mgba-ps3/src/gba/renderers/software-bg.c

229 lines
7.5 KiB
C

/* Copyright (c) 2013-2015 Jeffrey Pfau
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "gba/renderers/software-private.h"
#include <mgba/core/interface.h>
#include <mgba/internal/gba/gba.h>
#define BACKGROUND_BITMAP_ITERATE(W, H) \
x += background->dx; \
y += background->dy; \
if ((x < 0 || y < 0 || (x >> 8) >= W || (y >> 8) >= H) && !mosaicWait) { \
continue; \
} \
localX = x; \
localY = y;
#define MODE_2_COORD_OVERFLOW \
localX = x & (sizeAdjusted - 1); \
localY = y & (sizeAdjusted - 1); \
#define MODE_2_COORD_NO_OVERFLOW \
if ((x | y) & ~(sizeAdjusted - 1)) { \
continue; \
} \
localX = x; \
localY = y;
#define MODE_2_NO_MOSAIC(COORD) \
COORD \
mapData = screenBase[(localX >> 11) + (((localY >> 7) & 0x7F0) << background->size)]; \
pixelData = charBase[(mapData << 6) + ((localY & 0x700) >> 5) + ((localX & 0x700) >> 8)];
#define MODE_2_MOSAIC(COORD) \
if (!mosaicWait) { \
MODE_2_NO_MOSAIC(COORD) \
mosaicWait = mosaicH; \
} else { \
--mosaicWait; \
}
#define MODE_2_LOOP(MOSAIC, COORD, BLEND, OBJWIN) \
for (outX = renderer->start, pixel = &renderer->row[outX]; outX < renderer->end; ++outX, ++pixel) { \
x += background->dx; \
y += background->dy; \
\
uint32_t current = *pixel; \
MOSAIC(COORD) \
if (pixelData && IS_WRITABLE(current)) { \
COMPOSITE_256_ ## OBJWIN (BLEND, 0); \
} \
}
#define DRAW_BACKGROUND_MODE_2(BLEND, OBJWIN) \
if (background->overflow) { \
if (mosaicH > 1) { \
localX &= sizeAdjusted - 1; \
localY &= sizeAdjusted - 1; \
MODE_2_NO_MOSAIC(); \
MODE_2_LOOP(MODE_2_MOSAIC, MODE_2_COORD_OVERFLOW, BLEND, OBJWIN); \
} else { \
MODE_2_LOOP(MODE_2_NO_MOSAIC, MODE_2_COORD_OVERFLOW, BLEND, OBJWIN); \
} \
} else { \
if (mosaicH > 1) { \
if (!((x | y) & ~(sizeAdjusted - 1))) { \
localX &= sizeAdjusted - 1; \
localY &= sizeAdjusted - 1; \
MODE_2_NO_MOSAIC(); \
} \
MODE_2_LOOP(MODE_2_MOSAIC, MODE_2_COORD_NO_OVERFLOW, BLEND, OBJWIN); \
} else { \
MODE_2_LOOP(MODE_2_NO_MOSAIC, MODE_2_COORD_NO_OVERFLOW, BLEND, OBJWIN); \
} \
}
void GBAVideoSoftwareRendererDrawBackgroundMode2(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int inY) {
int sizeAdjusted = 0x8000 << background->size;
BACKGROUND_BITMAP_INIT;
uint8_t* screenBase = &((uint8_t*) renderer->d.vram)[background->screenBase];
uint8_t* charBase = &((uint8_t*) renderer->d.vram)[background->charBase];
uint8_t mapData;
uint8_t pixelData = 0;
int outX;
uint32_t* pixel;
if (!objwinSlowPath) {
if (!(flags & FLAG_TARGET_2)) {
DRAW_BACKGROUND_MODE_2(NoBlend, NO_OBJWIN);
} else {
DRAW_BACKGROUND_MODE_2(Blend, NO_OBJWIN);
}
} else {
if (!(flags & FLAG_TARGET_2)) {
DRAW_BACKGROUND_MODE_2(NoBlend, OBJWIN);
} else {
DRAW_BACKGROUND_MODE_2(Blend, OBJWIN);
}
}
}
void GBAVideoSoftwareRendererDrawBackgroundMode3(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int inY) {
BACKGROUND_BITMAP_INIT;
uint32_t color = renderer->normalPalette[0];
if (mosaicWait && localX >= 0 && localY >= 0 && (localX >> 8) < GBA_VIDEO_HORIZONTAL_PIXELS && (localY >> 8) < GBA_VIDEO_VERTICAL_PIXELS) {
LOAD_16(color, ((localX >> 8) + (localY >> 8) * GBA_VIDEO_HORIZONTAL_PIXELS) << 1, renderer->d.vram);
color = mColorFrom555(color);
}
int outX;
uint32_t* pixel;
for (outX = renderer->start, pixel = &renderer->row[outX]; outX < renderer->end; ++outX, ++pixel) {
BACKGROUND_BITMAP_ITERATE(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
if (!mosaicWait) {
LOAD_16(color, ((localX >> 8) + (localY >> 8) * GBA_VIDEO_HORIZONTAL_PIXELS) << 1, renderer->d.vram);
