1064 lines
39 KiB
C
1064 lines
39 KiB
C
/* Copyright (c) 2013-2024 Jeffrey Pfau
|
|
*
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
#include <mgba/internal/gba/sio/lockstep.h>
|
|
|
|
#include <mgba/internal/gba/gba.h>
|
|
#include <mgba/internal/gba/io.h>
|
|
|
|
#define DRIVER_ID 0x6B636F4C
|
|
#define DRIVER_STATE_VERSION 1
|
|
#define LOCKSTEP_INTERVAL 4096
|
|
#define UNLOCKED_INTERVAL 4096
|
|
#define HARD_SYNC_INTERVAL 0x80000
|
|
#define TARGET(P) (1 << (P))
|
|
#define TARGET_ALL 0xF
|
|
#define TARGET_PRIMARY 0x1
|
|
#define TARGET_SECONDARY ((TARGET_ALL) & ~(TARGET_PRIMARY))
|
|
|
|
DECL_BITFIELD(GBASIOLockstepSerializedFlags, uint32_t);
|
|
DECL_BITS(GBASIOLockstepSerializedFlags, DriverMode, 0, 3);
|
|
DECL_BITS(GBASIOLockstepSerializedFlags, NumEvents, 3, 4);
|
|
DECL_BIT(GBASIOLockstepSerializedFlags, Asleep, 7);
|
|
DECL_BIT(GBASIOLockstepSerializedFlags, DataReceived, 8);
|
|
DECL_BIT(GBASIOLockstepSerializedFlags, EventScheduled, 9);
|
|
DECL_BITS(GBASIOLockstepSerializedFlags, Player0Mode, 10, 3);
|
|
DECL_BITS(GBASIOLockstepSerializedFlags, Player1Mode, 13, 3);
|
|
DECL_BITS(GBASIOLockstepSerializedFlags, Player2Mode, 16, 3);
|
|
DECL_BITS(GBASIOLockstepSerializedFlags, Player3Mode, 19, 3);
|
|
DECL_BITS(GBASIOLockstepSerializedFlags, TransferMode, 28, 3);
|
|
DECL_BIT(GBASIOLockstepSerializedFlags, TransferActive, 31);
|
|
|
|
DECL_BITFIELD(GBASIOLockstepSerializedEventFlags, uint32_t);
|
|
DECL_BITS(GBASIOLockstepSerializedEventFlags, Type, 0, 3);
|
|
|
|
struct GBASIOLockstepSerializedEvent {
|
|
int32_t timestamp;
|
|
int32_t playerId;
|
|
GBASIOLockstepSerializedEventFlags flags;
|
|
int32_t reserved[5];
|
|
union {
|
|
int32_t mode;
|
|
int32_t finishCycle;
|
|
int32_t padding[4];
|
|
};
|
|
};
|
|
static_assert(sizeof(struct GBASIOLockstepSerializedEvent) == 0x30, "GBA lockstep event savestate struct sized wrong");
|
|
|
|
struct GBASIOLockstepSerializedState {
|
|
uint32_t version;
|
|
GBASIOLockstepSerializedFlags flags;
|
|
uint32_t reserved[2];
|
|
|
|
struct {
|
|
int32_t nextEvent;
|
|
uint32_t reservedDriver[7];
|
|
} driver;
|
|
|
|
struct {
|
|
int32_t playerId;
|
|
int32_t cycleOffset;
|
|
uint32_t reservedPlayer[2];
|
|
struct GBASIOLockstepSerializedEvent events[MAX_LOCKSTEP_EVENTS];
|
|
} player;
|
|
|
|
// playerId 0 only
|
|
struct {
|
|
int32_t cycle;
|
|
uint32_t waiting;
|
|
int32_t nextHardSync;
|
|
uint32_t reservedCoordinator[3];
|
|
uint16_t multiData[4];
|
|
uint32_t normalData[4];
|
|
} coordinator;
|
|
};
|
|
static_assert(offsetof(struct GBASIOLockstepSerializedState, driver) == 0x10, "GBA lockstep savestate driver offset wrong");
|
|
static_assert(offsetof(struct GBASIOLockstepSerializedState, player) == 0x30, "GBA lockstep savestate player offset wrong");
|
|
static_assert(offsetof(struct GBASIOLockstepSerializedState, coordinator) == 0x1C0, "GBA lockstep savestate coordinator offset wrong");
|
|
static_assert(sizeof(struct GBASIOLockstepSerializedState) == 0x1F0, "GBA lockstep savestate struct sized wrong");
|
|
|
|
static bool GBASIOLockstepDriverInit(struct GBASIODriver* driver);
|
|
static void GBASIOLockstepDriverDeinit(struct GBASIODriver* driver);
|
|
static void GBASIOLockstepDriverReset(struct GBASIODriver* driver);
|
|
static uint32_t GBASIOLockstepDriverId(const struct GBASIODriver* driver);
|
|
static bool GBASIOLockstepDriverLoadState(struct GBASIODriver* driver, const void* state, size_t size);
|
|
static void GBASIOLockstepDriverSaveState(struct GBASIODriver* driver, void** state, size_t* size);
|
|
static void GBASIOLockstepDriverSetMode(struct GBASIODriver* driver, enum GBASIOMode mode);
|
|
static bool GBASIOLockstepDriverHandlesMode(struct GBASIODriver* driver, enum GBASIOMode mode);
|
|
static int GBASIOLockstepDriverConnectedDevices(struct GBASIODriver* driver);
|
|
static int GBASIOLockstepDriverDeviceId(struct GBASIODriver* driver);
|
|
static uint16_t GBASIOLockstepDriverWriteSIOCNT(struct GBASIODriver* driver, uint16_t value);
|
|
static uint16_t GBASIOLockstepDriverWriteRCNT(struct GBASIODriver* driver, uint16_t value);
|
|
static bool GBASIOLockstepDriverStart(struct GBASIODriver* driver);
|
|
static void GBASIOLockstepDriverFinishMultiplayer(struct GBASIODriver* driver, uint16_t data[4]);
|
|
static uint8_t GBASIOLockstepDriverFinishNormal8(struct GBASIODriver* driver);
|
|
static uint32_t GBASIOLockstepDriverFinishNormal32(struct GBASIODriver* driver);
|
|
|
|
static void GBASIOLockstepCoordinatorWaitOnPlayers(struct GBASIOLockstepCoordinator*, struct GBASIOLockstepPlayer*);
|
|
static void GBASIOLockstepCoordinatorAckPlayer(struct GBASIOLockstepCoordinator*, struct GBASIOLockstepPlayer*);
|
|
static void GBASIOLockstepCoordinatorWakePlayers(struct GBASIOLockstepCoordinator*);
|
|
|
|
static int32_t GBASIOLockstepTime(struct GBASIOLockstepPlayer*);
|
|
static void GBASIOLockstepPlayerWake(struct GBASIOLockstepPlayer*);
|
|
static void GBASIOLockstepPlayerSleep(struct GBASIOLockstepPlayer*);
|
|
|
|
static void _advanceCycle(struct GBASIOLockstepCoordinator*, struct GBASIOLockstepPlayer*);
|
|
static void _removePlayer(struct GBASIOLockstepCoordinator*, struct GBASIOLockstepPlayer*);
|
|
static void _reconfigPlayers(struct GBASIOLockstepCoordinator*);
|
|
static int32_t _untilNextSync(struct GBASIOLockstepCoordinator*, struct GBASIOLockstepPlayer*);
|
|
static void _enqueueEvent(struct GBASIOLockstepCoordinator*, const struct GBASIOLockstepEvent*, uint32_t target);
