SameBoy/Core/joypad.h

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#ifndef joypad_h
#define joypad_h
#include "defs.h"
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#include <stdbool.h>
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typedef enum {
GB_KEY_RIGHT,
GB_KEY_LEFT,
GB_KEY_UP,
GB_KEY_DOWN,
GB_KEY_A,
GB_KEY_B,
GB_KEY_SELECT,
GB_KEY_START,
GB_KEY_MAX
} GB_key_t;
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typedef enum {
GB_KEY_RIGHT_MASK = 1 << GB_KEY_RIGHT,
GB_KEY_LEFT_MASK = 1 << GB_KEY_LEFT,
GB_KEY_UP_MASK = 1 << GB_KEY_UP,
GB_KEY_DOWN_MASK = 1 << GB_KEY_DOWN,
GB_KEY_A_MASK = 1 << GB_KEY_A,
GB_KEY_B_MASK = 1 << GB_KEY_B,
GB_KEY_SELECT_MASK = 1 << GB_KEY_SELECT,
GB_KEY_START_MASK = 1 << GB_KEY_START,
} GB_key_mask_t;
// For example, for player 2's (0-based; logical player 3) A button, use GB_MASK_FOR_PLAYER(GB_KEY_A_MASK, 2)
#define GB_MASK_FOR_PLAYER(mask, player) ((x) << (player * 8))
void GB_set_key_state(GB_gameboy_t *gb, GB_key_t index, bool pressed);
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void GB_set_key_state_for_player(GB_gameboy_t *gb, GB_key_t index, unsigned player, bool pressed);
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void GB_set_key_mask(GB_gameboy_t *gb, GB_key_mask_t mask);
void GB_set_key_mask_for_player(GB_gameboy_t *gb, GB_key_mask_t mask, unsigned player);
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void GB_icd_set_joyp(GB_gameboy_t *gb, uint8_t value);
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bool GB_get_joyp_accessed(GB_gameboy_t *gb);
void GB_clear_joyp_accessed(GB_gameboy_t *gb);
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void GB_set_allow_illegal_inputs(GB_gameboy_t *gb, bool allow);
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#ifdef GB_INTERNAL
internal void GB_update_joyp(GB_gameboy_t *gb);
#endif
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#endif /* joypad_h */