color = mColorFrom555(color);
mosaicWait = mosaicH;
} else {
--mosaicWait;
}
uint32_t current = *pixel;
if (!objwinSlowPath || (!(current & FLAG_OBJWIN)) != background->objwinOnly) {
unsigned mergedFlags = flags;
if (current & FLAG_OBJWIN) {
mergedFlags = objwinFlags;
}
if (!variant) {
_compositeBlendObjwin(renderer, pixel, color | mergedFlags, current);
} else if (renderer->blendEffect == BLEND_BRIGHTEN) {
_compositeBlendObjwin(renderer, pixel, _brighten(color, renderer->bldy) | mergedFlags, current);
} else if (renderer->blendEffect == BLEND_DARKEN) {
_compositeBlendObjwin(renderer, pixel, _darken(color, renderer->bldy) | mergedFlags, current);
}
}
}
}
void GBAVideoSoftwareRendererDrawBackgroundMode4(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int inY) {
BACKGROUND_BITMAP_INIT;
uint16_t color = 0;
uint32_t offset = 0;
if (GBARegisterDISPCNTIsFrameSelect(renderer->dispcnt)) {
offset = 0xA000;
}
if (mosaicWait && localX >= 0 && localY >= 0 && (localX >> 8) < GBA_VIDEO_HORIZONTAL_PIXELS && (localY >> 8) < GBA_VIDEO_VERTICAL_PIXELS) {
color = ((uint8_t*)renderer->d.vram)[offset + (localX >> 8) + (localY >> 8) * GBA_VIDEO_HORIZONTAL_PIXELS];
}
int outX;
uint32_t* pixel;
for (outX = renderer->start, pixel = &renderer->row[outX]; outX < renderer->end; ++outX, ++pixel) {
BACKGROUND_BITMAP_ITERATE(GBA_VIDEO_HORIZONTAL_PIXELS, GBA_VIDEO_VERTICAL_PIXELS);
if (!mosaicWait) {
color = ((uint8_t*)renderer->d.vram)[offset + (localX >> 8) + (localY >> 8) * GBA_VIDEO_HORIZONTAL_PIXELS];
mosaicWait = mosaicH;
} else {
--mosaicWait;
}
uint32_t current = *pixel;
if (color && IS_WRITABLE(current)) {
if (!objwinSlowPath) {
_compositeBlendNoObjwin(renderer, pixel, palette[color] | flags, current);
} else if (background->objwinForceEnable || (!(current & FLAG_OBJWIN)) == background->objwinOnly) {
mColor* currentPalette = (current & FLAG_OBJWIN) ? objwinPalette : palette;
unsigned mergedFlags = flags;
if (current & FLAG_OBJWIN) {
mergedFlags = objwinFlags;
}
_compositeBlendObjwin(renderer, pixel, currentPalette[color] | mergedFlags, current);
}
}
}
}
void GBAVideoSoftwareRendererDrawBackgroundMode5(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int inY) {
BACKGROUND_BITMAP_INIT;
uint32_t color = renderer->normalPalette[0];
uint32_t offset = 0;
if (GBARegisterDISPCNTIsFrameSelect(renderer->dispcnt)) {
offset = 0xA000;
}
if (mosaicWait && localX >= 0 && localY >= 0 && (localX >> 8) < 160 && (localY >> 8) < 128) {
LOAD_16(color, offset + (localX >> 8) * 2 + (localY >> 8) * 320, renderer->d.vram);
color = mColorFrom555(color);
}
int outX;
uint32_t* pixel;
for (outX = renderer->start, pixel = &renderer->row[outX]; outX < renderer->end; ++outX, ++pixel) {
BACKGROUND_BITMAP_ITERATE(160, 128);
if (!mosaicWait) {
LOAD_16(color, offset + (localX >> 8) * 2 + (localY >> 8) * 320, renderer->d.vram);
color = mColorFrom555(color);
mosaicWait = mosaicH;
} else {
--mosaicWait;
}
uint32_t current = *pixel;
if (!objwinSlowPath || (!(current & FLAG_OBJWIN)) != background->objwinOnly) {
unsigned mergedFlags = flags;
if (current & FLAG_OBJWIN) {
mergedFlags = objwinFlags;
}
if (!variant) {
_compositeBlendObjwin(renderer, pixel, color | mergedFlags, current);
} else if (renderer->blendEffect == BLEND_BRIGHTEN) {
_compositeBlendObjwin(renderer, pixel, _brighten(color, renderer->bldy) | mergedFlags, current);
} else if (renderer->blendEffect == BLEND_DARKEN) {
_compositeBlendObjwin(renderer, pixel, _darken(color, renderer->bldy) | mergedFlags, current);
}
}
}
}