Fixed bug in NR42 write that also caused memory corruption
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@ -718,7 +718,10 @@ void GB_apu_write(GB_gameboy_t *gb, uint8_t reg, uint8_t value)
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}
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else if (gb->apu.is_active[GB_NOISE]){
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nrx2_glitch(&gb->apu.noise_channel.current_volume, value, gb->io_registers[reg]);
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update_square_sample(gb, GB_NOISE);
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update_sample(gb, GB_NOISE,
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(gb->apu.noise_channel.lfsr & 1) ?
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gb->apu.noise_channel.current_volume : 0,
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0);
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}
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break;
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}
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