2024-09-26 22:40:26 -07:00

113 lines
3.8 KiB
Python

# Copyright (c) 2013-2016 Jeffrey Pfau
#
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
from ._pylib import ffi, lib # pylint: disable=no-name-in-module
from .arm import ARMCore
from .core import Core, needs_reset
from .tile import Sprite
from .memory import Memory
from . import create_callback
class GBA(Core):
KEY_A = lib.GBA_KEY_A
KEY_B = lib.GBA_KEY_B
KEY_SELECT = lib.GBA_KEY_SELECT
KEY_START = lib.GBA_KEY_START
KEY_DOWN = lib.GBA_KEY_DOWN
KEY_UP = lib.GBA_KEY_UP
KEY_LEFT = lib.GBA_KEY_LEFT
KEY_RIGHT = lib.GBA_KEY_RIGHT
KEY_L = lib.GBA_KEY_L
KEY_R = lib.GBA_KEY_R
SIO_NORMAL_8 = lib.GBA_SIO_NORMAL_8
SIO_NORMAL_32 = lib.GBA_SIO_NORMAL_32
SIO_MULTI = lib.GBA_SIO_MULTI
SIO_UART = lib.GBA_SIO_UART
SIO_JOYBUS = lib.GBA_SIO_JOYBUS
SIO_GPIO = lib.GBA_SIO_GPIO
def __init__(self, native):
super(GBA, self).__init__(native)
self._native = ffi.cast("struct GBA*", native.board)
self.sprites = GBAObjs(self)
self.cpu = ARMCore(self._core.cpu)
self.memory = None
self._sio = set()
@needs_reset
def _init_cache(self, cache):
lib.GBAVideoCacheInit(cache)
lib.GBAVideoCacheAssociate(cache, ffi.addressof(self._native.video))
def _deinit_cache(self, cache):
lib.mCacheSetDeinit(cache)
if self._was_reset:
self._native.video.renderer.cache = ffi.NULL
def _load(self):
super(GBA, self)._load()
self.memory = GBAMemory(self._core, self._native.memory.romSize)
class GBAMemory(Memory):
def __init__(self, core, romSize=lib.SIZE_CART0):
super(GBAMemory, self).__init__(core, 0x100000000)
self.bios = Memory(core, lib.GBA_SIZE_BIOS, lib.GBA_BASE_BIOS)
self.wram = Memory(core, lib.GBA_SIZE_EWRAM, lib.GBA_BASE_EWRAM)
self.iwram = Memory(core, lib.GBA_SIZE_IWRAM, lib.GBA_BASE_IWRAM)
self.io = Memory(core, lib.GBA_SIZE_IO, lib.GBA_BASE_IO) # pylint: disable=invalid-name
self.palette = Memory(core, lib.GBA_SIZE_PALETTE_RAM, lib.GBA_BASE_PALETTE_RAM)
self.vram = Memory(core, lib.GBA_SIZE_VRAM, lib.GBA_BASE_VRAM)
self.oam = Memory(core, lib.GBA_SIZE_OAM, lib.GBA_BASE_OAM)
self.cart0 = Memory(core, romSize, lib.BASE_CART0)
self.cart1 = Memory(core, romSize, lib.BASE_CART1)
self.cart2 = Memory(core, romSize, lib.BASE_CART2)
self.cart = self.cart0
self.rom = self.cart0
self.sram = Memory(core, lib.GBA_SIZE_SRAM, lib.GBA_BASE_SRAM)
class GBASprite(Sprite):
TILE_BASE = 0x800, 0x400
PALETTE_BASE = 0x10, 1
def __init__(self, obj):
self._a = obj.a
self._b = obj.b
self._c = obj.c
self.x = self._b & 0x1FF # pylint: disable=invalid-name
self.y = self._a & 0xFF # pylint: disable=invalid-name
self._shape = self._a >> 14
self._size = self._b >> 14
self._256_color = bool(self._a & 0x2000)
self.width, self.height = lib.GBAVideoObjSizes[self._shape * 4 + self._size]
self.tile = self._c & 0x3FF
if self._256_color:
self.palette_id = 0
self.tile >>= 1
else:
self.palette_id = self._c >> 12
class GBAObjs:
def __init__(self, core):
self._core = core
self._obj = core._native.video.oam.obj
def __len__(self):
return 128
def __getitem__(self, index):
if index >= len(self):
raise IndexError()
sprite = GBASprite(self._obj[index])
tiles = self._core.tiles[3 if sprite._256_color else 2]
map_1d = bool(self._core._native.memory.io[0] & 0x40)
sprite.constitute(tiles, 0 if map_1d else 0x20)
return sprite