|
|
static void _setData(struct GBASIOLockstepCoordinator*, uint32_t id, struct GBASIO* sio);
|
|
static void _setReady(struct GBASIOLockstepCoordinator*, struct GBASIOLockstepPlayer* activePlayer, int playerId, enum GBASIOMode mode);
|
|
static void _hardSync(struct GBASIOLockstepCoordinator*, struct GBASIOLockstepPlayer*);
|
|
|
|
static void _lockstepEvent(struct mTiming*, void* context, uint32_t cyclesLate);
|
|
|
|
static void _verifyAwake(struct GBASIOLockstepCoordinator* coordinator) {
|
|
#ifdef NDEBUG
|
|
UNUSED(coordinator);
|
|
#else
|
|
int i;
|
|
int asleep = 0;
|
|
for (i = 0; i < coordinator->nAttached; ++i) {
|
|
if (!coordinator->attachedPlayers[i]) {
|
|
continue;
|
|
}
|
|
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, coordinator->attachedPlayers[i]);
|
|
asleep += player->asleep;
|
|
}
|
|
mASSERT_DEBUG(!asleep || asleep < coordinator->nAttached);
|
|
#endif
|
|
}
|
|
|
|
void GBASIOLockstepDriverCreate(struct GBASIOLockstepDriver* driver, struct mLockstepUser* user) {
|
|
memset(driver, 0, sizeof(*driver));
|
|
driver->d.init = GBASIOLockstepDriverInit;
|
|
driver->d.deinit = GBASIOLockstepDriverDeinit;
|
|
driver->d.reset = GBASIOLockstepDriverReset;
|
|
driver->d.driverId = GBASIOLockstepDriverId;
|
|
driver->d.loadState = GBASIOLockstepDriverLoadState;
|
|
driver->d.saveState = GBASIOLockstepDriverSaveState;
|
|
driver->d.setMode = GBASIOLockstepDriverSetMode;
|
|
driver->d.handlesMode = GBASIOLockstepDriverHandlesMode;
|
|
driver->d.deviceId = GBASIOLockstepDriverDeviceId;
|
|
driver->d.connectedDevices = GBASIOLockstepDriverConnectedDevices;
|
|
driver->d.writeSIOCNT = GBASIOLockstepDriverWriteSIOCNT;
|
|
driver->d.writeRCNT = GBASIOLockstepDriverWriteRCNT;
|
|
driver->d.start = GBASIOLockstepDriverStart;
|
|
driver->d.finishMultiplayer = GBASIOLockstepDriverFinishMultiplayer;
|
|
driver->d.finishNormal8 = GBASIOLockstepDriverFinishNormal8;
|
|
driver->d.finishNormal32 = GBASIOLockstepDriverFinishNormal32;
|
|
driver->event.context = driver;
|
|
driver->event.callback = _lockstepEvent;
|
|
driver->event.name = "GBA SIO Lockstep";
|
|
driver->event.priority = 0x80;
|
|
driver->user = user;
|
|
}
|
|
|
|
static bool GBASIOLockstepDriverInit(struct GBASIODriver* driver) {
|
|
GBASIOLockstepDriverReset(driver);
|
|
return true;
|
|
}
|
|
|
|
static void GBASIOLockstepDriverDeinit(struct GBASIODriver* driver) {
|
|
struct GBASIOLockstepDriver* lockstep = (struct GBASIOLockstepDriver*) driver;
|
|
struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
|
|
MutexLock(&coordinator->mutex);
|
|
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, lockstep->lockstepId);
|
|
if (player) {
|
|
_removePlayer(coordinator, player);
|
|
}
|
|
MutexUnlock(&coordinator->mutex);
|
|
mTimingDeschedule(&lockstep->d.p->p->timing, &lockstep->event);
|
|
lockstep->lockstepId = 0;
|
|
}
|
|
|
|
static void GBASIOLockstepDriverReset(struct GBASIODriver* driver) {
|
|
struct GBASIOLockstepDriver* lockstep = (struct GBASIOLockstepDriver*) driver;
|
|
struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
|
|
struct GBASIOLockstepPlayer* player;
|
|
if (!lockstep->lockstepId) {
|
|
unsigned id;
|
|
player = calloc(1, sizeof(*player));
|
|
player->driver = lockstep;
|
|
player->mode = driver->p->mode;
|
|
player->playerId = -1;
|
|
|
|
int i;
|
|
for (i = 0; i < MAX_LOCKSTEP_EVENTS - 1; ++i) {
|
|
player->buffer[i].next = &player->buffer[i + 1];
|
|
}
|
|
player->freeList = &player->buffer[0];
|
|
|
|
MutexLock(&coordinator->mutex);
|
|
while (true) {
|
|
if (coordinator->nextId == UINT_MAX) {
|
|
coordinator->nextId = 0;
|
|
}
|
|
++coordinator->nextId;
|
|
id = coordinator->nextId;
|
|
if (!TableLookup(&coordinator->players, id)) {
|
|
TableInsert(&coordinator->players, id, player);
|
|
lockstep->lockstepId = id;
|
|
break;
|
|
}
|
|
}
|
|
_reconfigPlayers(coordinator);
|
|
player->cycleOffset = mTimingCurrentTime(&driver->p->p->timing) - coordinator->cycle;
|
|
if (player->playerId != 0) {
|
|
struct GBASIOLockstepEvent event = {
|
|
.type = SIO_EV_ATTACH,
|
|
.playerId = player->playerId,
|
|
.timestamp = GBASIOLockstepTime(player),
|
|
};
|
|
_enqueueEvent(coordinator, &event, TARGET_ALL & ~TARGET(player->playerId));
|
|
}
|
|
} else {
|
|
player = TableLookup(&coordinator->players, lockstep->lockstepId);
|
|
player->cycleOffset = mTimingCurrentTime(&driver->p->p->timing) - coordinator->cycle;
|
|
}
|
|
|
|
if (mTimingIsScheduled(&lockstep->d.p->p->timing, &lockstep->event)) {
|
|
MutexUnlock(&coordinator->mutex);
|
|
return;
|
|
}
|
|
|
|
int32_t nextEvent;
|
|
_setReady(coordinator, player, player->playerId, player->mode);
|
|
if (TableSize(&coordinator->players) == 1) {
|
|
coordinator->cycle = mTimingCurrentTime(&lockstep->d.p->p->timing);
|
|
nextEvent = LOCKSTEP_INTERVAL;
|
|
} else {
|
|
_setReady(coordinator, player, 0, coordinator->transferMode);
|
|
nextEvent = _untilNextSync(lockstep->coordinator, player);
|
|
}
|
|
MutexUnlock(&coordinator->mutex);
|
|
mTimingSchedule(&lockstep->d.p->p->timing, &lockstep->event, nextEvent);
|
|
}
|
|
|
|
static uint32_t GBASIOLockstepDriverId(const struct GBASIODriver* driver) {
|
|
UNUSED(driver);
|
|
return DRIVER_ID;
|
|
}
|
|
|
|
static unsigned _modeEnumToInt(enum GBASIOMode mode) {
|
|
switch ((int) mode) {
|
|
case -1:
|
|
default:
|
|
return 0;
|
|
case GBA_SIO_MULTI:
|
|
return 1;
|
|
case GBA_SIO_NORMAL_8:
|
|
