247 lines
8.1 KiB
C
247 lines
8.1 KiB
C
#include "video-software.h"
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#include "gba.h"
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#include "gba-io.h"
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#include <stdlib.h>
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static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer);
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static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer);
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static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value);
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static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y);
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static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer);
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static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer);
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static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value);
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static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y);
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static void _sortBackgrounds(struct GBAVideoSoftwareRenderer* renderer);
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static int _backgroundComparator(const void* a, const void* b);
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void GBAVideoSoftwareRendererCreate(struct GBAVideoSoftwareRenderer* renderer) {
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renderer->d.init = GBAVideoSoftwareRendererInit;
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renderer->d.deinit = GBAVideoSoftwareRendererDeinit;
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renderer->d.writeVideoRegister = GBAVideoSoftwareRendererWriteVideoRegister;
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renderer->d.drawScanline = GBAVideoSoftwareRendererDrawScanline;
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renderer->d.finishFrame = GBAVideoSoftwareRendererFinishFrame;
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renderer->sortedBg[0] = &renderer->bg[0];
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renderer->sortedBg[1] = &renderer->bg[1];
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renderer->sortedBg[2] = &renderer->bg[2];
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renderer->sortedBg[3] = &renderer->bg[3];
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{
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pthread_mutex_t mutex = PTHREAD_MUTEX_INITIALIZER;
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renderer->mutex = mutex;
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pthread_cond_t cond = PTHREAD_COND_INITIALIZER;
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renderer->cond = cond;
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}
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}
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static void GBAVideoSoftwareRendererInit(struct GBAVideoRenderer* renderer) {
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struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
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int i;
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softwareRenderer->dispcnt.packed = 0x0080;
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for (i = 0; i < 4; ++i) {
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struct GBAVideoSoftwareBackground* bg = &softwareRenderer->bg[i];
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bg->index = i;
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bg->enabled = 0;
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bg->priority = 0;
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bg->charBase = 0;
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bg->mosaic = 0;
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bg->multipalette = 0;
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bg->screenBase = 0;
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bg->overflow = 0;
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bg->size = 0;
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bg->x = 0;
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bg->y = 0;
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bg->refx = 0;
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bg->refy = 0;
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bg->dx = 256;
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bg->dmx = 0;
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bg->dy = 0;
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bg->dmy = 256;
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bg->sx = 0;
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bg->sy = 0;
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}
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pthread_mutex_init(&softwareRenderer->mutex, 0);
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pthread_cond_init(&softwareRenderer->cond, 0);
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}
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static void GBAVideoSoftwareRendererDeinit(struct GBAVideoRenderer* renderer) {
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struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
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pthread_mutex_destroy(&softwareRenderer->mutex);
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pthread_cond_destroy(&softwareRenderer->cond);
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}
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static uint16_t GBAVideoSoftwareRendererWriteVideoRegister(struct GBAVideoRenderer* renderer, uint32_t address, uint16_t value) {
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struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
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switch (address) {
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case REG_DISPCNT:
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value &= 0xFFFB;
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softwareRenderer->dispcnt.packed = value;
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GBAVideoSoftwareRendererUpdateDISPCNT(softwareRenderer);
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break;
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case REG_BG0CNT:
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value &= 0xFFCF;
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GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[0], value);
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break;
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case REG_BG1CNT:
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value &= 0xFFCF;
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GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[1], value);
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break;
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case REG_BG2CNT:
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value &= 0xFFCF;
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GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[2], value);
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break;
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case REG_BG3CNT:
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value &= 0xFFCF;
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GBAVideoSoftwareRendererWriteBGCNT(softwareRenderer, &softwareRenderer->bg[3], value);
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break;
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case REG_BG0HOFS:
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value &= 0x01FF;
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softwareRenderer->bg[0].x = value;
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break;
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case REG_BG0VOFS:
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value &= 0x01FF;
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softwareRenderer->bg[0].y = value;
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break;
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case REG_BG1HOFS:
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value &= 0x01FF;
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softwareRenderer->bg[1].x = value;
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break;
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case REG_BG1VOFS:
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value &= 0x01FF;
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softwareRenderer->bg[1].y = value;
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break;
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case REG_BG2HOFS:
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value &= 0x01FF;
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softwareRenderer->bg[2].x = value;
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break;
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case REG_BG2VOFS:
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value &= 0x01FF;
