Fixed a bug with the joy_accessed API
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@ -59,7 +59,10 @@ void GB_update_joyp(GB_gameboy_t *gb)
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/* Todo: This assumes the keys *always* bounce, which is incorrect when emulating an SGB */
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if (previous_state != (gb->io_registers[GB_IO_JOYP] & 0xF)) {
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/* The joypad interrupt DOES occur on CGB (Tested on CGB-E), unlike what some documents say. */
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gb->io_registers[GB_IO_IF] |= 0x10;
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if (!(gb->io_registers[GB_IO_IF] & 0x10)) {
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gb->joyp_accessed = true;
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gb->io_registers[GB_IO_IF] |= 0x10;
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}
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}
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gb->io_registers[GB_IO_JOYP] |= 0xC0;
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@ -72,7 +75,10 @@ void GB_icd_set_joyp(GB_gameboy_t *gb, uint8_t value)
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gb->io_registers[GB_IO_JOYP] |= value & 0xF;
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if (previous_state & ~(gb->io_registers[GB_IO_JOYP] & 0xF)) {
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gb->io_registers[GB_IO_IF] |= 0x10;
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if (!(gb->io_registers[GB_IO_IF] & 0x10)) {
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gb->joyp_accessed = true;
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gb->io_registers[GB_IO_IF] |= 0x10;
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}
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}
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gb->io_registers[GB_IO_JOYP] |= 0xC0;
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}
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