SGB2 boot ROM

This commit is contained in:
Lior Halphon 2018-12-01 17:28:57 +02:00
parent cbbe3fe207
commit a1c39173dd
4 changed files with 16 additions and 4 deletions

2
BootROMs/sgb2_boot.asm Normal file
View File

@ -0,0 +1,2 @@
SGB2 EQU 1
include "sgb_boot.asm"

View File

@ -138,7 +138,11 @@ Start:
ldh [$47], a
; Set registers to match the original SGB boot
IF DEF(SGB2)
ld a, $FF
ELSE
ld a, 1
ENDC
ld hl, $c060
; Boot the game

View File

@ -257,8 +257,13 @@ static void printImage(GB_gameboy_t *gb, uint32_t *image, uint8_t height,
- (void) loadBootROM
{
static NSString * const boot_names[] = {@"dmg_boot", @"cgb_boot", @"agb_boot", @"sgb_boot"};
if ([self internalModel] == GB_MODEL_SGB2) {
GB_load_boot_rom(&gb, [[self bootROMPathForName:@"sgb2_boot"] UTF8String]);
}
else {
GB_load_boot_rom(&gb, [[self bootROMPathForName:boot_names[current_model - 1]] UTF8String]);
}
}
- (IBAction)reset:(id)sender
{

View File

@ -106,9 +106,9 @@ endif
cocoa: $(BIN)/SameBoy.app
quicklook: $(BIN)/SameBoy.qlgenerator
sdl: $(SDL_TARGET) $(BIN)/SDL/dmg_boot.bin $(BIN)/SDL/cgb_boot.bin $(BIN)/SDL/agb_boot.bin $(BIN)/SDL/sgb_boot.bin $(BIN)/SDL/LICENSE $(BIN)/SDL/registers.sym $(BIN)/SDL/background.bmp $(BIN)/SDL/Shaders
bootroms: $(BIN)/BootROMs/agb_boot.bin $(BIN)/BootROMs/cgb_boot.bin $(BIN)/BootROMs/dmg_boot.bin $(BIN)/BootROMs/sgb_boot.bin
tester: $(TESTER_TARGET) $(BIN)/tester/dmg_boot.bin $(BIN)/tester/cgb_boot.bin $(BIN)/tester/agb_boot.bin $(BIN)/tester/sgb_boot.bin
sdl: $(SDL_TARGET) $(BIN)/SDL/dmg_boot.bin $(BIN)/SDL/cgb_boot.bin $(BIN)/SDL/agb_boot.bin $(BIN)/SDL/sgb_boot.bin $(BIN)/SDL/sgb_boot2.bin $(BIN)/SDL/LICENSE $(BIN)/SDL/registers.sym $(BIN)/SDL/background.bmp $(BIN)/SDL/Shaders
bootroms: $(BIN)/BootROMs/agb_boot.bin $(BIN)/BootROMs/cgb_boot.bin $(BIN)/BootROMs/dmg_boot.bin $(BIN)/BootROMs/sgb_boot.bin $(BIN)/BootROMs/sgb_boot2.bin
tester: $(TESTER_TARGET) $(BIN)/tester/dmg_boot.bin $(BIN)/tester/cgb_boot.bin $(BIN)/tester/agb_boot.bin $(BIN)/tester/sgb_boot.bin $(BIN)/tester/sgb2_boot.bin
all: cocoa sdl tester libretro
# Get a list of our source files and their respective object file targets
@ -181,6 +181,7 @@ $(BIN)/SameBoy.app: $(BIN)/SameBoy.app/Contents/MacOS/SameBoy \
$(BIN)/SameBoy.app/Contents/Resources/cgb_boot.bin \
$(BIN)/SameBoy.app/Contents/Resources/agb_boot.bin \
$(BIN)/SameBoy.app/Contents/Resources/sgb_boot.bin \
$(BIN)/SameBoy.app/Contents/Resources/sgb2_boot.bin \
$(patsubst %.xib,%.nib,$(addprefix $(BIN)/SameBoy.app/Contents/Resources/Base.lproj/,$(shell cd Cocoa;ls *.xib))) \
$(BIN)/SameBoy.qlgenerator \
Shaders