|
scalex = w / (float) width;
|
|
scaley = scalex;
|
|
break;
|
|
case SM_FULL:
|
|
w = 960;
|
|
h = 544;
|
|
scalex = 960.0f / width;
|
|
scaley = 544.0f / height;
|
|
break;
|
|
}
|
|
vita2d_texture_set_filters(t, SCE_GXM_TEXTURE_FILTER_LINEAR,
|
|
blurry ? SCE_GXM_TEXTURE_FILTER_LINEAR : SCE_GXM_TEXTURE_FILTER_POINT);
|
|
if (blurry) {
|
|
// Needed to avoid bleed from off-screen portion of texture
|
|
unsigned i;
|
|
uint32_t* texpixels = vita2d_texture_get_datap(t);
|
|
if (width < 256) {
|
|
for (i = 0; i < height; ++i) {
|
|
texpixels[i * 256 + width] = texpixels[i * 256 + width - 1];
|
|
}
|
|
}
|
|
if (height < vita2d_texture_get_height(t)) {
|
|
memcpy(&texpixels[height * 256], &texpixels[(height - 1) * 256], 1024);
|
|
}
|
|
}
|
|
vita2d_draw_texture_tint_part_scale(t,
|
|
(960.0f - w) / 2.0f, (544.0f - h) / 2.0f,
|
|
0, 0, width, height,
|
|
scalex, scaley,
|
|
tint);
|
|
}
|
|
|
|
void mPSP2Swap(struct mGUIRunner* runner) {
|
|
bool frameAvailable = true;
|
|
switch (runner->core->platform(runner->core)) {
|
|
#ifdef M_CORE_GBA
|
|
case mPLATFORM_GBA:
|
|
frameAvailable = ((struct GBA*) runner->core->board)->video.frameskipCounter <= 0;
|
|
break;
|
|
#endif
|
|
#ifdef M_CORE_GB
|
|
case mPLATFORM_GB:
|
|
frameAvailable = ((struct GB*) runner->core->board)->video.frameskipCounter <= 0;
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
if (frameAvailable) {
|
|
currentTex = !currentTex;
|
|
runner->core->setVideoBuffer(runner->core, vita2d_texture_get_datap(tex[currentTex]), 256);
|
|
}
|
|
}
|
|
|
|
void mPSP2Draw(struct mGUIRunner* runner, bool faded) {
|
|
unsigned width, height;
|
|
runner->core->currentVideoSize(runner->core, &width, &height);
|
|
if (interframeBlending) {
|
|
_drawTex(tex[!currentTex], width, height, faded, false);
|
|
}
|
|
_drawTex(tex[currentTex], width, height, faded, interframeBlending);
|
|
}
|
|
|
|
void mPSP2DrawScreenshot(struct mGUIRunner* runner, const uint32_t* pixels, unsigned width, unsigned height, bool faded) {
|
|
UNUSED(runner);
|
|
uint32_t* texpixels = vita2d_texture_get_datap(screenshot);
|
|
unsigned y;
|
|
for (y = 0; y < height; ++y) {
|
|
memcpy(&texpixels[256 * y], &pixels[width * y], width * 4);
|
|
}
|
|
_drawTex(screenshot, width, height, faded, false);
|
|
}
|
|
|
|
void mPSP2IncrementScreenMode(struct mGUIRunner* runner) {
|
|
screenMode = (screenMode + 1) % SM_MAX;
|
|
mCoreConfigSetUIntValue(&runner->config, "screenMode", screenMode);
|
|
}
|
|
|
|
bool mPSP2SystemPoll(struct mGUIRunner* runner) {
|
|
SceAppMgrSystemEvent event;
|
|
if (sceAppMgrReceiveSystemEvent(&event) < 0) {
|
|
return true;
|
|
}
|
|
if (event.systemEvent == SCE_APPMGR_SYSTEMEVENT_ON_RESUME) {
|
|
mLOG(GUI_PSP2, INFO, "Suspend detected, reloading save");
|
|
mCoreAutoloadSave(runner->core);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
__attribute__((noreturn, weak)) void __assert_func(const char* file, int line, const char* func, const char* expr) {
|
|
printf("ASSERT FAILED: %s in %s at %s:%i\n", expr, func, file, line);
|
|
exit(1);
|
|
}
|