return 2;
|
|
case GBA_SIO_NORMAL_32:
|
|
return 3;
|
|
case GBA_SIO_GPIO:
|
|
return 4;
|
|
case GBA_SIO_UART:
|
|
return 5;
|
|
case GBA_SIO_JOYBUS:
|
|
return 6;
|
|
}
|
|
}
|
|
|
|
static enum GBASIOMode _modeIntToEnum(unsigned mode) {
|
|
const enum GBASIOMode modes[8] = {
|
|
-1, GBA_SIO_MULTI, GBA_SIO_NORMAL_8, GBA_SIO_NORMAL_32, GBA_SIO_GPIO, GBA_SIO_UART, GBA_SIO_JOYBUS, -1
|
|
};
|
|
return modes[mode & 7];
|
|
}
|
|
|
|
static bool GBASIOLockstepDriverLoadState(struct GBASIODriver* driver, const void* data, size_t size) {
|
|
struct GBASIOLockstepDriver* lockstep = (struct GBASIOLockstepDriver*) driver;
|
|
struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
|
|
if (size != sizeof(struct GBASIOLockstepSerializedState)) {
|
|
mLOG(GBA_SIO, WARN, "Incorrect state size: expected %" PRIz "X, got %" PRIz "X", sizeof(struct GBASIOLockstepSerializedState), size);
|
|
return false;
|
|
}
|
|
const struct GBASIOLockstepSerializedState* state = data;
|
|
bool error = false;
|
|
uint32_t ucheck;
|
|
int32_t check;
|
|
LOAD_32LE(ucheck, 0, &state->version);
|
|
if (ucheck > DRIVER_STATE_VERSION) {
|
|
mLOG(GBA_SIO, WARN, "Invalid or too new save state: expected %u, got %u", DRIVER_STATE_VERSION, ucheck);
|
|
return false;
|
|
}
|
|
|
|
MutexLock(&coordinator->mutex);
|
|
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, lockstep->lockstepId);
|
|
LOAD_32LE(check, 0, &state->player.playerId);
|
|
if (check != player->playerId) {
|
|
mLOG(GBA_SIO, WARN, "State is for different player: expected %d, got %d", player->playerId, check);
|
|
error = true;
|
|
goto out;
|
|
}
|
|
|
|
GBASIOLockstepSerializedFlags flags = 0;
|
|
LOAD_32LE(flags, 0, &state->flags);
|
|
LOAD_32LE(player->cycleOffset, 0, &state->player.cycleOffset);
|
|
player->dataReceived = GBASIOLockstepSerializedFlagsGetDataReceived(flags);
|
|
player->mode = _modeIntToEnum(GBASIOLockstepSerializedFlagsGetDriverMode(flags));
|
|
|
|
player->otherModes[0] = _modeIntToEnum(GBASIOLockstepSerializedFlagsGetPlayer0Mode(flags));
|
|
player->otherModes[1] = _modeIntToEnum(GBASIOLockstepSerializedFlagsGetPlayer1Mode(flags));
|
|
player->otherModes[2] = _modeIntToEnum(GBASIOLockstepSerializedFlagsGetPlayer2Mode(flags));
|
|
player->otherModes[3] = _modeIntToEnum(GBASIOLockstepSerializedFlagsGetPlayer3Mode(flags));
|
|
|
|
if (GBASIOLockstepSerializedFlagsGetEventScheduled(flags)) {
|
|
int32_t when;
|
|
LOAD_32LE(when, 0, &state->driver.nextEvent);
|
|
mTimingSchedule(&driver->p->p->timing, &lockstep->event, when);
|
|
}
|
|
|
|
if (GBASIOLockstepSerializedFlagsGetAsleep(flags)) {
|
|
if (!player->asleep && player->driver->user->sleep) {
|
|
player->driver->user->sleep(player->driver->user);
|
|
}
|
|
player->asleep = true;
|
|
} else {
|
|
if (player->asleep && player->driver->user->wake) {
|
|
player->driver->user->wake(player->driver->user);
|
|
}
|
|
player->asleep = false;
|
|
}
|
|
|
|
unsigned i;
|
|
for (i = 0; i < MAX_LOCKSTEP_EVENTS - 1; ++i) {
|
|
player->buffer[i].next = &player->buffer[i + 1];
|
|
}
|
|
player->freeList = &player->buffer[0];
|
|
player->queue = NULL;
|
|
|
|
struct GBASIOLockstepEvent** lastEvent = &player->queue;
|
|
for (i = 0; i < GBASIOLockstepSerializedFlagsGetNumEvents(flags) && i < MAX_LOCKSTEP_EVENTS; ++i) {
|
|
struct GBASIOLockstepEvent* event = player->freeList;
|
|
const struct GBASIOLockstepSerializedEvent* stateEvent = &state->player.events[i];
|
|
player->freeList = player->freeList->next;
|
|
*lastEvent = event;
|
|
lastEvent = &event->next;
|
|
|
|
GBASIOLockstepSerializedEventFlags flags;
|
|
LOAD_32LE(flags, 0, &stateEvent->flags);
|
|
LOAD_32LE(event->timestamp, 0, &stateEvent->timestamp);
|
|
LOAD_32LE(event->playerId, 0, &stateEvent->playerId);
|
|
event->type = GBASIOLockstepSerializedEventFlagsGetType(flags);
|
|
switch (event->type) {
|
|
case SIO_EV_ATTACH:
|
|
case SIO_EV_DETACH:
|
|
case SIO_EV_HARD_SYNC:
|
|
break;
|
|
case SIO_EV_MODE_SET:
|
|
LOAD_32LE(event->mode, 0, &stateEvent->mode);
|
|
break;
|
|
case SIO_EV_TRANSFER_START:
|
|
LOAD_32LE(event->finishCycle, 0, &stateEvent->finishCycle);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (player->playerId == 0) {
|
|
LOAD_32LE(coordinator->cycle, 0, &state->coordinator.cycle);
|
|
LOAD_32LE(coordinator->waiting, 0, &state->coordinator.waiting);
|
|
LOAD_32LE(coordinator->nextHardSync, 0, &state->coordinator.nextHardSync);
|
|
for (i = 0; i < 4; ++i) {
|
|
LOAD_16LE(coordinator->multiData[i], 0, &state->coordinator.multiData[i]);
|
|
LOAD_32LE(coordinator->normalData[i], 0, &state->coordinator.normalData[i]);
|
|
}
|
|
coordinator->transferMode = _modeIntToEnum(GBASIOLockstepSerializedFlagsGetTransferMode(flags));
|
|
coordinator->transferActive = GBASIOLockstepSerializedFlagsGetTransferActive(flags);
|
|
}
|
|
out:
|
|
MutexUnlock(&coordinator->mutex);
|
|
if (!error) {
|
|
mTimingInterrupt(&driver->p->p->timing);
|
|
}
|
|
return !error;
|
|
}
|
|
|
|
static void GBASIOLockstepDriverSaveState(struct GBASIODriver* driver, void** stateOut, size_t* size) {
|
|
struct GBASIOLockstepDriver* lockstep = (struct GBASIOLockstepDriver*) driver;
|
|
struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
|
|
struct GBASIOLockstepSerializedState* state = calloc(1, sizeof(*state));
|
|
|
|
STORE_32LE(DRIVER_STATE_VERSION, 0, &state->version);
|
|
|
|
STORE_32LE(lockstep->event.when - mTimingCurrentTime(&driver->p->p->timing), 0, &state->driver.nextEvent);
