Fix broken sprite rendering in the VRAM viewer due to mis-calculation of image data size.
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@ -1692,7 +1692,7 @@ static unsigned *multiplication_table_for_frequency(unsigned frequency)
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switch (columnIndex) {
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switch (columnIndex) {
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case 0:
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case 0:
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return [Document imageFromData:[NSData dataWithBytesNoCopy:oamInfo[row].image
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return [Document imageFromData:[NSData dataWithBytesNoCopy:oamInfo[row].image
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length:64 * 4
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length:64 * 4 * 2
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freeWhenDone:NO]
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freeWhenDone:NO]
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width:8
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width:8
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height:oamHeight
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height:oamHeight
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