Enable LTO in Windows builds, fix missing MGB boot in SDL
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parent
bc073e3d09
commit
8e675295a8
7
Makefile
7
Makefile
@ -177,11 +177,12 @@ ifeq ($(PLATFORM),Darwin)
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LDFLAGS += -Wl,-exported_symbols_list,$(NULL)
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STRIP := strip -x
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endif
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ifneq ($(PLATFORM),windows32)
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ifeq ($(PLATFORM),windows32)
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LDFLAGS += -fuse-ld=lld
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endif
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LDFLAGS += -flto
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CFLAGS += -flto
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LDFLAGS += -Wno-lto-type-mismatch # For GCC's LTO
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endif
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else
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$(error Invalid value for CONF: $(CONF). Use "debug", "release" or "native_release")
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@ -199,7 +200,7 @@ endif
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cocoa: $(BIN)/SameBoy.app
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quicklook: $(BIN)/SameBoy.qlgenerator
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sdl: $(SDL_TARGET) $(BIN)/SDL/dmg_boot.bin $(BIN)/SDL/cgb0_boot.bin $(BIN)/SDL/cgb_boot.bin $(BIN)/SDL/agb_boot.bin $(BIN)/SDL/sgb_boot.bin $(BIN)/SDL/sgb2_boot.bin $(BIN)/SDL/LICENSE $(BIN)/SDL/registers.sym $(BIN)/SDL/background.bmp $(BIN)/SDL/Shaders
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sdl: $(SDL_TARGET) $(BIN)/SDL/dmg_boot.bin $(BIN)/SDL/mgb_boot.bin $(BIN)/SDL/cgb0_boot.bin $(BIN)/SDL/cgb_boot.bin $(BIN)/SDL/agb_boot.bin $(BIN)/SDL/sgb_boot.bin $(BIN)/SDL/sgb2_boot.bin $(BIN)/SDL/LICENSE $(BIN)/SDL/registers.sym $(BIN)/SDL/background.bmp $(BIN)/SDL/Shaders
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bootroms: $(BIN)/BootROMs/agb_boot.bin $(BIN)/BootROMs/cgb_boot.bin $(BIN)/BootROMs/cgb0_boot.bin $(BIN)/BootROMs/dmg_boot.bin $(BIN)/BootROMs/sgb_boot.bin $(BIN)/BootROMs/sgb2_boot.bin
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tester: $(TESTER_TARGET) $(BIN)/tester/dmg_boot.bin $(BIN)/tester/cgb_boot.bin $(BIN)/tester/agb_boot.bin $(BIN)/tester/sgb_boot.bin $(BIN)/tester/sgb2_boot.bin
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all: cocoa sdl tester libretro
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