Enable LTO in Windows builds, fix missing MGB boot in SDL

This commit is contained in:
Lior Halphon 2021-12-31 00:40:34 +02:00
parent bc073e3d09
commit 8e675295a8

View File

@ -177,11 +177,12 @@ ifeq ($(PLATFORM),Darwin)
LDFLAGS += -Wl,-exported_symbols_list,$(NULL)
STRIP := strip -x
endif
ifneq ($(PLATFORM),windows32)
ifeq ($(PLATFORM),windows32)
LDFLAGS += -fuse-ld=lld
endif
LDFLAGS += -flto
CFLAGS += -flto
LDFLAGS += -Wno-lto-type-mismatch # For GCC's LTO
endif
else
$(error Invalid value for CONF: $(CONF). Use "debug", "release" or "native_release")
@ -199,7 +200,7 @@ endif
cocoa: $(BIN)/SameBoy.app
quicklook: $(BIN)/SameBoy.qlgenerator
sdl: $(SDL_TARGET) $(BIN)/SDL/dmg_boot.bin $(BIN)/SDL/cgb0_boot.bin $(BIN)/SDL/cgb_boot.bin $(BIN)/SDL/agb_boot.bin $(BIN)/SDL/sgb_boot.bin $(BIN)/SDL/sgb2_boot.bin $(BIN)/SDL/LICENSE $(BIN)/SDL/registers.sym $(BIN)/SDL/background.bmp $(BIN)/SDL/Shaders
sdl: $(SDL_TARGET) $(BIN)/SDL/dmg_boot.bin $(BIN)/SDL/mgb_boot.bin $(BIN)/SDL/cgb0_boot.bin $(BIN)/SDL/cgb_boot.bin $(BIN)/SDL/agb_boot.bin $(BIN)/SDL/sgb_boot.bin $(BIN)/SDL/sgb2_boot.bin $(BIN)/SDL/LICENSE $(BIN)/SDL/registers.sym $(BIN)/SDL/background.bmp $(BIN)/SDL/Shaders
bootroms: $(BIN)/BootROMs/agb_boot.bin $(BIN)/BootROMs/cgb_boot.bin $(BIN)/BootROMs/cgb0_boot.bin $(BIN)/BootROMs/dmg_boot.bin $(BIN)/BootROMs/sgb_boot.bin $(BIN)/BootROMs/sgb2_boot.bin
tester: $(TESTER_TARGET) $(BIN)/tester/dmg_boot.bin $(BIN)/tester/cgb_boot.bin $(BIN)/tester/agb_boot.bin $(BIN)/tester/sgb_boot.bin $(BIN)/tester/sgb2_boot.bin
all: cocoa sdl tester libretro