2016-03-30 20:07:55 +00:00
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#ifndef joypad_h
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#define joypad_h
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2021-11-07 11:39:18 +00:00
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#include "defs.h"
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2018-05-27 16:30:23 +00:00
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#include <stdbool.h>
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2016-03-30 20:07:55 +00:00
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2017-04-17 17:16:17 +00:00
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typedef enum {
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GB_KEY_RIGHT,
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GB_KEY_LEFT,
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GB_KEY_UP,
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GB_KEY_DOWN,
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GB_KEY_A,
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GB_KEY_B,
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GB_KEY_SELECT,
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GB_KEY_START,
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GB_KEY_MAX
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} GB_key_t;
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2021-12-02 09:23:44 +00:00
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typedef enum {
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GB_KEY_RIGHT_MASK = 1 << GB_KEY_RIGHT,
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GB_KEY_LEFT_MASK = 1 << GB_KEY_LEFT,
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GB_KEY_UP_MASK = 1 << GB_KEY_UP,
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GB_KEY_DOWN_MASK = 1 << GB_KEY_DOWN,
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GB_KEY_A_MASK = 1 << GB_KEY_A,
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GB_KEY_B_MASK = 1 << GB_KEY_B,
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GB_KEY_SELECT_MASK = 1 << GB_KEY_SELECT,
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GB_KEY_START_MASK = 1 << GB_KEY_START,
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} GB_key_mask_t;
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// For example, for player 2's (0-based; logical player 3) A button, use GB_MASK_FOR_PLAYER(GB_KEY_A_MASK, 2)
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#define GB_MASK_FOR_PLAYER(mask, player) ((x) << (player * 8))
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2017-04-17 17:16:17 +00:00
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void GB_set_key_state(GB_gameboy_t *gb, GB_key_t index, bool pressed);
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2018-11-11 22:37:06 +00:00
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void GB_set_key_state_for_player(GB_gameboy_t *gb, GB_key_t index, unsigned player, bool pressed);
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2021-12-02 09:23:44 +00:00
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void GB_set_key_mask(GB_gameboy_t *gb, GB_key_mask_t mask);
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void GB_set_key_mask_for_player(GB_gameboy_t *gb, GB_key_mask_t mask, unsigned player);
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2019-07-16 18:42:57 +00:00
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void GB_icd_set_joyp(GB_gameboy_t *gb, uint8_t value);
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2021-12-17 23:25:06 +00:00
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bool GB_get_joyp_accessed(GB_gameboy_t *gb);
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void GB_clear_joyp_accessed(GB_gameboy_t *gb);
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2021-12-18 22:28:24 +00:00
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void GB_set_allow_illegal_inputs(GB_gameboy_t *gb, bool allow);
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2021-12-17 23:25:06 +00:00
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2016-03-30 20:07:55 +00:00
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2017-04-17 17:16:17 +00:00
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#ifdef GB_INTERNAL
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2021-11-07 12:13:52 +00:00
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internal void GB_update_joyp(GB_gameboy_t *gb);
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2017-04-17 17:16:17 +00:00
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#endif
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2016-03-30 20:07:55 +00:00
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#endif /* joypad_h */
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