SGB2 boot ROM
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BootROMs/sgb2_boot.asm
Normal file
2
BootROMs/sgb2_boot.asm
Normal file
@ -0,0 +1,2 @@
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SGB2 EQU 1
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include "sgb_boot.asm"
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@ -138,7 +138,11 @@ Start:
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ldh [$47], a
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; Set registers to match the original SGB boot
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IF DEF(SGB2)
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ld a, $FF
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ELSE
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ld a, 1
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ENDC
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ld hl, $c060
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; Boot the game
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@ -257,8 +257,13 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
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- (void) loadBootROM
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{
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static NSString * const boot_names[] = {@"dmg_boot", @"cgb_boot", @"agb_boot", @"sgb_boot"};
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if ([self internalModel] == GB_MODEL_SGB2) {
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GB_load_boot_rom(&gb, [[self bootROMPathForName:@"sgb2_boot"] UTF8String]);
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}
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else {
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GB_load_boot_rom(&gb, [[self bootROMPathForName:boot_names[current_model - 1]] UTF8String]);
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}
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}
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- (IBAction)reset:(id)sender
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{
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7
Makefile
7
Makefile
@ -106,9 +106,9 @@ endif
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cocoa: $(BIN)/SameBoy.app
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quicklook: $(BIN)/SameBoy.qlgenerator
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sdl: $(SDL_TARGET) $(BIN)/SDL/dmg_boot.bin $(BIN)/SDL/cgb_boot.bin $(BIN)/SDL/agb_boot.bin $(BIN)/SDL/sgb_boot.bin $(BIN)/SDL/LICENSE $(BIN)/SDL/registers.sym $(BIN)/SDL/background.bmp $(BIN)/SDL/Shaders
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bootroms: $(BIN)/BootROMs/agb_boot.bin $(BIN)/BootROMs/cgb_boot.bin $(BIN)/BootROMs/dmg_boot.bin $(BIN)/BootROMs/sgb_boot.bin
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tester: $(TESTER_TARGET) $(BIN)/tester/dmg_boot.bin $(BIN)/tester/cgb_boot.bin $(BIN)/tester/agb_boot.bin $(BIN)/tester/sgb_boot.bin
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sdl: $(SDL_TARGET) $(BIN)/SDL/dmg_boot.bin $(BIN)/SDL/cgb_boot.bin $(BIN)/SDL/agb_boot.bin $(BIN)/SDL/sgb_boot.bin $(BIN)/SDL/sgb_boot2.bin $(BIN)/SDL/LICENSE $(BIN)/SDL/registers.sym $(BIN)/SDL/background.bmp $(BIN)/SDL/Shaders
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bootroms: $(BIN)/BootROMs/agb_boot.bin $(BIN)/BootROMs/cgb_boot.bin $(BIN)/BootROMs/dmg_boot.bin $(BIN)/BootROMs/sgb_boot.bin $(BIN)/BootROMs/sgb_boot2.bin
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tester: $(TESTER_TARGET) $(BIN)/tester/dmg_boot.bin $(BIN)/tester/cgb_boot.bin $(BIN)/tester/agb_boot.bin $(BIN)/tester/sgb_boot.bin $(BIN)/tester/sgb2_boot.bin
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all: cocoa sdl tester libretro
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# Get a list of our source files and their respective object file targets
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@ -181,6 +181,7 @@ $(BIN)/SameBoy.app: $(BIN)/SameBoy.app/Contents/MacOS/SameBoy \
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$(BIN)/SameBoy.app/Contents/Resources/cgb_boot.bin \
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$(BIN)/SameBoy.app/Contents/Resources/agb_boot.bin \
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$(BIN)/SameBoy.app/Contents/Resources/sgb_boot.bin \
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$(BIN)/SameBoy.app/Contents/Resources/sgb2_boot.bin \
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$(patsubst %.xib,%.nib,$(addprefix $(BIN)/SameBoy.app/Contents/Resources/Base.lproj/,$(shell cd Cocoa;ls *.xib))) \
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$(BIN)/SameBoy.qlgenerator \
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Shaders
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