Cocoa port now remembers the mute switch

This commit is contained in:
Lior Halphon 2016-08-21 21:58:33 +03:00
parent 33da8734fe
commit 92c2b22735

View File

@ -128,7 +128,9 @@ static uint32_t rgbEncode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
GB_apu_copy_buffer(&gb, buffer, nFrames);
} andSampleRate:96000];
self.view.mouseHidingEnabled = (self.mainWindow.styleMask & NSFullScreenWindowMask) != 0;
[self.audioClient start];
if (![[NSUserDefaults standardUserDefaults] boolForKey:@"Mute"]) {
[self.audioClient start];
}
NSTimer *hex_timer = [NSTimer timerWithTimeInterval:0.25 target:self selector:@selector(reloadMemoryView) userInfo:nil repeats:YES];
[[NSRunLoop mainRunLoop] addTimer:hex_timer forMode:NSDefaultRunLoopMode];
while (running) {
@ -312,6 +314,7 @@ static uint32_t rgbEncode(GB_gameboy_t *gb, uint8_t r, uint8_t g, uint8_t b)
else {
[self.audioClient start];
}
[[NSUserDefaults standardUserDefaults] setBool:!self.audioClient.isPlaying forKey:@"Mute"];
}
- (IBAction)toggleBlend:(id)sender