|
|
|
|
MutexLock(&coordinator->mutex);
|
|
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, lockstep->lockstepId);
|
|
GBASIOLockstepSerializedFlags flags = 0;
|
|
STORE_32LE(player->playerId, 0, &state->player.playerId);
|
|
STORE_32LE(player->cycleOffset, 0, &state->player.cycleOffset);
|
|
flags = GBASIOLockstepSerializedFlagsSetAsleep(flags, player->asleep);
|
|
flags = GBASIOLockstepSerializedFlagsSetDataReceived(flags, player->dataReceived);
|
|
flags = GBASIOLockstepSerializedFlagsSetDriverMode(flags, _modeEnumToInt(player->mode));
|
|
flags = GBASIOLockstepSerializedFlagsSetEventScheduled(flags, mTimingIsScheduled(&driver->p->p->timing, &lockstep->event));
|
|
|
|
flags = GBASIOLockstepSerializedFlagsSetPlayer0Mode(flags, _modeEnumToInt(player->otherModes[0]));
|
|
flags = GBASIOLockstepSerializedFlagsSetPlayer1Mode(flags, _modeEnumToInt(player->otherModes[1]));
|
|
flags = GBASIOLockstepSerializedFlagsSetPlayer2Mode(flags, _modeEnumToInt(player->otherModes[2]));
|
|
flags = GBASIOLockstepSerializedFlagsSetPlayer3Mode(flags, _modeEnumToInt(player->otherModes[3]));
|
|
|
|
struct GBASIOLockstepEvent* event = player->queue;
|
|
size_t i;
|
|
for (i = 0; i < MAX_LOCKSTEP_EVENTS && event; ++i, event = event->next) {
|
|
struct GBASIOLockstepSerializedEvent* stateEvent = &state->player.events[i];
|
|
GBASIOLockstepSerializedEventFlags flags = GBASIOLockstepSerializedEventFlagsSetType(0, event->type);
|
|
STORE_32LE(event->timestamp, 0, &stateEvent->timestamp);
|
|
STORE_32LE(event->playerId, 0, &stateEvent->playerId);
|
|
switch (event->type) {
|
|
case SIO_EV_ATTACH:
|
|
case SIO_EV_DETACH:
|
|
case SIO_EV_HARD_SYNC:
|
|
break;
|
|
case SIO_EV_MODE_SET:
|
|
STORE_32LE(event->mode, 0, &stateEvent->mode);
|
|
break;
|
|
case SIO_EV_TRANSFER_START:
|
|
STORE_32LE(event->finishCycle, 0, &stateEvent->finishCycle);
|
|
break;
|
|
}
|
|
STORE_32LE(flags, 0, &stateEvent->flags);
|
|
}
|
|
flags = GBASIOLockstepSerializedFlagsSetNumEvents(flags, i);
|
|
|
|
if (player->playerId == 0) {
|
|
STORE_32LE(coordinator->cycle, 0, &state->coordinator.cycle);
|
|
STORE_32LE(coordinator->waiting, 0, &state->coordinator.waiting);
|
|
STORE_32LE(coordinator->nextHardSync, 0, &state->coordinator.nextHardSync);
|
|
for (i = 0; i < 4; ++i) {
|
|
STORE_16LE(coordinator->multiData[i], 0, &state->coordinator.multiData[i]);
|
|
STORE_32LE(coordinator->normalData[i], 0, &state->coordinator.normalData[i]);
|
|
}
|
|
flags = GBASIOLockstepSerializedFlagsSetTransferMode(flags, _modeEnumToInt(coordinator->transferMode));
|
|
flags = GBASIOLockstepSerializedFlagsSetTransferActive(flags, coordinator->transferActive);
|
|
}
|
|
MutexUnlock(&lockstep->coordinator->mutex);
|
|
|
|
STORE_32LE(flags, 0, &state->flags);
|
|
*stateOut = state;
|
|
*size = sizeof(*state);
|
|
}
|
|
|
|
static void GBASIOLockstepDriverSetMode(struct GBASIODriver* driver, enum GBASIOMode mode) {
|
|
struct GBASIOLockstepDriver* lockstep = (struct GBASIOLockstepDriver*) driver;
|
|
struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
|
|
MutexLock(&coordinator->mutex);
|
|
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, lockstep->lockstepId);
|
|
if (mode != player->mode) {
|
|
player->mode = mode;
|
|
struct GBASIOLockstepEvent event = {
|
|
.type = SIO_EV_MODE_SET,
|
|
.playerId = player->playerId,
|
|
.timestamp = GBASIOLockstepTime(player),
|
|
.mode = mode,
|
|
};
|
|
if (player->playerId == 0) {
|
|
mASSERT_DEBUG(!coordinator->transferActive); // TODO
|
|
coordinator->transferMode = mode;
|
|
GBASIOLockstepCoordinatorWaitOnPlayers(coordinator, player);
|
|
}
|
|
_setReady(coordinator, player, player->playerId, mode);
|
|
_enqueueEvent(coordinator, &event, TARGET_ALL & ~TARGET(player->playerId));
|
|
}
|
|
MutexUnlock(&coordinator->mutex);
|
|
}
|
|
|
|
static bool GBASIOLockstepDriverHandlesMode(struct GBASIODriver* driver, enum GBASIOMode mode) {
|
|
UNUSED(driver);
|
|
UNUSED(mode);
|
|
return true;
|
|
}
|
|
|
|
static int GBASIOLockstepDriverConnectedDevices(struct GBASIODriver* driver) {
|
|
struct GBASIOLockstepDriver* lockstep = (struct GBASIOLockstepDriver*) driver;
|
|
struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
|
|
if (!lockstep->lockstepId) {
|
|
return 0;
|
|
}
|
|
MutexLock(&coordinator->mutex);
|
|
int attached = coordinator->nAttached - 1;
|
|
MutexUnlock(&coordinator->mutex);
|
|
return attached;
|
|
}
|
|
|
|
static int GBASIOLockstepDriverDeviceId(struct GBASIODriver* driver) {
|
|
struct GBASIOLockstepDriver* lockstep = (struct GBASIOLockstepDriver*) driver;
|
|
struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
|
|
int playerId = 0;
|
|
MutexLock(&coordinator->mutex);
|
|
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, lockstep->lockstepId);
|
|
if (player && player->playerId >= 0) {
|
|
playerId = player->playerId;
|
|
}
|
|
MutexUnlock(&coordinator->mutex);
|
|
return playerId;
|
|
}
|
|
|
|
static uint16_t GBASIOLockstepDriverWriteSIOCNT(struct GBASIODriver* driver, uint16_t value) {
|
|
UNUSED(driver);
|
|
mLOG(GBA_SIO, DEBUG, "Lockstep: SIOCNT <- %04X", value);
|
|
return value;
|
|
}
|
|
|
|
static uint16_t GBASIOLockstepDriverWriteRCNT(struct GBASIODriver* driver, uint16_t value) {
|
|
UNUSED(driver);
|
|
mLOG(GBA_SIO, DEBUG, "Lockstep: RCNT <- %04X", value);
|
|
return value;
|
|
}
|
|
|
|
static bool GBASIOLockstepDriverStart(struct GBASIODriver* driver) {
|
|
