Fixed a bug with the joy_accessed API

This commit is contained in:
Lior Halphon 2022-01-09 16:43:32 +02:00
parent 2c71ca789f
commit b1187919d3

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@ -59,7 +59,10 @@ void GB_update_joyp(GB_gameboy_t *gb)
/* Todo: This assumes the keys *always* bounce, which is incorrect when emulating an SGB */ /* Todo: This assumes the keys *always* bounce, which is incorrect when emulating an SGB */
if (previous_state != (gb->io_registers[GB_IO_JOYP] & 0xF)) { if (previous_state != (gb->io_registers[GB_IO_JOYP] & 0xF)) {
/* The joypad interrupt DOES occur on CGB (Tested on CGB-E), unlike what some documents say. */ /* The joypad interrupt DOES occur on CGB (Tested on CGB-E), unlike what some documents say. */
gb->io_registers[GB_IO_IF] |= 0x10; if (!(gb->io_registers[GB_IO_IF] & 0x10)) {
gb->joyp_accessed = true;
gb->io_registers[GB_IO_IF] |= 0x10;
}
} }
gb->io_registers[GB_IO_JOYP] |= 0xC0; gb->io_registers[GB_IO_JOYP] |= 0xC0;
@ -72,7 +75,10 @@ void GB_icd_set_joyp(GB_gameboy_t *gb, uint8_t value)
gb->io_registers[GB_IO_JOYP] |= value & 0xF; gb->io_registers[GB_IO_JOYP] |= value & 0xF;
if (previous_state & ~(gb->io_registers[GB_IO_JOYP] & 0xF)) { if (previous_state & ~(gb->io_registers[GB_IO_JOYP] & 0xF)) {
gb->io_registers[GB_IO_IF] |= 0x10; if (!(gb->io_registers[GB_IO_IF] & 0x10)) {
gb->joyp_accessed = true;
gb->io_registers[GB_IO_IF] |= 0x10;
}
} }
gb->io_registers[GB_IO_JOYP] |= 0xC0; gb->io_registers[GB_IO_JOYP] |= 0xC0;
} }