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softwareRenderer->bg[2].y = value;
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break;
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case REG_BG3HOFS:
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value &= 0x01FF;
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softwareRenderer->bg[3].x = value;
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break;
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case REG_BG3VOFS:
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value &= 0x01FF;
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softwareRenderer->bg[3].y = value;
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break;
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default:
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GBALog(GBA_LOG_STUB, "Stub video register write: %03x", address);
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}
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return value;
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}
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static void GBAVideoSoftwareRendererDrawScanline(struct GBAVideoRenderer* renderer, int y) {
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struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
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uint16_t* row = &softwareRenderer->outputBuffer[softwareRenderer->outputBufferStride * y];
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if (softwareRenderer->dispcnt.forcedBlank) {
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for (int x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
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row[x] = 0x7FFF;
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}
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return;
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}
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for (int i = 0; i < 4; ++i) {
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if (softwareRenderer->sortedBg[i]->enabled) {
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_drawBackgroundMode0(softwareRenderer, softwareRenderer->sortedBg[i], y);
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}
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}
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for (int x = 0; x < VIDEO_HORIZONTAL_PIXELS; ++x) {
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for (int i = 0; i < 4; ++i) {
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if (softwareRenderer->sortedBg[i]->enabled && softwareRenderer->sortedBg[i]->internalBuffer[x] != 0x8000) {
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row[x] = softwareRenderer->sortedBg[i]->internalBuffer[x];
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break;
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}
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}
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}
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}
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static void GBAVideoSoftwareRendererFinishFrame(struct GBAVideoRenderer* renderer) {
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struct GBAVideoSoftwareRenderer* softwareRenderer = (struct GBAVideoSoftwareRenderer*) renderer;
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pthread_mutex_lock(&softwareRenderer->mutex);
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pthread_cond_wait(&softwareRenderer->cond, &softwareRenderer->mutex);
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pthread_mutex_unlock(&softwareRenderer->mutex);
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}
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static void GBAVideoSoftwareRendererUpdateDISPCNT(struct GBAVideoSoftwareRenderer* renderer) {
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renderer->bg[0].enabled = renderer->dispcnt.bg0Enable;
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renderer->bg[1].enabled = renderer->dispcnt.bg1Enable;
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renderer->bg[2].enabled = renderer->dispcnt.bg2Enable;
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renderer->bg[3].enabled = renderer->dispcnt.bg3Enable;
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}
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static void GBAVideoSoftwareRendererWriteBGCNT(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* bg, uint16_t value) {
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union GBARegisterBGCNT reg = { .packed = value };
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bg->priority = reg.priority;
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bg->charBase = reg.charBase << 14;
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bg->mosaic = reg.mosaic;
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bg->multipalette = reg.multipalette;
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bg->screenBase = reg.screenBase << 11;
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bg->overflow = reg.overflow;
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bg->size = reg.size;
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_sortBackgrounds(renderer);
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}
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static void _drawBackgroundMode0(struct GBAVideoSoftwareRenderer* renderer, struct GBAVideoSoftwareBackground* background, int y) {
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int start = 0;
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int end = VIDEO_HORIZONTAL_PIXELS;
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int inX = start + background->x;
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int inY = y + background->y;
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union GBATextMapData mapData;
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unsigned yBase = inY & 0xF8;
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if (background->size & 2) {
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yBase += inY & 0x100;
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} else if (background->size == 3) {
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yBase += (inY & 0x100) << 1;
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}
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unsigned xBase;
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uint32_t screenBase;
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uint32_t charBase;
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for (int outX = start; outX < end; ++outX) {
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xBase = (outX + inX) & 0xF8;
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if (background->size & 1) {
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xBase += ((outX + inX) & 0x100) << 5;
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}
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screenBase = (background->screenBase >> 1) + (xBase >> 3) + (yBase << 2);
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mapData.packed = renderer->d.vram[screenBase];
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charBase = ((background->charBase + mapData.tile << 5) >> 1) + ((inY & 0x7) << 1) + (((outX + inX) >> 2) & 1);
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uint16_t tileData = renderer->d.vram[charBase];
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tileData >>= ((outX + inX) & 0x3) << 2;
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if (tileData & 0xF) {
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background->internalBuffer[outX] = renderer->d.palette[(tileData & 0xF) | (mapData.palette << 4)];
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} else {
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background->internalBuffer[outX] = 0x8000;
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}
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}
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}
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static void _sortBackgrounds(struct GBAVideoSoftwareRenderer* renderer) {
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qsort(renderer->sortedBg, 4, sizeof(struct GBAVideoSoftwareBackground*), _backgroundComparator);
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}
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static int _backgroundComparator(const void* a, const void* b) {
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const struct GBAVideoSoftwareBackground* bgA = *(const struct GBAVideoSoftwareBackground**) a;
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const struct GBAVideoSoftwareBackground* bgB = *(const struct GBAVideoSoftwareBackground**) b;
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if (bgA->priority != bgB->priority) {
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return bgA->priority - bgB->priority;
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} else {
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return bgA->index - bgB->index;
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}
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}
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