struct GBASIOLockstepDriver* lockstep = (struct GBASIOLockstepDriver*) driver;
|
|
struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
|
|
bool ret = false;
|
|
MutexLock(&coordinator->mutex);
|
|
if (coordinator->transferActive) {
|
|
mLOG(GBA_SIO, ERROR, "Transfer restarted unexpectedly");
|
|
goto out;
|
|
}
|
|
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, lockstep->lockstepId);
|
|
if (player->playerId != 0) {
|
|
mLOG(GBA_SIO, DEBUG, "Secondary player attempted to start transfer");
|
|
goto out;
|
|
}
|
|
mLOG(GBA_SIO, DEBUG, "Transfer starting at %08X", coordinator->cycle);
|
|
memset(coordinator->multiData, 0xFF, sizeof(coordinator->multiData));
|
|
_setData(coordinator, 0, player->driver->d.p);
|
|
|
|
int32_t timestamp = GBASIOLockstepTime(player);
|
|
struct GBASIOLockstepEvent event = {
|
|
.type = SIO_EV_TRANSFER_START,
|
|
.timestamp = timestamp,
|
|
.finishCycle = timestamp + GBASIOTransferCycles(player->mode, player->driver->d.p->siocnt, coordinator->nAttached - 1),
|
|
};
|
|
_enqueueEvent(coordinator, &event, TARGET_SECONDARY);
|
|
GBASIOLockstepCoordinatorWaitOnPlayers(coordinator, player);
|
|
coordinator->transferActive = true;
|
|
ret = true;
|
|
out:
|
|
MutexUnlock(&coordinator->mutex);
|
|
return ret;
|
|
}
|
|
|
|
static void GBASIOLockstepDriverFinishMultiplayer(struct GBASIODriver* driver, uint16_t data[4]) {
|
|
struct GBASIOLockstepDriver* lockstep = (struct GBASIOLockstepDriver*) driver;
|
|
struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
|
|
MutexLock(&coordinator->mutex);
|
|
if (coordinator->transferMode == GBA_SIO_MULTI) {
|
|
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, lockstep->lockstepId);
|
|
if (!player->dataReceived) {
|
|
mLOG(GBA_SIO, WARN, "MULTI did not receive data. Are we running behind?");
|
|
memset(data, 0xFF, sizeof(uint16_t) * 4);
|
|
} else {
|
|
mLOG(GBA_SIO, INFO, "MULTI transfer finished: %04X %04X %04X %04X",
|
|
coordinator->multiData[0],
|
|
coordinator->multiData[1],
|
|
coordinator->multiData[2],
|
|
coordinator->multiData[3]);
|
|
memcpy(data, coordinator->multiData, sizeof(uint16_t) * 4);
|
|
}
|
|
player->dataReceived = false;
|
|
if (player->playerId == 0) {
|
|
_hardSync(coordinator, player);
|
|
}
|
|
}
|
|
MutexUnlock(&coordinator->mutex);
|
|
}
|
|
|
|
static uint8_t GBASIOLockstepDriverFinishNormal8(struct GBASIODriver* driver) {
|
|
struct GBASIOLockstepDriver* lockstep = (struct GBASIOLockstepDriver*) driver;
|
|
struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
|
|
uint8_t data = 0xFF;
|
|
MutexLock(&coordinator->mutex);
|
|
if (coordinator->transferMode == GBA_SIO_NORMAL_8) {
|
|
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, lockstep->lockstepId);
|
|
if (player->playerId > 0) {
|
|
if (!player->dataReceived) {
|
|
mLOG(GBA_SIO, WARN, "NORMAL did not receive data. Are we running behind?");
|
|
} else {
|
|
data = coordinator->normalData[player->playerId - 1];
|
|
mLOG(GBA_SIO, INFO, "NORMAL8 transfer finished: %02X", data);
|
|
}
|
|
}
|
|
player->dataReceived = false;
|
|
if (player->playerId == 0) {
|
|
_hardSync(coordinator, player);
|
|
}
|
|
}
|
|
MutexUnlock(&coordinator->mutex);
|
|
return data;
|
|
}
|
|
|
|
static uint32_t GBASIOLockstepDriverFinishNormal32(struct GBASIODriver* driver) {
|
|
struct GBASIOLockstepDriver* lockstep = (struct GBASIOLockstepDriver*) driver;
|
|
struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
|
|
uint32_t data = 0xFFFFFFFF;
|
|
MutexLock(&coordinator->mutex);
|
|
if (coordinator->transferMode == GBA_SIO_NORMAL_32) {
|
|
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, lockstep->lockstepId);
|
|
if (player->playerId > 0) {
|
|
if (!player->dataReceived) {
|
|
mLOG(GBA_SIO, WARN, "Did not receive data. Are we running behind?");
|
|
} else {
|
|
data = coordinator->normalData[player->playerId - 1];
|
|
mLOG(GBA_SIO, INFO, "NORMAL32 transfer finished: %08X", data);
|
|
}
|
|
}
|
|
player->dataReceived = false;
|
|
if (player->playerId == 0) {
|
|
_hardSync(coordinator, player);
|
|
}
|
|
}
|
|
MutexUnlock(&coordinator->mutex);
|
|
return data;
|
|
}
|
|
|
|
void GBASIOLockstepCoordinatorInit(struct GBASIOLockstepCoordinator* coordinator) {
|
|
memset(coordinator, 0, sizeof(*coordinator));
|
|
MutexInit(&coordinator->mutex);
|
|
TableInit(&coordinator->players, 8, free);
|
|
}
|
|
|
|
void GBASIOLockstepCoordinatorDeinit(struct GBASIOLockstepCoordinator* coordinator) {
|
|
MutexDeinit(&coordinator->mutex);
|
|
TableDeinit(&coordinator->players);
|
|
}
|
|
|
|
void GBASIOLockstepCoordinatorAttach(struct GBASIOLockstepCoordinator* coordinator, struct GBASIOLockstepDriver* driver) {
|
|
if (driver->coordinator && driver->coordinator != coordinator) {
|
|
// TODO
|
|
abort();
|
|
}
|
|
driver->coordinator = coordinator;
|
|
}
|
|
|
|
void GBASIOLockstepCoordinatorDetach(struct GBASIOLockstepCoordinator* coordinator, struct GBASIOLockstepDriver* driver) {
|
|
if (driver->coordinator != coordinator) {
|
|
// TODO
|
|
abort();
|
|
return;
|
|
}
|
|
MutexLock(&coordinator->mutex);
|
|
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, driver->lockstepId);
|
|
if (player) {
|
|
_removePlayer(coordinator, player);
|
|
}
|
|
MutexUnlock(&coordinator->mutex);
|
|
driver->coordinator = NULL;
|
|
}
|
|
|
|
int32_t _untilNextSync(struct GBASIOLockstepCoordinator* coordinator, struct GBASIOLockstepPlayer* player) {
|
|
int32_t cycle = coordinator->cycle - GBASIOLockstepTime(player);
|
|
