Updated README
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README.md
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README.md
@ -28,7 +28,7 @@ Features currently supported only with the Cocoa version:
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* Several [scaling algorithms](SCALING.md) (Including exclusive algorithms like OmniScale and Anti-aliased Scale2x)
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* Several [scaling algorithms](SCALING.md) (Including exclusive algorithms like OmniScale and Anti-aliased Scale2x)
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## Compatibility
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## Compatibility
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While SameBoy passes many of [blargg's test ROMs](http://gbdev.gg8.se/wiki/articles/Test_ROMs#Blargg.27s_tests), some games fail to run correctly. SameBoy is still relatively early in its development and accuracy and compatibility will be improved.
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SameBoy passes many of [blargg's test ROMs](http://gbdev.gg8.se/wiki/articles/Test_ROMs#Blargg.27s_tests), as well as most of [mooneye-gb's](https://github.com/Gekkio/mooneye-gb) acceptance tests. SameBoy should work with most games and demos, please report any broken ROM.
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## Compilation
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## Compilation
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SameBoy requires the following tools and libraries to build:
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SameBoy requires the following tools and libraries to build:
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@ -38,4 +38,11 @@ SameBoy requires the following tools and libraries to build:
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* SDL port: SDL.framework (OS X) or libsdl (Other platforms)
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* SDL port: SDL.framework (OS X) or libsdl (Other platforms)
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* [rgbds](https://github.com/bentley/rgbds/releases/), for boot ROM compilation
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* [rgbds](https://github.com/bentley/rgbds/releases/), for boot ROM compilation
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SameBoy was compiled and tested on OS X and Ubuntu.
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On Windows, SameBoy also requires:
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* Visual Studio (For headers, etc.)
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* [GnuWin](http://gnuwin32.sourceforge.net/)
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* Running vcvars32 before running make. Make sure all required tools and libraries are in %PATH% and %lib%, repsectively.
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To compile, simply run: <code>make [CONF=(release|debug)] (cocoa|sdl|bootroms)</code>
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SameBoy was compiled and tested on OS X, Ubuntu and Windows 7 32-bit.
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