Implemented some obscure PPU rendering quirks, verified some timings
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@ -394,6 +394,11 @@ static void render_pixel_if_possible(GB_gameboy_t *gb)
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Todo: Add support to CPU C and older */
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static inline uint8_t fetcher_y(GB_gameboy_t *gb)
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{
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return gb->current_line + (gb->in_window? - gb->io_registers[GB_IO_WY] - gb->wy_diff : gb->io_registers[GB_IO_SCY]);
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}
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void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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{
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GB_object_t *objects = (GB_object_t *) &gb->oam;
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@ -632,23 +637,29 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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}
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bool push = false;
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if (gb->fetcher_divisor) {
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switch (gb->fetcher_state) {
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case GB_FETCHER_GET_TILE: {
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uint16_t map = 0x1800;
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/* Todo: Verify access timings */
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/* Todo: Verified for DMG (Tested: SGB2), CGB timing is wrong. */
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if (gb->io_registers[GB_IO_LCDC] & 0x08 && !gb->in_window) {
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map = 0x1C00;
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}
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else if (gb->io_registers[GB_IO_LCDC] & 0x40 && gb->in_window) {
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map = 0x1C00;
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}
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gb->fetcher_y =
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gb->current_line + (gb->in_window? - gb->io_registers[GB_IO_WY] - gb->wy_diff : gb->io_registers[GB_IO_SCY]);
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gb->current_tile = gb->vram[map + gb->fetcher_x + gb->fetcher_y / 8 * 32];
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/* Todo: Verified for DMG (Tested: SGB2), CGB timing is wrong. */
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uint8_t y = fetcher_y(gb);
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if (gb->is_cgb) {
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/* This value is cached on the CGB, so it cannot be used to mix tiles together */
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gb->fetcher_y = y;
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}
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gb->current_tile = gb->vram[map + gb->fetcher_x + y / 8 * 32];
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if (gb->is_cgb) {
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/* TODO: The timing is wrong (two reads a the same time)*/
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gb->current_tile_attributes = gb->vram[map + gb->fetcher_x + gb->fetcher_y / 8 * 32 + 0x2000];
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gb->current_tile_attributes = gb->vram[map + gb->fetcher_x + y / 8 * 32 + 0x2000];
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}
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gb->fetcher_x++;
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gb->fetcher_x &= 0x1f;
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@ -657,32 +668,50 @@ void GB_display_run(GB_gameboy_t *gb, uint8_t cycles)
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case GB_FETCHER_GET_TILE_DATA_LOWER: {
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uint8_t y_flip = 0;
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/* Todo: Verify access timings */
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uint16_t tile_address = 0;
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uint8_t y = gb->is_cgb? gb->fetcher_y : fetcher_y(gb);
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/* Todo: Verified for DMG (Tested: SGB2), CGB timing is wrong. */
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if (gb->io_registers[GB_IO_LCDC] & 0x10) {
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gb->current_tile_address = gb->current_tile * 0x10;
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tile_address = gb->current_tile * 0x10;
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}
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else {
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gb->current_tile_address = (int8_t)gb->current_tile * 0x10 + 0x1000;
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tile_address = (int8_t)gb->current_tile * 0x10 + 0x1000;
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}
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if (gb->current_tile_attributes & 8) {
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gb->current_tile_address += 0x2000;
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tile_address += 0x2000;
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}
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if (gb->current_tile_attributes & 0x40) {
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y_flip = 0x7;
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}
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gb->current_tile_data[0] =
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gb->vram[gb->current_tile_address + ((gb->fetcher_y & 7) ^ y_flip) * 2];
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gb->vram[tile_address + ((y & 7) ^ y_flip) * 2];
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}
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break;
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case GB_FETCHER_GET_TILE_DATA_HIGH: {
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/* Todo: Verified for DMG (Tested: SGB2), CGB timing is wrong.
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Additionally, on the CGB mixing two tiles by changing the tileset bit
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mid-fetching causes a glitched mixing of the two, in comparison to the
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more logical DMG version. */
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uint16_t tile_address = 0;
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uint8_t y = gb->is_cgb? gb->fetcher_y : fetcher_y(gb);
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if (gb->io_registers[GB_IO_LCDC] & 0x10) {
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tile_address = gb->current_tile * 0x10;
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}
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else {
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tile_address = (int8_t)gb->current_tile * 0x10 + 0x1000;
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}
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if (gb->current_tile_attributes & 8) {
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tile_address += 0x2000;
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}
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uint8_t y_flip = 0;
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if (gb->current_tile_attributes & 0x40) {
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y_flip = 0x7;
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}
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gb->current_tile_data[1] =
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gb->vram[gb->current_tile_address + ((gb->fetcher_y & 7) ^ y_flip) * 2 + 1];
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gb->vram[tile_address + ((y & 7) ^ y_flip) * 2 + 1];
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}
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break;
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@ -409,7 +409,6 @@ struct GB_gameboy_internal_s {
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uint16_t cycles_for_line;
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uint8_t current_tile;
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uint8_t current_tile_attributes;
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uint16_t current_tile_address;
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uint8_t current_tile_data[2];
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enum {
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GB_FETCHER_GET_TILE,
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@ -222,7 +222,6 @@ int GB_load_state(GB_gameboy_t *gb, const char *path)
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gb->bg_fifo.write_end &= 0xF;
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gb->oam_fifo.read_end &= 0xF;
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gb->oam_fifo.write_end &= 0xF;
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gb->current_tile_address &= (gb->vram_size - 1);
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error:
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fclose(f);
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@ -318,7 +317,6 @@ int GB_load_state_from_buffer(GB_gameboy_t *gb, const uint8_t *buffer, size_t le
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gb->bg_fifo.write_end &= 0xF;
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gb->oam_fifo.read_end &= 0xF;
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gb->oam_fifo.write_end &= 0xF;
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gb->current_tile_address &= (gb->vram_size - 1);
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return 0;
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}
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