if (player->playerId == 0) {
|
|
if (coordinator->nAttached < 2) {
|
|
cycle += UNLOCKED_INTERVAL;
|
|
} else {
|
|
cycle += LOCKSTEP_INTERVAL;
|
|
}
|
|
}
|
|
return cycle;
|
|
}
|
|
|
|
void _advanceCycle(struct GBASIOLockstepCoordinator* coordinator, struct GBASIOLockstepPlayer* player) {
|
|
int32_t newCycle = GBASIOLockstepTime(player);
|
|
mASSERT_DEBUG(newCycle - coordinator->cycle >= 0);
|
|
coordinator->nextHardSync -= newCycle - coordinator->cycle;
|
|
coordinator->cycle = newCycle;
|
|
}
|
|
|
|
void _removePlayer(struct GBASIOLockstepCoordinator* coordinator, struct GBASIOLockstepPlayer* player) {
|
|
struct GBASIOLockstepEvent event = {
|
|
.type = SIO_EV_DETACH,
|
|
.playerId = player->playerId,
|
|
.timestamp = GBASIOLockstepTime(player),
|
|
};
|
|
_enqueueEvent(coordinator, &event, TARGET_ALL & ~TARGET(player->playerId));
|
|
|
|
coordinator->waiting = 0;
|
|
coordinator->transferActive = false;
|
|
|
|
TableRemove(&coordinator->players, player->driver->lockstepId);
|
|
_reconfigPlayers(coordinator);
|
|
|
|
struct GBASIOLockstepPlayer* runner = TableLookup(&coordinator->players, coordinator->attachedPlayers[0]);
|
|
if (runner) {
|
|
GBASIOLockstepPlayerWake(runner);
|
|
}
|
|
_verifyAwake(coordinator);
|
|
}
|
|
|
|
void _reconfigPlayers(struct GBASIOLockstepCoordinator* coordinator) {
|
|
size_t players = TableSize(&coordinator->players);
|
|
memset(coordinator->attachedPlayers, 0, sizeof(coordinator->attachedPlayers));
|
|
if (players == 0) {
|
|
mLOG(GBA_SIO, WARN, "Reconfiguring player IDs with no players attached somehow?");
|
|
} else if (players == 1) {
|
|
struct TableIterator iter;
|
|
mASSERT(TableIteratorStart(&coordinator->players, &iter));
|
|
unsigned p0 = TableIteratorGetKey(&coordinator->players, &iter);
|
|
coordinator->attachedPlayers[0] = p0;
|
|
|
|
struct GBASIOLockstepPlayer* player = TableIteratorGetValue(&coordinator->players, &iter);
|
|
coordinator->cycle = mTimingCurrentTime(&player->driver->d.p->p->timing);
|
|
coordinator->nextHardSync = HARD_SYNC_INTERVAL;
|
|
|
|
if (player->playerId != 0) {
|
|
player->playerId = 0;
|
|
if (player->driver->user->playerIdChanged) {
|
|
player->driver->user->playerIdChanged(player->driver->user, player->playerId);
|
|
}
|
|
}
|
|
|
|
if (!coordinator->transferActive) {
|
|
coordinator->transferMode = player->mode;
|
|
}
|
|
} else {
|
|
struct UIntList playerPreferences[MAX_GBAS];
|
|
|
|
int i;
|
|
for (i = 0; i < MAX_GBAS; ++i) {
|
|
UIntListInit(&playerPreferences[i], 4);
|
|
}
|
|
|
|
// Collect the first four players' requested player IDs so we can sort through them later
|
|
int seen = 0;
|
|
struct TableIterator iter;
|
|
mASSERT(TableIteratorStart(&coordinator->players, &iter));
|
|
do {
|
|
unsigned pid = TableIteratorGetKey(&coordinator->players, &iter);
|
|
struct GBASIOLockstepPlayer* player = TableIteratorGetValue(&coordinator->players, &iter);
|
|
int requested = MAX_GBAS - 1;
|
|
if (player->driver->user->requestedId) {
|
|
requested = player->driver->user->requestedId(player->driver->user);
|
|
}
|
|
if (requested < 0) {
|
|
continue;
|
|
}
|
|
if (requested >= MAX_GBAS) {
|
|
requested = MAX_GBAS - 1;
|
|
}
|
|
|
|
*UIntListAppend(&playerPreferences[requested]) = pid;
|
|
++seen;
|
|
} while (TableIteratorNext(&coordinator->players, &iter) && seen < MAX_GBAS);
|
|
|
|
// Now sort each requested player ID to figure out who gets which ID
|
|
seen = 0;
|
|
for (i = 0; i < MAX_GBAS; ++i) {
|
|
int j;
|
|
for (j = 0; j <= i; ++j) {
|
|
while (UIntListSize(&playerPreferences[j]) && seen < MAX_GBAS) {
|
|
unsigned pid = *UIntListGetPointer(&playerPreferences[j], 0);
|
|
UIntListShift(&playerPreferences[j], 0, 1);
|
|
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, pid);
|
|
if (!player) {
|
|
mLOG(GBA_SIO, ERROR, "Player list appears to have changed unexpectedly. PID %u missing.", pid);
|
|
continue;
|
|
}
|
|
coordinator->attachedPlayers[seen] = pid;
|
|
if (player->playerId != seen) {
|
|
player->playerId = seen;
|
|
if (player->driver->user->playerIdChanged) {
|
|
player->driver->user->playerIdChanged(player->driver->user, player->playerId);
|
|
}
|
|
}
|
|
++seen;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < MAX_GBAS; ++i) {
|
|
UIntListDeinit(&playerPreferences[i]);
|
|
}
|
|
}
|
|
|
|
int nAttached = 0;
|
|
size_t i;
|
|
for (i = 0; i < MAX_GBAS; ++i) {
|
|
unsigned pid = coordinator->attachedPlayers[i];
|
|
if (!pid) {
|
|
continue;
|
|
}
|
|
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, pid);
|
|
if (!player) {
|
|
coordinator->attachedPlayers[i] = 0;
|
|
} else {
|
|
++nAttached;
|
|
}
|
|
}
|
|
coordinator->nAttached = nAttached;
|
|
}
|
|
|
|
static void _setData(struct GBASIOLockstepCoordinator* coordinator, uint32_t id, struct GBASIO* sio) {
|
|
switch (coordinator->transferMode) {
|
|
case GBA_SIO_MULTI:
|
|
coordinator->multiData[id] = sio->p->memory.io[GBA_REG(SIOMLT_SEND)];
|
|
break;
|
|
case GBA_SIO_NORMAL_8:
|
|
coordinator->normalData[id] = sio->p->memory.io[GBA_REG(SIODATA8)];
|
|
break;
|
|
case GBA_SIO_NORMAL_32:
|
|
coordinator->normalData[id] = sio->p->memory.io[GBA_REG(SIODATA32_LO)];
|
|
coordinator->normalData[id] |= sio->p->memory.io[GBA_REG(SIODATA32_HI)] << 16;
|
|
break;
|
|
case GBA_SIO_UART:
|
|
case GBA_SIO_GPIO:
|
|
case GBA_SIO_JOYBUS:
|
|
mLOG(GBA_SIO, ERROR, "Unsupported mode %i in lockstep", coordinator->transferMode);
|
|
// TODO: Should we handle this or just abort?
