Corrected behavior for channel 1 and 2 restart
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882b141478
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14
Core/apu.c
14
Core/apu.c
@ -267,7 +267,6 @@ void GB_apu_run(GB_gameboy_t *gb)
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duties[gb->apu.square_channels[i].current_sample_index + duty * 8]?
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gb->apu.square_channels[i].current_volume : 0,
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cycles - cycles_left);
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gb->apu.square_channels[i].sample_emitted = true;
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}
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if (cycles_left) {
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gb->apu.square_channels[i].sample_countdown -= cycles_left;
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@ -530,22 +529,15 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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gb->apu.square_channels[0].sample_length;
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}
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if (value & 0x80) {
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gb->apu.square_channels[index].current_sample_index = 7;
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if (!gb->apu.is_active[index]) {
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gb->apu.square_channels[index].current_sample_index = 7;
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gb->apu.square_channels[index].sample_countdown = (gb->apu.square_channels[index].sample_length ^ 0x7FF) * 2 + 6 - gb->apu.lf_div;
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}
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else {
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/* Timing quirk: if already active, sound starts 2 (2MHz) ticks earlier.
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if both active AND already emitted a sample, sound starts the next 1MHz tick,
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and one sample is skipped */
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if (!gb->apu.square_channels[index].sample_emitted) {
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gb->apu.square_channels[index].sample_countdown = (gb->apu.square_channels[index].sample_length ^ 0x7FF) * 2 + 4 - gb->apu.lf_div;
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}
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else {
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gb->apu.square_channels[index].sample_countdown = gb->apu.lf_div;
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gb->apu.square_channels[index].current_sample_index = 0;
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}
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The current sample index remains unchanged! */
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gb->apu.square_channels[index].sample_countdown = (gb->apu.square_channels[index].sample_length ^ 0x7FF) * 2 + 4 - gb->apu.lf_div;
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}
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gb->apu.square_channels[index].current_volume = gb->io_registers[index == GB_SQUARE_1 ? GB_IO_NR12 : GB_IO_NR22] >> 4;
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gb->apu.square_channels[index].volume_countdown = gb->io_registers[index == GB_SQUARE_1 ? GB_IO_NR12 : GB_IO_NR22] & 7;
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@ -59,7 +59,6 @@ typedef struct
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uint8_t current_volume; // Reloaded from NRX2
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uint8_t volume_countdown; // Reloaded from NRX2
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uint8_t current_sample_index;
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bool sample_emitted;
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uint16_t sample_countdown; // in APU ticks (Reloaded from sample_length, xorred $7FF)
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uint16_t sample_length; // From NRX3, NRX4, in APU ticks
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