2016-03-30 20:07:55 +00:00
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#ifndef timing_h
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#define timing_h
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#include "gb.h"
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2017-04-17 17:16:17 +00:00
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#ifdef GB_INTERNAL
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2016-06-18 17:29:11 +00:00
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void GB_advance_cycles(GB_gameboy_t *gb, uint8_t cycles);
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2016-08-05 14:22:12 +00:00
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void GB_set_internal_div_counter(GB_gameboy_t *gb, uint32_t value);
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2016-07-17 21:39:43 +00:00
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void GB_rtc_run(GB_gameboy_t *gb);
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2016-08-05 14:22:12 +00:00
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void GB_emulate_timer_glitch(GB_gameboy_t *gb, uint8_t old_tac, uint8_t new_tac);
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2017-04-21 13:00:53 +00:00
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bool GB_timing_sync_turbo(GB_gameboy_t *gb); /* Returns true if should skip frame */
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void GB_timing_sync(GB_gameboy_t *gb);
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2017-04-17 17:16:17 +00:00
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enum {
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GB_TIMA_RUNNING = 0,
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GB_TIMA_RELOADING = 1,
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GB_TIMA_RELOADED = 2
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};
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#endif
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2016-03-30 20:07:55 +00:00
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#endif /* timing_h */
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