|
|
break;
|
|
}
|
|
}
|
|
|
|
void _setReady(struct GBASIOLockstepCoordinator* coordinator, struct GBASIOLockstepPlayer* activePlayer, int playerId, enum GBASIOMode mode) {
|
|
activePlayer->otherModes[playerId] = mode;
|
|
bool ready = true;
|
|
int i;
|
|
for (i = 0; ready && i < coordinator->nAttached; ++i) {
|
|
ready = activePlayer->otherModes[i] == activePlayer->mode;
|
|
}
|
|
if (activePlayer->mode == GBA_SIO_MULTI) {
|
|
struct GBASIO* sio = activePlayer->driver->d.p;
|
|
sio->siocnt = GBASIOMultiplayerSetReady(sio->siocnt, ready);
|
|
sio->rcnt = GBASIORegisterRCNTSetSd(sio->rcnt, ready);
|
|
}
|
|
}
|
|
|
|
void _hardSync(struct GBASIOLockstepCoordinator* coordinator, struct GBASIOLockstepPlayer* player) {
|
|
mASSERT_DEBUG(player->playerId == 0);
|
|
struct GBASIOLockstepEvent event = {
|
|
.type = SIO_EV_HARD_SYNC,
|
|
.playerId = 0,
|
|
.timestamp = GBASIOLockstepTime(player),
|
|
};
|
|
_enqueueEvent(coordinator, &event, TARGET_SECONDARY);
|
|
GBASIOLockstepCoordinatorWaitOnPlayers(coordinator, player);
|
|
}
|
|
|
|
void _enqueueEvent(struct GBASIOLockstepCoordinator* coordinator, const struct GBASIOLockstepEvent* event, uint32_t target) {
|
|
mLOG(GBA_SIO, DEBUG, "Enqueuing event of type %X from %i for target %X at timestamp %X",
|
|
event->type, event->playerId, target, event->timestamp);
|
|
|
|
int i;
|
|
for (i = 0; i < coordinator->nAttached; ++i) {
|
|
if (!(target & TARGET(i))) {
|
|
continue;
|
|
}
|
|
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, coordinator->attachedPlayers[i]);
|
|
mASSERT_LOG(GBA_SIO, player->freeList, "No free events");
|
|
struct GBASIOLockstepEvent* newEvent = player->freeList;
|
|
player->freeList = newEvent->next;
|
|
|
|
memcpy(newEvent, event, sizeof(*event));
|
|
struct GBASIOLockstepEvent** previous = &player->queue;
|
|
struct GBASIOLockstepEvent* next = player->queue;
|
|
while (next) {
|
|
int32_t until = newEvent->timestamp - next->timestamp;
|
|
if (until < 0) {
|
|
break;
|
|
}
|
|
previous = &next->next;
|
|
next = next->next;
|
|
}
|
|
newEvent->next = next;
|
|
*previous = newEvent;
|
|
}
|
|
}
|
|
|
|
void _lockstepEvent(struct mTiming* timing, void* context, uint32_t cyclesLate) {
|
|
struct GBASIOLockstepDriver* lockstep = context;
|
|
struct GBASIOLockstepCoordinator* coordinator = lockstep->coordinator;
|
|
MutexLock(&coordinator->mutex);
|
|
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, lockstep->lockstepId);
|
|
struct GBASIO* sio = player->driver->d.p;
|
|
mASSERT(player->playerId >= 0 && player->playerId < 4);
|
|
|
|
bool wasDetach = false;
|
|
if (player->queue && player->queue->type == SIO_EV_DETACH) {
|
|
mLOG(GBA_SIO, DEBUG, "Player %i detached at timestamp %X, picking up the pieces",
|
|
player->queue->playerId, player->queue->timestamp);
|
|
wasDetach = true;
|
|
}
|
|
if (player->playerId == 0 && GBASIOLockstepTime(player) - coordinator->cycle >= 0) {
|
|
// We are the clock owner; advance the shared clock. However, if we just became
|
|
// the clock owner (by the previous one disconnecting) we might be slightly
|
|
// behind the shared clock. We should wait a bit if needed in that case.
