2017-04-25 22:35:32 -07:00

99 lines
1.5 KiB
INI

[shader]
name=GBA Color
author=Pokefan531 and hunterk
description=Modifies the color output to simulate the GBA LCD characteristics.
passes=1
[pass.0]
fragmentShader=gba-color.fs
blend=1
[pass.0.uniform.darken_screen]
type=float
default=0.5
readableName=Darken Screen
[pass.0.uniform.target_gamma]
type=float
default=2.2
readableName=Target Gamma
[pass.0.uniform.display_gamma]
type=float
default=2.5
readableName=Display Gamma
[pass.0.uniform.sat]
type=float
default=1.0
readableName=Saturation
[pass.0.uniform.lum]
type=float
default=0.99
readableName=Luminance
[pass.0.uniform.contrast]
type=float
default=1.0
readableName=Constrast
[pass.0.uniform.blr]
type=float
default=0.0
readableName=Black's Red Tint
[pass.0.uniform.blg]
type=float
default=0.0
readableName=Black's Green Tint
[pass.0.uniform.blb]
type=float
default=0.0
readableName=Black's Blue Tint
[pass.0.uniform.r]
type=float
default=0.84
readableName=Red's Intensity
[pass.0.uniform.g]
type=float
default=0.67
readableName=Green's Intensity
[pass.0.uniform.b]
type=float
default=0.73
readableName=Blue's Intensity
[pass.0.uniform.rg]
type=float
default=0.09
readableName=Red's Green Tint
[pass.0.uniform.rb]
type=float
default=0.15
readableName=Red's Blue Tint
[pass.0.uniform.gr]
type=float
default=0.18
readableName=Green's Red Tint
[pass.0.uniform.gb]
type=float
default=0.10
readableName=Green's Blue Tint
[pass.0.uniform.br]
type=float
default=0.0
readableName=Blue's Red Tint
[pass.0.uniform.bg]
type=float
default=0.26
readableName=Blue's Green Tint