Fixed VRAM window not showing correctly if opened while the game is paused
This commit is contained in:
parent
da852119de
commit
44b414d45f
@ -1195,6 +1195,7 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
|
|||||||
- (IBAction)showVRAMViewer:(id)sender
|
- (IBAction)showVRAMViewer:(id)sender
|
||||||
{
|
{
|
||||||
[self.vramWindow makeKeyAndOrderFront:sender];
|
[self.vramWindow makeKeyAndOrderFront:sender];
|
||||||
|
[self reloadVRAMData: nil];
|
||||||
}
|
}
|
||||||
|
|
||||||
- (void) printImage:(uint32_t *)imageBytes height:(unsigned) height
|
- (void) printImage:(uint32_t *)imageBytes height:(unsigned) height
|
||||||
|
Loading…
Reference in New Issue
Block a user