Remove unused
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@ -581,7 +581,6 @@ struct GB_gameboy_internal_s {
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uint8_t object_palettes_data[0x40];
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uint8_t position_in_line;
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bool stat_interrupt_line;
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uint8_t effective_scx;
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uint8_t window_y;
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/* The LCDC will skip the first frame it renders after turning it on.
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On the CGB, a frame is not skipped if the previous frame was skipped as well.
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@ -599,7 +598,6 @@ struct GB_gameboy_internal_s {
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bool vram_read_blocked;
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bool oam_write_blocked;
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bool vram_write_blocked;
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bool fifo_insertion_glitch;
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uint8_t current_line;
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uint16_t ly_for_comparison;
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GB_fifo_t bg_fifo, oam_fifo;
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