|
|
_advanceCycle(coordinator, player);
|
|
if (!coordinator->transferActive) {
|
|
GBASIOLockstepCoordinatorWakePlayers(coordinator);
|
|
}
|
|
if (coordinator->nextHardSync < 0) {
|
|
if (!coordinator->waiting) {
|
|
_hardSync(coordinator, player);
|
|
}
|
|
coordinator->nextHardSync += HARD_SYNC_INTERVAL;
|
|
}
|
|
}
|
|
|
|
int32_t nextEvent = _untilNextSync(coordinator, player);
|
|
while (true) {
|
|
struct GBASIOLockstepEvent* event = player->queue;
|
|
if (!event) {
|
|
break;
|
|
}
|
|
if (event->timestamp > GBASIOLockstepTime(player)) {
|
|
break;
|
|
}
|
|
player->queue = event->next;
|
|
struct GBASIOLockstepEvent reply = {
|
|
.playerId = player->playerId,
|
|
.timestamp = GBASIOLockstepTime(player),
|
|
};
|
|
mLOG(GBA_SIO, DEBUG, "Got event of type %X from %i at timestamp %X",
|
|
event->type, event->playerId, event->timestamp);
|
|
switch (event->type) {
|
|
case SIO_EV_ATTACH:
|
|
_setReady(coordinator, player, event->playerId, -1);
|
|
if (player->playerId == 0) {
|
|
struct GBASIO* sio = player->driver->d.p;
|
|
sio->siocnt = GBASIOMultiplayerClearSlave(sio->siocnt);
|
|
}
|
|
reply.mode = player->mode;
|
|
reply.type = SIO_EV_MODE_SET;
|
|
_enqueueEvent(coordinator, &reply, TARGET(event->playerId));
|
|
break;
|
|
case SIO_EV_HARD_SYNC:
|
|
GBASIOLockstepCoordinatorAckPlayer(coordinator, player);
|
|
break;
|
|
case SIO_EV_TRANSFER_START:
|
|
_setData(coordinator, player->playerId, sio);
|
|
nextEvent = event->finishCycle - GBASIOLockstepTime(player) - cyclesLate;
|
|
player->driver->d.p->siocnt |= 0x80;
|
|
mTimingDeschedule(&sio->p->timing, &sio->completeEvent);
|
|
mTimingSchedule(&sio->p->timing, &sio->completeEvent, nextEvent);
|
|
GBASIOLockstepCoordinatorAckPlayer(coordinator, player);
|
|
break;
|
|
case SIO_EV_MODE_SET:
|
|
_setReady(coordinator, player, event->playerId, event->mode);
|
|
if (event->playerId == 0) {
|
|
GBASIOLockstepCoordinatorAckPlayer(coordinator, player);
|
|
}
|
|
break;
|
|
case SIO_EV_DETACH:
|
|
_setReady(coordinator, player, event->playerId, -1);
|
|
_setReady(coordinator, player, player->playerId, player->mode);
|
|
reply.mode = player->mode;
|
|
reply.type = SIO_EV_MODE_SET;
|
|
_enqueueEvent(coordinator, &reply, ~TARGET(event->playerId));
|
|
if (player->mode == GBA_SIO_MULTI) {
|
|
sio->siocnt = GBASIOMultiplayerSetId(sio->siocnt, player->playerId);
|
|
sio->siocnt = GBASIOMultiplayerSetSlave(sio->siocnt, player->playerId || coordinator->nAttached < 2);
|
|
}
|
|
wasDetach = true;
|
|
break;
|
|
}
|
|
event->next = player->freeList;
|
|
player->freeList = event;
|
|
}
|
|
if (player->queue && player->queue->timestamp - GBASIOLockstepTime(player) < nextEvent) {
|
|
nextEvent = player->queue->timestamp - GBASIOLockstepTime(player);
|
|
}
|
|
|
|
if (player->playerId != 0 && nextEvent <= LOCKSTEP_INTERVAL) {
|
|
if (!player->queue || wasDetach) {
|
|
GBASIOLockstepPlayerSleep(player);
|
|
// XXX: Is there a better way to gain sync lock at the beginning?
|
|
if (nextEvent < 4) {
|
|
nextEvent = 4;
|
|
}
|
|
_verifyAwake(coordinator);
|
|
}
|
|
}
|
|
MutexUnlock(&coordinator->mutex);
|
|
|
|
mASSERT_DEBUG(nextEvent > 0);
|
|
mTimingSchedule(timing, &lockstep->event, nextEvent);
|
|
}
|
|
|
|
int32_t GBASIOLockstepTime(struct GBASIOLockstepPlayer* player) {
|
|
return mTimingCurrentTime(&player->driver->d.p->p->timing) - player->cycleOffset;
|
|
}
|
|
|
|
void GBASIOLockstepCoordinatorWaitOnPlayers(struct GBASIOLockstepCoordinator* coordinator, struct GBASIOLockstepPlayer* player) {
|
|
mASSERT(!coordinator->waiting);
|
|
mASSERT(!player->asleep);
|
|
mASSERT(player->playerId == 0);
|
|
if (coordinator->nAttached < 2) {
|
|
return;
|
|
}
|
|
|
|
_advanceCycle(coordinator, player);
|
|
mLOG(GBA_SIO, DEBUG, "Primary waiting for players to ack");
|
|
coordinator->waiting = ((1 << coordinator->nAttached) - 1) & ~TARGET(player->playerId);
|
|
GBASIOLockstepPlayerSleep(player);
|
|
GBASIOLockstepCoordinatorWakePlayers(coordinator);
|
|
|
|
_verifyAwake(coordinator);
|
|
}
|
|
|
|
void GBASIOLockstepCoordinatorWakePlayers(struct GBASIOLockstepCoordinator* coordinator) {
|
|
int i;
|
|
for (i = 1; i < coordinator->nAttached; ++i) {
|
|
if (!coordinator->attachedPlayers[i]) {
|
|
continue;
|
|
}
|
|
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, coordinator->attachedPlayers[i]);
|
|
GBASIOLockstepPlayerWake(player);
|
|
}
|
|
}
|
|
|
|
void GBASIOLockstepPlayerWake(struct GBASIOLockstepPlayer* player) {
|
|
if (!player->asleep) {
|
|
return;
|
|
}
|
|
player->asleep = false;
|
|
player->driver->user->wake(player->driver->user);
|
|
}
|
|
|
|
void GBASIOLockstepCoordinatorAckPlayer(struct GBASIOLockstepCoordinator* coordinator, struct GBASIOLockstepPlayer* player) {
|
|
if (player->playerId == 0) {
|
|
return;
|
|
}
|
|
coordinator->waiting &= ~TARGET(player->playerId);
|
|
if (!coordinator->waiting) {
|
|
mLOG(GBA_SIO, DEBUG, "All players acked, waking primary");
|
|
if (coordinator->transferActive) {
|
|
int i;
|
|
for (i = 0; i < coordinator->nAttached; ++i) {
|
|
if (!coordinator->attachedPlayers[i]) {
|
|
continue;
|
|
}
|
|
struct GBASIOLockstepPlayer* player = TableLookup(&coordinator->players, coordinator->attachedPlayers[i]);
|
|
player->dataReceived = true;
|
|
}
|
|
|
|
coordinator->transferActive = false;
|
|
}
|
|
|
|
struct GBASIOLockstepPlayer* runner = TableLookup(&coordinator->players, coordinator->attachedPlayers[0]);
|
|
GBASIOLockstepPlayerWake(runner);
|
|
}
|
|
GBASIOLockstepPlayerSleep(player);
|
|
}
|
|
|
|
void GBASIOLockstepPlayerSleep(struct GBASIOLockstepPlayer* player) {
|
|
if (player->asleep) {
|
|
return;
|
|
}
|
|
player->asleep = true;
|
|
player->driver->user->sleep(player->driver->user);
|
|
player->driver->d.p->p->cpu->nextEvent = 0;
|
|
player->driver->d.p->p->earlyExit = true;
|
|
}
|
|
|
|
size_t GBASIOLockstepCoordinatorAttached(struct GBASIOLockstepCoordinator* coordinator) {
|
|
size_t count;
|
|
MutexLock(&coordinator->mutex);
|
|
count = TableSize(&coordinator->players);
|
|
MutexUnlock(&coordinator->mutex);
|
|
return count;
|
|
}
|